Lots of changes and refactoring after testing with hollow objects
This commit is contained in:
parent
26b05ab155
commit
18c7aef1a7
@ -43,6 +43,7 @@ Roadmap includes the following goals:
|
||||
* option for filling multiple solid layers near external surfaces;
|
||||
* support material for internal perimeters;
|
||||
* ability to infill in the direction of bridges;
|
||||
* input object transform (scale, rotate, multiply);
|
||||
* cool;
|
||||
* nice packaging for cross-platform deployment.
|
||||
|
||||
|
@ -10,6 +10,7 @@ sub debugf {
|
||||
|
||||
use Slic3r::ExtrusionPath;
|
||||
use Slic3r::Fill;
|
||||
use Slic3r::Geometry;
|
||||
use Slic3r::Layer;
|
||||
use Slic3r::Line;
|
||||
use Slic3r::Perimeter;
|
||||
@ -35,7 +36,7 @@ our $travel_feed_rate = 80; # mm/sec
|
||||
our $bottom_layer_speed_ratio = 0.6;
|
||||
|
||||
# accuracy options
|
||||
our $resolution = 0.01;
|
||||
our $resolution = 0.001;
|
||||
our $layer_height = 0.4;
|
||||
our $flow_width;
|
||||
|
||||
|
@ -1,14 +1,18 @@
|
||||
package Slic3r::Fill::Rectilinear;
|
||||
use Moo;
|
||||
|
||||
use constant epsilon => 1E-10;
|
||||
use constant PI => 4 * atan2(1, 1);
|
||||
use constant X1 => 0;
|
||||
use constant Y1 => 1;
|
||||
use constant X2 => 2;
|
||||
use constant Y2 => 3;
|
||||
use constant A => 0;
|
||||
use constant B => 1;
|
||||
use constant X => 0;
|
||||
use constant Y => 1;
|
||||
|
||||
use Math::Geometry::Planar;
|
||||
use POSIX qw(ceil);
|
||||
use XXX;
|
||||
|
||||
sub make_fill {
|
||||
@ -16,33 +20,39 @@ sub make_fill {
|
||||
my ($print, $layer) = @_;
|
||||
printf "Filling layer %d:\n", $layer->id;
|
||||
|
||||
# let's alternate fill direction
|
||||
my @axes = $layer->id % 2 == 0 ? (0,1) : (1,0);
|
||||
|
||||
my $max_print_dimension = $print->max_length;
|
||||
my $n = 1;
|
||||
SURFACE: foreach my $surface (@{ $layer->fill_surfaces }) {
|
||||
Slic3r::debugf " Processing surface %s:\n", $surface->id;
|
||||
my $polygon = $surface->mgp_polygon;
|
||||
|
||||
# rotate surface as needed
|
||||
if ($axes[0] == 1) {
|
||||
$polygon = $polygon->rotate(PI/2)->move($print->x_length, $print->y_length);
|
||||
# alternate fill direction
|
||||
my (@rotate, @shift);
|
||||
if ($layer->id % 2) {
|
||||
@rotate = ( PI/2, [ $print->x_length / 2, $print->y_length / 2 ] );
|
||||
$shift[X] = $print->y_length / 2 - $print->x_length / 2;
|
||||
$shift[Y] = -$shift[X];
|
||||
}
|
||||
|
||||
# TODO: here we should implement an "infill in direction of bridges" option
|
||||
|
||||
# rotate surface as needed
|
||||
$polygon = $polygon->rotate(@rotate)->move(@shift) if @rotate;
|
||||
|
||||
# force 100% density for external surfaces
|
||||
my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1;
|
||||
next SURFACE unless $density > 0;
|
||||
|
||||
my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density;
|
||||
my $number_of_lines = ($axes[0] == 0 ? $print->x_length : $print->y_length) / $distance_between_lines;
|
||||
my $number_of_lines = ceil($max_print_dimension / $distance_between_lines);
|
||||
|
||||
printf "distance = %f\n", $distance_between_lines;
|
||||
printf "number_of_lines = %d\n", $number_of_lines;
|
||||
|
||||
# this arrayref will hold intersection points of the fill grid with surface segments
|
||||
my $points = [ map [], 0..$number_of_lines-1 ];
|
||||
foreach my $line (map $self->_lines_from_mgp_points($_), @{ $polygon->polygons }) {
|
||||
|
||||
# for a possible implementation of "infill in direction of bridges"
|
||||
# we should rotate $line so that primary axis is in detected direction;
|
||||
# then, generated extrusion paths should be rotated back to the original
|
||||
# coordinate system
|
||||
|
||||
# find out the coordinates
|
||||
my @coordinates = map @$_, @$line;
|
||||
|
||||
@ -50,8 +60,11 @@ sub make_fill {
|
||||
my @line_c = sort { $a <=> $b } @coordinates[X1, X2];
|
||||
Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c;
|
||||
|
||||
for (my $c = $line_c[0]; $c <= $line_c[1]; $c += $distance_between_lines) {
|
||||
for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines;
|
||||
$c <= $line_c[1]; $c += $distance_between_lines) {
|
||||
next if $c < $line_c[0] || $c > $line_c[1];
|
||||
my $i = sprintf('%.0f', $c / $distance_between_lines) - 1;
|
||||
printf "CURRENT \$i = %d, \$c = %f\n", $i, $c;
|
||||
|
||||
# if the segment is parallel to our ray, there will be two intersection points
|
||||
if ($line_c[0] == $line_c[1]) {
|
||||
@ -69,12 +82,10 @@ sub make_fill {
|
||||
}
|
||||
|
||||
# sort and remove duplicates
|
||||
$points = [
|
||||
map {
|
||||
my %h = map { sprintf("%.0f", $_) => 1 } @$_;
|
||||
[ sort keys %h ];
|
||||
} @$points
|
||||
];
|
||||
for (my $i = 0; $i <= $#$points; $i++) {
|
||||
my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] };
|
||||
$points->[$i] = [ sort { $a <=> $b } keys %h ];
|
||||
}
|
||||
|
||||
# generate extrusion paths
|
||||
my (@paths, @path_points) = ();
|
||||
@ -83,22 +94,20 @@ sub make_fill {
|
||||
my $stop_path = sub {
|
||||
# defensive programming
|
||||
if (@path_points == 1) {
|
||||
YYY \@path_points;
|
||||
die "There shouldn't be only one point in the current path";
|
||||
#warn "There shouldn't be only one point in the current path";
|
||||
}
|
||||
|
||||
# if we were constructing a path, stop it
|
||||
push @paths, [ @path_points ] if @path_points;
|
||||
push @paths, [ @path_points ] if @path_points > 1;
|
||||
@path_points = ();
|
||||
};
|
||||
|
||||
# loop until we have spare points
|
||||
while (map @$_, @$points) {
|
||||
|
||||
CYCLE: while (scalar map(@$_, @$points) > 1) {
|
||||
# loop through rows
|
||||
ROW: for (my $i = 0; $i < $number_of_lines; $i++) {
|
||||
ROW: for (my $i = 0; $i <= $#$points; $i++) {
|
||||
my $row = $points->[$i] or next ROW;
|
||||
Slic3r::debugf "Processing row %d...\n", $i;
|
||||
Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction;
|
||||
if (!@$row) {
|
||||
Slic3r::debugf " no points\n";
|
||||
$stop_path->();
