Fix Preview legend scaling

This commit is contained in:
Vojtech Kral 2019-02-21 12:19:00 +01:00
parent b84eb48bff
commit 1b30ac1f89

View file

@ -3879,8 +3879,8 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
wxMemoryDC mask_memDC;
// calculate scaling
// const float scale = canvas.get_canvas_size().get_scale_factor();
const float scale = wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1
const float scale_gl = canvas.get_canvas_size().get_scale_factor();
const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1
const int scaled_square = std::floor((float)Px_Square * scale);
const int scaled_title_offset = Px_Title_Offset * scale;
const int scaled_text_offset = Px_Text_Offset * scale;
@ -3888,7 +3888,7 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
const int scaled_border = Px_Border * scale;
// select default font
const wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)/*.Scale(scale)*/; // font is no need to scale now
const wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale_gl);
memDC.SetFont(font);
mask_memDC.SetFont(font);