GLToolbar::m_imgui_hovered_pos replaced with GLCanvas3D::m_imgui_undo_redo_hovered_pos
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14dad5039a
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1b5ab100bd
3 changed files with 6 additions and 8 deletions
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@ -3482,14 +3482,14 @@ void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x)
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imgui->begin(wxString::Format(_(L("%s Stack")), stack_name),
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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int hovered = m_toolbar.get_imgui_hovered_pos();
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int hovered = m_imgui_undo_redo_hovered_pos;
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int selected = -1;
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const float em = static_cast<float>(wxGetApp().em_unit());
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if (imgui->undo_redo_list(ImVec2(12 * em, 20 * em), is_undo, &string_getter, hovered, selected))
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m_toolbar.set_imgui_hovered_pos(hovered);
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m_imgui_undo_redo_hovered_pos = hovered;
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else
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m_toolbar.set_imgui_hovered_pos(-1);
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m_imgui_undo_redo_hovered_pos = -1;
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if (selected >= 0)
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is_undo ? wxGetApp().plater()->undo_to(selected) : wxGetApp().plater()->redo_to(selected);
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@ -3684,7 +3684,7 @@ bool GLCanvas3D::_init_toolbar()
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#endif // ENABLE_SVG_ICONS
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item.tooltip = _utf8(L("Undo")) + " [" + GUI::shortkey_ctrl_prefix() + "Z]";
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item.sprite_id = 11;
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item.action_callback = [this]() { if (m_canvas != nullptr) m_toolbar.set_imgui_hovered_pos(-1); };
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item.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; };
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item.visibility_callback = []()->bool { return true; };
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item.enabled_state_callback = [this]()->bool { return wxGetApp().plater()->can_undo(); } ;
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item.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) _render_undo_redo_stack(true, 0.5f * (left + right)); };
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@ -488,6 +488,8 @@ private:
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RenderStats m_render_stats;
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#endif // ENABLE_RENDER_STATISTICS
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int m_imgui_undo_redo_hovered_pos{ -1 };
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public:
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GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
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~GLCanvas3D();
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@ -252,7 +252,6 @@ private:
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MouseCapture m_mouse_capture;
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std::string m_tooltip;
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int m_imgui_hovered_pos { -1 };
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unsigned int m_pressed_toggable_id;
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public:
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@ -312,9 +311,6 @@ public:
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bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
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void set_imgui_hovered_pos(int pos = -1) { m_imgui_hovered_pos = pos; }
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int get_imgui_hovered_pos() const { return m_imgui_hovered_pos; }
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private:
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void calc_layout() const;
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float get_width_horizontal() const;
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