|
||||
@ -111,12 +120,14 @@ sub make_fill {
|
||||
|
||||
# need to start a path?
|
||||
if (!@path_points) {
|
||||
Slic3r::debugf " path starts at %d\n", $row->[0];
|
||||
push @path_points, [ $c, shift @$row ];
|
||||
}
|
||||
|
||||
my @connectable_points = $self->find_connectable_points($polygon, $path_points[-1], $c, $row);
|
||||
@connectable_points = reverse @connectable_points if $direction == 1;
|
||||
Slic3r::debugf " found %d connectable points = %s\n", scalar(@connectable_points),
|
||||
my @search_points = @$row;
|
||||
@search_points = reverse @search_points if $direction == 1;
|
||||
my @connectable_points = $self->find_connectable_points($polygon, $path_points[-1], $c, [@search_points]);
|
||||
Slic3r::debugf " ==> found %d connectable points = %s\n", scalar(@connectable_points),
|
||||
join ', ', @connectable_points if $Slic3r::debug;
|
||||
|
||||
if (!@connectable_points && @path_points && $path_points[-1][0] != $c) {
|
||||
@ -124,6 +135,12 @@ sub make_fill {
|
||||
$stop_path->();
|
||||
}
|
||||
|
||||
if (@connectable_points == 1 && $path_points[0][0] != $c
|
||||
&& (($connectable_points[0] == $row->[-1] && $direction == 0)
|
||||
|| ($connectable_points[0] == $row->[0] && $direction == 1))) {
|
||||
$i--; # keep searching on current row in the opposite direction
|
||||
}
|
||||
|
||||
foreach my $p (@connectable_points) {
|
||||
push @path_points, [ $c, $p ];
|
||||
@$row = grep $_ != $p, @$row; # remove point from row
|
||||
@ -136,13 +153,14 @@ sub make_fill {
|
||||
}
|
||||
|
||||
# paths must be rotated back
|
||||
if ($axes[0] == 1) {
|
||||
@paths = map $self->_mgp_from_points_ref($_)->move(-$print->x_length, -$print->y_length)->rotate(-PI()/2)->points, @paths;
|
||||
if (@rotate) {
|
||||
# TODO: this skips 2-points paths! we shouldn't create a mgp polygon
|
||||
@paths = map $self->_mgp_from_points_ref($_)->move(map -$_, @shift)->rotate(-$rotate[0], $rotate[1])->points, @paths;
|
||||
}
|
||||
|
||||
# save into layer
|
||||
push @{ $layer->fills }, map Slic3r::ExtrusionPath->new_from_points(@$_), @paths;
|
||||
}
|
||||
FINISH: push @{ $layer->fills }, map Slic3r::ExtrusionPath->cast([ @$_ ]), @paths;
|
||||
}#exit if $layer->id == 1;
|
||||
}
|
||||
|
||||
# this function will select the first contiguous block of
|
||||
@ -153,8 +171,11 @@ sub find_connectable_points {
|
||||
|
||||
my @connectable_points = ();
|
||||
foreach my $p (@$points) {
|
||||
push @connectable_points, $p
|
||||
if $self->can_connect($polygon, $point, [ $c, $p ]);
|
||||
if (!$self->can_connect($polygon, $point, [ $c, $p ])) {
|
||||
@connectable_points ? last : next;
|
||||
}
|
||||
push @connectable_points, $p;
|
||||
$point = [ $c, $p ] if $point->[0] != $c;
|
||||
}
|
||||
return @connectable_points;
|
||||
}
|
||||
@ -164,32 +185,100 @@ sub find_connectable_points {
|
||||
sub can_connect {
|
||||
my $self = shift;
|
||||
my ($polygon, $p1, $p2) = @_;
|
||||
printf " Checking connectability of point %d\n", $p2->[1];
|
||||
|
||||
# there's room for optimization here
|
||||
|
||||
# this is not needed since we assume that $p1 and $p2 belong to $polygon
|
||||
###for ($p1, $p2) {
|
||||
###return 0 unless $polygon->isinside($_);
|
||||
###}
|
||||
for ($p1, $p2) {
|
||||
#return 0 unless $polygon->isinside($_);
|
||||
|
||||
# TODO: re-enable this one after testing point_in_polygon() which
|
||||
# doesn't detect well points on the contour of polygon
|
||||
#return 0 unless Slic3r::Geometry::point_in_polygon($_, $polygon->points);
|
||||
}
|
||||
|
||||
# check whether the $p1-$p2 segment doesn't intersect any segment
|
||||
# of the contour or of holes
|
||||
foreach my $points (@{ $polygon->polygons }) {
|
||||
my ($contour_p, @holes_p) = $polygon->get_polygons;
|
||||
foreach my $points ($contour_p, @holes_p) {
|
||||
foreach my $line ($self->_lines_from_mgp_points($points)) {
|
||||
my $point = SegmentIntersection([$p1, $p2, @$line]);
|
||||
if ($point && !$self->points_coincide($point, $p1) && !$self->points_coincide($point, $p2)) {
|
||||
|
||||
# theoretically speaking, SegmentIntersection() would be the right tool for the
|
||||
# job; however floating point math often makes it not return any intersection
|
||||
# point between our hypothetical extrusion segment and any other one, even
|
||||
# if, of course, the final point of the extrusion segment is taken from
|
||||
# $point and thus it's a point that belongs for sure to a segment.
|
||||
# then, let's calculate intersection considering extrusion segment as a ray
|
||||
# instead of a segment, and then check whether the intersection point
|
||||
# belongs to the segment
|
||||
my $point = SegmentRayIntersection([@$line, $p1, $p2]);
|
||||
#printf " intersecting ray %f,%f - %f,%f and segment %f,%f - %f,%f\n",
|
||||
# @$p1, @$p2, map @$_, @$line;
|
||||
|
||||
if ($point && Slic3r::Geometry::line_point_belongs_to_segment($point, [$p1, $p2])) {
|
||||
#printf " ...point intersects!\n";
|
||||
#YYY [ $point, $p1, $p2 ];
|
||||
|
||||
# our $p1-$p2 line intersects $line
|
||||
|
||||
# if the intersection point is an intermediate point of $p1-$p2
|
||||
# it means that $p1-$p2 crosses $line, thus we're sure that
|
||||
# $p1 and $p2 are not connectible (one is inside polygon and one
|
||||
# is outside), unless $p1-$p2 and $line coincide but we've got
|
||||
# an intersection due to floating point math
|
||||
my @points_not_belonging_to_line = grep !Slic3r::Geometry::points_coincide($point, $_), $p1, $p2;
|
||||
if (@points_not_belonging_to_line == 2) {
|
||||
|
||||
# make sure $p1-$p2 and $line are two distinct lines; we do this
|
||||
# by checking their slopes
|
||||
if (!Slic3r::Geometry::lines_parallel([$p1, $p2], $line)) {
|
||||
#printf " ...lines cross!\n";
|
||||
#Slic3r::SVG::output_lines($main::print, "lines" . $n++ . ".svg", [ @lines, [$p1, $p2] ]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# defensive programming, this shouldn't happen
|
||||
if (@points_not_belonging_to_line == 0) {
|
||||
die "SegmentIntersection is not expected to return an intersection point "
|
||||
. "if \$line coincides with \$p1-\$p2";
|
||||
}
|
||||
|
||||
# if we're here, then either $p1 or $p2 belong to $line
|
||||
# so we have to check whether the other point falls inside
|
||||
# the polygon or not
|
||||
# we rely on Math::Geometry::Planar returning contour points
|
||||
# in counter-clockwise order and hole points in clockwise
|
||||
# order, so that if the point falls on the left of $line
|
||||
# it's inside the polygon and viceversa
|
||||
my $C = $points_not_belonging_to_line[0];
|
||||
my $isInside = (($line->[B][X] - $line->[A][X])*($C->[Y] - $line->[A][Y])
|
||||
- ($line->[B][Y] - $line->[A][Y])*($C->[X] - $line->[A][X])) > 0;
|
||||
|
||||
#printf " \$line is inside polygon: %d\n", $isInside;
|
||||
|
||||
|
||||
# if the line is outside the polygon then points are not connectable
|
||||
return 0 if !$isInside;
|
||||
#Slic3r::SVG::output_lines($main::print, "lines" . $n++ . ".svg", [ @lines, [$p1, $p2] ])
|
||||
# if !$isInside;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
# even if no intersection is found, we should check whether both $p1 and $p2 are
|
||||
# inside a hole; this may happen due to floating point path
|
||||
#foreach my $hole_p (map $self->_mgp_from_points_ref($_), @holes_p) {
|
||||
# if ($hole_p->isinside($p1) || $hole_p->isinside($p2)) {
|
||||
# return 0;
|
||||
# }
|
||||
#}
|
||||
|
||||
#use Slic3r::SVG;
|
||||
#Slic3r::SVG::output_lines($main::print, "lines" . $n++ . ".svg", [ @lines, [$p1, $p2] ]);
|
||||
|
||||
sub points_coincide {
|
||||
my $self = shift;
|
||||
my ($p1, $p2) = @_;
|
||||
return 0 if $p2->[0] - $p1->[0] < epsilon && $p2->[1] - $p1->[1] < epsilon;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
118
lib/Slic3r/Geometry.pm
Normal file
118
lib/Slic3r/Geometry.pm
Normal file
@ -0,0 +1,118 @@
|
||||
package Slic3r::Geometry;
|
||||
use strict;
|
||||
use warnings;
|
||||
|
||||
use XXX;
|
||||
|
||||
use constant A => 0;
|
||||
use constant B => 1;
|
||||
use constant X => 0;
|
||||
use constant Y => 1;
|
||||
use constant epsilon => 1E-8;
|
||||
use constant epsilon2 => epsilon**2;
|
||||
|
||||
sub slope {
|
||||
my ($line) = @_;
|
||||
return undef if abs($line->[B][X] - $line->[A][X]) < epsilon; # line is vertical
|
||||
return ($line->[B][Y] - $line->[A][Y]) / ($line->[B][X] - $line->[A][X]);
|
||||
}
|
||||
|
||||
sub lines_parallel {
|
||||
my ($line1, $line2) = @_;
|
||||
|
||||
my @slopes = map slope($_), $line1, $line2;
|
||||
return 1 if !defined $slopes[0] && !defined $slopes[1];
|
||||
return 0 if grep !defined, @slopes;
|
||||
return 1 if abs($slopes[0] - $slopes[1]) < epsilon;
|
||||
return 0;
|
||||
}
|
||||
|
||||
# this subroutine checks whether a given point may belong to a given
|
||||
# segment given the hypothesis that it belongs to the line containing
|
||||
# the segment
|
||||
sub line_point_belongs_to_segment {
|
||||
my ($point, $segment) = @_;
|
||||
|
||||
#printf " checking whether %f,%f may belong to segment %f,%f - %f,%f\n",
|
||||
# @$point, map @$_, @$segment;
|
||||
|
||||
my @segment_extents = (
|
||||
[ sort { $a <=> $b } map $_->[X], @$segment ],
|
||||
[ sort { $a <=> $b } map $_->[Y], @$segment ],
|
||||
);
|
||||
|
||||
return 0 if $point->[X] < ($segment_extents[X][0] - epsilon) || $point->[X] > ($segment_extents[X][1] + epsilon);
|
||||
return 0 if $point->[Y] < ($segment_extents[Y][0] - epsilon) || $point->[Y] > ($segment_extents[Y][1] + epsilon);
|
||||
return 1;
|
||||
}
|
||||
|
||||
sub points_coincide {
|
||||
my ($p1, $p2) = @_;
|
||||
return 1 if abs($p2->[X] - $p1->[X]) < epsilon && abs($p2->[Y] - $p1->[Y]) < epsilon;
|
||||
return 0;
|
||||
}
|
||||
|
||||
sub distance_between_points {
|
||||
my ($p1, $p2) = @_;
|
||||
return sqrt(($p1->[X] - $p2->[X])**2 + ($p1->[Y] - $p2->[Y])**2);
|
||||
}
|
||||
|
||||
sub point_in_polygon {
|
||||
my ($point, $polygon) = @_;
|
||||
|
||||
my ($x, $y) = @$point;
|
||||
my @xy = map @$_, @$polygon;
|
||||
|
||||
# Derived from the comp.graphics.algorithms FAQ,
|
||||
# courtesy of Wm. Randolph Franklin
|
||||
my $n = @xy / 2; # Number of points in polygon
|
||||
my @i = map { 2*$_ } 0..(@xy/2); # The even indices of @xy
|
||||
my @x = map { $xy[$_] } @i; # Even indices: x-coordinates
|
||||
my @y = map { $xy[$_ + 1] } @i; # Odd indices: y-coordinates
|
||||
|
||||
my ($i, $j);
