Fixed obvious merge conflicts

FDM supports gizmo uses the new common data infrastructure
This commit is contained in:
Lukas Matena 2020-04-07 19:44:29 +02:00
parent a380053a17
commit 17811598ac
3 changed files with 70 additions and 186 deletions

View file

@ -1,12 +1,11 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoFdmSupports.hpp" #include "GLGizmoFdmSupports.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp" #include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include <GL/glew.h> #include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/PresetBundle.hpp" #include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/Camera.hpp" #include "slic3r/GUI/Camera.hpp"
@ -55,32 +54,16 @@ bool GLGizmoFdmSupports::on_init()
void GLGizmoFdmSupports::set_fdm_support_data(ModelObject* model_object, const Selection& selection) void GLGizmoFdmSupports::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
{ {
if (! model_object || selection.is_empty()) { const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
m_model_object = nullptr; if (! mo)
return; return;
}
if (m_model_object != model_object || m_model_object_id != model_object->id()) if (mo && selection.is_from_single_instance()
m_model_object = model_object; && (mo != m_old_mo || mo->volumes.size() != m_old_volumes_size))
m_active_instance = selection.get_instance_idx();
if (model_object && selection.is_from_single_instance())
{ {
// Cache the bb - it's needed for dealing with the clipping plane quite often update_mesh();
// It could be done inside update_mesh but one has to account for scaling of the instance. m_old_mo = mo;
//FIXME calling ModelObject::instance_bounding_box() is expensive! m_old_volumes_size = mo->volumes.size();
m_active_instance_bb_radius = m_model_object->instance_bounding_box(m_active_instance).radius();
if (is_mesh_update_necessary())
update_mesh();
if (m_state == On) {
m_parent.toggle_model_objects_visibility(false);
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
}
else
m_parent.toggle_model_objects_visibility(true, nullptr, -1);
} }
} }
@ -90,23 +73,11 @@ void GLGizmoFdmSupports::on_render() const
{ {
const Selection& selection = m_parent.get_selection(); const Selection& selection = m_parent.get_selection();
// If current m_model_object does not match selection, ask GLCanvas3D to turn us off
if (m_state == On
&& (m_model_object != selection.get_model()->objects[selection.get_object_idx()]
|| m_active_instance != selection.get_instance_idx()
|| m_model_object_id != m_model_object->id())) {
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_RESETGIZMOS));
return;
}
if (m_meshes.empty())
const_cast<GLGizmoFdmSupports*>(this)->update_mesh();
glsafe(::glEnable(GL_BLEND)); glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glEnable(GL_DEPTH_TEST));
render_triangles(selection); render_triangles(selection);
render_clipping_plane(selection); m_c->object_clipper()->render_cut();
render_cursor_circle(); render_cursor_circle();
glsafe(::glDisable(GL_BLEND)); glsafe(::glDisable(GL_BLEND));
@ -114,16 +85,14 @@ void GLGizmoFdmSupports::on_render() const
void GLGizmoFdmSupports::render_triangles(const Selection& selection) const void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
{ {
// if (m_meshes.empty()) const ModelObject* mo = m_c->selection_info()->model_object();
// return;
for (size_t mesh_id=0; mesh_id<mo->volumes.size(); ++mesh_id) {
for (size_t mesh_id=0; mesh_id<m_meshes.size(); ++mesh_id) {
const Transform3d trafo_matrix = const Transform3d trafo_matrix =
m_model_object->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
m_model_object->volumes[mesh_id]->get_matrix(); mo->volumes[mesh_id]->get_matrix();
const TriangleMesh* mesh = m_meshes[mesh_id]; const TriangleMesh* mesh = &mo->volumes[mesh_id]->mesh();
@ -147,39 +116,10 @@ void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
} }
} }
void GLGizmoFdmSupports::render_clipping_plane(const Selection& selection) const
{
// if (m_clipping_plane_distance == 0.f)
// return;
// // Get transformation of the instance
// const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
// Geometry::Transformation trafo = vol->get_instance_transformation();
// // Now initialize the TMS for the object, perform the cut and save the result.
// if (! m_object_clipper) {
// m_object_clipper.reset(new MeshClipper);
// m_object_clipper->set_mesh(*m_mesh);
// }
// m_object_clipper->set_plane(*m_clipping_plane);
// m_object_clipper->set_transformation(trafo);
// // At this point we have the triangulated cuts for both the object and supports - let's render.
// if (! m_object_clipper->get_triangles().empty()) {
// ::glPushMatrix();
// ::glColor3f(1.0f, 0.37f, 0.0f);
// ::glBegin(GL_TRIANGLES);
// for (const Vec3f& point : m_object_clipper->get_triangles())
// ::glVertex3f(point(0), point(1), point(2));
// ::glEnd();
// ::glPopMatrix();
// }
}
void GLGizmoFdmSupports::render_cursor_circle() const void GLGizmoFdmSupports::render_cursor_circle() const
{ {
const Camera& camera = m_parent.get_camera(); const Camera& camera = wxGetApp().plater()->get_camera();
float zoom = (float)camera.get_zoom(); float zoom = (float)camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
@ -228,35 +168,19 @@ void GLGizmoFdmSupports::on_render_for_picking() const
} }
bool GLGizmoFdmSupports::is_mesh_update_necessary() const
{
std::vector<ObjectID> volumes_ids;
for (const ModelVolume* vol : m_model_object->volumes)
volumes_ids.push_back(vol->id());
return ((m_state == On) && (m_model_object != nullptr) && !m_model_object->instances.empty())
&& (m_model_object->id() != m_model_object_id || m_volumes_ids != volumes_ids);
}
void GLGizmoFdmSupports::update_mesh() void GLGizmoFdmSupports::update_mesh()
{ {
if (! m_model_object)
return;
wxBusyCursor wait; wxBusyCursor wait;
size_t num_of_volumes = m_model_object->volumes.size(); const ModelObject* mo = m_c->selection_info()->model_object();
m_meshes.clear(); size_t num_of_volumes = mo->volumes.size();
m_selected_facets.resize(num_of_volumes); m_selected_facets.resize(num_of_volumes);
m_neighbors.resize(num_of_volumes); m_neighbors.resize(num_of_volumes);
m_meshes_raycaster.clear();
for (size_t volume_id=0; volume_id<num_of_volumes; ++volume_id) { for (size_t volume_id=0; volume_id<num_of_volumes; ++volume_id) {
// This mesh does not account for the possible Z up SLA offset. // This mesh does not account for the possible Z up SLA offset.
const TriangleMesh* mesh = &m_model_object->volumes[volume_id]->mesh(); const TriangleMesh* mesh = &mo->volumes[volume_id]->mesh();
m_meshes.push_back(mesh);
m_selected_facets[volume_id].assign(mesh->its.indices.size(), false); m_selected_facets[volume_id].assign(mesh->its.indices.size(), false);
m_neighbors[volume_id].resize(3 * mesh->its.indices.size()); m_neighbors[volume_id].resize(3 * mesh->its.indices.size());
@ -269,12 +193,7 @@ void GLGizmoFdmSupports::update_mesh()
m_neighbors[volume_id][3*i+2] = std::make_pair(ind(2), i); m_neighbors[volume_id][3*i+2] = std::make_pair(ind(2), i);
} }
std::sort(m_neighbors[volume_id].begin(), m_neighbors[volume_id].end()); std::sort(m_neighbors[volume_id].begin(), m_neighbors[volume_id].end());
// Recalculate raycaster.
m_meshes_raycaster.emplace_back(new MeshRaycaster(*mesh));
} }
m_model_object_id = m_model_object->id();
} }
@ -292,34 +211,38 @@ bool operator<(const GLGizmoFdmSupports::NeighborData& a, const GLGizmoFdmSuppor
bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{ {
if (action == SLAGizmoEventType::MouseWheelUp && control_down) { if (action == SLAGizmoEventType::MouseWheelUp && control_down) {
m_clipping_plane_distance = std::min(1.f, m_clipping_plane_distance + 0.01f); double pos = m_c->object_clipper()->get_position();
update_clipping_plane(true); pos = std::min(1., pos + 0.01);
m_c->object_clipper()->set_position(pos, true);
return true; return true;
} }
if (action == SLAGizmoEventType::MouseWheelDown && control_down) { if (action == SLAGizmoEventType::MouseWheelDown && control_down) {
m_clipping_plane_distance = std::max(0.f, m_clipping_plane_distance - 0.01f); double pos = m_c->object_clipper()->get_position();
update_clipping_plane(true); pos = std::max(0., pos - 0.01);
m_c->object_clipper()->set_position(pos, true);
return true; return true;
} }
if (action == SLAGizmoEventType::ResetClippingPlane) { if (action == SLAGizmoEventType::ResetClippingPlane) {
update_clipping_plane(); m_c->object_clipper()->set_position(-1., false);
return true; return true;
} }
