search points based on updated linear regression model (line), make search raidus dynamic based on layer thickenss

This commit is contained in:
PavelMikus 2022-07-04 14:43:58 +02:00 committed by Pavel Mikus
parent 39404be75a
commit 1e05d09324
2 changed files with 49 additions and 19 deletions

View File

@ -22,7 +22,7 @@
#include "libslic3r/Utils.hpp" #include "libslic3r/Utils.hpp"
//#define DEBUG_FILES #define DEBUG_FILES
#ifdef DEBUG_FILES #ifdef DEBUG_FILES
#include <boost/nowide/cstdio.hpp> #include <boost/nowide/cstdio.hpp>
@ -1135,16 +1135,12 @@ void SeamPlacer::calculate_overhangs_and_layer_embedding(const PrintObject *po)
// Used by align_seam_points(). // Used by align_seam_points().
std::optional<std::pair<size_t, size_t>> SeamPlacer::find_next_seam_in_layer( std::optional<std::pair<size_t, size_t>> SeamPlacer::find_next_seam_in_layer(
const std::vector<PrintObjectSeamData::LayerSeams> &layers, const std::vector<PrintObjectSeamData::LayerSeams> &layers,
const std::pair<size_t, size_t> &prev_point_index, const Vec3f& projected_position,
const size_t layer_idx, const float slice_z, const size_t layer_idx, const float max_distance,
const SeamPlacerImpl::SeamComparator &comparator) const { const SeamPlacerImpl::SeamComparator &comparator) const {
using namespace SeamPlacerImpl; using namespace SeamPlacerImpl;
const SeamCandidate &last_point = layers[prev_point_index.first].points[prev_point_index.second];
Vec3f projected_position { last_point.position.x(), last_point.position.y(), slice_z };
std::vector<size_t> nearby_points_indices = find_nearby_points(*layers[layer_idx].points_tree, projected_position, std::vector<size_t> nearby_points_indices = find_nearby_points(*layers[layer_idx].points_tree, projected_position,
SeamPlacer::seam_align_tolerable_dist); max_distance);
if (nearby_points_indices.empty()) { if (nearby_points_indices.empty()) {
return {}; return {};
@ -1185,7 +1181,7 @@ std::optional<std::pair<size_t, size_t>> SeamPlacer::find_next_seam_in_layer(
// First try to pick central enforcer if any present // First try to pick central enforcer if any present
if (next_layer_seam.central_enforcer if (next_layer_seam.central_enforcer
&& (next_layer_seam.position - projected_position).squaredNorm() && (next_layer_seam.position - projected_position).squaredNorm()
< sqr(3 * SeamPlacer::seam_align_tolerable_dist)) { < sqr(3 * max_distance)) {
return {std::pair<size_t, size_t> {layer_idx, nearest_point.perimeter.seam_index}}; return {std::pair<size_t, size_t> {layer_idx, nearest_point.perimeter.seam_index}};
} }
@ -1214,13 +1210,28 @@ std::vector<std::pair<size_t, size_t>> SeamPlacer::find_seam_string(const PrintO
int next_layer = layer_idx + 1; int next_layer = layer_idx + 1;
std::pair<size_t, size_t> prev_point_index = start_seam; std::pair<size_t, size_t> prev_point_index = start_seam;
std::vector<std::pair<size_t, size_t>> seam_string { start_seam }; std::vector<std::pair<size_t, size_t>> seam_string { start_seam };
Vec3f surface_line_dir { 0.0f, 0.0f, 1.0f };
Vec3f origin_position = layers[start_seam.first].points[start_seam.second].position;
//find seams or potential seams in forward direction; there is a budget of skips allowed //find seams or potential seams in forward direction; there is a budget of skips allowed
while (next_layer < int(layers.size())) { while (next_layer < int(layers.size())) {
auto maybe_next_seam = find_next_seam_in_layer(layers, prev_point_index, next_layer, std::optional<std::pair<size_t, size_t>> maybe_next_seam;
float(po->get_layer(next_layer)->slice_z), comparator); float z_distance = float(po->get_layer(next_layer)->slice_z) - origin_position.z();
if (maybe_next_seam.has_value()) { float f = 2.71828f - logf(po->get_layer(next_layer)->height);
float max_distance = SeamPlacer::seam_align_tolerable_dist_factor * f * f;
if (fabs(next_layer - layer_idx) > 3){
Vec3f projected_position = origin_position + z_distance * surface_line_dir;
maybe_next_seam = find_next_seam_in_layer(layers, projected_position, next_layer, max_distance,
comparator);
}
if (!maybe_next_seam.has_value()) {
Vec3f prev_position = layers[prev_point_index.first].points[prev_point_index.second].position;
Vec3f projected_position(prev_position.x(), prev_position.y(), float(po->get_layer(next_layer)->slice_z));
maybe_next_seam = find_next_seam_in_layer(layers, projected_position, next_layer,
max_distance, comparator);
}
if (maybe_next_seam.has_value()) {
// For old macOS (pre 10.14), std::optional does not have .value() method, so the code is using operator*() instead. // For old macOS (pre 10.14), std::optional does not have .value() method, so the code is using operator*() instead.
std::pair<size_t, size_t> next_seam_coords = maybe_next_seam.operator*(); std::pair<size_t, size_t> next_seam_coords = maybe_next_seam.operator*();
const auto &next_seam = layers[next_seam_coords.first].points[next_seam_coords.second]; const auto &next_seam = layers[next_seam_coords.first].points[next_seam_coords.second];
@ -1235,6 +1246,9 @@ std::vector<std::pair<size_t, size_t>> SeamPlacer::find_seam_string(const PrintO
seam_string.push_back(maybe_next_seam.operator*()); seam_string.push_back(maybe_next_seam.operator*());
prev_point_index = seam_string.back(); prev_point_index = seam_string.back();
//String added, prev_point_index updated //String added, prev_point_index updated
Vec3f line_dir = next_seam.position - origin_position;
surface_line_dir += line_dir / line_dir.z();
surface_line_dir /= surface_line_dir.z();
} else { } else {
break; break;
} }
@ -1245,8 +1259,22 @@ std::vector<std::pair<size_t, size_t>> SeamPlacer::find_seam_string(const PrintO
next_layer = layer_idx - 1; next_layer = layer_idx - 1;
prev_point_index = std::pair<size_t, size_t>(layer_idx, seam_index); prev_point_index = std::pair<size_t, size_t>(layer_idx, seam_index);
while (next_layer >= 0) { while (next_layer >= 0) {
auto maybe_next_seam = find_next_seam_in_layer(layers, prev_point_index, next_layer, std::optional<std::pair<size_t, size_t>> maybe_next_seam;
float(po->get_layer(next_layer)->slice_z), comparator); float z_distance = float(po->get_layer(next_layer)->slice_z) - origin_position.z();
float f = 2.71828f - logf(po->get_layer(next_layer)->height);
float max_distance = SeamPlacer::seam_align_tolerable_dist_factor * f * f;
if (fabs(next_layer - layer_idx) > 3){
Vec3f projected_position = origin_position + z_distance * surface_line_dir;
maybe_next_seam = find_next_seam_in_layer(layers, projected_position, next_layer, max_distance,
comparator);
}
if (!maybe_next_seam.has_value()) {
Vec3f prev_position = layers[prev_point_index.first].points[prev_point_index.second].position;
Vec3f projected_position(prev_position.x(), prev_position.y(), float(po->get_layer(next_layer)->slice_z));
maybe_next_seam = find_next_seam_in_layer(layers, projected_position, next_layer,
max_distance, comparator);
}
if (maybe_next_seam.has_value()) { if (maybe_next_seam.has_value()) {
std::pair<size_t, size_t> next_seam_coords = maybe_next_seam.operator*(); std::pair<size_t, size_t> next_seam_coords = maybe_next_seam.operator*();
@ -1262,6 +1290,9 @@ std::vector<std::pair<size_t, size_t>> SeamPlacer::find_seam_string(const PrintO
seam_string.push_back(maybe_next_seam.operator*()); seam_string.push_back(maybe_next_seam.operator*());
prev_point_index = seam_string.back(); prev_point_index = seam_string.back();
//String added, prev_point_index updated //String added, prev_point_index updated
Vec3f line_dir = next_seam.position - origin_position;
surface_line_dir += line_dir / line_dir.z();
surface_line_dir /= surface_line_dir.z();
} else { } else {
break; break;
} }

