Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Added reset button to remove skew, when detected, in object manipulator panel

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-05-12 09:41:01 +02:00
parent eeb81b1ef8
commit 19712749c3
9 changed files with 218 additions and 5 deletions

View file

@ -2085,6 +2085,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_ROTATED, &priv::on_wipetower_rotated, this);
view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_ROTATED, [this](SimpleEvent&) { update(); });
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
view3D_canvas->Bind(EVT_GLCANVAS_RESET_SKEW, [this](SimpleEvent&) { update(); });
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_SCALED, [this](SimpleEvent&) { update(); });
view3D_canvas->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, [this](Event<bool>& evt) { this->sidebar->enable_buttons(evt.data); });
view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_GEOMETRY, &priv::on_update_geometry, this);