SLAPrint concept under its way.

This commit is contained in:
tamasmeszaros 2018-11-07 15:29:13 +01:00
parent 22c9c5ae95
commit 19b1aa081d
11 changed files with 225 additions and 618 deletions

View file

@ -149,8 +149,6 @@ add_library(libslic3r STATIC
Technologies.hpp
TriangleMesh.cpp
TriangleMesh.hpp
SLABasePool.hpp
SLABasePool.cpp
utils.cpp
Utils.hpp
SLA/SLABoilerPlate.hpp

View file

@ -10,37 +10,6 @@
namespace Slic3r {
namespace sla {
EigenMesh3D to_eigenmesh(const TriangleMesh& tmesh) {
const stl_file& stl = tmesh.stl;
EigenMesh3D outmesh;
auto& V = outmesh.V;
auto& F = outmesh.F;
V.resize(3*stl.stats.number_of_facets, 3);
F.resize(stl.stats.number_of_facets, 3);
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
const stl_facet* facet = stl.facet_start+i;
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) =
facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) =
facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) =
facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
F(i, 0) = 3*i+0;
F(i, 1) = 3*i+1;
F(i, 2) = 3*i+2;
}
return outmesh;
}
inline EigenMesh3D to_eigenmesh(const ModelObject& modelobj) {
return to_eigenmesh(modelobj.raw_mesh());
}
std::array<double, 3> find_best_rotation(const ModelObject& modelobj,
float accuracy,
std::function<void(unsigned)> statuscb,

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@ -536,19 +536,9 @@ enum { // For indexing Eigen vectors as v(X), v(Y), v(Z) instead of numbers
X, Y, Z
};
EigenMesh3D to_eigenmesh(const Model& model) {
TriangleMesh combined_mesh;
EigenMesh3D to_eigenmesh(const TriangleMesh& tmesh) {
for(ModelObject *o : model.objects) {
TriangleMesh tmp = o->raw_mesh();
for(ModelInstance * inst: o->instances) {
TriangleMesh ttmp(tmp);
inst->transform_mesh(&ttmp);
combined_mesh.merge(ttmp);
}
}
const stl_file& stl = combined_mesh.stl;
const stl_file& stl = tmesh.stl;
EigenMesh3D outmesh;
auto& V = outmesh.V;
@ -573,6 +563,27 @@ EigenMesh3D to_eigenmesh(const Model& model) {
return outmesh;
}
EigenMesh3D to_eigenmesh(const ModelObject& modelobj) {
return to_eigenmesh(modelobj.raw_mesh());
}
EigenMesh3D to_eigenmesh(const Model& model) {
TriangleMesh combined_mesh;
for(ModelObject *o : model.objects) {
TriangleMesh tmp = o->raw_mesh();
for(ModelInstance * inst: o->instances) {
TriangleMesh ttmp(tmp);
inst->transform_mesh(&ttmp);
combined_mesh.merge(ttmp);
}
}
return to_eigenmesh(combined_mesh);
}
Vec3d model_coord(const ModelInstance& object, const Vec3f& mesh_coord) {
return object.transform_vector(mesh_coord.cast<double>());
}
@ -595,13 +606,24 @@ PointSet support_points(const Model& model) {
return ret;
}
PointSet support_points(const ModelObject& modelobject, std::size_t instance_id)
{
PointSet ret(modelobject.sla_support_points.size(), 3);
long i = 0;
ModelInstance *inst = modelobject.instances[instance_id];
for(const Vec3f& msource : modelobject.sla_support_points) {
ret.row(i++) = model_coord(*inst, msource);
}
return ret;
}
double ray_mesh_intersect(const Vec3d& s,
const Vec3d& dir,
const EigenMesh3D& m);
PointSet normals(const PointSet& points, const EigenMesh3D& mesh);
Vec2d to_vec2(const Vec3d& v3) {
inline Vec2d to_vec2(const Vec3d& v3) {
return {v3(X), v3(Y)};
}
@ -1612,7 +1634,6 @@ void add_sla_supports(Model &model,
<< " seconds" << std::endl;
bench.start();
SLASupportTree::Impl& stree = _stree.get();
ModelObject* o = model.add_object();
o->add_instance();
@ -1648,7 +1669,7 @@ void add_sla_supports(Model &model,
<< " second." << std::endl;
bench.start();
poolmesh.translate(0, 0, poolcfg.min_wall_height_mm / 2);
poolmesh.translate(.0f, .0f, float(poolcfg.min_wall_height_mm / 2));
o->add_volume(poolmesh);
bench.stop();

