Sla support points can be deleted, tooltip texture was added
This commit is contained in:
parent
3957c5bd8e
commit
195998ff7c
@ -79,7 +79,9 @@ public:
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// Only if the user really modified the layer height, layer_height_profile_valid is set
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// and used subsequently by the PrintObject.
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bool layer_height_profile_valid;
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// This vector holds position of selected support points for SLA. The data are
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// saved in mesh coordinates to allow using them for several instances.
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std::vector<Vec3f> sla_support_points;
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/* This vector accumulates the total translation applied to the object by the
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@ -13,8 +13,6 @@
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#include "../../libslic3r/GCode/PreviewData.hpp"
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#include <GL/glew.h>
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#include <igl/unproject_onto_mesh.h>
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#include <admesh/stl.h>
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#include <wx/glcanvas.h>
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#include <wx/timer.h>
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@ -48,6 +46,8 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f };
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static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f;
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static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
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static const float GIZMO_RESET_BUTTON_HEIGHT = 22.0f;
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static const float GIZMO_RESET_BUTTON_WIDTH = 70.f;
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static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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@ -1350,14 +1350,14 @@ bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
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return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
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}
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void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray)
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void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Point* mouse_pos)
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{
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if (!m_enabled)
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return;
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GLGizmoBase* curr = _get_current();
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if (curr != nullptr)
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curr->update(mouse_ray);
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curr->update(mouse_ray, mouse_pos);
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}
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GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
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@ -1480,14 +1480,24 @@ void GLCanvas3D::Gizmos::set_model_object_ptr(const ModelObject* model_object)
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reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_model_object_ptr(model_object);
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}
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void GLCanvas3D::Gizmos::move_current_point(const Vec2d& mouse_position)
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void GLCanvas3D::Gizmos::clicked_on_object(const Vec2d& mouse_position)
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{
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if (!m_enabled)
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return;
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GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
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if (it != m_gizmos.end())
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reinterpret_cast<GLGizmoSlaSupports*>(it->second)->move_current_point(mouse_position);
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reinterpret_cast<GLGizmoSlaSupports*>(it->second)->clicked_on_object(mouse_position);
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}
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void GLCanvas3D::Gizmos::delete_current_grabber(bool delete_all)
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{
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if (!m_enabled)
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return;
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GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
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if (it != m_gizmos.end())
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reinterpret_cast<GLGizmoSlaSupports*>(it->second)->delete_current_grabber(delete_all);
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}
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void GLCanvas3D::Gizmos::render_current_gizmo(const BoundingBoxf3& box) const
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@ -2433,6 +2443,26 @@ void GLCanvas3D::update_gizmos_data()
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}
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}
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// Returns a Rect object denoting size and position of the Reset button used by a gizmo.
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// Returns in either screen or viewport coords.
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Rect GLCanvas3D::get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const
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{
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const Size& cnv_size = canvas.get_canvas_size();
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float w = (viewport ? -0.5f : 0.f) * (float)cnv_size.get_width();
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float h = (viewport ? 0.5f : 1.f) * (float)cnv_size.get_height();
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float zoom = canvas.get_camera_zoom();
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float inv_zoom = viewport ? ((zoom != 0.0f) ? 1.0f / zoom : 0.0f) : 1.f;
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const float gap = 30.f;
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return Rect((w + gap + 80.f) * inv_zoom, (viewport ? -1.f : 1.f) * (h - GIZMO_RESET_BUTTON_HEIGHT) * inv_zoom,
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(w + gap + 80.f + GIZMO_RESET_BUTTON_WIDTH) * inv_zoom, (viewport ? -1.f : 1.f) * (h * inv_zoom));
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}
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bool GLCanvas3D::gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const
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{
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const Rect& rect = get_gizmo_reset_rect(canvas, false);
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return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
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}
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void GLCanvas3D::render()
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{
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if (m_canvas == nullptr)
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@ -3103,13 +3133,22 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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}
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else if ((m_gizmos.get_current_type() == Gizmos::SlaSupports) && gizmo_reset_rect_contains(*this, pos(0), pos(1)))
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{
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if (evt.LeftDown())
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{
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m_gizmos.delete_current_grabber(true);
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m_wait_for_left_up = true;
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m_dirty = true;
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}
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}
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else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse)
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{
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update_gizmos_data();
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m_gizmos.update_on_off_state(*this, m_mouse.position);
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m_dirty = true;
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}
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else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
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else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse() && evt.LeftDown())
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{
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update_gizmos_data();
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m_gizmos.start_dragging(_selected_volumes_bounding_box());
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@ -3127,6 +3166,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse() && evt.RightDown()) {
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if (m_gizmos.get_current_type() == Gizmos::SlaSupports)
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m_gizmos.delete_current_grabber();
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}
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else if (toolbar_contains_mouse != -1)
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{
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m_toolbar_action_running = true;
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@ -3169,7 +3212,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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{
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// The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
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// an converts the screen space coordinate to unscaled object space.
