Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL
Fixed conflicts during rebase with master
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38 changed files with 564 additions and 864 deletions
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@ -141,13 +141,13 @@ public:
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bool contains(const Point& point) const;
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Point point_projection(const Point& point) const;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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void render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture);
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void render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor);
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#else
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void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes, bool show_texture);
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void render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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private:
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// Calculate an extended bounding box from axes and current model for visualization purposes.
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@ -162,15 +162,15 @@ private:
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void calc_contourlines(const ExPolygon& poly);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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void render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
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bool show_axes, bool show_texture, bool picking);
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#else
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void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
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bool show_axes, bool show_texture, bool picking);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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void render_axes();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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void render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
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void render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
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@ -184,11 +184,9 @@ private:
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void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
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void render_default(bool bottom, bool picking, bool show_texture);
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void render_contour();
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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void release_VBOs();
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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};
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} // GUI
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