|
||||
my $side = 0; # 0 = outside; 1 = inside
|
||||
for ($i = 0, $j = $n - 1; $i < $n; $j = $i++) {
|
||||
if (
|
||||
# If the y is between the (y-) borders...
|
||||
($y[$i] <= $y && $y < $y[$j]) || ($y[$j] <= $y && $y < $y[$i])
|
||||
and
|
||||
# ...the (x,y) to infinity line crosses the edge
|
||||
# from the ith point to the jth point...
|
||||
($x < ($x[$j] - $x[$i]) * ($y - $y[$i]) / ($y[$j] - $y[$i]) + $x[$i])
|
||||
) {
|
||||
$side = not $side; # Jump the fence
|
||||
}
|
||||
}
|
||||
|
||||
# if point is not in polygon, let's check whether it belongs to the contour
|
||||
if (!$side) {
|
||||
foreach my $line (polygon_lines($polygon)) {
|
||||
# calculate the Y in line at X of the point
|
||||
if ($line->[A][X] == $line->[B][X]) {
|
||||
return 1 if abs($x - $line->[A][X]) < epsilon;
|
||||
next;
|
||||
}
|
||||
my $y3 = $line->[A][Y] + ($line->[B][Y] - $line->[A][Y])
|
||||
* ($x - $line->[A][X]) / ($line->[B][X] - $line->[A][X]);
|
||||
return 1 if abs($y3 - $y) < epsilon2;
|
||||
}
|
||||
}
|
||||
|
||||
return $side;
|
||||
}
|
||||
|
||||
sub polygon_lines {
|
||||
my ($polygon) = @_;
|
||||
|
||||
my @lines = ();
|
||||
my $last_point = $polygon->[-1];
|
||||
foreach my $point (@$polygon) {
|
||||
push @lines, [ $last_point, $point ];
|
||||
$last_point = $point;
|
||||
}
|
||||
|
||||
return @lines;
|
||||
}
|
||||
|
||||
1;
|
@ -1,6 +1,8 @@
|
||||
package Slic3r::Layer;
|
||||
use Moo;
|
||||
|
||||
use Math::Clipper ':all';
|
||||
use Math::Geometry::Planar;
|
||||
use XXX;
|
||||
|
||||
# a sequential number of layer, starting at 0
|
||||
@ -10,18 +12,8 @@ has 'id' => (
|
||||
required => 1,
|
||||
);
|
||||
|
||||
# index of points generated by slicing the original geometry
|
||||
# keys are stringified coordinates (example: "0,0")
|
||||
# each points connects exactly two segments
|
||||
has 'pointmap' => (
|
||||
traits => ['Hash'],
|
||||
is => 'rw',
|
||||
#isa => 'HashRef[Slic3r::Point]',
|
||||
default => sub { {} },
|
||||
);
|
||||
|
||||
# collection of segments generated by slicing the original geometry
|
||||
# each segment is part of a closed polyline
|
||||
# collection of spare segments generated by slicing the original geometry;
|
||||
# these need to be merged in continuos (closed) polylines
|
||||
has 'lines' => (
|
||||
is => 'rw',
|
||||
#isa => 'ArrayRef[Slic3r::Line]',
|
||||
@ -30,7 +22,6 @@ has 'lines' => (
|
||||
|
||||
# collection of surfaces generated by slicing the original geometry
|
||||
has 'surfaces' => (
|
||||
traits => ['Array'],
|
||||
is => 'rw',
|
||||
#isa => 'ArrayRef[Slic3r::Surface]',
|
||||
default => sub { [] },
|
||||
@ -53,7 +44,6 @@ has 'skirts' => (
|
||||
# collection of surfaces generated by offsetting the innermost perimeter(s)
|
||||
# they represent boundaries of areas to fill
|
||||
has 'fill_surfaces' => (
|
||||
traits => ['Array'],
|
||||
is => 'rw',
|
||||
#isa => 'ArrayRef[Slic3r::Surface]',
|
||||
default => sub { [] },
|
||||
@ -71,24 +61,21 @@ sub z {
|
||||
return $self->id * $Slic3r::layer_height / $Slic3r::resolution;
|
||||
}
|
||||
|
||||
sub points {
|
||||
my $self = shift;
|
||||
return values %{ $self->pointmap };
|
||||
}
|
||||
|
||||
sub add_surface {
|
||||
my $self = shift;
|
||||
my (@vertices) = @_;
|
||||
|
||||
my @points = map $self->add_point($_), @vertices;
|
||||
my $polyline = Slic3r::Polyline::Closed->new_from_points(@points);
|
||||
my @lines = map $self->add_line($_), @{ $polyline->lines };
|
||||
# convert arrayref points to Point objects
|
||||
@vertices = map Slic3r::Point->cast($_), @vertices;
|
||||
|
||||
my $surface = Slic3r::Surface->new(
|
||||
contour => Slic3r::Polyline::Closed->new(lines => \@lines),
|
||||
contour => Slic3r::Polyline::Closed->new(points => \@vertices),
|
||||
);
|
||||
push @{ $self->surfaces }, $surface;
|
||||
|
||||
# make sure our contour has its points in counter-clockwise order
|
||||
$surface->contour->make_counter_clockwise;
|
||||
|
||||
return $surface;
|
||||
}
|
||||
|
||||
@ -97,60 +84,12 @@ sub add_line {
|
||||
my ($a, $b) = @_;
|
||||
|
||||
# we accept either a Line object or a couple of points
|
||||
my $line;
|
||||
if ($b) {
|
||||
($a, $b) = map $self->add_point($_), ($a, $b);
|
||||
$line = Slic3r::Line->new(a => $a, b => $b);
|
||||
} elsif (ref $a eq 'Slic3r::Line') {
|
||||
$line = $a;
|
||||
}
|
||||
|
||||
# check whether we already have such a line
|
||||
foreach my $point ($line->a, $line->b) {
|
||||
foreach my $existing_line (grep $_, @{$point->lines}) {
|
||||
return $existing_line
|
||||
if $line->coincides_with($existing_line) && $line ne $existing_line;
|
||||
}
|
||||
}
|
||||
my $line = Slic3r::Line->cast([ $a, $b ]);
|
||||
|
||||
push @{ $self->lines }, $line;
|
||||
return $line;
|
||||
}
|
||||
|
||||
sub add_point {
|
||||
my $self = shift;
|
||||
my ($point) = @_;
|
||||
|
||||
# we accept either a Point object or a pair of coordinates
|
||||
if (ref $point eq 'ARRAY') {
|
||||
$point = Slic3r::Point->new('x' => $point->[0], 'y' => $point->[1]);
|
||||
}
|
||||
|
||||
# check whether we already defined this point
|
||||
if (my $existing_point = $self->pointmap_get($point->x, $point->y)) { #)
|
||||
return $existing_point;
|
||||
}
|
||||
|
||||
# define the new point
|
||||
$self->pointmap->{ $point->id } = $point; #}}
|
||||
|
||||
return $point;
|
||||
}
|
||||
|
||||
sub pointmap_get {
|
||||
my $self = shift;
|
||||
my ($x, $y) = @_;
|
||||
|
||||
return $self->pointmap->{"$x,$y"};
|
||||
}
|
||||
|
||||
sub remove_point {
|
||||
my $self = shift;
|
||||
my ($point) = @_;
|
||||
|
||||
delete $self->pointmap->{ $point->id }; #}}
|
||||
}
|
||||
|
||||
sub remove_line {
|
||||
my $self = shift;
|
||||
my ($line) = @_;
|
||||
@ -163,81 +102,62 @@ sub remove_surface {
|
||||
@{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces };
|
||||
}
|
||||
|
||||
# merge parallel and continuous lines
|
||||
sub merge_continuous_lines {
|
||||
my $self = shift;
|
||||
|
||||
my $finished = 0;
|
||||
CYCLE: while (!$finished) {
|
||||
foreach my $line (@{ $self->lines }) {
|
||||
# TODO: we shouldn't skip lines already included in polylines
|
||||
next if $line->polyline;
|
||||
my $slope = $line->slope;
|
||||
|
||||
foreach my $point ($line->points) {
|
||||
# skip points connecting more than two lines
|
||||
next if @{ $point->lines } > 2;
|
||||
|
||||
foreach my $neighbor_line (@{ $point->lines }) {
|
||||
next if $neighbor_line eq $line;
|
||||
|
||||
# skip line if it's not parallel to ours
|
||||
my $neighbor_slope = $neighbor_line->slope;
|
||||
next if (!defined $neighbor_slope && defined $slope)
|
||||
|| (defined $neighbor_slope && !defined $slope)
|
||||
|| (defined $neighbor_slope && defined $slope && $neighbor_slope != $slope);
|
||||
|
||||
# create new line
|
||||
my ($a, $b) = grep $_ ne $point, $line->points, $neighbor_line->points;
|
||||
my $new_line = $self->add_line($a, $b);
|
||||
Slic3r::debugf "Merging continuous lines %s and %s into %s\n",
|
||||
$line->id, $neighbor_line->id, $new_line->id if $Slic3r::debug;
|
||||
|
||||
# delete merged lines
|
||||
$self->remove_line($_) for ($line, $neighbor_line);
|
||||
|
||||
# restart cycle
|
||||
next CYCLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
$finished = 1;
|
||||
}
|
||||
}
|
||||
|
||||
# build polylines of lines which do not already belong to a surface
|
||||
sub make_polylines {
|
||||
my $self = shift;
|
||||
|
||||
# defensive programming: let's check that every point
|
||||
# connects at least two lines
|
||||
foreach my $point ($self->points) {
|
||||
if (grep $_, @{ $point->lines } < 2) {
|
||||
warn "Found point connecting less than 2 lines:";
|
||||
XXX $point;
|
||||
# make a cache of line endpoints
|
||||
my %pointmap = ();
|
||||
foreach my $line (@{ $self->lines }) {
|
||||
for my $point (@{ $line->points }) {
|
||||
$pointmap{$point->id} ||= [];
|
||||
push @{ $pointmap{$point->id} }, $line;
|
||||
}
|
||||
}
|
||||
|
||||
# defensive programming
|
||||
die "No point should be endpoint of less or more than 2 lines!"
|
||||
if grep @$_ != 2, values %pointmap;
|
||||
|
||||
# make a subroutine to remove lines from pointmap
|
||||
my $remove_line = sub {
|
||||
my $line = shift;
|
||||
foreach my $lines ($pointmap{$line->a->id}, $pointmap{$line->b->id}) {
|
||||
@$lines = grep $_ ne $line, @$lines;
|
||||
}
|
||||
};
|
||||
|
||||
my $polylines = [];
|
||||
foreach my $line (@{ $self->lines }) {
|
||||
next if $line->polyline;
|
||||
|
||||
my %points = map {$_ => $_} $line->points;
|
||||
my %visited_lines = ();
|
||||
my ($cur_line, $next_line) = ($line, undef);
|
||||
while (!$next_line || $next_line ne $line) {
|
||||
$visited_lines{ $cur_line } = $cur_line;
|
||||
# loop while we have spare lines
|
||||
while (my ($first_line) = map @$_, values %pointmap) {
|
||||
# add first line to a new polyline
|
||||
my $points = [ $first_line->a, $first_line->b ];
|
||||
$remove_line->($first_line);
|
||||
my $last_point = $first_line->b;
|
||||
|
||||
$next_line = +(grep !$visited_lines{$_}, $cur_line->neighbors)[0]
|
||||
or last;
|
||||
# loop through connected lines until we return to the first point
|
||||
while (my $next_line = $pointmap{$last_point->id}->[0]) {
|
||||
|
||||
$points{$_} = $_ for grep $_ ne $cur_line->a && $_ ne $cur_line->b, $next_line->points;
|
||||
$cur_line = $next_line;
|
||||
# get next point
|
||||
($last_point) = grep $_->id ne $last_point->id, @{$next_line->points};
|
||||
|
||||
# add point to polyline
|
||||
push @$points, $last_point;
|
||||
$remove_line->($next_line);
|
||||
}
|
||||
|
||||
Slic3r::debugf "Discovered polyline of %d lines (%s)\n", scalar keys %points,
|
||||
join('-', map $_->id, values %visited_lines) if $Slic3r::debug;
|
||||
push @$polylines, Slic3r::Polyline::Closed->new(lines => [values %visited_lines]);
|
||||
# remove last point as it coincides with first one
|
||||
pop @$points;
|
||||
|
||||
die "Invalid polyline with only 2 points\n" if @$points == 2;
|
||||
|
||||
Slic3r::debugf "Discovered polyline of %d points (%s)\n", scalar @$points,
|
||||
join ' - ', map $_->id, @$points;
|
||||
push @$polylines, Slic3r::Polyline::Closed->new(points => $points);
|
||||
|
||||
# actually this is not needed, as Math::Clipper used in make_surfaces() also cleans contours
|
||||
$polylines->[-1]->merge_continuous_lines;
|
||||
}
|
||||
|
||||
return $polylines;
|
||||
@ -255,46 +175,59 @@ sub make_surfaces {
|
||||
foreach my $polyline (@$polylines) {
|
||||
# a polyline encloses another one if any point of it is enclosed
|
||||
# in the other
|
||||
my $point = $polyline->lines->[0]->a;
|
||||
my $point = $polyline->points->[0];
|
||||
my $ordered_id = $polyline->id;
|
||||
|
||||
$enclosing_polylines{$polyline} =
|
||||
[ grep $_ ne $polyline && $_->encloses_point($point), @$polylines ];
|
||||
[ grep $_->id ne $ordered_id && $_->encloses_point($point), @$polylines ];
|
||||
$enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} };
|
||||
|
||||
$max_depth = $enclosing_polylines_count{$polyline}
|
||||
if $enclosing_polylines_count{$polyline} > $max_depth;
|
||||
}
|
||||
|
||||
# make a cache for contours and surfaces
|
||||
my %surfaces = (); # contour => surface
|
||||
|
||||
# start looking at most inner polylines
|
||||
for (; $max_depth > -1; $max_depth--) {
|
||||
foreach my $polyline (@$polylines) {
|
||||
next if $polyline->contour_of or $polyline->hole_of;
|
||||
next unless $enclosing_polylines_count{$polyline} == $max_depth;
|
||||
|
||||
my $surface;
|
||||
if ($enclosing_polylines_count{$polyline} % 2 == 0) {
|
||||
# this is a contour
|
||||
$polyline->make_counter_clockwise;
|
||||
$surface = Slic3r::Surface->new(contour => $polyline);
|
||||
} else {
|
||||
# this is a hole
|
||||
$polyline->make_clockwise;
|
||||
|
||||
# find the enclosing polyline having immediately close depth
|
||||
my ($contour) = grep $enclosing_polylines_count{$_} == ($max_depth-1),
|
||||
@{ $enclosing_polylines{$polyline} };
|
||||
|
||||
if ($contour->contour_of) {
|
||||
$surface = $contour->contour_of;
|
||||
if ($surfaces{$contour}) {
|
||||
$surface = $surfaces{$contour};
|
||||
$surface->add_hole($polyline);
|
||||
} else {
|
||||
$surface = Slic3r::Surface->new(
|
||||
contour => $contour,
|
||||
holes => [$polyline],
|
||||
);
|
||||
$surfaces{$contour} = $surface;
|
||||
}
|
||||
}
|
||||
|
||||
# check whether we already have this surface
|
||||
next if grep $_->id eq $surface->id, @{ $self->surfaces };
|
||||
|
||||
$surface->surface_type('internal');
|
||||
push @{ $self->surfaces }, $surface;
|
||||
|
||||
Slic3r::debugf "New surface: %s (holes: %s)\n",
|
||||
$surface->id, join(', ', map $_->id, @{$surface->holes}) || 'none'
|
||||
Slic3r::debugf "New surface: %s (%d holes: %s)\n",
|
||||
$surface->id, scalar @{$surface->holes},
|
||||
join(', ', map $_->id, @{$surface->holes}) || 'none'
|
||||
if $Slic3r::debug;
|
||||
}
|
||||
}
|
||||
@ -303,62 +236,71 @@ sub make_surfaces {
|
||||
sub merge_contiguous_surfaces {
|
||||
my $self = shift;
|
||||
|
||||
my $finished = 0;
|
||||
CYCLE: while (!$finished) {
|
||||
foreach my $surface (@{ $self->surfaces }) {
|
||||
# look for a surface sharing one edge with this one
|
||||
foreach my $neighbor_surface (@{ $self->surfaces }) {
|
||||
next if $surface eq $neighbor_surface;
|
||||
|
||||
# find lines shared by the two surfaces (might be 0, 1, 2)
|
||||
my @common_lines = ();
|
||||
foreach my $line (@{ $neighbor_surface->contour->lines }) {
|
||||
next unless grep $_ eq $line, @{ $surface->contour->lines };
|
||||
push @common_lines, $line;
|
||||
}
|
||||
next if !@common_lines;
|
||||
|
||||
# defensive programming
|
||||
if (@common_lines > 2) {
|
||||
Slic3r::debugf "Surfaces %s and %s share %d lines! How's it possible?\n",
|
||||
$surface->id, $neighbor_surface->id, scalar @common_lines if $Slic3r::debug;
|
||||
if ($Slic3r::debug) {
|
||||
Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces };
|
||||
Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
|
||||
($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
|
||||
#Slic3r::SVG::output_polygons($main::print, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
|
||||
}
|
||||
|
||||
Slic3r::debugf "Surfaces %s and %s share line/lines %s!\n",
|
||||
$surface->id, $neighbor_surface->id,
|
||||
join(', ', map $_->id, @common_lines) if $Slic3r::debug;
|
||||
my %resulting_surfaces = ();
|
||||
|
||||
# defensive programming
|
||||
if ($surface->surface_type ne $neighbor_surface->surface_type) {
|
||||
die "Surfaces %s and %s are of different types: %s, %s!\n",
|
||||
$surface->id, $neighbor_surface->id,
|
||||
$surface->surface_type, $neighbor_surface->surface_type;
|
||||
# only merge surfaces with same type
|
||||
foreach my $type (qw(bottom top internal)) {
|
||||
my $clipper = Math::Clipper->new;
|
||||
my @surfaces = grep $_->surface_type eq $type, @{$self->surfaces}
|
||||
or next;
|
||||
|
||||
#Slic3r::SVG::output_polygons($main::print, "polygons-$type-before.svg", [ map $_->contour->p, @surfaces ]);
|
||||
$clipper->add_subject_polygons([ map $_->contour->p, @surfaces ]);
|
||||
|
||||
my $result = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
