Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering

This commit is contained in:
enricoturri1966 2022-01-28 16:50:07 +01:00
parent eda55701a2
commit 1a47211bfc
7 changed files with 77 additions and 32 deletions

View file

@ -5229,12 +5229,11 @@ void GLCanvas3D::_render_background()
#if ENABLE_GLBEGIN_GLEND_REMOVAL
const ColorRGBA bottom_color = use_error_color ? ERROR_BG_DARK_COLOR : DEFAULT_BG_DARK_COLOR;
if (!m_background.is_initialized() || m_background.get_color() != bottom_color) {
if (!m_background.is_initialized()) {
m_background.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
init_data.color = bottom_color;
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));