Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3

This commit is contained in:
enricoturri1966 2022-03-02 08:32:13 +01:00
commit 1959522c46
2 changed files with 3 additions and 10 deletions

View File

@ -170,11 +170,9 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking)
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>()); q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q); Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z())); glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height)); glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength)); glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
m_cylinder.render(); m_cylinder.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed()) if (vol->is_left_handed())
glFrontFace(GL_CCW); glFrontFace(GL_CCW);

View File

@ -220,17 +220,14 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
const double cone_height = 0.75; const double cone_height = 0.75;
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale)); glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
glsafe(::glPushMatrix());
glsafe(::glRotated(180., 1., 0., 0.)); glsafe(::glRotated(180., 1., 0., 0.));
glsafe(::glScaled(cone_radius, cone_radius, cone_height)); glsafe(::glScaled(cone_radius, cone_radius, cone_height));
m_cone.render(); m_cone.render();
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
glsafe(::glTranslatef(0.f, 0.f, cone_height));
glsafe(::glPopMatrix());
} }
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
double radius = (double)support_point.head_front_radius * RenderPointScale; const double radius = (double)support_point.head_front_radius * RenderPointScale;
glsafe(::glScaled(radius, radius, radius)); glsafe(::glScaled(radius, radius, radius));
m_sphere.render(); m_sphere.render();
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
@ -257,7 +254,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object. // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.pos(0), drain_hole.pos(1), drain_hole.pos(2))); glsafe(::glTranslatef(drain_hole.pos.x(), drain_hole.pos.y(), drain_hole.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data())); glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
if (vol->is_left_handed()) if (vol->is_left_handed())
@ -268,12 +265,10 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
Eigen::Quaterniond q; Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>()); q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q); Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2))); glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height)); glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength)); glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
m_cylinder.render(); m_cylinder.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed()) if (vol->is_left_handed())
glFrontFace(GL_CCW); glFrontFace(GL_CCW);