|
||||
$clipper->clear;
|
||||
|
||||
my @extra_holes = map @{$_->{holes}}, @$result;
|
||||
$result = [ map $_->{outer}, @$result ];
|
||||
#Slic3r::SVG::output_polygons($main::print, "polygons-$type-union.svg", $result);
|
||||
|
||||
# subtract bottom or top surfaces from internal
|
||||
if ($type eq 'internal') {
|
||||
$clipper->add_subject_polygons($result);
|
||||
$clipper->add_clip_polygons([ map $_->{outer}, @{$resulting_surfaces{$_}} ])
|
||||
for qw(bottom top);
|
||||
$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
|
||||
$clipper->clear;
|
||||
}
|
||||
|
||||
# build new contour taking all lines of the surfaces' contours
|
||||
# and removing the ones that matched
|
||||
my @new_lines = map @{$_->contour->lines}, $surface, $neighbor_surface;
|
||||
foreach my $line (@common_lines) {
|
||||
@new_lines = grep $_ ne $line, @new_lines;
|
||||
# apply holes
|
||||
$clipper->add_subject_polygons($result);
|
||||
$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
|
||||
$clipper->clear;
|
||||
|
||||
$clipper->add_subject_polygons($result);
|
||||
$clipper->add_clip_polygons([ @extra_holes ]) if @extra_holes;
|
||||
$clipper->add_clip_polygons([ map $_->p, map @{$_->holes}, @surfaces ]);
|
||||
my $result2 = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
|
||||
|
||||
$resulting_surfaces{$type} = $result2;
|
||||
}
|
||||
my $new_contour = Slic3r::Polyline::Closed->new(
|
||||
lines => [ @new_lines ],
|
||||
|
||||
# save surfaces
|
||||
@{ $self->surfaces } = ();
|
||||
foreach my $type (keys %resulting_surfaces) {
|
||||
foreach my $p (@{ $resulting_surfaces{$type} }) {
|
||||
push @{ $self->surfaces }, Slic3r::Surface->new(
|
||||
surface_type => $type,
|
||||
contour => Slic3r::Polyline::Closed->cast($p->{outer}),
|
||||
holes => [
|
||||
map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
|
||||
],
|
||||
);
|
||||
|
||||
# build new surface by combining all holes in the two surfaces
|
||||
my $new_surface = Slic3r::Surface->new(
|
||||
contour => $new_contour,
|
||||
holes => [ map @{$_->holes}, $surface, $neighbor_surface ],
|
||||
surface_type => $surface->surface_type,
|
||||
);
|
||||
|
||||
Slic3r::debugf " merging into new surface %s\n", $new_surface->id;
|
||||
push @{ $self->surfaces }, $new_surface;
|
||||
|
||||
$self->remove_surface($_) for ($surface, $neighbor_surface);
|
||||
}
|
||||
}
|
||||
$finished = 1;
|
||||
|
||||
if ($Slic3r::debug) {
|
||||
Slic3r::debugf "Final surfaces (%d):\n", scalar @{ $self->surfaces };
|
||||
Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
|
||||
($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,40 +2,27 @@ package Slic3r::Line;
|
||||
use Moo;
|
||||
use Scalar::Util qw(weaken);
|
||||
|
||||
has 'a' => (
|
||||
is => 'ro',
|
||||
#isa => 'Slic3r::Point',
|
||||
# arrayref of points
|
||||
has 'points' => (
|
||||
is => 'rw',
|
||||
default => sub { [] },
|
||||
required => 1,
|
||||
);
|
||||
|
||||
has 'b' => (
|
||||
is => 'ro',
|
||||
#isa => 'Slic3r::Point',
|
||||
required => 1,
|
||||
);
|
||||
|
||||
has 'polyline' => (
|
||||
is => 'rw',
|
||||
#isa => 'Slic3r::Polyline',
|
||||
weak_ref => 1,
|
||||
);
|
||||
|
||||
has 'solid_side' => (
|
||||
is => 'rw',
|
||||
#isa => enum([qw(left right)]), # going from a to b
|
||||
);
|
||||
|
||||
sub BUILD {
|
||||
my $self = shift;
|
||||
|
||||
# add a weak reference to this line in point objects
|
||||
# (avoid circular refs)
|
||||
for ($self->a, $self->b) {
|
||||
push @{ $_->lines }, $self;
|
||||
weaken($_->lines->[-1]);
|
||||
sub cast {
|
||||
my $class = shift;
|
||||
my ($line) = @_;
|
||||
if (ref $line eq 'ARRAY') {
|
||||
@$line == 2 or die "Line needs two points!";
|
||||
return Slic3r::Line->new(points => [ map Slic3r::Point->cast($_), @$line ]);
|
||||
} else {
|
||||
return $line;
|
||||
}
|
||||
}
|
||||
|
||||
sub a { return $_[0]->points->[0] }
|
||||
sub b { return $_[0]->points->[1] }
|
||||
|
||||
sub id {
|
||||
my $self = shift;
|
||||
return $self->a->id . "-" . $self->b->id;
|
||||
@ -46,6 +33,11 @@ sub coordinates {
|
||||
return ($self->a->coordinates, $self->b->coordinates);
|
||||
}
|
||||
|
||||
sub p {
|
||||
my $self = shift;
|
||||
return [ $self->a->p, $self->b->p ];
|
||||
}
|
||||
|
||||
sub coincides_with {
|
||||
my $self = shift;
|
||||
my ($line) = @_;
|
||||
@ -62,23 +54,13 @@ sub has_endpoint {
|
||||
|
||||
sub slope {
|
||||
my $self = shift;
|
||||
return undef if $self->b->x == $self->a->x; # line is vertical
|
||||
return ($self->b->y - $self->a->y) / ($self->b->x - $self->a->x); #)
|
||||
return Slic3r::Geometry::slope($self->p);
|
||||
}
|
||||
|
||||
sub neighbors {
|
||||
sub parallel_to {
|
||||
my $self = shift;
|
||||
return grep $_ && $_ ne $self, map @{$_->lines}, $self->a, $self->b;
|
||||
}
|
||||
|
||||
sub next {
|
||||
my $self = shift;
|
||||
return +(grep $_ && $_ ne $self, @{$self->b->lines})[0];
|
||||
}
|
||||
|
||||
sub points {
|
||||
my $self = shift;
|
||||
return ($self->a, $self->b);
|
||||
my ($line) = @_;
|
||||
return Slic3r::Geometry::lines_parallel($self->p, $line->p);
|
||||
}
|
||||
|
||||
1;
|
||||
|
@ -1,8 +1,10 @@
|
||||
package Slic3r::Perimeter;
|
||||
use Moo;
|
||||
|
||||
use Math::Clipper ':all';
|
||||
use Math::Geometry::Planar;
|
||||
*Math::Geometry::Planar::OffsetPolygon = *Math::Geometry::Planar::Offset::OffsetPolygon;
|
||||
use XXX;
|
||||
|
||||
use constant X => 0;
|
||||
use constant Y => 1;
|
||||
@ -23,8 +25,8 @@ sub make_perimeter {
|
||||
|
||||
# first perimeter
|
||||
{
|
||||
my $polygon = $surface->mgp_polygon;
|
||||
my ($contour_p, @holes_p) = @{ $polygon->polygons };
|
||||
my $polygon = $surface->clipper_polygon;
|
||||
my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
|
||||
push @{ $contours{$surface} }, $contour_p;
|
||||
push @{ $holes{$surface} }, @holes_p;
|
||||
push @perimeters, $polygon;
|
||||
@ -37,7 +39,7 @@ sub make_perimeter {
|
||||
my @offsets = $self->offset_polygon($perimeters[-1]);
|
||||
|
||||
foreach my $offset_polygon (@offsets) {
|
||||
my ($contour_p, @holes_p) = @{ $offset_polygon->polygons };
|
||||
my ($contour_p, @holes_p) = ($offset_polygon->{outer}, @{$offset_polygon->{holes}});
|
||||
|
||||
push @{ $contours{$surface} }, $contour_p;
|
||||
push @{ $holes{$surface} }, @holes_p;
|
||||
@ -47,16 +49,28 @@ sub make_perimeter {
|
||||
|
||||
# create one more offset to be used as boundary for fill
|
||||
push @{ $layer->fill_surfaces },
|
||||
map Slic3r::Surface->new_from_mgp($_, surface_type => $surface->surface_type),
|
||||
$self->offset_polygon($perimeters[-1]);
|
||||
map Slic3r::Surface->new(
|
||||
surface_type => $surface->surface_type,
|
||||
contour => Slic3r::Polyline::Closed->cast($_->{outer}),
|
||||
holes => [
|
||||
map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
|
||||
],
|
||||
), $self->offset_polygon($perimeters[-1]),
|
||||
}
|
||||
|
||||
# generate paths for holes
|
||||
# we start from innermost loops (that is, external ones), do them
|
||||
# for all holes, than go on with inner loop and do that for all
|
||||
# holes and so on
|
||||
foreach my $p (map @$_, values %holes) {
|
||||
push @{ $layer->perimeters }, Slic3r::Polyline->new_from_points(@{ $p->points });
|
||||
foreach my $hole (map @$_, values %holes) {
|
||||
my @points = @$hole;
|
||||
push @points, [ @{$points[0]} ];
|
||||
# to avoid blobs, the first point is replaced by the point of
|
||||
# the segment which is $Slic3r::flow_width / $Slic3r::resolution
|
||||
# away from it to avoid the extruder to get two times there
|
||||
$points[0] = $self->_get_point_along_line($points[0], $points[1],
|
||||
$Slic3r::flow_width / $Slic3r::resolution);
|
||||
push @{ $layer->perimeters }, Slic3r::ExtrusionPath->cast([@points]);
|
||||
}
|
||||
|
||||
# generate paths for contours
|
||||
@ -74,10 +88,10 @@ sub make_perimeter {
|
||||
# away from it to avoid the extruder to get two times there
|
||||
push @$points, [ @{$points->[0]} ];
|
||||
$points->[0] = $self->_get_point_along_line($points->[0], $points->[1],
|
||||
$Slic3r::flow_width * 1.2 / $Slic3r::resolution);
|
||||
$Slic3r::flow_width / $Slic3r::resolution);
|
||||
push @path_points, @$points;
|
||||
}
|
||||
push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new_from_points(reverse @path_points);
|
||||
push @{ $layer->perimeters }, Slic3r::ExtrusionPath->cast([ reverse @path_points ]);
|
||||
}
|
||||
|
||||
# generate skirt on bottom layer
|
||||
@ -85,7 +99,9 @@ sub make_perimeter {
|
||||
# find out convex hull
|
||||
my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
|
||||
my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2;
|
||||
my $convex_hull_polygon = $self->_mgp_from_points_ref($convex_hull);
|
||||
my $convex_hull_polygon = ref $convex_hull eq 'ARRAY'
|
||||
? $self->_mgp_from_points_ref($convex_hull)
|
||||
: $convex_hull;
|
||||
|
||||
# draw outlines from outside to inside
|
||||
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
|
||||
@ -93,7 +109,7 @@ sub make_perimeter {
|
||||
- ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution
|
||||
);
|
||||
push @{$outline->[0]}, $outline->[0][0]; # repeat first point as last to complete the loop
|
||||
push @{ $layer->skirts }, Slic3r::ExtrusionPath->new_from_points(@{$outline->[0]});
|
||||
push @{ $layer->skirts }, Slic3r::ExtrusionPath->cast([ @{$outline->[0]} ]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -102,33 +118,68 @@ sub offset_polygon {
|
||||
my $self = shift;
|
||||
my ($polygon) = @_;
|
||||
|
||||
# $polygon holds a Math::Geometry::Planar object representing
|
||||
my $distance = $Slic3r::flow_width / $Slic3r::resolution;
|
||||
|
||||
# $polygon holds a Math::Clipper ExPolygon hashref representing
|
||||
# a polygon and its holes
|
||||
my ($contour_p, @holes_p) = map $self->_mgp_from_points_ref($_), @{ $polygon->polygons };
|
||||
my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
|
||||
|
||||
# generate offsets
|
||||
my $contour_offsets = $contour_p->offset_polygon($Slic3r::flow_width / $Slic3r::resolution);
|
||||
my @hole_offsets = map @$_, map $_->offset_polygon(- $Slic3r::flow_width / $Slic3r::resolution), @holes_p;
|
||||
my $offsets = offset([ $contour_p, @holes_p ], -$distance, 1);
|
||||
|
||||
# fix order of holes
|
||||
@$offsets = map [ reverse @$_ ], @$offsets;
|
||||
|
||||
# defensive programming
|
||||
my (@contour_offsets, @hole_offsets) = ();
|
||||
for (@$offsets) {
|
||||
if (is_counter_clockwise($_)) {
|
||||
push @contour_offsets, $_;
|
||||
} else {
|
||||
push @hole_offsets, $_;
|
||||
}
|
||||
}
|
||||
|
||||
# apply all holes to all contours;
|
||||
# this is improper, but Math::Clipper handles it
|
||||
return map {{
|
||||
outer => $_,
|
||||
holes => [ @hole_offsets ],
|
||||
}} @contour_offsets;
|
||||
|
||||
|
||||
# OLD CODE to be removed
|
||||
if (0) {
|
||||
#my $contour_offsets = $contour_p->offset_polygon($Slic3r::flow_width / $Slic3r::resolution);
|
||||
#my @hole_offsets = map @$_, map $_->offset_polygon(- $Slic3r::flow_width / $Slic3r::resolution), @holes_p;
|
||||
Slic3r::SVG::output_polygons($main::print, "holes.svg", [ @holes_p ]);
|
||||
my $contour_offsets = offset([ $contour_p ], -$distance);
|
||||
my @hole_offsets = map { ref $_ eq 'ARRAY' ? @$_ : () } map offset([ $_ ], -$distance), @holes_p;
|
||||
|
||||
# defensive programming
|
||||
if (@$contour_offsets > 1) {
|
||||
die "Got more than one contour offset!";
|
||||
}
|
||||
|
||||
# now we subtract perimeter offsets from the contour offset polygon
|
||||
# this will generate a single polygon with correct holes and also
|
||||
# will take care of collisions between contour offset and holes
|
||||
my $clipper = Math::Clipper->new;
|
||||
my @resulting_offsets = ();
|
||||
foreach my $contour_points (@$contour_offsets) {
|
||||
my $tmp = $self->_mgp_from_points_ref($contour_points)->convert2gpc;
|
||||
foreach my $hole_points (@hole_offsets) {
|
||||
$hole_points = $self->_mgp_from_points_ref($hole_points)->convert2gpc;
|
||||
$tmp = GpcClip('DIFFERENCE', $tmp, $hole_points);
|
||||
}
|
||||
$clipper->clear;
|
||||
$clipper->add_subject_polygon($contour_points);
|
||||
$clipper->add_clip_polygon($_) for @hole_offsets;
|
||||
|
||||
my ($result) = Gpc2Polygons($tmp);
|
||||
# now we've got $result, which is a Math::Geometry::Planar
|
||||
my $result = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
|
||||
# now we've got @$result, which is an array of Math::Clipper ExPolygons
|
||||
# representing the inner surface including hole perimeters
|
||||
push @resulting_offsets, $result;
|
||||
push @resulting_offsets, @$result;
|
||||
}
|
||||
|
||||
return @resulting_offsets;
|
||||
}
|
||||
}
|
||||
|
||||
sub _mgp_from_points_ref {
|
||||
my $self = shift;
|
||||
|
@ -3,24 +3,23 @@ use Moo;
|
||||
|
||||
has 'x' => (
|
||||
is => 'ro',
|
||||
#isa => 'Slic3r::Point::Coordinate',
|
||||
required => 1,
|
||||
coerce => sub { sprintf '%.0f', $_[0] },
|
||||
);
|
||||
|
||||
has 'y' => (
|
||||
is => 'ro',
|
||||
#isa => 'Slic3r::Point::Coordinate',
|
||||
required => 1,
|
||||
coerce => sub { sprintf '%.0f', $_[0] },
|
||||
);
|
||||
|
||||
# this array contains weak references, so it can contain undef's as well
|
||||
has 'lines' => (
|
||||
is => 'rw',
|
||||
#isa => 'ArrayRef[Slic3r::Line]',
|
||||
default => sub { [] },
|
||||
);
|
||||
sub cast {
|
||||
my $class = shift;
|
||||
my ($point) = @_;
|
||||
return ref $point eq 'ARRAY'
|
||||
? Slic3r::Point->new(x => $point->[0], y => $point->[1]) # ==
|
||||
: $point;
|
||||
}
|
||||
|
||||
sub id {
|
||||
my $self = shift;
|
||||
@ -32,20 +31,21 @@ sub coordinates {
|
||||
return ($self->x, $self->y); #))
|
||||
}
|
||||
|
||||
sub p {
|
||||
my $self = shift;
|
||||
return [ $self->coordinates ];
|
||||
}
|
||||
|
||||
sub coincides_with {
|
||||
my $self = shift;
|
||||
my ($point) = @_;
|
||||
|
||||
$point = Slic3r::Point->new(x => $point->[0], y => $point->[1]) #==
|
||||
if ref $point eq 'ARRAY';
|
||||
return $self->x == $point->x && $self->y == $point->y; #=
|
||||
return Slic3r::Geometry::points_coincide($self->p, $point->p);
|
||||
}
|
||||
|
||||
sub distance_to {
|
||||
my $self = shift;
|
||||
my ($point) = @_;
|
||||
|
||||
return sqrt(($point->x - $self->x)**2 + ($point->y - $self->y)**2); #-
|
||||
return Slic3r::Geometry::distance_between_points($self->p, $point->p);
|
||||
}
|
||||
|
||||
1;
|
||||
|
@ -1,104 +1,85 @@
|
||||
package Slic3r::Polyline;
|
||||
use Moo;
|
||||
|
||||
has 'lines' => (
|
||||
traits => ['Array'],
|
||||
use Math::Clipper qw();
|
||||
use Sub::Quote;
|
||||
|
||||
# arrayref of ordered points
|
||||
has 'points' => (
|
||||
is => 'rw',
|
||||
#isa => 'ArrayRef[Slic3r::Line]',
|
||||
required => 1,
|
||||
default => sub { [] },
|
||||
isa => quote_sub q{ use Carp; confess "invalid points" if grep ref $_ ne 'Slic3r::Point', @{$_[0]} },
|
||||
);
|
||||
|
||||
sub add_line {
|
||||
my $self = shift;
|
||||
my ($line) = @_;
|
||||
|
||||
push @{ $self->lines }, $line;
|
||||
|
||||
# add a weak reference to this polyline in line objects
|
||||
# (avoid circular refs)
|
||||
$self->lines->[-1]->polyline($self);
|
||||
}
|
||||
|
||||
sub BUILD {
|
||||
my $self = shift;
|
||||
$_->polyline($self) for @{ $self->lines };
|
||||
}
|
||||
|
||||
sub id {
|
||||
my $self = shift;
|
||||
return join '-', map($_->id, $self->ordered_points(1));
|
||||
return join ' - ', map $_->id, @{$self->points};
|
||||
}
|
||||
|
||||
sub new_from_points {
|
||||
my $class = shift;
|
||||
my (@points) = @_;
|
||||
sub cast {
|
||||
my $self = shift;
|
||||
my ($points) = @_;
|
||||
|
||||
# we accept Point objects or arrayrefs with point coordinates
|
||||
@points = map {
|
||||
ref $_ eq 'ARRAY'
|
||||
? Slic3r::Point->new('x' => $_->[0], 'y' => $_->[1])
|
||||
: $_
|
||||
} @points;
|
||||
@$points = map { ref $_ eq 'ARRAY' ? Slic3r::Point->cast($_) : $_ } @$points;
|
||||
return __PACKAGE__->new(points => $points);
|
||||
}
|
||||
|
||||
my $polyline = $class->new;
|
||||
sub lines {
|
||||
my $self = shift;
|
||||
my @lines = ();
|
||||
my $previous_point;
|
||||
$previous_point = $points[-1] if $class eq 'Slic3r::Polyline::Closed';
|
||||
foreach my $point (@points) {
|
||||
foreach my $point (@{ $self->points }) {
|
||||
if ($previous_point) {
|
||||
my $line = Slic3r::Line->new(a => $previous_point, b => $point);
|
||||
$polyline->add_line($line);
|
||||
push @lines, Slic3r::Line->new(points => [ $previous_point, $point ]);
|
||||
}
|
||||
$previous_point = $point;
|
||||
}
|
||||
|
||||
return $polyline;
|
||||
return @lines;
|
||||
}
|
||||
|
||||
sub points {
|
||||
sub p {
|
||||
my $self = shift;
|
||||
my %points = ();
|
||||
$points{$_} = $_ for map $_->points, @{ $self->lines };
|
||||
return values %points;
|
||||
return [ map $_->p, @{$self->points} ];
|
||||
}
|
||||
|
||||
sub ordered_points {
|
||||
sub merge_continuous_lines {
|
||||
my $self = shift;
|
||||
my ($as_objects) = @_;
|
||||
my $points = [];
|
||||
|
||||
#printf "\n\n==> Number of lines: %d\n", scalar @{ $self->lines };
|
||||
my @lines = @{ $self->lines };
|
||||
while (@lines && @$points < @{ $self->lines }) {
|
||||
#printf "\nNumber of points: %d\n", scalar @{ $points };
|
||||
my @temp = @lines;
|
||||
@lines = ();
|
||||
foreach my $line (@temp) {
|
||||
#printf "Line: %s\n", $line->id;
|
||||
my $point;
|
||||
if (!@$points) {
|
||||
# make sure we start from a point not connected to another segment if any
|
||||
push @$points, sort { @{$a->lines} <=> @{$b->lines} } $line->points;
|
||||
next;
|
||||
} elsif ($line->has_endpoint($points->[-1])) {
|
||||
$point = +(grep $points->[-1] ne $_, $line->points)[0];
|
||||
my $last_line;
|
||||
foreach my $line ($self->lines) {
|
||||
if (defined $last_line && $line->parallel_to($last_line)) {
|
||||
# $line and $last_line are parallel and continuous,
|
||||
# so we can remove their common point from our polyline
|
||||
|
||||
# find common point
|
||||
my ($common_point) = grep $_ eq $line->a || $_ eq $line->b, @{$last_line->points};
|
||||
|
||||
# remove point from polyline
|
||||
@{$self->points} = grep $_ ne $common_point, @{$self->points};
|
||||
}
|
||||
if (!$point) {
|
||||
#printf " no point found, retrying\n";
|
||||
push @lines, $line;
|
||||
next;
|
||||
}
|
||||
#printf " adding point %s\n", $point->id;
|
||||
push @$points, $point;
|
||||
$last_line = $line;
|
||||
}
|
||||
}
|
||||
|
||||
pop @$points
|
||||
if $self->isa('Slic3r::Polyline::Closed') && $points->[0]->coincides_with($points->[-1]);
|
||||
sub reverse_points {
|
||||
my $self = shift;
|
||||
@{$self->points} = reverse @{$self->points};
|
||||
}
|
||||
|
||||
return @$points if $as_objects;
|
||||
sub is_counter_clockwise {
|
||||
my $self = shift;
|
||||
return Math::Clipper::is_counter_clockwise($self->p);
|
||||
}
|
||||
|
||||
$points = [ map [ $_->x, $_->y ], @$points ]; #]
|
||||
return $points;
|
||||
sub make_counter_clockwise {
|
||||
my $self = shift;
|
||||
$self->reverse_points if !$self->is_counter_clockwise;
|
||||
}
|
||||
|
||||
sub make_clockwise {
|
||||
my $self = shift;
|
||||
$self->reverse_points if $self->is_counter_clockwise;
|
||||
}
|
||||
|
||||
1;
|
||||
|
@ -3,69 +3,40 @@ use Moo;
|
||||
|
||||
extends 'Slic3r::Polyline';
|
||||
|
||||
has 'contour_of' => (
|
||||
is => 'rw',
|
||||
#isa => 'Slic3r::Surface',
|
||||
weak_ref => 1,
|
||||
);
|
||||
sub lines {
|
||||
my $self = shift;
|
||||
my @lines = $self->SUPER::lines(@_);
|
||||
|
||||
has 'hole_of' => (
|
||||
is => 'rw',
|
||||
#isa => 'Slic3r::Surface',
|
||||
weak_ref => 1,
|
||||
);
|
||||
# since this is a closed polyline, we just add a line at the end,
|
||||
# connecting the last and the first point
|
||||
push @lines, Slic3r::Line->new(points => [$self->points->[-1], $self->points->[0]]);
|
||||
return @lines;
|
||||
}
|
||||
|
||||
sub new_from_points {
|
||||
my $class = shift;
|
||||
my $polyline = $class->SUPER::new_from_points(@_);
|
||||
# superclass doesn't check whether last line of our closed polyline
|
||||
# is parallel to first one, so let's do it here
|
||||
sub merge_continuous_lines {
|
||||
my $self = shift;
|
||||
$self->SUPER::merge_continuous_lines(@_);
|
||||
|
||||
# polylines must be always closed, otherwise it means that our object is not manifold!
|
||||
die "Polylines must be closed! Object not manifold?\n"
|
||||
if ($polyline->lines->[0]->a != $polyline->lines->[-1]->b);
|
||||
|
||||
return $polyline;
|
||||
my @lines = $self->lines;
|
||||
if ($lines[-1]->parallel_to($lines[0])) {
|
||||
shift @{$self->points};
|
||||
}
|
||||
}
|
||||
|
||||
sub encloses_point {
|
||||
my $self = shift;
|
||||
my ($point) = @_;
|
||||
|
||||
my @xy = map { $_->x, $_->y } $self->points; #}}
|
||||
my ($x, $y) = ($point->x, $point->y); #))
|
||||
|
||||
# Derived from the comp.graphics.algorithms FAQ,
|
||||
# courtesy of Wm. Randolph Franklin
|
||||
my $n = @xy / 2; # Number of points in polygon
|
||||
my @i = map { 2*$_ } 0..(@xy/2); # The even indices of @xy
|
||||
my @x = map { $xy[$_] } @i; # Even indices: x-coordinates
|
||||
my @y = map { $xy[$_ + 1] } @i; # Odd indices: y-coordinates
|
||||
|
||||
my ($i, $j);
|
||||
my $side = 0; # 0 = outside; 1 = inside
|
||||
for ($i = 0, $j = $n - 1; $i < $n; $j = $i++) {
|
||||
if (
|
||||
# If the y is between the (y-) borders...
|
||||
($y[$i] <= $y && $y < $y[$j]) || ($y[$j] <= $y && $y < $y[$i])
