Fix of #6873: Bed texture located in a directory that user has no permission to (crashed)
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@ -141,11 +141,13 @@ void Bed3D::Axes::render() const
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bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom)
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{
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auto check_texture = [](const std::string& texture) {
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return !texture.empty() && (boost::algorithm::iends_with(texture, ".png") || boost::algorithm::iends_with(texture, ".svg")) && boost::filesystem::exists(texture);
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boost::system::error_code ec; // so the exists call does not throw (e.g. after a permission problem)
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return !texture.empty() && (boost::algorithm::iends_with(texture, ".png") || boost::algorithm::iends_with(texture, ".svg")) && boost::filesystem::exists(texture, ec);
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};
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auto check_model = [](const std::string& model) {
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return !model.empty() && boost::algorithm::iends_with(model, ".stl") && boost::filesystem::exists(model);
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boost::system::error_code ec;
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return !model.empty() && boost::algorithm::iends_with(model, ".stl") && boost::filesystem::exists(model, ec);
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};
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EType type;
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