Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Added reset button to remove skew, when detected, in object manipulator panel
Fixed conflicts during rebase with master
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eeb81b1ef8
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19712749c3
@ -702,6 +702,30 @@ void Transformation::reset()
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}
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void Transformation::reset_skew()
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{
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Matrix3d rotation;
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Matrix3d scale;
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m_matrix.computeRotationScaling(&rotation, &scale);
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const double average_scale = std::cbrt(scale(0, 0) * scale(1, 1) * scale(2, 2));
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scale(0, 0) = average_scale;
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scale(1, 1) = average_scale;
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scale(2, 2) = average_scale;
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scale(0, 1) = 0.0;
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scale(0, 2) = 0.0;
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scale(1, 0) = 0.0;
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scale(1, 2) = 0.0;
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scale(2, 0) = 0.0;
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scale(2, 1) = 0.0;
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const Vec3d offset = get_offset();
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m_matrix = rotation * scale;
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m_matrix.translation() = offset;
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}
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Transform3d Transformation::get_matrix_no_offset() const
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{
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Transformation copy(*this);
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@ -496,6 +496,7 @@ public:
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void reset_rotation() { set_rotation(Vec3d::Zero()); }
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void reset_scaling_factor() { set_scaling_factor(Vec3d::Ones()); }
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void reset_mirror() { set_mirror(Vec3d::Ones()); }
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void reset_skew();
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const Transform3d& get_matrix() const { return m_matrix; }
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Transform3d get_matrix_no_offset() const;
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@ -1101,6 +1101,9 @@ wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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wxDEFINE_EVENT(EVT_GLCANVAS_RESET_SKEW, SimpleEvent);
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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@ -4098,9 +4101,17 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type)
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr) {
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if (selection_mode == Selection::Instance)
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
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#else
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model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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else if (selection_mode == Selection::Volume)
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
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#else
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model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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model_object->invalidate_bounding_box();
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}
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@ -4124,6 +4135,45 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type)
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m_dirty = true;
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}
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void GLCanvas3D::do_reset_skew(const std::string& snapshot_type)
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{
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if (m_model == nullptr)
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return;
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if (!snapshot_type.empty())
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wxGetApp().plater()->take_snapshot(_(snapshot_type));
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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Selection::EMode selection_mode = m_selection.get_mode();
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const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
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for (unsigned int id : idxs) {
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const GLVolume* v = m_volumes.volumes[id];
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int object_idx = v->object_idx();
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if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
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continue;
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr) {
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model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
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model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
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model_object->invalidate_bounding_box();
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}
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}
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post_event(SimpleEvent(EVT_GLCANVAS_RESET_SKEW));
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m_dirty = true;
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}
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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void GLCanvas3D::update_gizmos_on_off_state()
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{
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set_as_dirty();
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@ -156,6 +156,9 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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wxDECLARE_EVENT(EVT_GLCANVAS_RESET_SKEW, SimpleEvent);
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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@ -807,6 +810,9 @@ public:
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void do_rotate(const std::string& snapshot_type);
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void do_scale(const std::string& snapshot_type);
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void do_mirror(const std::string& snapshot_type);
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void do_reset_skew(const std::string& snapshot_type);
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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void update_gizmos_on_off_state();
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void reset_all_gizmos() { m_gizmos.reset_all_states(); }
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@ -481,6 +481,25 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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m_main_grid_sizer->Add(editors_grid_sizer, 1, wxEXPAND);
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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m_skew_label = new wxStaticText(parent, wxID_ANY, _L("Skew"));
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m_main_grid_sizer->Add(m_skew_label, 1, wxEXPAND);
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m_reset_skew_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo"));
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m_reset_skew_button->SetToolTip(_L("Reset skew"));
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m_reset_skew_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) {
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GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
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Selection& selection = canvas->get_selection();
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if (selection.is_single_full_instance() || selection.is_single_volume_or_modifier()) {
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selection.setup_cache();
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selection.reset_skew();
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canvas->do_reset_skew(L("Reset skew"));
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UpdateAndShow(true);
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}
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});
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m_main_grid_sizer->Add(m_reset_skew_button);
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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m_check_inch = new wxCheckBox(parent, wxID_ANY, _L("Inches"));
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m_check_inch->SetFont(wxGetApp().normal_font());
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@ -880,6 +899,9 @@ void ObjectManipulation::update_reset_buttons_visibility()
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bool show_rotation = false;
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bool show_scale = false;
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bool show_drop_to_bed = false;
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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bool show_skew = false;
