Fixed incorrect use of _NDEBUG instead of NDEBUG

Some debugging code was compiled even in release mode because of this
This commit is contained in:
Lukas Matena 2021-06-30 11:59:16 +02:00
parent a0328772b9
commit 1d3b259c0a
4 changed files with 16 additions and 16 deletions

View file

@ -63,12 +63,12 @@ public:
{ std::string value; this->get("", key, value); return value; }
void set(const std::string &section, const std::string &key, const std::string &value)
{
#ifndef _NDEBUG
#ifndef NDEBUG
std::string key_trimmed = key;
boost::trim_all(key_trimmed);
assert(key_trimmed == key);
assert(! key_trimmed.empty());
#endif // _NDEBUG
#endif // NDEBUG
std::string &old = m_storage[section][key];
if (old != value) {
old = value;

View file

@ -166,7 +166,7 @@ static bool clip_narrow_corner(
assert(orient1 > 0 == blocked);
assert(orient2 > 0 == blocked);
}
#endif // _NDEBUG
#endif // NDEBUG
if (polygon.size() < 3 || (forward == Far && backward == Far)) {
polygon.clear();
} else {

View file

@ -3,9 +3,9 @@
#include <boost/container/small_vector.hpp>
#ifndef _NDEBUG
#ifndef NDEBUG
#define EXPENSIVE_DEBUG_CHECKS
#endif // _NDEBUG
#endif // NDEBUG
namespace Slic3r {
@ -19,7 +19,7 @@ static inline Vec3i root_neighbors(const TriangleMesh &mesh, int triangle_id)
return neighbors;
}
#ifndef _NDEBUG
#ifndef NDEBUG
bool TriangleSelector::verify_triangle_midpoints(const Triangle &tr) const
{
for (int i = 0; i < 3; ++ i) {
@ -57,7 +57,7 @@ bool TriangleSelector::verify_triangle_neighbors(const Triangle &tr, const Vec3i
}
return true;
}
#endif // _NDEBUG
#endif // NDEBUG
// sides_to_split==-1 : just restore previous split
void TriangleSelector::Triangle::set_division(int sides_to_split, int special_side_idx)
@ -308,12 +308,12 @@ int TriangleSelector::triangle_midpoint_or_allocate(int itriangle, int vertexi,
}
assert(m_vertices[midpoint].ref_cnt == 0);
} else {
#ifndef _NDEBUG
#ifndef NDEBUG
Vec3f c1 = 0.5f * (m_vertices[vertexi].v + m_vertices[vertexj].v);
Vec3f c2 = m_vertices[midpoint].v;
float d = (c2 - c1).norm();
assert(std::abs(d) < EPSILON);
#endif // _NDEBUG
#endif // NDEBUG
assert(m_vertices[midpoint].ref_cnt > 0);
}
return midpoint;
@ -816,13 +816,13 @@ void TriangleSelector::perform_split(int facet_idx, const Vec3i &neighbors, Enfo
assert(tr.is_split());
// indices of triangle vertices
#ifdef _NDEBUG
#ifdef NDEBUG
boost::container::small_vector<int, 6> verts_idxs;
#else // _NDEBUG
#else // NDEBUG
// For easier debugging.
std::vector<int> verts_idxs;
verts_idxs.reserve(6);
#endif // _NDEBUG
#endif // NDEBUG
for (int j=0, idx = tr.special_side(); j<3; ++j, idx = next_idx_modulo(idx, 3))
verts_idxs.push_back(tr.verts_idxs[idx]);
@ -861,13 +861,13 @@ void TriangleSelector::perform_split(int facet_idx, const Vec3i &neighbors, Enfo
break;
}
#ifndef _NDEBUG
#ifndef NDEBUG
assert(this->verify_triangle_neighbors(tr, neighbors));
for (int i = 0; i <= tr.number_of_split_sides(); ++i) {
Vec3i n = this->child_neighbors(tr, neighbors, i);
assert(this->verify_triangle_neighbors(m_triangles[tr.children[i]], n));
}
#endif // _NDEBUG
#endif // NDEBUG
}
bool TriangleSelector::has_facets(EnforcerBlockerType state) const

View file

@ -204,10 +204,10 @@ private:
int triangle_midpoint(int itriangle, int vertexi, int vertexj) const;
int triangle_midpoint_or_allocate(int itriangle, int vertexi, int vertexj);
#ifndef _NDEBUG
#ifndef NDEBUG
bool verify_triangle_neighbors(const Triangle& tr, const Vec3i& neighbors) const;
bool verify_triangle_midpoints(const Triangle& tr) const;
#endif // _NDEBUG
#endif // NDEBUG
void get_facets_strict_recursive(
const Triangle &tr,