Fix of #6873: Bed texture located in a directory that user has no permission to (crashed)

This commit is contained in:
Lukas Matena 2021-09-02 14:37:29 +02:00
parent 0efa0fc512
commit 18c8204837

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@ -141,11 +141,13 @@ void Bed3D::Axes::render() const
bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom)
{
auto check_texture = [](const std::string& texture) {
return !texture.empty() && (boost::algorithm::iends_with(texture, ".png") || boost::algorithm::iends_with(texture, ".svg")) && boost::filesystem::exists(texture);
boost::system::error_code ec; // so the exists call does not throw (e.g. after a permission problem)
return !texture.empty() && (boost::algorithm::iends_with(texture, ".png") || boost::algorithm::iends_with(texture, ".svg")) && boost::filesystem::exists(texture, ec);
};
auto check_model = [](const std::string& model) {
return !model.empty() && boost::algorithm::iends_with(model, ".stl") && boost::filesystem::exists(model);
boost::system::error_code ec;
return !model.empty() && boost::algorithm::iends_with(model, ".stl") && boost::filesystem::exists(model, ec);
};
EType type;