|
||||
and
|
||||
# ...the (x,y) to infinity line crosses the edge
|
||||
# from the ith point to the jth point...
|
||||
($x < ($x[$j] - $x[$i]) * ($y - $y[$i]) / ($y[$j] - $y[$i]) + $x[$i])
|
||||
) {
|
||||
$side = not $side; # Jump the fence
|
||||
}
|
||||
}
|
||||
|
||||
return $side;
|
||||
return Slic3r::Geometry::point_in_polygon($point->p, $self->p);
|
||||
}
|
||||
|
||||
sub mgp_polygon {
|
||||
my $self = shift;
|
||||
|
||||
# we need a list of ordered points
|
||||
my $points = $self->ordered_points;
|
||||
|
||||
my $p = Math::Geometry::Planar->new;
|
||||
$p->points($points);
|
||||
$p->points($self->points);
|
||||
return $p;
|
||||
}
|
||||
|
||||
|
@ -7,14 +7,12 @@ use constant Y => 1;
|
||||
|
||||
has 'x_length' => (
|
||||
is => 'ro',
|
||||
#isa => 'Slic3r::Line::Length',
|
||||
required => 1,
|
||||
coerce => sub { sprintf '%.0f', $_[0] },
|
||||
);
|
||||
|
||||
has 'y_length' => (
|
||||
is => 'ro',
|
||||
#isa => 'Slic3r::Line::Length',
|
||||
required => 1,
|
||||
coerce => sub { sprintf '%.0f', $_[0] },
|
||||
);
|
||||
@ -31,6 +29,11 @@ sub layer_count {
|
||||
return scalar @{ $self->layers };
|
||||
}
|
||||
|
||||
sub max_length {
|
||||
my $self = shift;
|
||||
return ($self->x_length > $self->y_length) ? $self->x_length : $self->y_length;
|
||||
}
|
||||
|
||||
sub layer {
|
||||
my $self = shift;
|
||||
my ($layer_id) = @_;
|
||||
@ -152,7 +155,7 @@ sub export_gcode {
|
||||
}
|
||||
|
||||
# go to first point while compensating retraction
|
||||
$G1->($path->lines->[0]->a, $z, 0, "move to first $description point");
|
||||
$G1->($path->points->[0], $z, 0, "move to first $description point");
|
||||
|
||||
# compensate retraction
|
||||
if ($retracted) {
|
||||
@ -161,7 +164,7 @@ sub export_gcode {
|
||||
}
|
||||
|
||||
# extrude while going to next points
|
||||
foreach my $line (@{ $path->lines }) {
|
||||
foreach my $line ($path->lines) {
|
||||
# calculate how much filament to drive into the extruder
|
||||
# to get the desired amount of extruded plastic
|
||||
my $e = $line->a->distance_to($line->b) * $Slic3r::resolution
|
||||
|
@ -38,7 +38,7 @@ sub parse_file {
|
||||
|
||||
# calculate the displacements needed to
|
||||
# have lowest value for each axis at coordinate 0
|
||||
my @shift = map 0 - $extents[$_][MIN], X,Y,Z;
|
||||
my @shift = map -$extents[$_][MIN], X,Y,Z;
|
||||
|
||||
# process facets
|
||||
foreach my $facet ($stl->part->facets) {
|
||||
@ -55,10 +55,7 @@ sub parse_file {
|
||||
|
||||
print "\n==> PROCESSING SLICES:\n";
|
||||
foreach my $layer (@{ $print->layers }) {
|
||||
printf "Processing layer %d:\n", $layer->id;
|
||||
|
||||
# merge parallel and continuous lines
|
||||
$layer->merge_continuous_lines;
|
||||
printf "\nProcessing layer %d:\n", $layer->id;
|
||||
|
||||
# build polylines of lines which do not already belong to a surface
|
||||
my $polylines = $layer->make_polylines;
|
||||
@ -76,7 +73,7 @@ sub parse_file {
|
||||
sub _facet {
|
||||
my $self = shift;
|
||||
my ($print, $normal, @vertices) = @_;
|
||||
Slic3r::debugf "\n==> FACET (%s):\n", join('-', map join(',', @$_), @vertices)
|
||||
Slic3r::debugf "\n==> FACET (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", map @$_, @vertices
|
||||
if $Slic3r::debug;
|
||||
|
||||
# find the vertical extents of the facet
|
||||
@ -105,8 +102,10 @@ sub _facet {
|
||||
- ($vertices[1]->[X] - $vertices[0]->[X]) * ($vertices[2]->[Y] - $vertices[0]->[Y]);
|
||||
|
||||
# defensive programming and/or input check
|
||||
if (($normal->[Z] > 0 && $clockwise < 0) || ($normal->[Z] < 0 && $clockwise > 0)) {
|
||||
die "STL normal and right-hand rule computation differ!\n";
|
||||
if (($normal->[Z] > 0 && $clockwise > 0) || ($normal->[Z] < 0 && $clockwise < 0)) {
|
||||
YYY $normal;
|
||||
die sprintf "STL normal (%.0f) and right-hand rule computation (%s) differ!\n",
|
||||
$normal->[Z], $clockwise > 0 ? 'clockwise' : 'counter-clockwise';
|
||||
}
|
||||
if ($layer->id == 0 && $clockwise < 0) {
|
||||
die "Right-hand rule gives bad result for facets on base layer!\n";
|
||||
@ -138,7 +137,7 @@ sub _facet {
|
||||
|
||||
} elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) {
|
||||
# edge intersects the current layer; calculate intersection
|
||||
push @intersection_points, $layer->add_point([
|
||||
push @intersection_points, Slic3r::Point->cast([
|
||||
$b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
|
||||
$b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
|
||||
]);
|
||||
@ -152,7 +151,6 @@ sub _facet {
|
||||
# check whether the two points coincide due to resolution rounding
|
||||
if ($intersection_points[0]->coincides_with($intersection_points[1])) {
|
||||
Slic3r::debugf "Points coincide; removing\n";
|
||||
$layer->remove_point($_) for @intersection_points;
|
||||
next;
|
||||
}
|
||||
|
||||
|
86
lib/Slic3r/SVG.pm
Normal file
86
lib/Slic3r/SVG.pm
Normal file
@ -0,0 +1,86 @@
|
||||
package Slic3r::SVG;
|
||||
use strict;
|
||||
use warnings;
|
||||
|
||||
use SVG;
|
||||
|
||||
use constant X => 0;
|
||||
use constant Y => 1;
|
||||
|
||||
sub factor {
|
||||
return $Slic3r::resolution * 10;
|
||||
}
|
||||
|
||||
sub svg {
|
||||
my ($print) = @_;
|
||||
|
||||
return SVG->new(width => $print->max_length * factor(), height => $print->max_length * factor());
|
||||
}
|
||||
|
||||
sub output_polygons {
|
||||
my ($print, $filename, $polygons) = @_;
|
||||
|
||||
my $svg = svg($print);
|
||||
my $g = $svg->group(
|
||||
style => {
|
||||
'stroke-width' => 2,
|
||||
},
|
||||
);
|
||||
foreach my $polygon (@$polygons) {
|
||||
my $path = $svg->get_path(
|
||||
'x' => [ map($_->[X] * factor(), @$polygon) ],
|
||||
'y' => [ map($_->[Y] * factor(), @$polygon) ],
|
||||
-type => 'polygon',
|
||||
);
|
||||
$g->polygon(
|
||||
%$path,
|
||||
);
|
||||
}
|
||||
|
||||
write_svg($svg, $filename);
|
||||
}
|
||||
|
||||
sub output_lines {
|
||||
my ($print, $filename, $lines) = @_;
|
||||
|
||||
my $svg = svg($print);
|
||||
my $g = $svg->group(
|
||||
style => {
|
||||
'stroke-width' => 2,
|
||||
},
|
||||
);
|
||||
|
||||
my $color = 'red';
|
||||
my $draw_line = sub {
|
||||
my ($line) = @_;
|
||||
$g->line(
|
||||
x1 => $line->[0][X] * factor(),
|
||||
y1 => $line->[0][Y] * factor(),
|
||||
x2 => $line->[1][X] * factor(),
|
||||
y2 => $line->[1][Y] * factor(),
|
||||
style => {
|
||||
'stroke' => $color,
|
||||
},
|
||||
);
|
||||
};
|
||||
|
||||
my $last = pop @$lines;
|
||||
foreach my $line (@$lines) {
|
||||
$draw_line->($line);
|
||||
}
|
||||
$color = 'black';
|
||||
$draw_line->($last);
|
||||
|
||||
write_svg($svg, $filename);
|
||||
}
|
||||
|
||||
sub write_svg {
|
||||
my ($svg, $filename) = @_;
|
||||
|
||||
open my $fh, '>', $filename;
|
||||
print $fh $svg->xmlify;
|
||||
close $fh;
|
||||
printf "SVG written to %s\n", $filename;
|
||||
}
|
||||
|
||||
1;
|
@ -28,19 +28,6 @@ sub add_hole {
|
||||
my ($hole) = @_;
|
||||
|
||||
push @{ $self->holes }, $hole;
|
||||
|
||||
# add a weak reference to this surface in polyline objects
|
||||
# (avoid circular refs)
|
||||
$self->holes->[-1]->hole_of($self);
|
||||
}
|
||||
|
||||
sub BUILD {
|
||||
my $self = shift;
|
||||
|
||||
# add a weak reference to this surface in polyline objects
|
||||
# (avoid circular refs)
|
||||
$self->contour->contour_of($self) if $self->contour;
|
||||
$_->hole_of($self) for @{ $self->holes };
|
||||
}
|
||||
|
||||
sub new_from_mgp {
|
||||
@ -50,9 +37,9 @@ sub new_from_mgp {
|
||||
my ($contour_p, @holes_p) = @{ $polygon->polygons };
|
||||
|
||||
return __PACKAGE__->new(
|
||||
contour => Slic3r::Polyline::Closed->new_from_points(@$contour_p),
|
||||
contour => Slic3r::Polyline::Closed->cast($contour_p),
|
||||
holes => [
|
||||
map Slic3r::Polyline::Closed->new_from_points(@$_), @holes_p
|
||||
map Slic3r::Polyline::Closed->cast($_), @holes_p
|
||||
],
|
||||
%params,
|
||||
);
|
||||
@ -76,10 +63,21 @@ sub mgp_polygon {
|
||||
my $self = shift;
|
||||
|
||||
my $p = Math::Geometry::Planar->new;
|
||||
$p->polygons([ map $_->points, $self->contour->mgp_polygon, map($_->mgp_polygon, @{ $self->holes }) ]);
|
||||
$p->polygons([ $self->contour->p, map($_->p, @{ $self->holes }) ]);
|
||||
return $p;
|
||||
}
|
||||
|
||||
sub clipper_polygon {
|
||||
my $self = shift;
|
||||
|
||||
return {
|
||||
outer => $self->contour->p,
|
||||
holes => [
|
||||
map $_->p, @{$self->holes}
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
sub lines {
|
||||
my $self = shift;
|
||||
return @{ $self->contour->lines }, map @{ $_->lines }, @{ $self->holes };
|
||||
|
@ -68,7 +68,8 @@ GetOptions(
|
||||
if $Slic3r::nozzle_diameter < 0;
|
||||
die "--layer-height can't be greater than --nozzle-diameter\n"
|
||||
if $Slic3r::layer_height > $Slic3r::nozzle_diameter;
|
||||
$Slic3r::flow_width = $Slic3r::layer_height * ($Slic3r::nozzle_diameter**2);
|
||||
$Slic3r::flow_width = 4 * (($Slic3r::nozzle_diameter/2)**2) / $Slic3r::layer_height;
|
||||
Slic3r::debugf "Flow width = $Slic3r::flow_width\n";
|
||||
|
||||
# --perimeters
|
||||
die "Invalid value for --perimeters\n"
|
||||
|
Loading…
Reference in New Issue
Block a user