fix crashing when extrusion is not assigned island
Add voxel filter grid for supports padding
This commit is contained in:
parent
f311ccbc4c
commit
1e4b56cc85
@ -15,7 +15,7 @@
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#include "libslic3r/ClipperUtils.hpp"
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#include "Geometry/ConvexHull.hpp"
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//#define DEBUG_FILES
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#define DEBUG_FILES
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#ifdef DEBUG_FILES
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#include <boost/nowide/cstdio.hpp>
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@ -193,6 +193,61 @@ private:
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}
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};
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struct SupportGridFilter {
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private:
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Vec3f cell_size;
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Vec3f origin;
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Vec3f size;
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Vec3i cell_count;
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std::unordered_set<size_t> taken_cells { };
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public:
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SupportGridFilter(const PrintObject *po, float voxel_size) {
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cell_size = Vec3f(voxel_size, voxel_size, voxel_size);
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Vec2crd size_half = po->size().head<2>().cwiseQuotient(Vec2crd(2, 2)) + Vec2crd::Ones();
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Vec3f min = unscale(Vec3crd(-size_half.x(), -size_half.y(), 0)).cast<float>() - cell_size;
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Vec3f max = unscale(Vec3crd(size_half.x(), size_half.y(), po->height())).cast<float>() + cell_size;
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origin = min;
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size = max - min;
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cell_count = size.cwiseQuotient(cell_size).cast<int>() + Vec3i::Ones();
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}
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Vec3i to_cell_coords(const Vec3f &position) const {
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Vec3i cell_coords = (position - this->origin).cwiseQuotient(this->cell_size).cast<int>();
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return cell_coords;
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}
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size_t to_cell_index(const Vec3i &cell_coords) const {
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assert(cell_coords.x() >= 0);
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assert(cell_coords.x() < cell_count.x());
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assert(cell_coords.y() >= 0);
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assert(cell_coords.y() < cell_count.y());
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assert(cell_coords.z() >= 0);
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assert(cell_coords.z() < cell_count.z());
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return cell_coords.z() * cell_count.x() * cell_count.y()
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+ cell_coords.y() * cell_count.x()
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+ cell_coords.x();
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}
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Vec3f get_cell_center(const Vec3i &cell_coords) const {
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return origin + cell_coords.cast<float>().cwiseProduct(this->cell_size)
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+ this->cell_size.cwiseQuotient(Vec3f(2.0f, 2.0f, 2.0));
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}
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void take_position(const Vec3f &position) {
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taken_cells.insert(to_cell_index(to_cell_coords(position)));
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}
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bool position_taken(const Vec3f &position) const {
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return taken_cells.find(to_cell_index(to_cell_coords(position))) != taken_cells.end();
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}
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};
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struct Island {
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std::unordered_map<size_t, float> islands_under_with_connection_area;
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std::vector<Vec3f> pivot_points;
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@ -351,9 +406,11 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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BOOST_LOG_TRIVIAL(debug)
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<< "SSG: reckon islands on printz: " << layer->print_z;
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//extract extrusions (connected paths from multiple lines) from the layer_lines. belonging to single polyline is determined by origin_entity ptr.
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// result is a vector of [start, end) index pairs into the layer_lines vector
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std::vector<std::pair<size_t, size_t>> extrusions; //start and end idx (one beyond last extrusion) [start,end)
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const ExtrusionEntity *current_ex = nullptr;
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for (size_t lidx = 1; lidx < layer_lines.size(); ++lidx) {
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for (size_t lidx = 0; lidx < layer_lines.size(); ++lidx) {
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const ExtrusionLine &line = layer_lines[lidx];
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if (line.origin_entity == current_ex) {
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extrusions.back().second = lidx + 1;
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@ -374,8 +431,10 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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<< "SSG: " << ext.second - ext.first;
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}
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std::vector<LinesDistancer> islands;
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std::vector<std::vector<size_t>> island_extrusions;
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std::vector<LinesDistancer> islands; // these search trees will be used to determine to which island does the extrusion begin
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std::vector<std::vector<size_t>> island_extrusions; //final assigment of each extrusion to an island
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// initliaze the search from external perimeters - at the beginning, there is island candidate for each external perimeter.
