GLGizmoEmboss: Fixed set_volume_type() for added text volume
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176df52f64
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1c7e5dae92
3 changed files with 26 additions and 29 deletions
src/slic3r/GUI/Gizmos
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@ -409,6 +409,26 @@ bool GLGizmoEmboss::process()
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return add_volume(create_volume_name(), its);
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}
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void GLGizmoEmboss::set_volume_type(ModelVolumeType volume_type)
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{
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m_volume_type = volume_type; // fsFIXME - may be it's no needed
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const Selection& selection = m_parent.get_selection();
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if (selection.is_empty() || selection.get_object_idx() < 0)
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return;
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m_volume->set_type(volume_type);
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ObjectList* obj_list = wxGetApp().obj_list();
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ModelVolume* volume = m_volume; // copy pointer for lambda
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wxDataViewItemArray sel = obj_list->reorder_volumes_and_get_selection(selection.get_object_idx(), [volume](const ModelVolume* vol) { return vol == volume; });
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if (!sel.IsEmpty())
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obj_list->select_item(sel.front());
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obj_list->selection_changed();
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m_parent.reload_scene(true);
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}
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bool GLGizmoEmboss::add_volume(const std::string &name, indexed_triangle_set &its)
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{
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if (its.indices.empty()) return false;
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@ -453,32 +473,6 @@ bool GLGizmoEmboss::add_volume(const std::string &name, indexed_triangle_set &it
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m_volume->config.set_key_value("extruder", new ConfigOptionInt(0));
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m_volume->text_configuration = create_configuration();
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// select new added volume
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ModelObject *mo = m_volume->get_object();
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// Editing object volume change its name
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if (mo->volumes.size() == 1) mo->name = name;
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ObjectList * obj_list = app.obj_list();
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const ModelObjectPtrs &objs = *obj_list->objects();
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auto item = find(objs.begin(), objs.end(), mo);
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assert(item != objs.end());
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int object_idx = item - objs.begin();
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ModelVolume *new_volume = m_volume; // copy pointer for lambda
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obj_list->select_item([new_volume, object_idx, obj_list]() {
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wxDataViewItemArray items = obj_list->reorder_volumes_and_get_selection(
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object_idx, [new_volume](const ModelVolume *volume) {
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return volume == new_volume;
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});
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if (items.IsEmpty()) return wxDataViewItem();
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return items.front();
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});
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if (m_volume->type() == ModelVolumeType::MODEL_PART)
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// update printable state on canvas
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m_parent.update_instance_printable_state_for_object(
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(size_t) object_idx);
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obj_list->selection_changed();
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m_parent.reload_scene(true);
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return true;
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}
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