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Vec3d pos3d = (volume_idx == -1) ? Vec3d(DBL_MAX, DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
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// Only accept the initial position, if it is inside the volume bounding box.
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@ -3260,7 +3302,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_canvas->CaptureMouse();
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m_mouse.dragging = true;
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m_gizmos.update(mouse_ray(pos));
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m_gizmos.update(mouse_ray(pos), &pos);
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std::vector<GLVolume*> volumes;
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if (m_mouse.drag.gizmo_volume_idx != -1)
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@ -3315,11 +3357,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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update_rotation_value((double)angle_z, Z);
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break;
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}
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case Gizmos::SlaSupports:
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{
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m_gizmos.move_current_point(Vec2d(pos(0), pos(1)));
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break;
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}
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default:
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break;
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}
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@ -3382,6 +3419,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
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{
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if (evt.LeftUp() && m_wait_for_left_up)
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m_wait_for_left_up = false;
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else
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if (m_layers_editing.state != LayersEditing::Unknown)
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{
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m_layers_editing.state = LayersEditing::Unknown;
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@ -3417,38 +3457,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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{
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int id = _get_first_selected_object_id();
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if ((id != -1) && (m_model != nullptr)) {
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ModelObject* model_object = m_model->objects[id];
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const stl_file& stl = model_object->mesh().stl;
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Eigen::MatrixXf V; // vertices
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Eigen::MatrixXi F;// facets indices
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V.resize(3*stl.stats.number_of_facets, 3);
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F.resize(stl.stats.number_of_facets, 3);
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for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
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const stl_facet* facet = stl.facet_start+i;
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V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
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V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
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V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
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F(i, 0) = 3*i+0;
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F(i, 1) = 3*i+1;
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F(i, 2) = 3*i+2;
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}
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Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport;
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::glGetIntegerv(GL_VIEWPORT, viewport.data());
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Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> modelview_matrix;
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::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
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Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> projection_matrix;
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::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix.data());
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int fid = 0;
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Vec3f bc(0, 0, 0);
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if (igl::unproject_onto_mesh(Vec2f(pos(0), viewport(3)-pos(1)), modelview_matrix.cast<float>(), projection_matrix.cast<float>(), viewport.cast<float>(), V, F, fid, bc)
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&& (stl.facet_start + fid)->normal(2) < 0.f) {
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const Vec3f& a = (stl.facet_start+fid)->vertex[0];
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const Vec3f& b = (stl.facet_start+fid)->vertex[1];
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const Vec3f& c = (stl.facet_start+fid)->vertex[2];
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model_object->sla_support_points.emplace_back(bc(0)*a + bc(1)*b + bc(2)*c);
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}
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m_gizmos.clicked_on_object(Vec2d(pos(0), pos(1)));
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}
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}
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else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
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@ -4184,61 +4193,6 @@ void GLCanvas3D::_render_legend_texture() const
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m_legend_texture.render(*this);
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}
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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void GLCanvas3D::_render_sla_support_points() const
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{
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if (m_print == nullptr)
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return;
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GLVolume* volume = nullptr;
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for (GLVolume* vol : m_volumes.volumes) {
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if ((vol != nullptr) && vol->selected) {
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volume = vol;
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break;
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}
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}
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if (volume == nullptr)
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return;
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// If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion
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// and an update by Platter::async_apply_config.
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int object_idx = int(volume->select_group_id / 1000000);
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if ((int)m_print->objects.size() < object_idx)
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return;
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const PrintObject* print_object = m_print->get_object(object_idx);
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if (print_object == nullptr)
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return;
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const ModelObject* model_object = print_object->model_object();
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if (!model_object->instances.empty()) {
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for (const auto& point : model_object->sla_support_points) {
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::glColor4f(0.9f, 0.f, 0.f, 0.75f);
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::glPushMatrix();
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::glTranslatef(point(0), point(1), point(2));
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GLUquadricObj *quadric;
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quadric = ::gluNewQuadric();
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::gluQuadricDrawStyle(quadric, GLU_FILL );
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::gluSphere( quadric , 0.5 , 36 , 18 );
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::gluDeleteQuadric(quadric);
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::glPopMatrix();
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}
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}
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}
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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void GLCanvas3D::_render_layer_editing_overlay() const
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{
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if (m_print == nullptr)
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@ -366,8 +366,9 @@ class GLCanvas3D
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Linef3& mouse_ray);
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void update(const Linef3& mouse_ray, const Point* mouse_pos = nullptr);
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Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
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EType get_current_type() const;
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bool is_running() const;
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@ -389,7 +390,8 @@ class GLCanvas3D
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Vec3d get_flattening_normal() const;
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void set_model_object_ptr(const ModelObject* model_object);
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void move_current_point(const Vec2d& mouse_position);
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void clicked_on_object(const Vec2d& mouse_position);
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void delete_current_grabber(bool delete_all = false);
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void render_current_gizmo(const BoundingBoxf3& box) const;
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@ -478,6 +480,7 @@ class GLCanvas3D
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bool m_shader_enabled;
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bool m_dynamic_background_enabled;
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bool m_multisample_allowed;
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bool m_wait_for_left_up;
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std::string m_color_by;
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std::string m_select_by;
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@ -597,6 +600,8 @@ public:
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void update_volumes_colors_by_extruder();
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void update_gizmos_data();
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Rect get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const;
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bool gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const;
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void render();
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@ -153,6 +153,7 @@ void GLGizmoBase::Grabber::render(const BoundingBoxf3& box, const float* render_
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::glRotatef((GLfloat)angles(1) * rad_to_deg, 0.0f, 1.0f, 0.0f);
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::glRotatef((GLfloat)angles(2) * rad_to_deg, 0.0f, 0.0f, 1.0f);
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// face min x
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::glPushMatrix();
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::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
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@ -281,10 +282,10 @@ void GLGizmoBase::stop_dragging()
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on_stop_dragging();
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}
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void GLGizmoBase::update(const Linef3& mouse_ray)
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void GLGizmoBase::update(const Linef3& mouse_ray, const Point* mouse_pos)
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{
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if (m_hover_id != -1)
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on_update(mouse_ray);
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on_update(mouse_ray, mouse_pos);
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}
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float GLGizmoBase::picking_color_component(unsigned int id) const
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@ -371,7 +372,7 @@ void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box)
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m_radius = Offset + box.radius();
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}
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void GLGizmoRotate::on_update(const Linef3& mouse_ray)
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void GLGizmoRotate::on_update(const Linef3& mouse_ray, const Point* mouse_position)
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{
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Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray));
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@ -694,7 +695,6 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
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}
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const float GLGizmoScale3D::Offset = 5.0f;
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const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
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GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
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: GLGizmoBase(parent)
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@ -744,11 +744,11 @@ void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
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{
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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m_show_starting_box = true;
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m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
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m_starting_box = box;
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}
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}
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void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
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void GLGizmoScale3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
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{
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if ((m_hover_id == 0) || (m_hover_id == 1))
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do_scale_x(mouse_ray);
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@ -778,7 +778,9 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glEnable(GL_DEPTH_TEST);
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m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
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Vec3d offset_vec = (double)Offset * Vec3d::Ones();
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m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
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const Vec3d& center = m_box.center();
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// x axis
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@ -1072,7 +1074,7 @@ void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
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}
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}
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void GLGizmoMove3D::on_update(const Linef3& mouse_ray)
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void GLGizmoMove3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
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{
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if (m_hover_id == 0)
|
||||
m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0);
|
||||
@ -1527,77 +1529,92 @@ bool GLGizmoSlaSupports::on_init()
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::on_start_dragging()
|
||||
{
|
||||
if (m_hover_id != -1)
|
||||
;//m_normal = m_planes[m_hover_id].normal;
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glEnable(GL_BLEND);
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (m_model_object && !m_model_object->instances.empty()) {
|
||||
for (int i=0; i<(int)m_model_object->sla_support_points.size(); ++i) {
|
||||
const auto& point = m_model_object->sla_support_points[i];
|
||||
if (i == m_hover_id)
|
||||
::glColor4f(0.9f, 0.f, 0.f, 0.75f);
|
||||
else
|
||||
::glColor4f(0.5f, 0.f, 0.f, 0.75f);
|
||||
|
||||
::glPushMatrix();
|
||||
::glTranslatef(point(0), point(1), point(2));
|
||||
GLUquadricObj *quadric;
|
||||
quadric = ::gluNewQuadric();
|
||||
::gluQuadricDrawStyle(quadric, GLU_FILL );
|
||||
::gluSphere( quadric , 0.5 , 36 , 18 );
|
||||
::gluDeleteQuadric(quadric);
|
||||
::glPopMatrix();
|
||||
}
|
||||
for (auto& g : m_grabbers) {
|
||||
g.color[0] = 1.f;
|
||||
g.color[1] = 0.f;
|
||||
g.color[2] = 0.f;
|
||||
}
|
||||
|
||||
render_grabbers();
|
||||
render_tooltip_texture();
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