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// some of them will disappear (e.g. holes)
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for (size_t e = 0; e < extrusions.size(); ++e) {
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if (layer_lines[extrusions[e].first].is_external_perimeter()) {
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std::vector<ExtrusionLine> copy(extrusions[e].second - extrusions[e].first);
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@ -386,22 +445,40 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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island_extrusions.push_back( { e });
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}
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}
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// backup code if islands not found - this can currently happen, as external perimeters may be also pure overhang perimeters, and there is no
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// way to distinguish external extrusions with total certainty.
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// If that happens, just make the first extrusion into island - it may be wrong, but it won't crash.
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if (islands.empty() && !extrusions.empty()) {
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std::vector<ExtrusionLine> copy(extrusions[0].second - extrusions[0].first);
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for (size_t ex_line_idx = extrusions[0].first; ex_line_idx < extrusions[0].second; ++ex_line_idx) {
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copy[ex_line_idx - extrusions[0].first] = layer_lines[ex_line_idx];
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}
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islands.emplace_back(copy);
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island_extrusions.push_back( { 0 });
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}
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BOOST_LOG_TRIVIAL(debug)
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<< "SSG: external perims: " << islands.size();
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for (size_t i = 0; i < islands.size(); ++i) {
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for (size_t e = 0; e < extrusions.size(); ++e) {
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if (!layer_lines[extrusions[e].first].is_external_perimeter()) {
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// assign non external extrusions to islands
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for (size_t e = 0; e < extrusions.size(); ++e) {
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if (!layer_lines[extrusions[e].first].is_external_perimeter()) {
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bool island_assigned = false;
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for (size_t i = 0; i < islands.size(); ++i) {
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size_t _idx;
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Vec2f _pt;
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if (islands[i].signed_distance_from_lines(layer_lines[extrusions[e].first].a, _idx, _pt) < 0) {
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island_extrusions[i].push_back(e);
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island_assigned = true;
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break;
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}
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}
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if (!island_assigned) { // If extrusion is not assigned for some reason, push it into the first island. As with the previous backup code,
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// it may be wrong, but it won't crash
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island_extrusions[0].push_back(e);
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}
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}
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}
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// merge islands which are embedded within each other (mainly holes)
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for (size_t i = 0; i < islands.size(); ++i) {
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if (islands[i].get_lines().empty()) {
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continue;
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@ -424,7 +501,7 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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<< "SSG: filter islands";
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float flow_width = get_flow_width(layer->regions()[0], erExternalPerimeter);
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// after filtering the layer lines into islands, build the result LayerIslands structure.
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LayerIslands result { };
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std::vector<size_t> line_to_island_mapping(layer_lines.size(), NULL_ISLAND);
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for (const std::vector<size_t> &island_ex : island_extrusions) {
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@ -437,9 +514,10 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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for (size_t lidx = extrusions[extrusion_idx].first; lidx < extrusions[extrusion_idx].second; ++lidx) {
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line_to_island_mapping[lidx] = result.islands.size();
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const ExtrusionLine &line = layer_lines[lidx];
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float volume = line.len * flow_width * layer->height * 0.7; // 1/sqrt(2) compensation for cylindrical shape
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float volume = line.origin_entity->min_mm3_per_mm() * line.len;
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island.volume += volume;
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island.volume_centroid_accumulator += to_3d(Vec2f((line.a + line.b) / 2.0f), float(layer->print_z)) * volume;
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island.volume_centroid_accumulator += to_3d(Vec2f((line.a + line.b) / 2.0f), float(layer->print_z))
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* volume;
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if (first_layer) {
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float sticking_force = line.len * flow_width * params.base_adhesion;
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@ -455,7 +533,8 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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* float(PI);
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float sticking_force = support_interface_area * params.support_adhesion;
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island.sticking_force += sticking_force;
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island.sticking_centroid_accumulator += sticking_force * to_3d(Vec2f(line.b), float(layer->print_z));
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island.sticking_centroid_accumulator += sticking_force
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* to_3d(Vec2f(line.b), float(layer->print_z));
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island.pivot_points.push_back(to_3d(Vec2f(line.b), float(layer->print_z)));
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}
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}
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@ -466,9 +545,10 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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BOOST_LOG_TRIVIAL(debug)
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<< "SSG: There are " << result.islands.size() << " islands on printz: " << layer->print_z;
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//LayerIslands structure built. Now determine connections and their areas to the previous layer using raterization.
