Fixed size of gizmo scale grabbers
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c010e14460
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@ -256,6 +256,15 @@ void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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}
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}
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void GLGizmoBase::render_grabbers(float size) const
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{
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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if (m_grabbers[i].enabled)
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m_grabbers[i].render((m_hover_id == i), size);
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}
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}
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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float size = (float)box.max_size();
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@ -821,6 +830,8 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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Vec3d angles = Vec3d::Zero();
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Transform3d offsets_transform = Transform3d::Identity();
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Vec3d grabber_size = Vec3d::Zero();
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if (single_instance)
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{
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// calculate bounding box in instance local reference system
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@ -839,6 +850,7 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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angles = v->get_instance_rotation();
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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grabber_size = v->get_instance_transformation().get_matrix(true, true, false, true) * box.size();
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#else
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transform = v->world_matrix().cast<double>();
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// gets angles from first selected volume
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@ -856,6 +868,7 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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angles = Geometry::extract_euler_angles(transform);
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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grabber_size = v->get_volume_transformation().get_matrix(true, true, false, true) * box.size();
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#else
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transform = v->world_matrix().cast<double>();
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angles = Geometry::extract_euler_angles(transform);
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@ -864,7 +877,10 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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else
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{
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box = selection.get_bounding_box();
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grabber_size = box.size();
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}
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m_box = box;
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@ -909,7 +925,7 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
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float box_max_size = (float)m_box.max_size();
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float grabber_max_size = (float)std::max(grabber_size(0), std::max(grabber_size(1), grabber_size(2)));
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if (m_hover_id == -1)
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{
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@ -935,7 +951,7 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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render_grabbers_connection(8, 9);
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render_grabbers_connection(9, 6);
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// draw grabbers
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render_grabbers(m_box);
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render_grabbers(grabber_max_size);
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}
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else if ((m_hover_id == 0) || (m_hover_id == 1))
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{
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@ -943,8 +959,8 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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::glColor3fv(m_grabbers[0].color);
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render_grabbers_connection(0, 1);
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// draw grabbers
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m_grabbers[0].render(true, box_max_size);
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m_grabbers[1].render(true, box_max_size);
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m_grabbers[0].render(true, grabber_max_size);
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m_grabbers[1].render(true, grabber_max_size);
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}
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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{
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@ -952,8 +968,8 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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::glColor3fv(m_grabbers[2].color);
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render_grabbers_connection(2, 3);
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// draw grabbers
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m_grabbers[2].render(true, box_max_size);
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m_grabbers[3].render(true, box_max_size);
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m_grabbers[2].render(true, grabber_max_size);
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m_grabbers[3].render(true, grabber_max_size);
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}
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else if ((m_hover_id == 4) || (m_hover_id == 5))
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{
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@ -961,8 +977,8 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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::glColor3fv(m_grabbers[4].color);
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render_grabbers_connection(4, 5);
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// draw grabbers
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m_grabbers[4].render(true, box_max_size);
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m_grabbers[5].render(true, box_max_size);
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m_grabbers[4].render(true, grabber_max_size);
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m_grabbers[5].render(true, grabber_max_size);
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}
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else if (m_hover_id >= 6)
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{
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@ -975,7 +991,7 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
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// draw grabbers
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for (int i = 6; i < 10; ++i)
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{
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m_grabbers[i].render(true, box_max_size);
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m_grabbers[i].render(true, grabber_max_size);
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}
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}
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}
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@ -175,6 +175,7 @@ protected:
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float picking_color_component(unsigned int id) const;
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void render_grabbers(const BoundingBoxf3& box) const;
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void render_grabbers(float size) const;
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void render_grabbers_for_picking(const BoundingBoxf3& box) const;
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void set_tooltip(const std::string& tooltip) const;
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