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@ -20,6 +20,7 @@ typedef std::vector<Vec3crd> Points3;
class TriangleMesh;
class Model;
class ModelInstance;
class ModelObject;
class ExPolygon;
using SliceLayer = std::vector<ExPolygon>;
@ -31,6 +32,9 @@ struct SupportConfig {
// Radius in mm of the pointing side of the head.
double head_front_radius_mm = 0.2;
// How much the pinhead has to penetrate the model surface
double head_penetraiton = 0.2;
// Radius of the back side of the 3d arrow.
double head_back_radius_mm = 0.5;
@ -39,6 +43,10 @@ struct SupportConfig {
// Radius in mm of the support pillars.
// Warning: this value will be at most 65% of head_back_radius_mm
// TODO: This parameter is invalid. The pillar radius will be dynamic in
// nature. Merged pillars will have an increased thickness. This parameter
// may serve as the maximum radius, or maybe an increase when two are merged
// The default radius will be derived from head_back_radius_mm
double pillar_radius_mm = 0.8;
// Radius in mm of the pillar base.
@ -63,6 +71,8 @@ struct Controller {
std::function<bool(void)> stopcondition = [](){ return false; };
};
/// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree
struct EigenMesh3D {
Eigen::MatrixXd V;
Eigen::MatrixXi F;
@ -80,8 +90,12 @@ void create_head(TriangleMesh&, double r1_mm, double r2_mm, double width_mm);
void add_sla_supports(Model& model, const SupportConfig& cfg = {},
const Controller& ctl = {});
EigenMesh3D to_eigenmesh(const TriangleMesh& m);
EigenMesh3D to_eigenmesh(const Model& model);
EigenMesh3D to_eigenmesh(const ModelObject& model);
PointSet support_points(const Model& model);
PointSet support_points(const ModelObject& modelobject, size_t instance_id = 0);
/* ************************************************************************** */

