Move bridge detection to its own method
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@ -517,114 +517,118 @@ sub process_external_surfaces {
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}
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# detect bridge direction (skip bottom layer)
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if ($self->id > 0) {
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my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; # surfaces
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my @lower = @{$self->layer->object->layers->[ $self->id - 1 ]->slices}; # expolygons
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foreach my $surface (@bottom) {
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# detect what edges lie on lower slices
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my @edges = (); # polylines
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foreach my $lower (@lower) {
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# turn bridge contour and holes into polylines and then clip them
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# with each lower slice's contour
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my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @{$surface->expolygon};
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if (@clipped == 2) {
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# If the split_at_first_point() call above happens to split the polygon inside the clipping area
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# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
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# recombine them back into a single one in order to trigger the @edges == 2 logic below.
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# This needs to be replaced with something way better.
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if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
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}
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if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
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}
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$self->_detect_bridges if $self->id > 0;
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}
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sub _detect_bridges {
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my $self = shift;
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my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; # surfaces
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my @lower = @{$self->layer->object->layers->[ $self->id - 1 ]->slices}; # expolygons
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foreach my $surface (@bottom) {
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# detect what edges lie on lower slices
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my @edges = (); # polylines
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foreach my $lower (@lower) {
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# turn bridge contour and holes into polylines and then clip them
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# with each lower slice's contour
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my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @{$surface->expolygon};
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if (@clipped == 2) {
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# If the split_at_first_point() call above happens to split the polygon inside the clipping area
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# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
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# recombine them back into a single one in order to trigger the @edges == 2 logic below.
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# This needs to be replaced with something way better.
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if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
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}
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push @edges, @clipped;
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}
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Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
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next if !@edges;
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my $bridge_angle = undef;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("bridge_$surface.svg",
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expolygons => [ $surface->expolygon ],
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red_expolygons => [ @lower ],
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polylines => [ @edges ],
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);
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}
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if (@edges == 2) {
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my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
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my @midpoints = map $_->midpoint, @chords;
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my $line_between_midpoints = Slic3r::Line->new(@midpoints);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
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} elsif (@edges == 1) {
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# TODO: this case includes both U-shaped bridges and plain overhangs;
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# we need a trapezoidation algorithm to detect the actual bridged area
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# and separate it from the overhang area.
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# in the mean time, we're treating as overhangs all cases where
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# our supporting edge is a straight line
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if (@{$edges[0]} > 2) {
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my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
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if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
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}
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} elsif (@edges) {
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# inset the bridge expolygon; we'll use this one to clip our test lines
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my $inset = [ $surface->expolygon->offset_ex($self->infill_flow->scaled_width) ];
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# detect anchors as intersection between our bridge expolygon and the lower slices
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my $anchors = intersection_ex(
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[ $surface->p ],
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[ map @$_, @lower ],
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);
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# we'll now try several directions using a rudimentary visibility check:
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# bridge in several directions and then sum the length of lines having both
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# endpoints within anchors
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my %directions = (); # angle => score
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my $angle_increment = PI/36; # 5°
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my $line_increment = $self->infill_flow->scaled_width;
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for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
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# rotate everything - the center point doesn't matter
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$_->rotate($angle, [0,0]) for @$inset, @$anchors;
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# generate lines in this direction
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my $bounding_box = [ Slic3r::Geometry::bounding_box([ map @$_, map @$_, @$anchors ]) ];
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my @lines = ();
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for (my $x = $bounding_box->[X1]; $x <= $bounding_box->[X2]; $x += $line_increment) {
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push @lines, [ [$x, $bounding_box->[Y1]], [$x, $bounding_box->[Y2]] ];
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}
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# TODO: use a multi_polygon_multi_linestring_intersection() call
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my @clipped_lines = map @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection($_, \@lines) }, @$inset;
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# remove any line not having both endpoints within anchors
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@clipped_lines = grep {
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my $line = $_;
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!(first { $_->encloses_point_quick($line->[A]) } @$anchors)
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&& !(first { $_->encloses_point_quick($line->[B]) } @$anchors);
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} @clipped_lines;
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# sum length of bridged lines
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$directions{-$angle} = sum(map Slic3r::Geometry::line_length($_), @clipped_lines) // 0;
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}
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# this could be slightly optimized with a max search instead of the sort
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my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
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# the best direction is the one causing most lines to be bridged
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
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}
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Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
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$self->id, $bridge_angle if defined $bridge_angle;
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$surface->bridge_angle($bridge_angle);
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push @edges, @clipped;
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}
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Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
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next if !@edges;
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my $bridge_angle = undef;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("bridge_$surface.svg",
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expolygons => [ $surface->expolygon ],
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red_expolygons => [ @lower ],
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polylines => [ @edges ],
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);
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}
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if (@edges == 2) {
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my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
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my @midpoints = map $_->midpoint, @chords;
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my $line_between_midpoints = Slic3r::Line->new(@midpoints);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
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} elsif (@edges == 1) {
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# TODO: this case includes both U-shaped bridges and plain overhangs;
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# we need a trapezoidation algorithm to detect the actual bridged area
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# and separate it from the overhang area.
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# in the mean time, we're treating as overhangs all cases where
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# our supporting edge is a straight line
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if (@{$edges[0]} > 2) {
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my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
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}
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} elsif (@edges) {
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# inset the bridge expolygon; we'll use this one to clip our test lines
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my $inset = [ $surface->expolygon->offset_ex($self->infill_flow->scaled_width) ];
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# detect anchors as intersection between our bridge expolygon and the lower slices
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my $anchors = intersection_ex(
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[ $surface->p ],
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[ map @$_, @lower ],
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);
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# we'll now try several directions using a rudimentary visibility check:
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# bridge in several directions and then sum the length of lines having both
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# endpoints within anchors
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my %directions = (); # angle => score
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my $angle_increment = PI/36; # 5°
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my $line_increment = $self->infill_flow->scaled_width;
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for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
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# rotate everything - the center point doesn't matter
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$_->rotate($angle, [0,0]) for @$inset, @$anchors;
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# generate lines in this direction
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my $bounding_box = [ Slic3r::Geometry::bounding_box([ map @$_, map @$_, @$anchors ]) ];
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my @lines = ();
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for (my $x = $bounding_box->[X1]; $x <= $bounding_box->[X2]; $x += $line_increment) {
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push @lines, [ [$x, $bounding_box->[Y1]], [$x, $bounding_box->[Y2]] ];
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}
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# TODO: use a multi_polygon_multi_linestring_intersection() call
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my @clipped_lines = map @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection($_, \@lines) }, @$inset;
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# remove any line not having both endpoints within anchors
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@clipped_lines = grep {
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my $line = $_;
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!(first { $_->encloses_point_quick($line->[A]) } @$anchors)
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&& !(first { $_->encloses_point_quick($line->[B]) } @$anchors);
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} @clipped_lines;
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# sum length of bridged lines
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$directions{-$angle} = sum(map Slic3r::Geometry::line_length($_), @clipped_lines) // 0;
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}
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# this could be slightly optimized with a max search instead of the sort
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my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
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# the best direction is the one causing most lines to be bridged
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
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}
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Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
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$self->id, $bridge_angle if defined $bridge_angle;
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$surface->bridge_angle($bridge_angle);
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}
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}
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