if (action == SLAGizmoEventType::LeftDown || (action == SLAGizmoEventType::Dragging && m_wait_for_up_event)) { if (action == SLAGizmoEventType::LeftDown || (action == SLAGizmoEventType::Dragging && m_wait_for_up_event)) {
bool select = ! shift_down; bool select = ! shift_down;
const Camera& camera = m_parent.get_camera(); const Camera& camera = wxGetApp().plater()->get_camera();
const Selection& selection = m_parent.get_selection(); const Selection& selection = m_parent.get_selection();
const Transform3d& instance_trafo = m_model_object->instances[selection.get_instance_idx()]->get_transformation().get_matrix(); const ModelInstance* mi = m_c->selection_info()->model_object()->instances[selection.get_instance_idx()];
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
// Precalculate transformations of individual meshes // Precalculate transformations of individual meshes
std::vector<Transform3d> trafo_matrices; std::vector<Transform3d> trafo_matrices;
for (const ModelVolume* mv : m_model_object->volumes) const std::vector<ModelVolume*>& volumes = m_c->selection_info()->model_object()->volumes;
for (const ModelVolume* mv : volumes)
trafo_matrices.push_back(instance_trafo * mv->get_matrix()); trafo_matrices.push_back(instance_trafo * mv->get_matrix());
std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids(m_meshes.size()); std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids(volumes.size());
bool some_mesh_was_hit = false; bool some_mesh_was_hit = false;
// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh // Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
@ -331,9 +254,9 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
size_t closest_facet = 0; size_t closest_facet = 0;
size_t closest_hit_mesh_id = size_t(-1); size_t closest_hit_mesh_id = size_t(-1);
for (size_t mesh_id=0; mesh_id<m_meshes.size(); ++mesh_id) { for (size_t mesh_id=0; mesh_id<volumes.size(); ++mesh_id) {
if (m_meshes_raycaster[mesh_id]->unproject_on_mesh( if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
mouse_position, mouse_position,
trafo_matrices[mesh_id], trafo_matrices[mesh_id],
camera, camera,
@ -358,11 +281,11 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
// Now propagate the hits // Now propagate the hits
for (size_t mesh_id=0; mesh_id<m_meshes.size(); ++mesh_id) { for (size_t mesh_id=0; mesh_id<volumes.size(); ++mesh_id) {
// For all hits on this mesh... // For all hits on this mesh...
for (const std::pair<Vec3f, size_t>& hit_and_facet : hit_positions_and_facet_ids[mesh_id]) { for (const std::pair<Vec3f, size_t>& hit_and_facet : hit_positions_and_facet_ids[mesh_id]) {
some_mesh_was_hit = true; some_mesh_was_hit = true;
const TriangleMesh* mesh = m_meshes[mesh_id]; const TriangleMesh* mesh = &volumes[mesh_id]->mesh();
std::vector<NeighborData>& neighbors = m_neighbors[mesh_id]; std::vector<NeighborData>& neighbors = m_neighbors[mesh_id];
// Calculate direction from camera to the hit (in mesh coords): // Calculate direction from camera to the hit (in mesh coords):
@ -381,8 +304,8 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
}; };
// A lambda to determine whether this facet is potentionally visible (still can be obscured) // A lambda to determine whether this facet is potentionally visible (still can be obscured)
auto faces_camera = [&dir, this](const size_t& mesh_id, const size_t& facet) -> bool { auto faces_camera = [&dir, &volumes](const size_t& mesh_id, const size_t& facet) -> bool {
return (m_meshes[mesh_id]->stl.facet_start[facet].normal.dot(dir) > 0.); return (volumes[mesh_id]->mesh().stl.facet_start[facet].normal.dot(dir) > 0.);
}; };
// Now start with the facet the pointer points to and check all adjacent facets. neighbors vector stores // Now start with the facet the pointer points to and check all adjacent facets. neighbors vector stores