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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@ -898,8 +920,14 @@ void ObjectManipulation::update_reset_buttons_visibility()
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if (m_coordinates_type == ECoordinatesType::Local && (selection.is_single_full_instance() || selection.is_single_volume_or_modifier())) {
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#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
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const GLVolume* volume = selection.get_first_volume();
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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Transform3d rotation = Transform3d::Identity();
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Transform3d scale = Transform3d::Identity();
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Geometry::Transformation skew;
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#else
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Vec3d rotation = Vec3d::Zero();
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Vec3d scale = Vec3d::Ones();
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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#else
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if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
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const GLVolume* volume = selection.get_first_volume();
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@ -909,27 +937,72 @@ void ObjectManipulation::update_reset_buttons_visibility()
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#endif // ENABLE_WORLD_COORDINATE
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if (selection.is_single_full_instance()) {
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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const Geometry::Transformation& trafo = volume->get_instance_transformation();
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rotation = trafo.get_rotation_matrix();
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scale = trafo.get_scaling_factor_matrix();
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if (trafo.has_skew())
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// the instance transform contains skew
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skew = trafo;
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else {
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// the world transform contains skew
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const Selection::IndicesList& idxs = selection.get_volume_idxs();
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for (unsigned int id : idxs) {
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const Geometry::Transformation world_trafo(selection.get_volume(id)->world_matrix());
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if (world_trafo.has_skew()) {
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skew = world_trafo;
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break;
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}
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}
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}
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#else
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rotation = volume->get_instance_rotation();
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scale = volume->get_instance_scaling_factor();
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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#if !ENABLE_WORLD_COORDINATE
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min_z = selection.get_scaled_instance_bounding_box().min.z();
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#endif // !ENABLE_WORLD_COORDINATE
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}
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else {
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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const Geometry::Transformation& trafo = volume->get_volume_transformation();
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rotation = trafo.get_rotation_matrix();
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scale = trafo.get_scaling_factor_matrix();
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if (trafo.has_skew())
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// the volume transform contains skew
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skew = trafo;
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else {
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// the world transform contains skew
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const Geometry::Transformation world_trafo(volume->world_matrix());
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if (world_trafo.has_skew())
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skew = world_trafo;
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}
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#else
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rotation = volume->get_volume_rotation();
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scale = volume->get_volume_scaling_factor();
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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#if !ENABLE_WORLD_COORDINATE
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min_z = get_volume_min_z(*volume);
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#endif // !ENABLE_WORLD_COORDINATE
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}
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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show_rotation = !rotation.isApprox(Transform3d::Identity());
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show_scale = !scale.isApprox(Transform3d::Identity());
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show_skew = skew.has_skew();
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#else
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show_rotation = !rotation.isApprox(Vec3d::Zero());
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show_scale = !scale.isApprox(Vec3d::Ones());
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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#if !ENABLE_WORLD_COORDINATE
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show_drop_to_bed = std::abs(min_z) > SINKING_Z_THRESHOLD;
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#endif // !ENABLE_WORLD_COORDINATE
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}
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed, show_skew] {
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#else
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wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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// There is a case (under OSX), when this function is called after the Manipulation panel is hidden
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// So, let check if Manipulation panel is still shown for this moment
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if (!this->IsShown())
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@ -937,6 +1010,10 @@ void ObjectManipulation::update_reset_buttons_visibility()
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m_reset_rotation_button->Show(show_rotation);
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m_reset_scale_button->Show(show_scale);
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m_drop_to_bed_button->Show(show_drop_to_bed);
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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m_reset_skew_button->Show(show_skew);
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m_skew_label->Show(show_skew);
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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// Because of CallAfter we need to layout sidebar after Show/hide of reset buttons one more time
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Sidebar& panel = wxGetApp().sidebar();
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@ -1423,6 +1500,9 @@ void ObjectManipulation::msw_rescale()
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m_mirror_bitmap_hidden.msw_rescale();
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m_reset_scale_button->msw_rescale();
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m_reset_rotation_button->msw_rescale();
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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m_reset_skew_button->msw_rescale();
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#endif /// ENABLE_TRANSFORMATIONS_BY_MATRICES
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m_drop_to_bed_button->msw_rescale();
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m_lock_bnt->msw_rescale();
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@ -1462,6 +1542,9 @@ void ObjectManipulation::sys_color_changed()
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m_mirror_bitmap_hidden.msw_rescale();
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m_reset_scale_button->msw_rescale();
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m_reset_rotation_button->msw_rescale();
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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m_reset_skew_button->msw_rescale();
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#endif /// ENABLE_TRANSFORMATIONS_BY_MATRICES
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m_drop_to_bed_button->msw_rescale();
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m_lock_bnt->msw_rescale();
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@ -120,9 +120,12 @@ private:
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wxStaticText* m_empty_str = nullptr;
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// Non-owning pointers to the reset buttons, so we can hide and show them.
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ScalableButton* m_reset_scale_button = nullptr;
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ScalableButton* m_reset_rotation_button = nullptr;
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ScalableButton* m_drop_to_bed_button = nullptr;
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ScalableButton* m_reset_scale_button{ nullptr };
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ScalableButton* m_reset_rotation_button{ nullptr };
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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ScalableButton* m_reset_skew_button{ nullptr };
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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ScalableButton* m_drop_to_bed_button{ nullptr };
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wxCheckBox* m_check_inch {nullptr};
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@ -176,6 +179,10 @@ private:
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wxFlexGridSizer* m_main_grid_sizer;
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wxFlexGridSizer* m_labels_grid_sizer;
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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wxStaticText* m_skew_label{ nullptr };
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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// sizers, used for msw_rescale
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wxBoxSizer* m_word_local_combo_sizer;
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std::vector<wxBoxSizer*> m_rescalable_sizers;
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@ -2085,6 +2085,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
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view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_ROTATED, &priv::on_wipetower_rotated, this);
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_ROTATED, [this](SimpleEvent&) { update(); });
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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view3D_canvas->Bind(EVT_GLCANVAS_RESET_SKEW, [this](SimpleEvent&) { update(); });
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_SCALED, [this](SimpleEvent&) { update(); });
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view3D_canvas->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, [this](Event<bool>& evt) { this->sidebar->enable_buttons(evt.data); });
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view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_GEOMETRY, &priv::on_update_geometry, this);
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@ -1347,8 +1347,6 @@ void Selection::scale_and_translate(const Vec3d& scale, const Vec3d& translation
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if (!m_valid)
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return;
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std::cout << "Selection::scale_and_translate: " << to_string(scale) << " - " << to_string(translation) << "\n";
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for (unsigned int i : m_list) {
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GLVolume& v = *(*m_volumes)[i];
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const VolumeCache& volume_data = m_cache.volumes_data[i];
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@ -1412,6 +1410,46 @@ void Selection::scale_and_translate(const Vec3d& scale, const Vec3d& translation
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set_bounding_boxes_dirty();
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wxGetApp().plater()->canvas3D()->requires_check_outside_state();
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}
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void Selection::reset_skew()
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{
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if (!m_valid)
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return;
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for (unsigned int i : m_list) {
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GLVolume& v = *(*m_volumes)[i];
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const VolumeCache& volume_data = m_cache.volumes_data[i];
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const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
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const Geometry::Transformation& vol_trafo = volume_data.get_volume_transform();
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if (m_mode == Instance && inst_trafo.has_skew()) {
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Geometry::Transformation trafo = inst_trafo;
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trafo.reset_skew();
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v.set_instance_transformation(trafo);
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}
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else if (m_mode == Volume && vol_trafo.has_skew()) {
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Geometry::Transformation trafo = vol_trafo;
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trafo.reset_skew();
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v.set_volume_transformation(trafo);
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}
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else {
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const Geometry::Transformation world_trafo = inst_trafo * vol_trafo;
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if (world_trafo.has_skew()) {
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if (m_mode == Instance) {
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// TODO
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int a = 0;
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}
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else {
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// TODO
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int a = 0;
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}
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}
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}
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}
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ensure_on_bed();
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set_bounding_boxes_dirty();
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wxGetApp().plater()->canvas3D()->requires_check_outside_state();
|
||||
}
|
||||
#else
|
||||
void Selection::translate(unsigned int object_idx, const Vec3d& displacement)
|
||||
{
|
||||
|
@ -382,6 +382,7 @@ public:
|
||||
void mirror(Axis axis);
|
||||
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
|
||||
void scale_and_translate(const Vec3d& scale, const Vec3d& translation, TransformationType transformation_type);
|
||||
void reset_skew();
|
||||
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
|
||||
|
||||
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
|
||||
|
Loading…
Reference in New Issue
Block a user