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@ -1,531 +0,0 @@
#include <functional>
#include <numeric>
#include "SLABasePool.hpp"
#include "ExPolygon.hpp"
#include "TriangleMesh.hpp"
#include "ClipperUtils.hpp"
#include "boost/log/trivial.hpp"
//#include "SVG.hpp"
namespace Slic3r { namespace sla {
namespace {
using coord_t = Point::coord_type;
/// get the scaled clipper units for a millimeter value
inline coord_t mm(double v) { return coord_t(v/SCALING_FACTOR); }
/// Get x and y coordinates (because we are eigenizing...)
inline coord_t x(const Point& p) { return p(0); }
inline coord_t y(const Point& p) { return p(1); }
inline coord_t& x(Point& p) { return p(0); }
inline coord_t& y(Point& p) { return p(1); }
inline coordf_t x(const Vec3d& p) { return p(0); }
inline coordf_t y(const Vec3d& p) { return p(1); }
inline coordf_t z(const Vec3d& p) { return p(2); }
inline coordf_t& x(Vec3d& p) { return p(0); }
inline coordf_t& y(Vec3d& p) { return p(1); }
inline coordf_t& z(Vec3d& p) { return p(2); }
inline coord_t& x(Vec3crd& p) { return p(0); }
inline coord_t& y(Vec3crd& p) { return p(1); }
inline coord_t& z(Vec3crd& p) { return p(2); }
inline coord_t x(const Vec3crd& p) { return p(0); }
inline coord_t y(const Vec3crd& p) { return p(1); }
inline coord_t z(const Vec3crd& p) { return p(2); }
inline void triangulate(const ExPolygon& expoly, Polygons& triangles) {
expoly.triangulate_p2t(&triangles);
}
inline Polygons triangulate(const ExPolygon& expoly) {
Polygons tri; triangulate(expoly, tri); return tri;
}
using Indices = std::vector<Vec3crd>;
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
Indices indices;
void merge(const Contour3D& ctr) {
auto s3 = coord_t(points.size());
auto s = coord_t(indices.size());
points.insert(points.end(), ctr.points.begin(), ctr.points.end());
indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end());
for(auto n = s; n < indices.size(); n++) {
auto& idx = indices[n]; x(idx) += s3; y(idx) += s3; z(idx) += s3;
}
}
};
/// Convert the triangulation output to an intermediate mesh.
inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
Pointf3s points;
points.reserve(3*triangles.size());
Indices indices;
indices.reserve(points.size());
for(auto& tr : triangles) {
auto c = coord_t(points.size()), b = c++, a = c++;
if(dir) indices.emplace_back(a, b, c);
else indices.emplace_back(c, b, a);
for(auto& p : tr.points) {
points.emplace_back(unscale(x(p), y(p), z));
}
}
return {points, indices};
}
/// Only a debug function to generate top and bottom plates from a 2D shape.
/// It is not used in the algorithm directly.
inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
Polygons triangles = triangulate(poly);
auto lower = convert(triangles, 0, false);
auto upper = convert(triangles, z_distance, true);
lower.merge(upper);
return lower;
}
inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
double floor_z_mm, double ceiling_z_mm) {
using std::transform; using std::back_inserter;
ExPolygon poly;
poly.contour.points = floor_plate.contour.points;
poly.holes.emplace_back(ceiling.contour);
auto& h = poly.holes.front();
std::reverse(h.points.begin(), h.points.end());
Polygons tri = triangulate(poly);
Contour3D ret;
ret.points.reserve(tri.size() * 3);
double fz = floor_z_mm;
double cz = ceiling_z_mm;
auto& rp = ret.points;
auto& rpi = ret.indices;
ret.indices.reserve(tri.size() * 3);
coord_t idx = 0;
auto hlines = h.lines();
auto is_upper = [&hlines](const Point& p) {
return std::any_of(hlines.begin(), hlines.end(),
[&p](const Line& l) {
return l.distance_to(p) < mm(0.01);
});
};
std::for_each(tri.begin(), tri.end(),
[&rp, &rpi, &poly, &idx, is_upper, fz, cz](const Polygon& pp)
{
for(auto& p : pp.points)
if(is_upper(p))
rp.emplace_back(unscale(x(p), y(p), mm(cz)));
else rp.emplace_back(unscale(x(p), y(p), mm(fz)));
coord_t a = idx++, b = idx++, c = idx++;
if(fz > cz) rpi.emplace_back(c, b, a);
else rpi.emplace_back(a, b, c);
});
return ret;
}
/// Mesh from an existing contour.
inline TriangleMesh mesh(const Contour3D& ctour) {
return {ctour.points, ctour.indices};
}
/// Mesh from an evaporating 3D contour
inline TriangleMesh mesh(Contour3D&& ctour) {
return {std::move(ctour.points), std::move(ctour.indices)};
}
/// Offsetting with clipper and smoothing the edges into a curvature.
inline void offset(ExPolygon& sh, coord_t distance) {
using ClipperLib::ClipperOffset;
using ClipperLib::jtRound;
using ClipperLib::etClosedPolygon;
using ClipperLib::Paths;
using ClipperLib::Path;
auto&& ctour = Slic3rMultiPoint_to_ClipperPath(sh.contour);
auto&& holes = Slic3rMultiPoints_to_ClipperPaths(sh.holes);
// If the input is not at least a triangle, we can not do this algorithm
