Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL
Fixed conflicts during rebase with master
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eb9af502c8
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1a1cf108fc
38 changed files with 564 additions and 864 deletions
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@ -13,9 +13,9 @@
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#include "GUI_App.hpp"
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#include "Plater.hpp"
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#include "BitmapCache.hpp"
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#include "Camera.hpp"
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#include "libslic3r/BuildVolume.hpp"
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#include "libslic3r/ExtrusionEntity.hpp"
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@ -301,7 +301,7 @@ void GLVolume::SinkingContours::render()
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{
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update();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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@ -312,11 +312,11 @@ void GLVolume::SinkingContours::render()
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_shift.x(), m_shift.y(), m_shift.z()));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_model.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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void GLVolume::SinkingContours::update()
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@ -392,7 +392,7 @@ void GLVolume::NonManifoldEdges::render()
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#if !ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth(2.0f));
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#endif // !ENABLE_GL_CORE_PROFILE
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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@ -406,19 +406,16 @@ void GLVolume::NonManifoldEdges::render()
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shader->set_uniform("width", 0.5f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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m_model.set_color(complementary(m_parent.render_color));
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_parent.world_matrix().data()));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_model.set_color(complementary(m_parent.render_color));
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#else
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m_model.set_color(-1, complementary(m_parent.render_color));
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_model.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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void GLVolume::NonManifoldEdges::update()
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@ -710,19 +707,15 @@ void GLVolume::render()
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if (!is_active)
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return;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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if (this->is_left_handed())
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glFrontFace(GL_CW);
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glsafe(::glFrontFace(GL_CW));
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glsafe(::glCullFace(GL_BACK));
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(world_matrix().data()));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (tverts_range == std::make_pair<size_t, size_t>(0, -1))
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@ -730,15 +723,14 @@ void GLVolume::render()
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else
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model.render(this->tverts_range);
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(world_matrix().data()));
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this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
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glsafe(::glPopMatrix());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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if (this->is_left_handed())
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glFrontFace(GL_CCW);
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glsafe(::glFrontFace(GL_CCW));
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}
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bool GLVolume::is_sla_support() const { return this->composite_id.volume_id == -int(slaposSupportTree); }
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@ -1077,12 +1069,12 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
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return list;
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}
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, const Transform3d& projection_matrix,
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std::function<bool(const GLVolume&)> filter_func) const
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#else
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void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) const
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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{
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GLVolumeWithIdAndZList to_render = volumes_to_render(volumes, type, view_matrix, filter_func);
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if (to_render.empty())
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@ -1135,13 +1127,11 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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sink_shader->stop_using();
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}
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shader->start_using();
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#else
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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shader->set_uniform("z_range", m_z_range);
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shader->set_uniform("clipping_plane", m_clipping_plane);
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shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type));
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@ -1163,15 +1153,13 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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volume.first->model.set_color(volume.first->render_color);
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#else
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shader->set_uniform("uniform_color", volume.first->render_color);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Transform3d matrix = view_matrix * volume.first->world_matrix();
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shader->set_uniform("view_model_matrix", matrix);
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shader->set_uniform("projection_matrix", projection_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#else
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shader->set_uniform("uniform_color", volume.first->render_color);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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volume.first->render();
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#if ENABLE_ENVIRONMENT_MAP
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@ -1182,10 +1170,10 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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if (m_show_sinking_contours) {
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