// pairs of vertex_idx - facet_idx and is sorted with respect to the former. Neighboring facet index can be // pairs of vertex_idx - facet_idx and is sorted with respect to the former. Neighboring facet index can be
@ -439,18 +362,9 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
ClippingPlane GLGizmoFdmSupports::get_fdm_clipping_plane() const
{
if (!m_model_object || m_state == Off || m_clipping_plane_distance == 0.f)
return ClippingPlane::ClipsNothing();
else
return ClippingPlane(-m_clipping_plane->get_normal(), m_clipping_plane->get_data()[3]);
}
void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit) void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit)
{ {
if (!m_model_object) if (! m_c->selection_info()->model_object())
return; return;
const float approx_height = m_imgui->scaled(18.0f); const float approx_height = m_imgui->scaled(18.0f);
@ -474,20 +388,21 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
// Following is rendered in both editing and non-editing mode: // Following is rendered in both editing and non-editing mode:
m_imgui->text(""); m_imgui->text("");
if (m_clipping_plane_distance == 0.f) if (m_c->object_clipper()->get_position() == 0.f)
m_imgui->text(m_desc.at("clipping_of_view")); m_imgui->text(m_desc.at("clipping_of_view"));
else { else {
if (m_imgui->button(m_desc.at("reset_direction"))) { if (m_imgui->button(m_desc.at("reset_direction"))) {
wxGetApp().CallAfter([this](){ wxGetApp().CallAfter([this](){
update_clipping_plane(); m_c->object_clipper()->set_position(-1., false);
}); });
} }
} }
ImGui::SameLine(clipping_slider_left); ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left); ImGui::PushItemWidth(window_width - clipping_slider_left);
if (ImGui::SliderFloat(" ", &m_clipping_plane_distance, 0.f, 1.f, "%.2f")) float clp_dist = m_c->object_clipper()->get_position();
update_clipping_plane(true); if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
m_c->object_clipper()->set_position(clp_dist, true);
ImGui::SliderFloat(" ", &m_cursor_radius, 0.f, 8.f, "%.2f"); ImGui::SliderFloat(" ", &m_cursor_radius, 0.f, 8.f, "%.2f");
@ -522,46 +437,29 @@ std::string GLGizmoFdmSupports::on_get_name() const
} }
CommonGizmosDataID GLGizmoFdmSupports::on_get_requirements() const
{
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::InstancesHider)
| int(CommonGizmosDataID::Raycaster)
| int(CommonGizmosDataID::HollowedMesh)
| int(CommonGizmosDataID::ObjectClipper)
| int(CommonGizmosDataID::SupportsClipper));
}
void GLGizmoFdmSupports::on_set_state() void GLGizmoFdmSupports::on_set_state()
{ {
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
return;
// m_model_object pointer can be invalid (for instance because of undo/redo action),
// we should recover it from the object id
m_model_object = nullptr;
for (const auto mo : wxGetApp().model().objects) {
if (mo->id() == m_model_object_id) {
m_model_object = mo;
break;
}
}
if (m_state == m_old_state) if (m_state == m_old_state)
return; return;
if (m_state == On && m_old_state != On) { // the gizmo was just turned on if (m_state == On && m_old_state != On) { // the gizmo was just turned on
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("FDM gizmo turned on"))); Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("FDM gizmo turned on")));
if (is_mesh_update_necessary())
update_mesh();
// we'll now reload support points:
if (m_model_object)
;// !!!! reload_cache();
m_parent.toggle_model_objects_visibility(false);
if (m_model_object)
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
} }
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
// we are actually shutting down // we are actually shutting down
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("FDM gizmo turned off"))); Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("FDM gizmo turned off")));
m_parent.toggle_model_objects_visibility(true);
m_clipping_plane_distance = 0.f;
// Release clippers and the AABB raycaster.