if(ctour.size() < 3 ||
std::any_of(holes.begin(), holes.end(),
[](const Path& p) { return p.size() < 3; })
) {
BOOST_LOG_TRIVIAL(error) << "Invalid geometry for offsetting!";
return;
}
ClipperOffset offs;
offs.ArcTolerance = 0.01*mm(1);
Paths result;
offs.AddPath(ctour, jtRound, etClosedPolygon);
offs.AddPaths(holes, jtRound, etClosedPolygon);
offs.Execute(result, static_cast<double>(distance));
// Offsetting reverts the orientation and also removes the last vertex
// so boost will not have a closed polygon.
bool found_the_contour = false;
sh.holes.clear();
for(auto& r : result) {
if(ClipperLib::Orientation(r)) {
// We don't like if the offsetting generates more than one contour
// but throwing would be an overkill. Instead, we should warn the
// caller about the inability to create correct geometries
if(!found_the_contour) {
auto rr = ClipperPath_to_Slic3rPolygon(r);
sh.contour.points.swap(rr.points);
found_the_contour = true;
} else {
BOOST_LOG_TRIVIAL(warning)
<< "Warning: offsetting result is invalid!";
}
} else {
// TODO If there are multiple contours we can't be sure which hole
// belongs to the first contour. (But in this case the situation is
// bad enough to let it go...)
sh.holes.emplace_back(ClipperPath_to_Slic3rPolygon(r));
}
}
}
template<class ExP, class D>
inline Contour3D round_edges(const ExPolygon& base_plate,
double radius_mm,
double degrees,
double ceilheight_mm,
bool dir,
ExP&& last_offset = ExP(), D&& last_height = D())
{
auto ob = base_plate;
auto ob_prev = ob;
double wh = ceilheight_mm, wh_prev = wh;
Contour3D curvedwalls;
const size_t steps = 6; // steps for 180 degrees
degrees = std::fmod(degrees, 180);
const int portion = int(steps*degrees / 90);
const double ystep_mm = radius_mm/steps;
coord_t s = dir? 1 : -1;
double xxprev = 0;
for(int i = 0; i < portion; i++) {
ob = base_plate;
// The offset is given by the equation: x = sqrt(r^2 - y^2)
// which can be derived from the circle equation. y is the current
// height for which the offset is calculated and x is the offset itself
// r is the radius of the circle that is used to smooth the edges
double r2 = radius_mm * radius_mm;
double y2 = steps*ystep_mm - i*ystep_mm;
y2 *= y2;
double xx = sqrt(r2 - y2);
offset(ob, s*mm(xx));
wh = ceilheight_mm - i*ystep_mm;
Contour3D pwalls;
if(xxprev < xx) pwalls = walls(ob, ob_prev, wh, wh_prev);
else pwalls = walls(ob_prev, ob, wh_prev, wh);
curvedwalls.merge(pwalls);
ob_prev = ob;
wh_prev = wh;
xxprev = xx;
}
last_offset = std::move(ob);
last_height = wh;
return curvedwalls;
}
/// Generating the concave part of the 3D pool with the bottom plate and the
/// side walls.
inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
double begin_h_mm = 0) {
Polygons triangles = triangulate(poly);
coord_t depth = mm(depth_mm);
coord_t begin_h = mm(begin_h_mm);
auto bottom = convert(triangles, -depth + begin_h, false);
auto lines = poly.lines();
// Generate outer walls
auto fp = [](const Point& p, Point::coord_type z) {
return unscale(x(p), y(p), z);
};
for(auto& l : lines) {
auto s = coord_t(bottom.points.size());
bottom.points.emplace_back(fp(l.a, -depth + begin_h));
bottom.points.emplace_back(fp(l.b, -depth + begin_h));
bottom.points.emplace_back(fp(l.a, begin_h));
bottom.points.emplace_back(fp(l.b, begin_h));
bottom.indices.emplace_back(s + 3, s + 1, s);
bottom.indices.emplace_back(s + 2, s + 3, s);
}
return bottom;
}
/// Unification of polygons (with clipper) preserving holes as well.
inline ExPolygons unify(const ExPolygons& shapes) {
using ClipperLib::ptSubject;
ExPolygons retv;
bool closed = true;
bool valid = true;
ClipperLib::Clipper clipper;
for(auto& path : shapes) {
auto clipperpath = Slic3rMultiPoint_to_ClipperPath(path.contour);
if(!clipperpath.empty())
valid &= clipper.AddPath(clipperpath, ptSubject, closed);
auto clipperholes = Slic3rMultiPoints_to_ClipperPaths(path.holes);
for(auto& hole : clipperholes) {
if(!hole.empty())
valid &= clipper.AddPath(hole, ptSubject, closed);
}
}
if(!valid) BOOST_LOG_TRIVIAL(warning) << "Unification of invalid shapes!";
ClipperLib::PolyTree result;
clipper.Execute(ClipperLib::ctUnion, result, ClipperLib::pftNonZero);
retv.reserve(static_cast<size_t>(result.Total()));
// Now we will recursively traverse the polygon tree and serialize it
// into an ExPolygon with holes. The polygon tree has the clipper-ish
// PolyTree structure which alternates its nodes as contours and holes
// A "declaration" of function for traversing leafs which are holes
std::function<void(ClipperLib::PolyNode*, ExPolygon&)> processHole;
// Process polygon which calls processHoles which than calls processPoly
// again until no leafs are left.
