Tech ENABLE_GL_SHADERS_ATTRIBUTES merged into ENABLE_LEGACY_OPENGL_REMOVAL
Fixed conflicts during rebase with master
This commit is contained in:
parent
eb9af502c8
commit
1a1cf108fc
38 changed files with 564 additions and 864 deletions
src/slic3r/GUI
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@ -200,11 +200,11 @@ void GCodeViewer::COG::render()
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Camera& camera = wxGetApp().plater()->get_camera();
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Transform3d matrix = camera.get_view_matrix() * Geometry::assemble_transform(cog());
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if (m_fixed_size) {
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const double inv_zoom = wxGetApp().plater()->get_camera().get_inv_zoom();
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const double inv_zoom = camera.get_inv_zoom();
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matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), inv_zoom * Vec3d::Ones());
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}
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shader->set_uniform("view_model_matrix", matrix);
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@ -221,7 +221,7 @@ void GCodeViewer::COG::render()
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}
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m_model.render();
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glsafe(::glPopMatrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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@ -347,7 +347,7 @@ void GCodeViewer::SequentialView::Marker::render()
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0f);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d matrix = camera.get_view_matrix() * m_world_transform.cast<double>();
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shader->set_uniform("view_model_matrix", matrix);
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@ -356,13 +356,13 @@ void GCodeViewer::SequentialView::Marker::render()
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixf(m_world_transform.data()));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_model.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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@ -733,7 +733,7 @@ void GCodeViewer::init()
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}
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case EMoveType::Travel: {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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buffer.vertices.format = VBuffer::EFormat::Position;
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#if ENABLE_GL_CORE_PROFILE
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buffer.shader = "dashed_thick_lines";
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@ -743,7 +743,7 @@ void GCodeViewer::init()
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#else
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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buffer.shader = "toolpaths_lines";
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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break;
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}
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}
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@ -1315,21 +1315,19 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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// format data into the buffers to be rendered as lines
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auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) {
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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// x component of the normal to the current segment (the normal is parallel to the XY plane)
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const Vec3f dir = (curr.position - prev.position).normalized();
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Vec3f normal(dir.y(), -dir.x(), 0.0);
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normal.normalize();
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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auto add_vertex = [&vertices](const GCodeProcessorResult::MoveVertex& vertex) {
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// add position
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vertices.push_back(vertex.position.x());
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vertices.push_back(vertex.position.y());
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vertices.push_back(vertex.position.z());
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};
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};
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#else
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// x component of the normal to the current segment (the normal is parallel to the XY plane)
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const Vec3f dir = (curr.position - prev.position).normalized();
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Vec3f normal(dir.y(), -dir.x(), 0.0);
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normal.normalize();
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auto add_vertex = [&vertices, &normal](const GCodeProcessorResult::MoveVertex& vertex) {
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// add position
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vertices.push_back(vertex.position.x());
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@ -1340,7 +1338,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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vertices.push_back(normal.y());
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vertices.push_back(normal.z());
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};
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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// add previous vertex
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add_vertex(prev);
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@ -2996,19 +2994,19 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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void GCodeViewer::render_toolpaths()
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{
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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const std::array<float, 4> light_intensity = { 0.25f, 0.70f, 0.75f, 0.75f };
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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const Camera& camera = wxGetApp().plater()->get_camera();
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#if !ENABLE_GL_CORE_PROFILE
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const double zoom = camera.get_zoom();
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#endif // !ENABLE_GL_CORE_PROFILE
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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auto shader_init_as_lines = [light_intensity](GLShaderProgram &shader) {
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shader.set_uniform("light_intensity", light_intensity);
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};
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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auto render_as_lines = [
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#if ENABLE_GCODE_VIEWER_STATISTICS
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this
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@ -3082,7 +3080,7 @@ void GCodeViewer::render_toolpaths()
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}
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};
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GCODE_VIEWER_STATISTICS
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auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) {
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#else
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@ -3094,7 +3092,7 @@ void GCodeViewer::render_toolpaths()
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#else
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auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader) {
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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struct Range
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{
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@ -3112,7 +3110,7 @@ void GCodeViewer::render_toolpaths()
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glsafe(::glBindVertexArray(i_buffer.vao));
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (position_id != -1) {
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glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
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glsafe(::glEnableVertexAttribArray(position_id));
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@ -3120,10 +3118,10 @@ void GCodeViewer::render_toolpaths()
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#else
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glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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const bool has_normals = buffer.vertices.normal_size_floats() > 0;
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if (has_normals) {
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (normal_id != -1) {
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glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
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glsafe(::glEnableVertexAttribArray(normal_id));
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@ -3131,7 +3129,7 @@ void GCodeViewer::render_toolpaths()
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#else
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glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
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@ -3155,7 +3153,7 @@ void GCodeViewer::render_toolpaths()
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (normal_id != -1)
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glsafe(::glDisableVertexAttribArray(normal_id));
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if (position_id != -1)
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@ -3165,7 +3163,7 @@ void GCodeViewer::render_toolpaths()
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glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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#if ENABLE_GL_CORE_PROFILE
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glsafe(::glBindVertexArray(0));
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@ -3195,12 +3193,12 @@ void GCodeViewer::render_toolpaths()
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Transform3d& view_matrix = camera.get_view_matrix();
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shader->set_uniform("view_model_matrix", view_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) {
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shader->set_uniform("emission_factor", 0.25f);
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@ -3209,23 +3207,23 @@ void GCodeViewer::render_toolpaths()
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}
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else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) {
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shader->set_uniform("emission_factor", 0.25f);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const int position_id = shader->get_attrib_location("v_position");
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const int normal_id = shader->get_attrib_location("v_normal");
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render_as_batched_model(buffer, *shader, position_id, normal_id);
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#else
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render_as_batched_model(buffer, *shader);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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shader->set_uniform("emission_factor", 0.0f);
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}
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else {
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const int position_id = shader->get_attrib_location("v_position");
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const int normal_id = shader->get_attrib_location("v_normal");
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#else
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
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shader_init_as_lines(*shader);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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const int uniform_color = shader->get_uniform_location("uniform_color");
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auto it_path = buffer.render_paths.begin();
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@ -3241,7 +3239,7 @@ void GCodeViewer::render_toolpaths()
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glsafe(::glBindVertexArray(i_buffer.vao));
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (position_id != -1) {
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glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
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glsafe(::glEnableVertexAttribArray(position_id));
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@ -3249,10 +3247,10 @@ void GCodeViewer::render_toolpaths()
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#else
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glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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const bool has_normals = buffer.vertices.normal_size_floats() > 0;
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if (has_normals) {
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (normal_id != -1) {
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glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
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glsafe(::glEnableVertexAttribArray(normal_id));
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#else
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glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
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@ -3284,7 +3282,7 @@ void GCodeViewer::render_toolpaths()
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (normal_id != -1)
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glsafe(::glDisableVertexAttribArray(normal_id));
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if (position_id != -1)
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@ -3294,7 +3292,7 @@ void GCodeViewer::render_toolpaths()
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glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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#if ENABLE_GL_CORE_PROFILE
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glsafe(::glBindVertexArray(0));
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@ -3318,7 +3316,7 @@ void GCodeViewer::render_toolpaths()
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Transform3d& view_matrix = camera.get_view_matrix();
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shader->set_uniform("view_model_matrix", view_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const int position_id = shader->get_attrib_location("v_position");
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const int normal_id = shader->get_attrib_location("v_normal");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_CORE_PROFILE
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glsafe(::glBindVertexArray(cap.vao));
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (position_id != -1) {
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glsafe(::glVertexAttribPointer(position_id, buffer->vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes()));
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glsafe(::glEnableVertexAttribArray(position_id));
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@ -3340,10 +3338,10 @@ void GCodeViewer::render_toolpaths()
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#else
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glsafe(::glVertexPointer(buffer->vertices.position_size_floats(), GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes()));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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const bool has_normals = buffer->vertices.normal_size_floats() > 0;
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if (has_normals) {
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (normal_id != -1) {
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glsafe(::glVertexAttribPointer(normal_id, buffer->vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes()));
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glsafe(::glEnableVertexAttribArray(normal_id));
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@ -3351,7 +3349,7 @@ void GCodeViewer::render_toolpaths()
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#else
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glsafe(::glNormalPointer(GL_FLOAT, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes()));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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shader->set_uniform("uniform_color", cap.color);
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@ -3364,7 +3362,7 @@ void GCodeViewer::render_toolpaths()
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++m_statistics.gl_triangles_calls_count;
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (normal_id != -1)
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glsafe(::glDisableVertexAttribArray(normal_id));
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if (position_id != -1)
|
||||
|
@ -3374,7 +3372,7 @@ void GCodeViewer::render_toolpaths()
|
|||
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
||||
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
#if ENABLE_GL_CORE_PROFILE
|
||||
|
@ -3412,12 +3410,12 @@ void GCodeViewer::render_shells()
|
|||
// glsafe(::glDepthMask(GL_FALSE));
|
||||
|
||||
shader->start_using();
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, camera.get_view_matrix(), camera.get_projection_matrix());
|
||||
#else
|
||||
m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
shader->stop_using();
|
||||
|
||||
// glsafe(::glDepthMask(GL_TRUE));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue