Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Added reset button to remove skew, when detected, in object manipulator panel

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-05-12 09:41:01 +02:00
parent eeb81b1ef8
commit 19712749c3
9 changed files with 218 additions and 5 deletions

View File

@ -702,6 +702,30 @@ void Transformation::reset()
}
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
void Transformation::reset_skew()
{
Matrix3d rotation;
Matrix3d scale;
m_matrix.computeRotationScaling(&rotation, &scale);
const double average_scale = std::cbrt(scale(0, 0) * scale(1, 1) * scale(2, 2));
scale(0, 0) = average_scale;
scale(1, 1) = average_scale;
scale(2, 2) = average_scale;
scale(0, 1) = 0.0;
scale(0, 2) = 0.0;
scale(1, 0) = 0.0;
scale(1, 2) = 0.0;
scale(2, 0) = 0.0;
scale(2, 1) = 0.0;
const Vec3d offset = get_offset();
m_matrix = rotation * scale;
m_matrix.translation() = offset;
}
Transform3d Transformation::get_matrix_no_offset() const
{
Transformation copy(*this);

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@ -496,6 +496,7 @@ public:
void reset_rotation() { set_rotation(Vec3d::Zero()); }
void reset_scaling_factor() { set_scaling_factor(Vec3d::Ones()); }
void reset_mirror() { set_mirror(Vec3d::Ones()); }
void reset_skew();
const Transform3d& get_matrix() const { return m_matrix; }
Transform3d get_matrix_no_offset() const;

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@ -1101,6 +1101,9 @@ wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_SKEW, SimpleEvent);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
@ -4098,9 +4101,17 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type)
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
if (selection_mode == Selection::Instance)
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
#else
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
else if (selection_mode == Selection::Volume)
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
#else
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
model_object->invalidate_bounding_box();
}
@ -4124,6 +4135,45 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type)
m_dirty = true;
}
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
void GLCanvas3D::do_reset_skew(const std::string& snapshot_type)
{
if (m_model == nullptr)
return;
if (!snapshot_type.empty())
wxGetApp().plater()->take_snapshot(_(snapshot_type));
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
for (unsigned int id : idxs) {
const GLVolume* v = m_volumes.volumes[id];
int object_idx = v->object_idx();
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
model_object->invalidate_bounding_box();
}
}
post_event(SimpleEvent(EVT_GLCANVAS_RESET_SKEW));
m_dirty = true;
}
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
void GLCanvas3D::update_gizmos_on_off_state()
{
set_as_dirty();

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@ -156,6 +156,9 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_SKEW, SimpleEvent);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
@ -807,6 +810,9 @@ public:
void do_rotate(const std::string& snapshot_type);
void do_scale(const std::string& snapshot_type);
void do_mirror(const std::string& snapshot_type);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
void do_reset_skew(const std::string& snapshot_type);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
void update_gizmos_on_off_state();
void reset_all_gizmos() { m_gizmos.reset_all_states(); }

View File

@ -481,6 +481,25 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
m_main_grid_sizer->Add(editors_grid_sizer, 1, wxEXPAND);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_skew_label = new wxStaticText(parent, wxID_ANY, _L("Skew"));
m_main_grid_sizer->Add(m_skew_label, 1, wxEXPAND);
m_reset_skew_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo"));
m_reset_skew_button->SetToolTip(_L("Reset skew"));
m_reset_skew_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) {
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
if (selection.is_single_full_instance() || selection.is_single_volume_or_modifier()) {
selection.setup_cache();
selection.reset_skew();
canvas->do_reset_skew(L("Reset skew"));
UpdateAndShow(true);
}
});
m_main_grid_sizer->Add(m_reset_skew_button);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
m_check_inch = new wxCheckBox(parent, wxID_ANY, _L("Inches"));
m_check_inch->SetFont(wxGetApp().normal_font());
@ -880,6 +899,9 @@ void ObjectManipulation::update_reset_buttons_visibility()
bool show_rotation = false;
bool show_scale = false;
bool show_drop_to_bed = false;
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
bool show_skew = false;
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
@ -898,8 +920,14 @@ void ObjectManipulation::update_reset_buttons_visibility()
if (m_coordinates_type == ECoordinatesType::Local && (selection.is_single_full_instance() || selection.is_single_volume_or_modifier())) {
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
const GLVolume* volume = selection.get_first_volume();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
Transform3d rotation = Transform3d::Identity();
Transform3d scale = Transform3d::Identity();
Geometry::Transformation skew;
#else
Vec3d rotation = Vec3d::Zero();
Vec3d scale = Vec3d::Ones();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#else
if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume* volume = selection.get_first_volume();
@ -909,27 +937,72 @@ void ObjectManipulation::update_reset_buttons_visibility()
#endif // ENABLE_WORLD_COORDINATE
if (selection.is_single_full_instance()) {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
const Geometry::Transformation& trafo = volume->get_instance_transformation();
rotation = trafo.get_rotation_matrix();
scale = trafo.get_scaling_factor_matrix();
if (trafo.has_skew())
// the instance transform contains skew
skew = trafo;
else {
// the world transform contains skew
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int id : idxs) {
const Geometry::Transformation world_trafo(selection.get_volume(id)->world_matrix());
if (world_trafo.has_skew()) {
skew = world_trafo;
break;
}
}
}
#else
rotation = volume->get_instance_rotation();
scale = volume->get_instance_scaling_factor();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_WORLD_COORDINATE
min_z = selection.get_scaled_instance_bounding_box().min.z();
#endif // !ENABLE_WORLD_COORDINATE
}
else {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
const Geometry::Transformation& trafo = volume->get_volume_transformation();
rotation = trafo.get_rotation_matrix();
scale = trafo.get_scaling_factor_matrix();
if (trafo.has_skew())
// the volume transform contains skew
skew = trafo;
else {
// the world transform contains skew
const Geometry::Transformation world_trafo(volume->world_matrix());
if (world_trafo.has_skew())
skew = world_trafo;
}
#else
rotation = volume->get_volume_rotation();
scale = volume->get_volume_scaling_factor();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_WORLD_COORDINATE
min_z = get_volume_min_z(*volume);
#endif // !ENABLE_WORLD_COORDINATE
}
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
show_rotation = !rotation.isApprox(Transform3d::Identity());
show_scale = !scale.isApprox(Transform3d::Identity());
show_skew = skew.has_skew();
#else
show_rotation = !rotation.isApprox(Vec3d::Zero());
show_scale = !scale.isApprox(Vec3d::Ones());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_WORLD_COORDINATE
show_drop_to_bed = std::abs(min_z) > SINKING_Z_THRESHOLD;
#endif // !ENABLE_WORLD_COORDINATE
}
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed, show_skew] {
#else
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
// There is a case (under OSX), when this function is called after the Manipulation panel is hidden
// So, let check if Manipulation panel is still shown for this moment
if (!this->IsShown())
@ -937,6 +1010,10 @@ void ObjectManipulation::update_reset_buttons_visibility()
m_reset_rotation_button->Show(show_rotation);
m_reset_scale_button->Show(show_scale);
m_drop_to_bed_button->Show(show_drop_to_bed);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_reset_skew_button->Show(show_skew);
m_skew_label->Show(show_skew);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
// Because of CallAfter we need to layout sidebar after Show/hide of reset buttons one more time
Sidebar& panel = wxGetApp().sidebar();
@ -1423,6 +1500,9 @@ void ObjectManipulation::msw_rescale()
m_mirror_bitmap_hidden.msw_rescale();
m_reset_scale_button->msw_rescale();
m_reset_rotation_button->msw_rescale();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_reset_skew_button->msw_rescale();
#endif /// ENABLE_TRANSFORMATIONS_BY_MATRICES
m_drop_to_bed_button->msw_rescale();
m_lock_bnt->msw_rescale();
@ -1462,6 +1542,9 @@ void ObjectManipulation::sys_color_changed()
m_mirror_bitmap_hidden.msw_rescale();
m_reset_scale_button->msw_rescale();
m_reset_rotation_button->msw_rescale();
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_reset_skew_button->msw_rescale();
#endif /// ENABLE_TRANSFORMATIONS_BY_MATRICES
m_drop_to_bed_button->msw_rescale();
m_lock_bnt->msw_rescale();

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@ -120,9 +120,12 @@ private:
wxStaticText* m_empty_str = nullptr;
// Non-owning pointers to the reset buttons, so we can hide and show them.
ScalableButton* m_reset_scale_button = nullptr;
ScalableButton* m_reset_rotation_button = nullptr;
ScalableButton* m_drop_to_bed_button = nullptr;
ScalableButton* m_reset_scale_button{ nullptr };
ScalableButton* m_reset_rotation_button{ nullptr };
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
ScalableButton* m_reset_skew_button{ nullptr };
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
ScalableButton* m_drop_to_bed_button{ nullptr };
wxCheckBox* m_check_inch {nullptr};
@ -176,6 +179,10 @@ private:
wxFlexGridSizer* m_main_grid_sizer;
wxFlexGridSizer* m_labels_grid_sizer;
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
wxStaticText* m_skew_label{ nullptr };
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
// sizers, used for msw_rescale
wxBoxSizer* m_word_local_combo_sizer;
std::vector<wxBoxSizer*> m_rescalable_sizers;

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@ -2085,6 +2085,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_ROTATED, &priv::on_wipetower_rotated, this);
view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_ROTATED, [this](SimpleEvent&) { update(); });
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
view3D_canvas->Bind(EVT_GLCANVAS_RESET_SKEW, [this](SimpleEvent&) { update(); });
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_SCALED, [this](SimpleEvent&) { update(); });
view3D_canvas->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, [this](Event<bool>& evt) { this->sidebar->enable_buttons(evt.data); });
view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_GEOMETRY, &priv::on_update_geometry, this);

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@ -1347,8 +1347,6 @@ void Selection::scale_and_translate(const Vec3d& scale, const Vec3d& translation
if (!m_valid)
return;
std::cout << "Selection::scale_and_translate: " << to_string(scale) << " - " << to_string(translation) << "\n";
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
const VolumeCache& volume_data = m_cache.volumes_data[i];
@ -1412,6 +1410,46 @@ void Selection::scale_and_translate(const Vec3d& scale, const Vec3d& translation
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
void Selection::reset_skew()
{
if (!m_valid)
return;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
const VolumeCache& volume_data = m_cache.volumes_data[i];
const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
const Geometry::Transformation& vol_trafo = volume_data.get_volume_transform();
if (m_mode == Instance && inst_trafo.has_skew()) {
Geometry::Transformation trafo = inst_trafo;
trafo.reset_skew();
v.set_instance_transformation(trafo);
}
else if (m_mode == Volume && vol_trafo.has_skew()) {
Geometry::Transformation trafo = vol_trafo;
trafo.reset_skew();
v.set_volume_transformation(trafo);
}
else {
const Geometry::Transformation world_trafo = inst_trafo * vol_trafo;
if (world_trafo.has_skew()) {
if (m_mode == Instance) {
// TODO
int a = 0;
}
else {
// TODO
int a = 0;
}
}
}
}
ensure_on_bed();
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
#else
void Selection::translate(unsigned int object_idx, const Vec3d& displacement)
{

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@ -382,6 +382,7 @@ public:
void mirror(Axis axis);
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
void scale_and_translate(const Vec3d& scale, const Vec3d& translation, TransformationType transformation_type);
void reset_skew();
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES