GCodeViewer -> Temporary ImGui dialog for editing shaders parameters

This commit is contained in:
enricoturri1966 2020-05-26 08:16:08 +02:00
parent 13098938ac
commit 1d317489fd
5 changed files with 165 additions and 20 deletions

View file

@ -2,6 +2,26 @@
#version 120
uniform vec3 uniform_color;
uniform float percent_outline_radius;
uniform float percent_center_radius;
vec4 hard_color(float sq_radius)
{
if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
return vec4(0.5 * uniform_color, 1.0);
else
return vec4(uniform_color, 1.0);
}
vec4 custom_color(float sq_radius)
{
float in_radius = 0.5 * percent_center_radius;
float out_radius = 0.5 * (1.0 - percent_outline_radius);
if ((sq_radius < in_radius * in_radius) || (sq_radius > out_radius * out_radius))
return vec4(0.5 * uniform_color, 1.0);
else
return vec4(uniform_color, 1.0);
}
void main()
{
@ -9,9 +29,6 @@ void main()
float sq_radius = dot(pos, pos);
if (sq_radius > 0.25)
discard;
if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
gl_FragColor = vec4(0.5 * uniform_color, 1.0);
else
gl_FragColor = vec4(uniform_color, 1.0);
gl_FragColor = custom_color(sq_radius);
}