for (unsigned int i=0; i<m_grabbers.size(); ++i) {
|
||||
m_grabbers[i].color[0] = 1.0f;
|
||||
m_grabbers[i].color[1] = 1.0f;
|
||||
m_grabbers[i].color[2] = picking_color_component(i);
|
||||
}
|
||||
render_grabbers(true);
|
||||
}
|
||||
|
||||
if (m_model_object && !m_model_object->instances.empty()) {
|
||||
for (unsigned int i=0; i<m_model_object->sla_support_points.size(); ++i) {
|
||||
const auto& point = m_model_object->sla_support_points[i];
|
||||
::glColor3f(1.0f, 1.0f, picking_color_component(i));
|
||||
::glPushMatrix();
|
||||
::glTranslatef(point(0), point(1), point(2));
|
||||
GLUquadricObj *quadric;
|
||||
quadric = ::gluNewQuadric();
|
||||
void GLGizmoSlaSupports::render_grabbers(bool picking) const
|
||||
{
|
||||
for (int i = 0; i < (int)m_grabbers.size(); ++i)
|
||||
{
|
||||
if (!m_grabbers[i].enabled)
|
||||
continue;
|
||||
|
||||
::gluQuadricDrawStyle(quadric, GLU_FILL );
|
||||
::gluSphere( quadric , 0.5 , 36 , 18 );
|
||||
::gluDeleteQuadric(quadric);
|
||||
::glPopMatrix();
|
||||
float render_color[3];
|
||||
if (!picking && m_hover_id == i) {
|
||||
render_color[0] = 1.0f - m_grabbers[i].color[0];
|
||||
render_color[1] = 1.0f - m_grabbers[i].color[1];
|
||||
render_color[2] = 1.0f - m_grabbers[i].color[2];
|
||||
}
|
||||
else
|
||||
::memcpy((void*)render_color, (const void*)m_grabbers[i].color, 3 * sizeof(float));
|
||||
if (!picking)
|
||||
::glEnable(GL_LIGHTING);
|
||||
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
|
||||
::glPushMatrix();
|
||||
const Vec3d& center = m_grabbers[i].center;
|
||||
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
|
||||
GLUquadricObj *quadric;
|
||||
quadric = ::gluNewQuadric();
|
||||
::gluQuadricDrawStyle(quadric, GLU_FILL );
|
||||
::gluSphere( quadric , 0.5f, 36 , 18 );
|
||||
::gluDeleteQuadric(quadric);
|
||||
::glPopMatrix();
|
||||
if (!picking)
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::move_current_point(const Vec2d& mouse_position)
|
||||
Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
|
||||
{
|
||||
const stl_file& stl = m_model_object->mesh().stl;
|
||||
Eigen::MatrixXf V; // vertices
|
||||
Eigen::MatrixXi F;// facets indices
|
||||
V.resize(3*stl.stats.number_of_facets, 3);
|
||||
F.resize(stl.stats.number_of_facets, 3);
|
||||
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet* facet = stl.facet_start+i;
|
||||
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
|
||||
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
|
||||
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
|
||||
F(i, 0) = 3*i+0;
|
||||
F(i, 1) = 3*i+1;
|
||||
F(i, 2) = 3*i+2;
|
||||
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
|
||||
if (m_V.size() == 0) {
|
||||
Eigen::MatrixXf& V = m_V;
|
||||
Eigen::MatrixXi& F = m_F;
|
||||
|
||||
TriangleMesh combined_mesh;
|
||||
for (const ModelVolume* vol : m_model_object->volumes)
|
||||
combined_mesh.merge(vol->mesh);
|
||||
//combined_mesh.scale(m_model_object->instances.front()->scaling_factor);
|
||||
//combined_mesh.rotate_z(m_model_object->instances.front()->rotation);
|
||||
//const stl_file& stl = combined_mesh.stl;
|
||||
const stl_file& stl = m_model_object->mesh().stl;
|
||||
|
||||
V.resize(3*stl.stats.number_of_facets, 3);
|
||||
F.resize(stl.stats.number_of_facets, 3);
|
||||
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet* facet = stl.facet_start+i;
|
||||
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
|
||||
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
|
||||
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
|
||||
F(i, 0) = 3*i+0;
|
||||
F(i, 1) = 3*i+1;
|
||||
F(i, 2) = 3*i+2;
|
||||
}
|
||||
}
|
||||
|
||||
Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport;
|
||||
@ -1608,19 +1625,89 @@ void GLGizmoSlaSupports::move_current_point(const Vec2d& mouse_position)
|
||||
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix.data());
|
||||
|
||||
int fid = 0;
|
||||
Vec3f bc(0, 0, 0);
|
||||
Vec3f final_pos;
|
||||
if (igl::unproject_onto_mesh(Vec2f(mouse_position(0), viewport(3)-mouse_position(1)), modelview_matrix.cast<float>(), projection_matrix.cast<float>(), viewport.cast<float>(), V, F, fid, bc)
|
||||
&& (stl.facet_start + fid)->normal(2) < 0.f) {
|
||||
const Vec3f& a = (stl.facet_start+fid)->vertex[0];
|
||||
const Vec3f& b = (stl.facet_start+fid)->vertex[1];
|
||||
const Vec3f& c = (stl.facet_start+fid)->vertex[2];
|
||||
final_pos = bc(0)*a + bc(1)*b + bc(2)*c;
|
||||
const_cast<ModelObject*>(m_model_object)->sla_support_points[m_hover_id] = final_pos;
|
||||
Eigen::Vector3f bc(0, 0, 0);
|
||||
if (!igl::unproject_onto_mesh(Vec2f(mouse_pos(0), viewport(3)-mouse_pos(1)), modelview_matrix.cast<float>(), projection_matrix.cast<float>(), viewport.cast<float>(), m_V, m_F, fid, bc))
|
||||
/*if (!igl::embree::unproject_onto_mesh(Vec2f(mouse_pos(0), viewport(3)-mouse_pos(1)),
|
||||
m_F,
|
||||
modelview_matrix.cast<float>(),
|
||||
projection_matrix.cast<float>(),
|
||||
viewport.cast<float>(),
|
||||
m_intersector,
|
||||
fid,
|
||||
bc))*/
|
||||
throw "unable to unproject_onto_mesh";
|
||||
|
||||
const Vec3f& a = m_V.row(m_F(fid, 0));
|
||||
const Vec3f& b = m_V.row(m_F(fid, 1));
|
||||
const Vec3f& c = m_V.row(m_F(fid, 2));
|
||||
return bc(0)*a + bc(1)*b + bc(2)*c;
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
|
||||
{
|
||||
Vec3f new_pos;
|
||||
try {
|
||||
new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new grabber in that case
|
||||
m_grabbers.push_back(Grabber());
|
||||
m_grabbers.back().center = new_pos.cast<double>();
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
|
||||
{
|
||||
if (delete_all) {
|
||||
m_grabbers.clear();
|
||||
}
|
||||
else
|
||||
if (m_hover_id != -1) {
|
||||
m_grabbers.erase(m_grabbers.begin() + m_hover_id);
|
||||
m_hover_id = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
|
||||
{
|
||||
if (m_hover_id != -1 && mouse_pos) {
|
||||
Vec3f new_pos;
|
||||
try {
|
||||
new_pos = unproject_on_mesh(Vec2d((*mouse_pos)(0), (*mouse_pos)(1)));
|
||||
m_grabbers[m_hover_id].center = new_pos.cast<double>();
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoSlaSupports::render_tooltip_texture() const {
|
||||
if (m_tooltip_texture.get_id() == 0)
|
||||
if (!m_tooltip_texture.load_from_file(resources_dir() + "/icons/variable_layer_height_tooltip.png", false))
|
||||
return;
|
||||
if (m_reset_texture.get_id() == 0)
|
||||
if (!m_reset_texture.load_from_file(resources_dir() + "/icons/variable_layer_height_reset.png", false))
|
||||
return;
|
||||
|
||||
float zoom = m_parent.get_camera_zoom();
|
||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||
float gap = 30.0f * inv_zoom;
|
||||
|
||||
const Size& cnv_size = m_parent.get_canvas_size();
|
||||
float l = gap - cnv_size.get_width()/2.f * inv_zoom;
|
||||
float r = l + (float)m_tooltip_texture.get_width() * inv_zoom;
|
||||
float b = gap - cnv_size.get_height()/2.f * inv_zoom;
|
||||
float t = b + (float)m_tooltip_texture.get_height() * inv_zoom;
|
||||
|
||||
Rect reset_rect = m_parent.get_gizmo_reset_rect(m_parent, true);
|
||||
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
::glPushMatrix();
|
||||
::glLoadIdentity();
|
||||
GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
|
||||
GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
|
||||
::glPopMatrix();
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -92,7 +92,7 @@ public:
|
||||
void stop_dragging();
|
||||
bool is_dragging() const { return m_dragging; }
|
||||
|
||||
void update(const Linef3& mouse_ray);
|
||||
void update(const Linef3& mouse_ray, const Point* mouse_pos);
|
||||
|
||||
void render(const BoundingBoxf3& box) const { on_render(box); }
|
||||
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
|
||||
@ -105,7 +105,7 @@ protected:
|
||||
virtual void on_disable_grabber(unsigned int id) {}
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box) {}
|
||||
virtual void on_stop_dragging() {}
|
||||
virtual void on_update(const Linef3& mouse_ray) = 0;
|
||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) = 0;
|
||||
virtual void on_render(const BoundingBoxf3& box) const = 0;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
|
||||
|
||||
@ -154,7 +154,7 @@ public:
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_update(const Linef3& mouse_ray);
|
||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
@ -215,11 +215,11 @@ protected:
|
||||
}
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_stop_dragging();
|
||||
virtual void on_update(const Linef3& mouse_ray)
|
||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos)
|
||||
{
|
||||
for (GLGizmoRotate& g : m_gizmos)
|
||||
{
|
||||
g.update(mouse_ray);
|
||||
g.update(mouse_ray, mouse_pos);
|
||||
}
|
||||
}
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
@ -264,7 +264,7 @@ protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_stop_dragging() { m_show_starting_box = false; }
|
||||
virtual void on_update(const Linef3& mouse_ray);
|
||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
@ -298,7 +298,7 @@ public:
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_update(const Linef3& mouse_ray);
|
||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
@ -349,7 +349,7 @@ public:
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_update(const Linef3& mouse_ray) {}
|
||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) {}
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
virtual void on_set_state()
|
||||
@ -361,21 +361,29 @@ protected:
|
||||
|
||||
class GLGizmoSlaSupports : public GLGizmoBase
|
||||
{
|
||||
// This gizmo does not use grabbers. The m_hover_id relates to shape managed by the class itself.
|
||||
private:
|
||||
const ModelObject* m_model_object = nullptr;
|
||||
Vec3f unproject_on_mesh(const Vec2d& mouse_pos);
|
||||
|
||||
Eigen::MatrixXf m_V; // vertices
|
||||
Eigen::MatrixXi m_F; // facets indices
|
||||
|
||||
public:
|
||||
explicit GLGizmoSlaSupports(GLCanvas3D& parent);
|
||||
void set_model_object_ptr(const ModelObject* model_object) { m_model_object = model_object; }
|
||||
void move_current_point(const Vec2d& mouse_position);
|
||||
void clicked_on_object(const Vec2d& mouse_position);
|
||||
void delete_current_grabber(bool delete_all);
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_start_dragging();
|
||||
virtual void on_update(const Linef3& mouse_ray) {}
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
private:
|
||||
bool on_init();
|
||||
void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
|
||||
void on_render(const BoundingBoxf3& box) const;
|
||||
void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
void render_grabbers(bool picking = false) const;
|
||||
void render_tooltip_texture() const;
|
||||
|
||||
mutable GLTexture m_tooltip_texture;
|
||||
mutable GLTexture m_reset_texture;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
Loading…
Reference in New Issue
Block a user