Volume do not store angle of text any more.
(it is stored inside of volume transformation and si calculated on the fly)
This commit is contained in:
parent
e428dcc57e
commit
191f670dbd
9 changed files with 167 additions and 103 deletions
|
@ -34,6 +34,9 @@ struct SurfaceDrag
|
|||
// condition for raycaster
|
||||
RaycastManager::AllowVolumes condition;
|
||||
|
||||
// initial rotation in Z axis of volume
|
||||
std::optional<float> start_angle;
|
||||
|
||||
// Flag whether coordinate hit some volume
|
||||
bool exist_hit = true;
|
||||
};
|
||||
|
@ -48,12 +51,14 @@ struct SurfaceDrag
|
|||
/// <param name="canvas">Contain gl_volumes and selection</param>
|
||||
/// <param name="raycast_manager">AABB trees for raycast in object
|
||||
/// Refresh state inside of function </param>
|
||||
/// <param name="up_limit">When set than use correction of up vector</param>
|
||||
/// <returns>True when event is processed otherwise false</returns>
|
||||
bool on_mouse_surface_drag(const wxMouseEvent &mouse_event,
|
||||
const Camera &camera,
|
||||
std::optional<SurfaceDrag> &surface_drag,
|
||||
GLCanvas3D &canvas,
|
||||
RaycastManager &raycast_manager);
|
||||
RaycastManager &raycast_manager,
|
||||
std::optional<double> up_limit = {});
|
||||
|
||||
/// <summary>
|
||||
/// Calculate translation of volume onto surface of model
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue