Modified TriangleMeshSlicer::make_loops() to fix #784
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1 changed files with 60 additions and 1 deletions
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@ -990,21 +990,34 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
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// Build a map of lines by edge_a_id and a_id.
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std::vector<IntersectionLine*> by_edge_a_id;
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std::vector<IntersectionLine*> by_edge_b_id;
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std::vector<IntersectionLine*> by_a_id;
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std::vector<IntersectionLine*> by_b_id;
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by_edge_a_id.reserve(lines.size());
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by_edge_b_id.reserve(lines.size());
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by_a_id.reserve(lines.size());
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by_b_id.reserve(lines.size());
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for (IntersectionLines::iterator line = lines.begin(); line != lines.end(); ++ line) {
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if (! line->skip) {
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if (line->edge_a_id != -1)
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by_edge_a_id.push_back(&(*line)); // [line->edge_a_id].push_back();
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if (line->a_id != -1)
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if (line->edge_b_id != -1)
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by_edge_b_id.push_back(&(*line));
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if (line->a_id != -1)
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by_a_id.push_back(&(*line)); // [line->a_id].push_back(&(*line));
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if (line->b_id != -1)
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by_b_id.push_back(&(*line)); // [line->a_id].push_back(&(*line));
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}
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}
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auto by_edge_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->edge_a_id < il2->edge_a_id; };
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auto by_vertex_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->a_id < il2->a_id; };
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auto by_edge_b_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->edge_b_id < il2->edge_b_id; };
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auto by_vertex_b_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->b_id < il2->b_id; };
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std::sort(by_edge_a_id.begin(), by_edge_a_id.end(), by_edge_lower);
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std::sort(by_a_id.begin(), by_a_id.end(), by_vertex_lower);
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std::sort(by_edge_b_id.begin(), by_edge_b_id.end(), by_edge_b_lower);
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std::sort(by_b_id.begin(), by_b_id.end(), by_vertex_b_lower);
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IntersectionLines::iterator it_line_seed = lines.begin();
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CYCLE: while (1) {
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@ -1043,6 +1056,29 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
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break;
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}
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}
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if (next_line == nullptr)
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{
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// checks reverted edge
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key.edge_b_id = last_line->edge_b_id;
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auto it_begin = std::lower_bound(by_edge_b_id.begin(), by_edge_b_id.end(), &key, by_edge_b_lower);
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if (it_begin != by_edge_b_id.end()) {
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auto it_end = std::upper_bound(it_begin, by_edge_b_id.end(), &key, by_edge_b_lower);
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for (auto it_line = it_begin; it_line != it_end; ++it_line)
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if (!(*it_line)->skip) {
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// reverts edge
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std::swap((*it_line)->a, (*it_line)->b);
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std::swap((*it_line)->a_id, (*it_line)->b_id);
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std::swap((*it_line)->edge_a_id, (*it_line)->edge_b_id);
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next_line = *it_line;
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// resorts lists
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std::sort(by_edge_a_id.begin(), by_edge_a_id.end(), by_edge_lower);
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std::sort(by_edge_b_id.begin(), by_edge_b_id.end(), by_edge_b_lower);
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std::sort(by_a_id.begin(), by_a_id.end(), by_vertex_lower);
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std::sort(by_b_id.begin(), by_b_id.end(), by_vertex_b_lower);
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break;
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}
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}
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}
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}
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if (next_line == nullptr && last_line->b_id != -1) {
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key.a_id = last_line->b_id;
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@ -1055,6 +1091,29 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
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break;
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}
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}
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if (next_line == nullptr)
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{
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// checks reverted edge
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key.b_id = last_line->b_id;
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auto it_begin = std::lower_bound(by_b_id.begin(), by_b_id.end(), &key, by_vertex_b_lower);
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if (it_begin != by_b_id.end()) {
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auto it_end = std::upper_bound(it_begin, by_b_id.end(), &key, by_vertex_b_lower);
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for (auto it_line = it_begin; it_line != it_end; ++it_line)
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if (!(*it_line)->skip) {
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// reverts edge
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std::swap((*it_line)->a, (*it_line)->b);
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std::swap((*it_line)->a_id, (*it_line)->b_id);
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std::swap((*it_line)->edge_a_id, (*it_line)->edge_b_id);
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next_line = *it_line;
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// resorts lists
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std::sort(by_edge_a_id.begin(), by_edge_a_id.end(), by_edge_lower);
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std::sort(by_edge_b_id.begin(), by_edge_b_id.end(), by_edge_b_lower);
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std::sort(by_a_id.begin(), by_a_id.end(), by_vertex_lower);
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std::sort(by_b_id.begin(), by_b_id.end(), by_vertex_b_lower);
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break;
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}
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}
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}
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}
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if (next_line == nullptr) {
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// check whether we closed this loop
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