Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-03-28 14:18:11 +02:00
parent eb9af502c8
commit 1a1cf108fc
38 changed files with 564 additions and 864 deletions

View file

@ -11,10 +11,10 @@
#include "GUI_App.hpp"
#include "GLCanvas3D.hpp"
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
#include "Plater.hpp"
#include "Camera.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <GL/glew.h>
@ -109,7 +109,7 @@ const float Bed3D::Axes::DefaultTipLength = 5.0f;
void Bed3D::Axes::render()
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto render_axis = [this](GLShaderProgram* shader, const Transform3d& transform) {
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * transform;
@ -120,11 +120,11 @@ void Bed3D::Axes::render()
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
};
if (!m_arrow.is_initialized())
@ -142,38 +142,29 @@ void Bed3D::Axes::render()
// x axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::X());
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(shader, Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }));
#else
m_arrow.set_color(-1, ColorRGBA::X());
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// y axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(shader, Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }));
#else
m_arrow.set_color(-1, ColorRGBA::Y());
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
// z axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_axis(shader, Geometry::assemble_transform(m_origin));
#else
m_arrow.set_color(-1, ColorRGBA::Z());
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
@ -269,7 +260,7 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point);
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture)
{
render_internal(canvas, view_matrix, projection_matrix, bottom, scale_factor, show_axes, show_texture, false);
@ -289,15 +280,15 @@ void Bed3D::render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_fact
{
render_internal(canvas, bottom, scale_factor, false, false, true);
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking)
#else
void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
m_scale_factor = scale_factor;
@ -314,7 +305,7 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
switch (m_type)
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
case Type::System: { render_system(canvas, view_matrix, projection_matrix, bottom, show_texture); break; }
default:
case Type::Custom: { render_custom(canvas, view_matrix, projection_matrix, bottom, show_texture, picking); break; }
@ -322,7 +313,7 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
case Type::System: { render_system(canvas, bottom, show_texture); break; }
default:
case Type::Custom: { render_custom(canvas, bottom, show_texture, picking); break; }
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
glsafe(::glDisable(GL_DEPTH_TEST));
@ -542,7 +533,7 @@ void Bed3D::render_axes()
m_axes.render();
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture)
{
if (!bottom)
@ -564,21 +555,21 @@ void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
else if (bottom)
render_contour();
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (m_texture_filename.empty()) {
m_texture.reset();
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
@ -591,11 +582,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
canvas.request_extra_frame();
@ -603,11 +594,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// starts generating the main texture, compression will run asynchronously
if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
}
@ -615,11 +606,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false)) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
canvas.request_extra_frame();
@ -627,20 +618,20 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
// starts generating the main texture, compression will run asynchronously
if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
}
else {
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, false, true, view_matrix, projection_matrix);
#else
render_default(bottom, false, true);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
}
@ -661,10 +652,8 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("view_model_matrix", view_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("transparent_background", bottom);
shader->set_uniform("svg_source", boost::algorithm::iends_with(m_texture.get_source(), ".svg"));
@ -758,11 +747,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_model()
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (m_model_filename.empty())
return;
@ -786,7 +775,7 @@ void Bed3D::render_model()
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.0f);
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d matrix = view_matrix * Geometry::assemble_transform(m_model_offset);
shader->set_uniform("view_model_matrix", matrix);
shader->set_uniform("projection_matrix", projection_matrix);
@ -794,55 +783,55 @@ void Bed3D::render_model()
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z()));
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_model.render();
#if !ENABLE_GL_SHADERS_ATTRIBUTES
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
}
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking)
#else
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
if (m_texture_filename.empty() && m_model_filename.empty()) {
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_default(bottom, picking, show_texture, view_matrix, projection_matrix);
#else
render_default(bottom, picking, show_texture);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
return;
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!bottom)
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_model(view_matrix, projection_matrix);
#else
render_model();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (show_texture)
#if ENABLE_GL_SHADERS_ATTRIBUTES
render_texture(bottom, canvas, view_matrix, projection_matrix);
else if (bottom)
render_contour(view_matrix, projection_matrix);
#else
if (!bottom)
render_model();
if (show_texture)
render_texture(bottom, canvas);
else if (bottom)
render_contour();
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Bed3D::render_default(bool bottom, bool picking, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix)
#else
void Bed3D::render_default(bool bottom, bool picking, bool show_texture)
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
m_texture.reset();
@ -854,10 +843,8 @@ void Bed3D::render_default(bool bottom, bool picking, bool show_texture)
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("view_model_matrix", view_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));