Sphere selection added as an option for painting gizmos
This commit is contained in:
parent
c696e6ec19
commit
1ca8120398
@ -35,14 +35,15 @@ void TriangleSelector::Triangle::set_division(int sides_to_split, int special_si
|
|||||||
|
|
||||||
void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
|
void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
|
||||||
const Vec3f& source, const Vec3f& dir,
|
const Vec3f& source, const Vec3f& dir,
|
||||||
float radius, EnforcerBlockerType new_state)
|
float radius, CursorType cursor_type,
|
||||||
|
EnforcerBlockerType new_state)
|
||||||
{
|
{
|
||||||
assert(facet_start < m_orig_size_indices);
|
assert(facet_start < m_orig_size_indices);
|
||||||
assert(is_approx(dir.norm(), 1.f));
|
assert(is_approx(dir.norm(), 1.f));
|
||||||
|
|
||||||
// Save current cursor center, squared radius and camera direction,
|
// Save current cursor center, squared radius and camera direction,
|
||||||
// so we don't have to pass it around.
|
// so we don't have to pass it around.
|
||||||
m_cursor = {hit, source, dir, radius*radius};
|
m_cursor = {hit, source, dir, radius*radius, cursor_type};
|
||||||
|
|
||||||
// In case user changed cursor size since last time, update triangle edge limit.
|
// In case user changed cursor size since last time, update triangle edge limit.
|
||||||
if (m_old_cursor_radius != radius) {
|
if (m_old_cursor_radius != radius) {
|
||||||
@ -61,7 +62,7 @@ void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
|
|||||||
// add neighboring facets to list to be proccessed later
|
// add neighboring facets to list to be proccessed later
|
||||||
for (int n=0; n<3; ++n) {
|
for (int n=0; n<3; ++n) {
|
||||||
int neighbor_idx = m_mesh->stl.neighbors_start[facet].neighbor[n];
|
int neighbor_idx = m_mesh->stl.neighbors_start[facet].neighbor[n];
|
||||||
if (neighbor_idx >=0 && true/*faces_camera(neighbor_idx)*/)
|
if (neighbor_idx >=0 && (m_cursor.type == SPHERE || faces_camera(neighbor_idx)))
|
||||||
facets_to_check.push_back(neighbor_idx);
|
facets_to_check.push_back(neighbor_idx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -207,9 +208,11 @@ void TriangleSelector::split_triangle(int facet_idx)
|
|||||||
bool TriangleSelector::is_point_inside_cursor(const Vec3f& point) const
|
bool TriangleSelector::is_point_inside_cursor(const Vec3f& point) const
|
||||||
{
|
{
|
||||||
Vec3f diff = m_cursor.center - point;
|
Vec3f diff = m_cursor.center - point;
|
||||||
// return (diff - diff.dot(m_cursor.dir) * m_cursor.dir).squaredNorm() < m_cursor.radius_sqr;
|
|
||||||
|
|
||||||
return diff.squaredNorm() < m_cursor.radius_sqr;
|
if (m_cursor.type == CIRCLE)
|
||||||
|
return (diff - diff.dot(m_cursor.dir) * m_cursor.dir).squaredNorm() < m_cursor.radius_sqr;
|
||||||
|
else // SPHERE
|
||||||
|
return diff.squaredNorm() < m_cursor.radius_sqr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -17,6 +17,11 @@ enum class EnforcerBlockerType : int8_t;
|
|||||||
// to recursively subdivide the triangles and make the selection finer.
|
// to recursively subdivide the triangles and make the selection finer.
|
||||||
class TriangleSelector {
|
class TriangleSelector {
|
||||||
public:
|
public:
|
||||||
|
enum CursorType {
|
||||||
|
CIRCLE,
|
||||||
|
SPHERE
|
||||||
|
};
|
||||||
|
|
||||||
void set_edge_limit(float edge_limit);
|
void set_edge_limit(float edge_limit);
|
||||||
|
|
||||||
// Create new object on a TriangleMesh. The referenced mesh must
|
// Create new object on a TriangleMesh. The referenced mesh must
|
||||||
@ -29,6 +34,7 @@ public:
|
|||||||
const Vec3f& source, // camera position (mesh coords)
|
const Vec3f& source, // camera position (mesh coords)
|
||||||
const Vec3f& dir, // direction of the ray (mesh coords)
|
const Vec3f& dir, // direction of the ray (mesh coords)
|
||||||
float radius, // radius of the cursor
|
float radius, // radius of the cursor
|
||||||
|
CursorType type, // current type of cursor
|
||||||
EnforcerBlockerType new_state); // enforcer or blocker?
|
EnforcerBlockerType new_state); // enforcer or blocker?
|
||||||
|
|
||||||
// Get facets currently in the given state.
|
// Get facets currently in the given state.