View File

@ -128,7 +128,7 @@ public:
// arm length used during angles computation // arm length used during angles computation
static constexpr float polygon_local_angles_arm_distance = 0.3f; static constexpr float polygon_local_angles_arm_distance = 0.3f;
static constexpr float sharp_angle_snapping_threshold = 0.3f * float(PI); static constexpr float sharp_angle_snapping_threshold = 0.25f * float(PI);
// max tolerable distance from the previous layer is overhang_distance_tolerance_factor * flow_width // max tolerable distance from the previous layer is overhang_distance_tolerance_factor * flow_width
static constexpr float overhang_distance_tolerance_factor = 0.5f; static constexpr float overhang_distance_tolerance_factor = 0.5f;
@ -145,8 +145,7 @@ public:
// When searching for seam clusters for alignment: // When searching for seam clusters for alignment:
// following value describes, how much worse score can point have and still be picked into seam cluster instead of original seam point on the same layer // following value describes, how much worse score can point have and still be picked into seam cluster instead of original seam point on the same layer
static constexpr float seam_align_score_tolerance = 0.3f; static constexpr float seam_align_score_tolerance = 0.3f;
// seam_align_tolerable_dist - if next layer closest point is too far away, break aligned string static constexpr float seam_align_tolerable_dist_factor = 0.3f;
static constexpr float seam_align_tolerable_dist = 1.0f;
// minimum number of seams needed in cluster to make alignment happen // minimum number of seams needed in cluster to make alignment happen
static constexpr size_t seam_align_minimum_string_seams = 10; static constexpr size_t seam_align_minimum_string_seams = 10;
// points covered by spline; determines number of splines for the given string // points covered by spline; determines number of splines for the given string
@ -173,8 +172,8 @@ private:
size_t& out_moved_seams_count) const; size_t& out_moved_seams_count) const;
std::optional<std::pair<size_t, size_t>> find_next_seam_in_layer( std::optional<std::pair<size_t, size_t>> find_next_seam_in_layer(
const std::vector<PrintObjectSeamData::LayerSeams> &layers, const std::vector<PrintObjectSeamData::LayerSeams> &layers,
const std::pair<size_t, size_t> &prev_point_index, const Vec3f& projected_position,
const size_t layer_idx, const float slice_z, const size_t layer_idx, const float max_distance,
const SeamPlacerImpl::SeamComparator &comparator) const; const SeamPlacerImpl::SeamComparator &comparator) const;
}; };