m_meshes_clipper.clear();
m_meshes_raycaster.clear();
} }
m_old_state = m_state; m_old_state = m_state;
} }
@ -594,19 +492,6 @@ void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive& ar) const
} }
void GLGizmoFdmSupports::update_clipping_plane(bool keep_normal) const
{
Vec3d normal = (keep_normal && m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
const Vec3d& center = m_model_object->instances[m_active_instance]->get_offset();
float dist = normal.dot(center);
*m_clipping_plane = ClippingPlane(normal, (dist - (-m_active_instance_bb_radius) - m_clipping_plane_distance * 2*m_active_instance_bb_radius));
m_parent.set_as_dirty();
}
} // namespace GUI } // namespace GUI
} // namespace Slic3r } // namespace Slic3r

View file

@ -9,25 +9,28 @@
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
class ClippingPlane; /*class ClippingPlane;
class MeshClipper; class MeshClipper;
class MeshRaycaster; class MeshRaycaster;*/
enum class SLAGizmoEventType : unsigned char; enum class SLAGizmoEventType : unsigned char;
class GLGizmoFdmSupports : public GLGizmoBase class GLGizmoFdmSupports : public GLGizmoBase
{ {
private: private:
ModelObject* m_model_object = nullptr; /*ModelObject* m_model_object = nullptr;
ObjectID m_model_object_id = 0; ObjectID m_model_object_id = 0;
std::vector<ObjectID> m_volumes_ids; std::vector<ObjectID> m_volumes_ids;
int m_active_instance = -1; int m_active_instance = -1;
float m_active_instance_bb_radius; // to cache the bb float m_active_instance_bb_radius; // to cache the bb*/
const ModelObject* m_old_mo = nullptr;
int m_old_volumes_size = 0;
GLUquadricObj* m_quadric; GLUquadricObj* m_quadric;
std::vector<std::unique_ptr<MeshRaycaster>> m_meshes_raycaster; //std::vector<std::unique_ptr<MeshRaycaster>> m_meshes_raycaster;
std::vector<const TriangleMesh*> m_meshes; //std::vector<const TriangleMesh*> m_meshes;
mutable std::vector<Vec2f> m_triangles; //mutable std::vector<Vec2f> m_triangles;
float m_cursor_radius = 2.f; float m_cursor_radius = 2.f;
std::vector<std::vector<bool>> m_selected_facets; std::vector<std::vector<bool>> m_selected_facets;
@ -37,7 +40,6 @@ public:
~GLGizmoFdmSupports() override; ~GLGizmoFdmSupports() override;
void set_fdm_support_data(ModelObject* model_object, const Selection& selection); void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down); bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
ClippingPlane get_fdm_clipping_plane() const;
using NeighborData = std::pair<size_t, size_t>; using NeighborData = std::pair<size_t, size_t>;
@ -47,9 +49,9 @@ private:
void on_render_for_picking() const override; void on_render_for_picking() const override;
void render_triangles(const Selection& selection) const; void render_triangles(const Selection& selection) const;
void render_clipping_plane(const Selection& selection) const; //void render_clipping_plane(const Selection& selection) const;
void render_cursor_circle() const; void render_cursor_circle() const;
bool is_mesh_update_necessary() const; //bool is_mesh_update_necessary() const;
void update_mesh(); void update_mesh();
float m_clipping_plane_distance = 0.f; float m_clipping_plane_distance = 0.f;
@ -62,11 +64,11 @@ private:
bool m_wait_for_up_event = false; bool m_wait_for_up_event = false;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state) EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
mutable std::vector<std::unique_ptr<MeshClipper>> m_meshes_clipper; //mutable std::vector<std::unique_ptr<MeshClipper>> m_meshes_clipper;
std::vector<std::vector<NeighborData>> m_neighbors; // pairs of vertex_index - facet_index for each mesh std::vector<std::vector<NeighborData>> m_neighbors; // pairs of vertex_index - facet_index for each mesh
void update_clipping_plane(bool keep_normal = false) const; //void update_clipping_plane(bool keep_normal = false) const;
protected: protected:
void on_set_state() override; void on_set_state() override;
@ -78,6 +80,7 @@ protected:
bool on_is_selectable() const override; bool on_is_selectable() const override;
void on_load(cereal::BinaryInputArchive& ar) override; void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override; void on_save(cereal::BinaryOutputArchive& ar) const override;
CommonGizmosDataID on_get_requirements() const override;
}; };

View file

@ -15,6 +15,7 @@
#include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp" #include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp" #include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp" #include "slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoCut.hpp" #include "slic3r/GUI/Gizmos/GLGizmoCut.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp" #include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp"
@ -103,13 +104,8 @@ bool GLGizmosManager::init()
m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", 6)); m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", 6));
m_gizmos.emplace_back(new GLGizmoFdmSupports(m_parent, "sla_supports.svg", 7)); m_gizmos.emplace_back(new GLGizmoFdmSupports(m_parent, "sla_supports.svg", 7));
//m_common_gizmos_data.reset(new CommonGizmosData());
//dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->set_common_data_ptr(m_common_gizmos_data.get());
//dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->set_common_data_ptr(m_common_gizmos_data.get());
m_common_gizmos_data.reset(new CommonGizmosDataPool(&m_parent)); m_common_gizmos_data.reset(new CommonGizmosDataPool(&m_parent));
for (auto& gizmo : m_gizmos) { for (auto& gizmo : m_gizmos) {
if (! gizmo->init()) { if (! gizmo->init()) {
m_gizmos.clear(); m_gizmos.clear();