auto processPoly = [&retv, &processHole](ClipperLib::PolyNode *pptr) {
ExPolygon poly;
poly.contour.points = ClipperPath_to_Slic3rPolygon(pptr->Contour);
for(auto h : pptr->Childs) { processHole(h, poly); }
retv.push_back(poly);
};
// Body of the processHole function
processHole = [&processPoly](ClipperLib::PolyNode *pptr, ExPolygon& poly)
{
poly.holes.emplace_back();
poly.holes.back().points = ClipperPath_to_Slic3rPolygon(pptr->Contour);
for(auto c : pptr->Childs) processPoly(c);
};
// Wrapper for traversing.
auto traverse = [&processPoly] (ClipperLib::PolyNode *node)
{
for(auto ch : node->Childs) {
processPoly(ch);
}
};
// Here is the actual traverse
traverse(&result);
return retv;
}
inline Point centroid(Points& pp) {
Point c;
switch(pp.size()) {
case 0: break;
case 1: c = pp.front(); break;
case 2: c = (pp[0] + pp[1]) / 2; break;
default: {
Polygon p;
p.points.swap(pp);
c = p.centroid();
pp.swap(p.points);
break;
}
}
return c;
}
inline Point centroid(const ExPolygon& poly) {
return poly.contour.centroid();
}
/// A fake concave hull that is constructed by connecting separate shapes
/// with explicit bridges. Bridges are generated from each shape's centroid
/// to the center of the "scene" which is the centroid calculated from the shape
/// centroids (a star is created...)
inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50)
{
if(polys.empty()) return ExPolygons();
ExPolygons punion = unify(polys); // could be redundant
if(punion.size() == 1) return punion;
// We get the centroids of all the islands in the 2D slice
Points centroids; centroids.reserve(punion.size());
std::transform(punion.begin(), punion.end(), std::back_inserter(centroids),
[](const ExPolygon& poly) { return centroid(poly); });
// Centroid of the centroids of islands. This is where the additional
// connector sticks are routed.
Point cc = centroid(centroids);
punion.reserve(punion.size() + centroids.size());
std::transform(centroids.begin(), centroids.end(),
std::back_inserter(punion),
[cc, max_dist_mm](const Point& c) {
double dx = x(c) - x(cc), dy = y(c) - y(cc);
double l = std::sqrt(dx * dx + dy * dy);
double nx = dx / l, ny = dy / l;
double max_dist = mm(max_dist_mm);
if(l > max_dist) return ExPolygon();
ExPolygon r;
auto& ctour = r.contour.points;
ctour.reserve(3);
ctour.emplace_back(cc);
Point d(coord_t(mm(1)*nx), coord_t(mm(1)*ny));
ctour.emplace_back(c + Point( -y(d), x(d) ));
ctour.emplace_back(c + Point( y(d), -x(d) ));
offset(r, mm(1));
return r;
});
punion = unify(punion);
return punion;
}
}
void ground_layer(const TriangleMesh &mesh, ExPolygons &output, float h)
{
TriangleMesh m = mesh;
TriangleMeshSlicer slicer(&m);
std::vector<ExPolygons> tmp;
slicer.slice({h}, &tmp, [](){});
output = tmp.front();
}
void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
double min_wall_thickness_mm,
double min_wall_height_mm,
double max_merge_distance_mm)
{
auto concavehs = concave_hull(ground_layer, max_merge_distance_mm);
for(ExPolygon& concaveh : concavehs) {
if(concaveh.contour.points.empty()) return;
concaveh.holes.clear();
BoundingBox bb(concaveh);
coord_t w = x(bb.max) - x(bb.min);
coord_t h = y(bb.max) - y(bb.min);
auto wall_thickness = coord_t((w+h)*0.01);
const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) +
wall_thickness;
const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
const coord_t HEIGHT = mm(min_wall_height_mm);
auto outer_base = concaveh;
offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
auto inner_base = outer_base;
offset(inner_base, -WALL_THICKNESS);
inner_base.holes.clear(); outer_base.holes.clear();
ExPolygon top_poly;
top_poly.contour = outer_base.contour;
top_poly.holes.emplace_back(inner_base.contour);
auto& tph = top_poly.holes.back().points;
std::reverse(tph.begin(), tph.end());
Contour3D pool;
ExPolygon ob = outer_base; double wh = 0;
auto curvedwalls = round_edges(ob,
1, // radius 1 mm
170, // 170 degrees
0, // z position of the input plane
true,
ob, wh);
pool.merge(curvedwalls);
ExPolygon ob_contr = ob;
ob_contr.holes.clear();
auto pwalls = walls(ob_contr, inner_base, wh, -min_wall_height_mm);
pool.merge(pwalls);
Polygons top_triangles, bottom_triangles;
triangulate(top_poly, top_triangles);
triangulate(inner_base, bottom_triangles);
auto top_plate = convert(top_triangles, 0, false);
auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
ob = inner_base; wh = 0;
curvedwalls = round_edges(ob,
1, // radius 1 mm
90, // 170 degrees
0, // z position of the input plane
false,
ob, wh);
pool.merge(curvedwalls);
auto innerbed = inner_bed(ob, min_wall_height_mm/2 + wh, wh);
pool.merge(top_plate);
pool.merge(bottom_plate);
pool.merge(innerbed);
out.merge(mesh(pool));
}
}
}
}

