Fixes into Cut gizmo
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062031a4c6
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18c8003a0f
@ -27,11 +27,6 @@ const std::array<float, 4> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0, 1.0 };
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GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_cut_z(0.0)
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, m_max_z(0.0)
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, m_keep_upper(true)
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, m_keep_lower(true)
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, m_rotate_lower(false)
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{}
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std::string GLGizmoCut::get_tooltip() const
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@ -58,9 +53,8 @@ std::string GLGizmoCut::on_get_name() const
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void GLGizmoCut::on_set_state()
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{
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// Reset m_cut_z on gizmo activation
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if (get_state() == On) {
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m_cut_z = m_parent.get_selection().get_bounding_box().size()(2) / 2.0;
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}
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if (get_state() == On)
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m_cut_z = bounding_box().center().z();
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}
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bool GLGizmoCut::on_is_activable() const
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@ -74,13 +68,12 @@ void GLGizmoCut::on_start_dragging()
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if (m_hover_id == -1)
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return;
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const Selection& selection = m_parent.get_selection();
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const BoundingBoxf3& box = selection.get_bounding_box();
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const BoundingBoxf3 box = bounding_box();
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m_max_z = box.max.z();
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m_start_z = m_cut_z;
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update_max_z(selection);
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m_drag_pos = m_grabbers[m_hover_id].center;
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m_drag_center = box.center();
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m_drag_center(2) = m_cut_z;
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m_drag_center.z() = m_cut_z;
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}
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void GLGizmoCut::on_update(const UpdateData& data)
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@ -91,13 +84,11 @@ void GLGizmoCut::on_update(const UpdateData& data)
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void GLGizmoCut::on_render() const
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{
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const Selection& selection = m_parent.get_selection();
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update_max_z(selection);
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const BoundingBoxf3& box = selection.get_bounding_box();
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BoundingBoxf3 box = bounding_box();
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Vec3d plane_center = box.center();
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plane_center.z() = m_cut_z;
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m_max_z = box.max.z();
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set_cut_z(m_cut_z);
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const float min_x = box.min.x() - Margin;
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const float max_x = box.max.x() + Margin;
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@ -160,10 +151,10 @@ void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit)
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m_imgui->begin(_L("Cut"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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bool imperial_units = wxGetApp().app_config->get("use_inches") == "1";
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const bool imperial_units = wxGetApp().app_config->get("use_inches") == "1";
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// adjust window position to avoid overlap the view toolbar
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float win_h = ImGui::GetWindowHeight();
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const float win_h = ImGui::GetWindowHeight();
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y = std::min(y, bottom_limit - win_h);
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ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
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if (last_h != win_h || last_y != y) {
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@ -198,7 +189,7 @@ void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit)
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ImGui::Separator();
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m_imgui->disabled_begin((!m_keep_upper && !m_keep_lower) || m_cut_z <= 0.0 || m_max_z < m_cut_z);
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m_imgui->disabled_begin((!m_keep_upper && !m_keep_lower) || m_cut_z <= 0.0 || m_max_z <= m_cut_z);
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const bool cut_clicked = m_imgui->button(_L("Perform cut"));
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m_imgui->disabled_end();
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@ -208,12 +199,6 @@ void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit)
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perform_cut(m_parent.get_selection());
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}
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void GLGizmoCut::update_max_z(const Selection& selection) const
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{
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m_max_z = selection.get_bounding_box().size()(2);
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set_cut_z(m_cut_z);
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}
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void GLGizmoCut::set_cut_z(double cut_z) const
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{
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// Clamp the plane to the object's bounding box
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@ -229,10 +214,10 @@ void GLGizmoCut::perform_cut(const Selection& selection)
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// m_cut_z is the distance from the bed. Subtract possible SLA elevation.
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const GLVolume* first_glvolume = selection.get_volume(*selection.get_volume_idxs().begin());
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coordf_t object_cut_z = m_cut_z - first_glvolume->get_sla_shift_z();
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const double object_cut_z = m_cut_z - first_glvolume->get_sla_shift_z();
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if (object_cut_z > 0.)
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wxGetApp().plater()->cut(object_idx, instance_idx, object_cut_z,
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if (0.0 < object_cut_z && object_cut_z < m_max_z)
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wxGetApp().plater()->cut(object_idx, instance_idx, object_cut_z,
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only_if(m_keep_upper, ModelObjectCutAttribute::KeepUpper) |
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only_if(m_keep_lower, ModelObjectCutAttribute::KeepLower) |
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only_if(m_rotate_lower, ModelObjectCutAttribute::FlipLower));
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@ -247,16 +232,15 @@ double GLGizmoCut::calc_projection(const Linef3& mouse_ray) const
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const Vec3d starting_vec = m_drag_pos - m_drag_center;
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const double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0)
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{
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Vec3d mouse_dir = mouse_ray.unit_vector();
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if (len_starting_vec != 0.0) {
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const Vec3d mouse_dir = mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = mouse_ray.a + (m_drag_pos - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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const Vec3d inters = mouse_ray.a + (m_drag_pos - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_drag_pos;
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const Vec3d inters_vec = inters - m_drag_pos;
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// finds projection of the vector along the staring direction
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projection = inters_vec.dot(starting_vec.normalized());
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@ -264,6 +248,19 @@ double GLGizmoCut::calc_projection(const Linef3& mouse_ray) const
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return projection;
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}
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BoundingBoxf3 GLGizmoCut::bounding_box() const
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{
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BoundingBoxf3 ret;
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const Selection& selection = m_parent.get_selection();
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const Selection::IndicesList& idxs = selection.get_volume_idxs();
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for (unsigned int i : idxs) {
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const GLVolume* volume = selection.get_volume(i);
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if (!volume->is_modifier)
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ret.merge(volume->transformed_bounding_box());
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}
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return ret;
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}
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} // namespace GUI
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} // namespace Slic3r
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@ -13,14 +13,14 @@ class GLGizmoCut : public GLGizmoBase
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static const double Margin;
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static const std::array<float, 4> GrabberColor;
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mutable double m_cut_z;
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double m_start_z;
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mutable double m_max_z;
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mutable double m_cut_z{ 0.0 };
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mutable double m_max_z{ 0.0 };
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double m_start_z{ 0.0 };
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Vec3d m_drag_pos;
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Vec3d m_drag_center;
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bool m_keep_upper;
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bool m_keep_lower;
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bool m_rotate_lower;
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bool m_keep_upper{ true };
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bool m_keep_lower{ true };
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bool m_rotate_lower{ false };
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public:
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GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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@ -32,7 +32,7 @@ public:
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protected:
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virtual bool on_init() override;
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virtual void on_load(cereal::BinaryInputArchive& ar) override{ ar(m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower); }
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virtual void on_load(cereal::BinaryInputArchive& ar) override { ar(m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower); }
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virtual void on_save(cereal::BinaryOutputArchive& ar) const override { ar(m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower); }
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virtual std::string on_get_name() const override;
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virtual void on_set_state() override;
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@ -44,9 +44,9 @@ protected:
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virtual void on_render_input_window(float x, float y, float bottom_limit) override;
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private:
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void update_max_z(const Selection& selection) const;
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void perform_cut(const Selection& selection);
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double calc_projection(const Linef3& mouse_ray) const;
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BoundingBoxf3 bounding_box() const;
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};
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} // namespace GUI
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