|
||||||
@ -127,6 +133,7 @@ protected:
|
|||||||
Vec3f source;
|
Vec3f source;
|
||||||
Vec3f dir;
|
Vec3f dir;
|
||||||
float radius_sqr;
|
float radius_sqr;
|
||||||
|
CursorType type;
|
||||||
};
|
};
|
||||||
|
|
||||||
Cursor m_cursor;
|
Cursor m_cursor;
|
||||||
|
@ -66,7 +66,7 @@ void GLGizmoFdmSupports::on_render() const
|
|||||||
render_triangles(selection);
|
render_triangles(selection);
|
||||||
|
|
||||||
m_c->object_clipper()->render_cut();
|
m_c->object_clipper()->render_cut();
|
||||||
render_cursor_circle();
|
render_cursor();
|
||||||
|
|
||||||
glsafe(::glDisable(GL_BLEND));
|
glsafe(::glDisable(GL_BLEND));
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,14 @@ GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& ic
|
|||||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||||
{
|
{
|
||||||
m_clipping_plane.reset(new ClippingPlane());
|
m_clipping_plane.reset(new ClippingPlane());
|
||||||
|
// Make sphere and save it into a vertex buffer.
|
||||||
|
const TriangleMesh sphere_mesh = make_sphere(1., (2*M_PI)/24.);
|
||||||
|
for (size_t i=0; i<sphere_mesh.its.vertices.size(); ++i)
|
||||||
|
m_vbo_sphere.push_geometry(sphere_mesh.its.vertices[i].cast<double>(),
|
||||||
|
sphere_mesh.stl.facet_start[i].normal.cast<double>());
|
||||||
|
for (const stl_triangle_vertex_indices& indices : sphere_mesh.its.indices)
|
||||||
|
m_vbo_sphere.push_triangle(indices(0), indices(1), indices(2));
|
||||||
|
m_vbo_sphere.finalize_geometry(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -117,10 +125,18 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLGizmoPainterBase::render_cursor() const
|
||||||
|
{
|
||||||
|
if (m_cursor_type == TriangleSelector::SPHERE)
|
||||||
|
render_cursor_sphere();
|
||||||
|
else
|
||||||
|
render_cursor_circle();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void GLGizmoPainterBase::render_cursor_circle() const
|
void GLGizmoPainterBase::render_cursor_circle() const
|
||||||
{
|
{
|
||||||
return;
|
|
||||||
|
|
||||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||||
float zoom = (float)camera.get_zoom();
|
float zoom = (float)camera.get_zoom();
|
||||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||||
@ -164,6 +180,46 @@ void GLGizmoPainterBase::render_cursor_circle() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLGizmoPainterBase::render_cursor_sphere() const
|
||||||
|
{
|
||||||
|
int mesh_id = m_last_mesh_idx_and_hit.first;
|
||||||
|
if (mesh_id == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const Vec3f hit_pos = m_last_mesh_idx_and_hit.second;
|
||||||
|
const Selection& selection = m_parent.get_selection();
|
||||||
|
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||||
|
const ModelVolume* mv = mo->volumes[mesh_id];
|
||||||
|
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||||
|
const Transform3d instance_matrix = mi->get_transformation().get_matrix() * mv->get_matrix();
|
||||||
|
const Transform3d instance_scaling_matrix_inverse = Geometry::Transformation(instance_matrix).get_matrix(true, true, false, true).inverse();
|
||||||
|
const bool is_left_handed = Geometry::Transformation(instance_matrix).is_left_handed();
|
||||||
|
|
||||||
|
glsafe(::glPushMatrix());
|
||||||
|
glsafe(::glMultMatrixd(instance_matrix.data()));
|
||||||
|
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
||||||
|
glsafe(::glTranslatef(hit_pos(0), hit_pos(1), hit_pos(2)));
|
||||||
|
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
|
||||||
|
glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
|
||||||
|
|
||||||
|
if (is_left_handed)
|
||||||
|
glFrontFace(GL_CW);
|
||||||
|
|
||||||
|
float render_color[4] = { 0.f, 0.f, 0.f, 0.15f };
|
||||||
|
if (m_button_down == Button::Left)
|
||||||
|
render_color[2] = 1.f;
|
||||||
|
else // right
|
||||||
|
render_color[0] = 1.f;
|
||||||
|
glsafe(::glColor4fv(render_color));
|
||||||
|
|
||||||
|
m_vbo_sphere.render();
|
||||||
|
|
||||||
|
if (is_left_handed)
|
||||||
|
glFrontFace(GL_CCW);
|
||||||
|
|
||||||
|
glsafe(::glPopMatrix());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point) const
|
bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point) const
|
||||||
{
|
{
|
||||||
@ -354,8 +410,9 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
|
|
||||||
assert(mesh_id < int(m_triangle_selectors.size()));
|
assert(mesh_id < int(m_triangle_selectors.size()));
|
||||||
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
|
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
|
||||||
dir, limit, new_state);
|
dir, limit, m_cursor_type, new_state);
|
||||||
m_last_mouse_position = mouse_position;
|
m_last_mouse_position = mouse_position;
|
||||||
|
m_last_mesh_idx_and_hit = {mesh_id, closest_hit};
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -392,6 +449,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
|
|
||||||
m_button_down = Button::None;
|
m_button_down = Button::None;
|
||||||
m_last_mouse_position = Vec2d::Zero();
|
m_last_mouse_position = Vec2d::Zero();
|
||||||
|
m_last_mesh_idx_and_hit = {-1, Vec3f::Zero()};
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -67,10 +67,13 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
void render_triangles(const Selection& selection) const;
|
void render_triangles(const Selection& selection) const;
|
||||||
|
void render_cursor() const;
|
||||||
void render_cursor_circle() const;
|
void render_cursor_circle() const;
|
||||||
|
void render_cursor_sphere() const;
|
||||||
virtual void update_model_object() const = 0;
|
virtual void update_model_object() const = 0;
|
||||||
virtual void update_from_model_object() = 0;
|
virtual void update_from_model_object() = 0;
|
||||||
void activate_internal_undo_redo_stack(bool activate);
|
void activate_internal_undo_redo_stack(bool activate);
|
||||||
|
void set_cursor_type(TriangleSelector::CursorType);
|
||||||
|
|
||||||
float m_cursor_radius = 2.f;
|
float m_cursor_radius = 2.f;
|
||||||
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
|
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
|
||||||
@ -80,16 +83,20 @@ protected:
|
|||||||
// For each model-part volume, store status and division of the triangles.
|
// For each model-part volume, store status and division of the triangles.
|
||||||
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
|
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
|
||||||
|
|
||||||
|
TriangleSelector::CursorType m_cursor_type = TriangleSelector::SPHERE;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool is_mesh_point_clipped(const Vec3d& point) const;
|
bool is_mesh_point_clipped(const Vec3d& point) const;
|
||||||
|
|
||||||
float m_clipping_plane_distance = 0.f;
|
float m_clipping_plane_distance = 0.f;
|
||||||
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
||||||
|
GLIndexedVertexArray m_vbo_sphere;
|
||||||
|
|
||||||
bool m_internal_stack_active = false;
|
bool m_internal_stack_active = false;
|
||||||
bool m_schedule_update = false;
|
bool m_schedule_update = false;
|
||||||
Vec2d m_last_mouse_position = Vec2d::Zero();
|
Vec2d m_last_mouse_position = Vec2d::Zero();
|
||||||
|
std::pair<int, Vec3f> m_last_mesh_idx_and_hit = {-1, Vec3f::Zero()};
|
||||||
|
|
||||||
enum class Button {
|
enum class Button {
|
||||||
None,
|
None,
|
||||||
|
@ -25,6 +25,7 @@ bool GLGizmoSeam::on_init()
|
|||||||
m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
|
m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
|
||||||
m_desc["reset_direction"] = _L("Reset direction");
|
m_desc["reset_direction"] = _L("Reset direction");
|
||||||
m_desc["cursor_size"] = _L("Cursor size") + ": ";
|
m_desc["cursor_size"] = _L("Cursor size") + ": ";
|
||||||
|
m_desc["cursor_type"] = _L("Cursor size") + ": ";
|
||||||
m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
|
m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
|
||||||
m_desc["enforce"] = _L("Enforce seam");
|
m_desc["enforce"] = _L("Enforce seam");
|
||||||
m_desc["block_caption"] = _L("Right mouse button") + " ";
|
m_desc["block_caption"] = _L("Right mouse button") + " ";
|
||||||
@ -55,7 +56,7 @@ void GLGizmoSeam::on_render() const
|
|||||||
render_triangles(selection);
|
render_triangles(selection);
|
||||||
|
|
||||||
m_c->object_clipper()->render_cut();
|
m_c->object_clipper()->render_cut();
|
||||||
render_cursor_circle();
|
render_cursor();
|
||||||
|
|
||||||
glsafe(::glDisable(GL_BLEND));
|
glsafe(::glDisable(GL_BLEND));
|
||||||
}
|
}
|
||||||
@ -134,6 +135,23 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
|
|||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
m_imgui->text(m_desc.at("cursor_type"));
|
||||||
|
ImGui::SameLine(/*clipping_slider_left*/);
|
||||||
|
//ImGui::PushItemWidth(window_width - clipping_slider_left);
|
||||||
|
int selection = int(m_cursor_type);
|
||||||
|
m_imgui->combo(" ", {"Circle", "Sphere"}, selection);
|
||||||
|
m_cursor_type = TriangleSelector::CursorType(selection);
|
||||||
|
/*if (ImGui::IsItemHovered()) {
|
||||||
|
ImGui::BeginTooltip();
|
||||||
|
ImGui::PushTextWrapPos(max_tooltip_width);
|
||||||
|
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
|
||||||
|
ImGui::PopTextWrapPos();
|
||||||
|
ImGui::EndTooltip();
|
||||||
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
if (m_c->object_clipper()->get_position() == 0.f)
|
if (m_c->object_clipper()->get_position() == 0.f)
|
||||||
m_imgui->text(m_desc.at("clipping_of_view"));
|
m_imgui->text(m_desc.at("clipping_of_view"));
|
||||||
|
Loading…
Reference in New Issue
Block a user