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@ -1,32 +0,0 @@
#ifndef SLASUPPORTPOOL_HPP
#define SLASUPPORTPOOL_HPP
#include <vector>
namespace Slic3r {
class ExPolygon;
class TriangleMesh;
namespace sla {
using ExPolygons = std::vector<ExPolygon>;
/// Calculate the polygon representing the slice of the lowest layer of mesh
void ground_layer(const TriangleMesh& mesh,
ExPolygons& output,
float height = 0.1f);
/// Calculate the pool for the mesh for SLA printing
void create_base_pool(const ExPolygons& ground_layer,
TriangleMesh& output_mesh,
double min_wall_thickness_mm = 2,
double min_wall_height_mm = 5,
double max_merge_distance_mm = 50
);
}
}
#endif // SLASUPPORTPOOL_HPP

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@ -121,6 +121,8 @@ add_library(libslic3r_gui STATIC
Utils/Time.hpp
Utils/HexFile.cpp
Utils/HexFile.hpp
GUI/SLAPrint.hpp
GUI/SLAPrint.cpp
AppController.hpp
AppController.cpp
AppControllerWx.cpp

View file

@ -1612,16 +1612,20 @@ void GLGizmoSlaSupports::on_deactivate() {
std::cout << st << "% " << msg << std::endl;
};
const Model& model = *m_model_object->get_model();
auto emesh = sla::to_eigenmesh(model);
sla::PointSet input = sla::support_points(model);
TriangleMesh&& m = m_model_object->raw_mesh();
auto&& trafo = m_model_object_matrix.cast<float>();
m.transform(trafo);
auto emesh = sla::to_eigenmesh(m);
sla::SupportConfig cfg;
sla::PointSet input = sla::support_points(*m_model_object, 0 /*instance*/);
sla::SLASupportTree stree(input, emesh, cfg, supportctl);
TriangleMesh output;
stree.merged_mesh(output);
m_model_object->add_volume(output);
_3DScene::reload_scene(m_parent.get_wxglcanvas(), false);
}
Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)

View file

@ -33,6 +33,7 @@
#include "libslic3r/Format/AMF.hpp"
#include "libslic3r/Format/3mf.hpp"
#include "slic3r/AppController.hpp"
#include "SLAPrint.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
@ -853,6 +854,7 @@ struct Plater::priv
// Data
Slic3r::DynamicPrintConfig *config;
Slic3r::Print print;
Slic3r::SLAPrint slaprint;
Slic3r::Model model;
Slic3r::GCodePreviewData gcode_preview_data;
@ -954,7 +956,8 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
})),
notebook(new wxNotebook(q, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_BOTTOM)),
sidebar(new Sidebar(q)),
canvas3D(GLCanvas3DManager::create_wxglcanvas(notebook))
canvas3D(GLCanvas3DManager::create_wxglcanvas(notebook)),
slaprint(&model)
{
background_process.set_print(&print);
background_process.set_gcode_preview_data(&gcode_preview_data);
@ -1438,7 +1441,7 @@ void Plater::priv::arrange()
main_frame->app_controller()->arrange_model();
// ignore arrange failures on purpose: user has visual feedback and we don't need to warn him
// when parts don't fit in print bed
// when parts don't fit in print bed
update();
}
@ -2258,7 +2261,7 @@ void Plater::changed_object(int obj_idx)
_3DScene::reload_scene(p->canvas3D, false);
}
// update print
// update print
if (list->is_parts_changed() || list->is_part_settings_changed()) {
this->p->schedule_background_process();
#if !ENABLE_MODIFIED_CAMERA_TARGET