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PixelGrid current_layer_grid = prev_layer_grid;
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current_layer_grid.clear();
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// build index image of current layer
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tbb::parallel_for(tbb::blocked_range<size_t>(0, layer_lines.size()),
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[&layer_lines, ¤t_layer_grid, &line_to_island_mapping](
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tbb::blocked_range<size_t> r) {
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@ -482,6 +562,7 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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BOOST_LOG_TRIVIAL(debug)
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<< "SSG: rasterized";
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//compare the image of previous layer with the current layer. For each pair of overlapping valid pixels, add pixel area to the respecitve island connection
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for (size_t x = 0; x < size_t(current_layer_grid.get_pixel_count().x()); ++x) {
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for (size_t y = 0; y < size_t(current_layer_grid.get_pixel_count().y()); ++y) {
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Vec2i coords = Vec2i(x, y);
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@ -502,14 +583,20 @@ std::tuple<LayerIslands, PixelGrid, std::vector<size_t>> reckon_islands(
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void check_global_stability(
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float print_z,
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std::vector<LayerIslands>& islands_graph,
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std::vector<LayerIslands> &islands_graph,
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SupportGridFilter &supports_presence_grid,
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const std::vector<ExtrusionLine> &layer_lines,
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const std::vector<size_t> &line_to_island_mapping,
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Issues& issues,
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const Params& params
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Issues &issues,
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const Params ¶ms
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) {
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// vector of islands, where each contains vector of line indices (to layer_lines vector)
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// basically reverse of line_to_island_mapping
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std::cout << "there are " << islands_graph.back().islands.size() << " islands, " << layer_lines.size() << " lines" << std::endl;
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for (int i = 0; i < line_to_island_mapping.size(); ++i) {
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std::cout << "line " << i << " belongs to island " << line_to_island_mapping[i] << std::endl;
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}
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// vector of islands, where each contains vector of line indices (to layer_lines vector)
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// basically reverse of line_to_island_mapping
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std::vector<std::vector<size_t>> islands_lines(islands_graph.back().islands.size());
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for (size_t lidx = 0; lidx < layer_lines.size(); ++lidx) {
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if (layer_lines[lidx].origin_entity->role() == erExternalPerimeter) {
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@ -519,38 +606,41 @@ void check_global_stability(
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using Accumulator = Island;
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// islands_graph.back() refers to the top most (currently) layer
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// islands_graph.back() refers to the top most (current) layer
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for (size_t island_idx = 0; island_idx < islands_graph.back().islands.size(); ++island_idx) {
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Island& island = islands_graph.back().islands[island_idx];
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Island &island = islands_graph.back().islands[island_idx];
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std::vector<ExtrusionLine> island_external_lines; //TODO currently not external but all
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std::cout << "TOP LEVEL ITERATION FOR ISLAND: " << island_idx << std::endl;
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std::vector<ExtrusionLine> island_external_lines;
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for (size_t lidx : islands_lines[island_idx]) {
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island_external_lines.push_back(layer_lines[lidx]);
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}
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LinesDistancer island_lines_dist(island_external_lines);
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Accumulator acc = island; // in acc, we accumulate the mass and other properties of the object part as we traverse the islands down to bed
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// There is one object part for each island at the top most layer, and each one is computed individually -
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// Some of the calculations will be done mutliple times
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int layer_idx = islands_graph.size() -1;
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// Some of the calculations will be done multiple times
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int layer_idx = islands_graph.size() - 1;
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// traverse the islands graph down, and for each connection area, calculate if it holds or breaks
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while (acc.islands_under_with_connection_area.size() > 0) {
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std::cout << "PARTIAL ITERATION FOR LAYER: " << layer_idx << std::endl;
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//test for break between layer_idx and layer_idx -1;
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LayerIslands below = islands_graph[layer_idx-1]; // must exist, see while condition
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LayerIslands below = islands_graph[layer_idx - 1]; // must exist, see while condition
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layer_idx--;
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// initialize variables that we will accumulate over all islands, which are connected to the current object part
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std::vector<Vec2f> pivot_points;
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Vec2f sticking_centroid;
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float connection_area = 0;
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for (const auto& pair : acc.islands_under_with_connection_area) {
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const Island& below_i = below.islands[pair.first];
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for (const auto &pair : acc.islands_under_with_connection_area) {
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const Island &below_i = below.islands[pair.first];
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Vec2f centroid = (below_i.volume_centroid_accumulator / below_i.volume).head<2>(); // centroid of the island 'below_i'; TODO it should be centroid of the connection area
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pivot_points.push_back(centroid); // for object parts, we also consider breaking pivots in the centroids of the islands
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sticking_centroid += centroid * pair.second; // pair.second is connection area in mm^2
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connection_area += pair.second;
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}
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sticking_centroid /= connection_area; //normalize to get final sticking centroid
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for (const Vec3f& p_point: acc.pivot_points){
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pivot_points.push_back(p_point.head<2>());
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for (const Vec3f &p_point : acc.pivot_points) {
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pivot_points.push_back(p_point.head<2>());
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}
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// Now we have accumulated pivot points, connection area and sticking centroid of the whole layer to the current object part
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@ -561,7 +651,7 @@ void check_global_stability(
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KDTreeIndirect<2, float, decltype(coord_fn)> pivot_points_tree(coord_fn, pivot_points.size());
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// iterate over extrusions at top layer island, check each for stability
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for (const ExtrusionLine& line : island_external_lines){
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for (const ExtrusionLine &line : island_external_lines) {
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Vec2f line_dir = (line.b - line.a).normalized();
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Vec2f pivot_site_search_point = line.b + line_dir * 300.0f;
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size_t pivot_idx = find_closest_point(pivot_points_tree, pivot_site_search_point);
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@ -592,23 +682,23 @@ void check_global_stability(
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float total_torque = bed_movement_torque + extruder_conflict_torque - weight_torque - sticking_torque;
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if (total_torque > 0) {
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Vec2f target_point;
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size_t _idx;
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Vec2f target_point { };
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size_t _idx { };
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island_lines_dist.signed_distance_from_lines(pivot_site_search_point, _idx, target_point);
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// if (!supports_presence_grid.position_taken(to_3d(target_point, print_z))) {
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if (!supports_presence_grid.position_taken(to_3d(target_point, print_z))) {
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float area = params.support_points_interface_radius * params.support_points_interface_radius
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* float(PI);
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float sticking_force = area * params.support_adhesion;
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Vec3f support_point = to_3d(target_point, print_z);
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island.pivot_points.push_back(support_point);
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island.sticking_force += sticking_force;
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island.sticking_centroid_accumulator += sticking_force*support_point;
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island.pivot_points.push_back(support_point);
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island.sticking_force += sticking_force;
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island.sticking_centroid_accumulator += sticking_force * support_point;
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issues.support_points.emplace_back(support_point,
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extruder_conflict_torque - sticking_torque, extruder_pressure_direction);
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// supports_presence_grid.take_position(to_3d(target_point, print_z));
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// }
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supports_presence_grid.take_position(to_3d(target_point, print_z));
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}
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}
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#if 0
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#if 0
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BOOST_LOG_TRIVIAL(debug)
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<< "SSG: sticking_arm: " << sticking_arm;
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BOOST_LOG_TRIVIAL(debug)
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@ -633,80 +723,81 @@ void check_global_stability(
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std::unordered_map<size_t, float> tmp = acc.islands_under_with_connection_area;
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acc.islands_under_with_connection_area.clear();
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// finally, add gathered islands to accumulator, and continue down to next layer
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for (const auto& pair : tmp) {
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const Island& below_i = below.islands[pair.first];
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for (const auto& below_islands : below_i.islands_under_with_connection_area) {
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acc.islands_under_with_connection_area[below_islands.first] += below_islands.second;
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}
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for (const Vec3f& pivot_p : below_i.pivot_points) {
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acc.pivot_points.push_back(pivot_p);
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}
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acc.sticking_centroid_accumulator += below_i.sticking_centroid_accumulator;
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acc.sticking_force += below_i.sticking_force;
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acc.volume += below_i.volume;
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acc.volume_centroid_accumulator += below_i.volume_centroid_accumulator;
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}
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for (const auto &pair : tmp) {
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const Island &below_i = below.islands[pair.first];
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for (const auto &below_islands : below_i.islands_under_with_connection_area) {
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acc.islands_under_with_connection_area[below_islands.first] += below_islands.second;
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}
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for (const Vec3f &pivot_p : below_i.pivot_points) {
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acc.pivot_points.push_back(pivot_p);
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}
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acc.sticking_centroid_accumulator += below_i.sticking_centroid_accumulator;
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acc.sticking_force += below_i.sticking_force;
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acc.volume += below_i.volume;
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acc.volume_centroid_accumulator += below_i.volume_centroid_accumulator;
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}
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}
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||||
std::cout << "FINAL ITERATION FOR THE BED LEVEL: " << acc.volume << std::endl;
|
||||
// We have arrived to the bed level, now check for stability of the object part on the bed
|
||||
std::vector<Vec2f> pivot_points;
|
||||
for (const Vec3f& p_point: acc.pivot_points){
|
||||
pivot_points.push_back(p_point.head<2>());
|
||||
for (const Vec3f &p_point : acc.pivot_points) {
|
||||
pivot_points.push_back(p_point.head<2>());
|
||||
}
|
||||
auto coord_fn = [&pivot_points](size_t idx, size_t dim) {
|
||||
return pivot_points[idx][dim];
|
||||
};
|
||||
KDTreeIndirect<2, float, decltype(coord_fn)> pivot_points_tree(coord_fn, pivot_points.size());
|
||||
return pivot_points[idx][dim];
|
||||
};
|
||||
KDTreeIndirect<2, float, decltype(coord_fn)> pivot_points_tree(coord_fn, pivot_points.size());
|
||||
|
||||
for (const ExtrusionLine &line : island_external_lines) {
|
||||
Vec2f line_dir = (line.b - line.a).normalized();
|
||||
Vec2f pivot_site_search_point = line.b + line_dir * 300.0f;
|
||||
size_t pivot_idx = find_closest_point(pivot_points_tree, pivot_site_search_point);
|
||||
const Vec2f &pivot = pivot_points[pivot_idx];
|
||||
for (const ExtrusionLine &line : island_external_lines) {
|
||||
Vec2f line_dir = (line.b - line.a).normalized();
|
||||
Vec2f pivot_site_search_point = line.b + line_dir * 300.0f;
|
||||
size_t pivot_idx = find_closest_point(pivot_points_tree, pivot_site_search_point);
|
||||
const Vec2f &pivot = pivot_points[pivot_idx];
|
||||
|
||||
const Vec2f &sticking_centroid = acc.sticking_centroid_accumulator.head<2>() / acc.sticking_force;
|
||||
float sticking_arm = (pivot - sticking_centroid).norm();
|
||||
float sticking_torque = sticking_arm * acc.sticking_force;
|
||||
const Vec2f &sticking_centroid = acc.sticking_centroid_accumulator.head<2>() / acc.sticking_force;
|
||||
float sticking_arm = (pivot - sticking_centroid).norm();
|
||||
float sticking_torque = sticking_arm * acc.sticking_force;
|
||||
|
||||
float mass = acc.volume * params.filament_density;
|
||||
const Vec3f &mass_centorid = acc.volume_centroid_accumulator / acc.volume;
|
||||
float weight = mass * params.gravity_constant;
|
||||
float weight_arm = (pivot - mass_centorid.head<2>()).norm();
|
||||
float weight_torque = weight_arm * weight;
|
||||
float mass = acc.volume * params.filament_density;
|
||||
const Vec3f &mass_centorid = acc.volume_centroid_accumulator / acc.volume;
|
||||
float weight = mass * params.gravity_constant;
|
||||
float weight_arm = (pivot - mass_centorid.head<2>()).norm();
|
||||
float weight_torque = weight_arm * weight;
|
||||
|
||||
float bed_movement_arm = mass_centorid.z();
|
||||
float bed_movement_force = params.max_acceleration * mass;
|
||||
float bed_movement_torque = bed_movement_force * bed_movement_arm;
|
||||
float bed_movement_arm = mass_centorid.z();
|
||||
float bed_movement_force = params.max_acceleration * mass;
|
||||
float bed_movement_torque = bed_movement_force * bed_movement_arm;
|
||||
|
||||
Vec3f extruder_pressure_direction = to_3d(line_dir, 0.0f);
|
||||
extruder_pressure_direction.z() = -0.2 - line.malformation * 0.5;
|
||||
extruder_pressure_direction.normalize();
|
||||
float conflict_torque_arm = (to_3d(Vec2f(pivot - line.b), print_z).cross(
|
||||
extruder_pressure_direction)).norm();
|
||||
float extruder_conflict_force = params.tolerable_extruder_conflict_force +
|
||||
std::min(line.malformation, 1.0f) * params.malformations_additive_conflict_extruder_force;
|
||||
float extruder_conflict_torque = extruder_conflict_force * conflict_torque_arm;
|
||||
Vec3f extruder_pressure_direction = to_3d(line_dir, 0.0f);
|
||||
extruder_pressure_direction.z() = -0.2 - line.malformation * 0.5;
|
||||
extruder_pressure_direction.normalize();
|
||||
float conflict_torque_arm = (to_3d(Vec2f(pivot - line.b), print_z).cross(
|
||||
extruder_pressure_direction)).norm();
|
||||
float extruder_conflict_force = params.tolerable_extruder_conflict_force +
|
||||
std::min(line.malformation, 1.0f) * params.malformations_additive_conflict_extruder_force;
|
||||
float extruder_conflict_torque = extruder_conflict_force * conflict_torque_arm;
|
||||
|
||||
float total_torque = bed_movement_torque + extruder_conflict_torque - weight_torque - sticking_torque;
|
||||
float total_torque = bed_movement_torque + extruder_conflict_torque - weight_torque - sticking_torque;
|
||||
|
||||
if (total_torque > 0) {
|
||||
Vec2f target_point;
|
||||
size_t _idx;
|
||||
island_lines_dist.signed_distance_from_lines(pivot_site_search_point, _idx, target_point);
|
||||
// if (!supports_presence_grid.position_taken(to_3d(target_point, print_z))) {
|
||||
float area = params.support_points_interface_radius * params.support_points_interface_radius
|
||||
* float(PI);
|
||||
float sticking_force = area * params.support_adhesion;
|
||||
Vec3f support_point = to_3d(target_point, print_z);
|
||||
island.pivot_points.push_back(support_point);
|
||||
island.sticking_force += sticking_force;
|
||||
island.sticking_centroid_accumulator += sticking_force*support_point;
|
||||
issues.support_points.emplace_back(support_point,
|
||||
extruder_conflict_torque - sticking_torque, extruder_pressure_direction);
|
||||
// supports_presence_grid.take_position(to_3d(target_point, print_z));
|
||||
// }
|
||||
}
|
||||
#if 0
|
||||
if (total_torque > 0) {
|
||||
Vec2f target_point;
|
||||
size_t _idx;
|
||||
island_lines_dist.signed_distance_from_lines(pivot_site_search_point, _idx, target_point);
|
||||
if (!supports_presence_grid.position_taken(to_3d(target_point, print_z))) {
|
||||
float area = params.support_points_interface_radius * params.support_points_interface_radius
|
||||
* float(PI);
|
||||
float sticking_force = area * params.support_adhesion;
|
||||
Vec3f support_point = to_3d(target_point, print_z);
|
||||
island.pivot_points.push_back(support_point);
|
||||
island.sticking_force += sticking_force;
|
||||
island.sticking_centroid_accumulator += sticking_force * support_point;
|
||||
issues.support_points.emplace_back(support_point,
|
||||
extruder_conflict_torque - sticking_torque, extruder_pressure_direction);
|
||||
supports_presence_grid.take_position(to_3d(target_point, print_z));
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
BOOST_LOG_TRIVIAL(debug)
|
||||
<< "SSG: sticking_arm: " << sticking_arm;
|
||||
BOOST_LOG_TRIVIAL(debug)
|
||||
@ -726,7 +817,7 @@ void check_global_stability(
|
||||
BOOST_LOG_TRIVIAL(debug)
|
||||
<< "SSG: total_torque: " << total_torque << " printz: " << print_z;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -741,6 +832,8 @@ Issues check_object_stability(const PrintObject *po, const Params ¶ms) {
|
||||
std::vector<ExtrusionLine> layer_lines;
|
||||
float flow_width = get_flow_width(po->layers()[po->layer_count() - 1]->regions()[0], erExternalPerimeter);
|
||||
PixelGrid prev_layer_grid(po, flow_width);
|
||||
SupportGridFilter supports_presence_grid { po, params.min_distance_between_support_points };
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug)
|
||||
<< "SSG: flow width: " << flow_width;
|
||||
|
||||
@ -841,7 +934,8 @@ Issues check_object_stability(const PrintObject *po, const Params ¶ms) {
|
||||
layer_lines, params);
|
||||
islands_graph.push_back(std::move(layer_islands));
|
||||
|
||||
check_global_stability(layer->print_z, islands_graph, layer_lines, line_to_island_mapping, issues, params);
|
||||
check_global_stability(layer->print_z, islands_graph, supports_presence_grid, layer_lines,
|
||||
line_to_island_mapping, issues, params);
|
||||
|
||||
#ifdef DEBUG_FILES
|
||||
for (size_t x = 0; x < size_t(layer_grid.get_pixel_count().x()); ++x) {
|
||||
|
Loading…
Reference in New Issue
Block a user