View file

@ -0,0 +1,21 @@
#include "SLAPrint.hpp"
namespace Slic3r {
void SLAPrint::synch() {
m_gcfg = m_config_reader();
// TODO: check model objects and instances
}
bool SLAPrint::start(std::shared_ptr<BackgroundProcess> scheduler) {
if(!m_process || !m_process->is_running()) set_scheduler(scheduler);
if(!m_process) return false;
m_process->schedule([this, scheduler](){
});
return true;
}
}

138
src/slic3r/GUI/SLAPrint.hpp Normal file
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@ -0,0 +1,138 @@
#include <libslic3r.h>
#include "Point.hpp"
#include "SLA/SLASupportTree.hpp"
#include <string>
#include <memory>
#include <unordered_map>
#include <atomic>
namespace Slic3r {
class Model;
class ModelObject;
class ModelInstance;
class GLCanvas3D;
class DynamicPrintConfig;
// Ok, this will be the driver to create background threads. Possibly
// implemented using a BackgroundSlicingProcess or something derived from that
// The methods should be thread safe, obviously...
class BackgroundProcess {
public:
virtual ~BackgroundProcess() {}
virtual void schedule(std::function<void()> fn) = 0;
virtual void status(unsigned st, const std::string& msg) = 0;
virtual bool is_canceled() = 0;
virtual void on_input_changed(std::function<void()> synchfn) = 0;
virtual bool is_running() = 0;
};
/**
* @brief This class is the high level FSM for the SLA printing process.
*
* It should support the background processing framework and contain the
* metadata for the support geometries and their slicing. It should also
* dispatch the SLA printing configuration values to the appropriate calculation
* steps.
*
* TODO (decide): The last important feature is the support for visualization
* which (at least for now) will be implemented as a method(s) returning the
* triangle meshes or receiving the rendering canvas and drawing on that
* directly.
*
* TODO: This class has to be implement the Print interface (not defined yet)
* to be usable as the input to the BackgroundSlicingProcess.
*/
class SLAPrint /* : public Print */ {
public:
enum CallType {
BLOCKING, NON_BLOCKING
};
struct GlobalConfig {
double width_mm;
double height_mm;
unsigned long width_px;
unsigned long height_px;
// ...
};
private:
struct PrintObjectInstance {
Transform3f tr;
std::unique_ptr<sla::SLASupportTree> support_tree_ptr;
SlicedSupports slice_cache;
};
using InstanceMap = std::unordered_map<ModelInstance*, PrintObjectInstance>;
struct PrintObject {
sla::EigenMesh3D emesh;
InstanceMap instances;
};
using ObjectMap = std::unordered_map<ModelObject*, PrintObject>;
// Input data channels: ***************************************************
const Model *m_model = nullptr; // The model itself
// something to read out the config profiles and return the values we need.
std::function<GlobalConfig()> m_config_reader;
// ************************************************************************
GlobalConfig m_gcfg;
ObjectMap m_data;
std::shared_ptr<BackgroundProcess> m_process;
// For now it will just stop the whole process and invalidate everything
void synch();
std::atomic<bool> m_dirty;
void set_scheduler(std::shared_ptr<BackgroundProcess> scheduler) {
if(scheduler && !scheduler->is_running()) {
m_process = scheduler;
m_process->on_input_changed([this] {
/*synch(); */
m_dirty.store(true);
});
}
}
public:
SLAPrint(const Model * model,
std::function<SLAPrint::GlobalConfig(void)> cfgreader = [](){ return SLAPrint::GlobalConfig(); },
std::shared_ptr<BackgroundProcess> scheduler = {}):
m_model(model), m_config_reader(cfgreader)
{
synch();
m_dirty.store(false);
set_scheduler(scheduler);
}
// This will start the calculation using the
bool start(std::shared_ptr<BackgroundProcess> scheduler);
// Get the full support structure (including the supports)
// This should block until the supports are not ready?
bool support_mesh(TriangleMesh& output, CallType calltype = BLOCKING);
// Exporting to the final zip file, or possibly other format.
// filepath is reserved to be a zip filename or directory or anything
// that a particular format requires.
// (I know, we will use zipped PNG, but everything changes here so quickly)
bool export_layers(const std::string& filepath,
CallType calltype = BLOCKING);
};
}