3D scene labels transparent to mouse click
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1 changed files with 1 additions and 1 deletions
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@ -1359,7 +1359,7 @@ void GLCanvas3D::Labels::render(const std::vector<const PrintInstance*>& sorted_
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_Border, owner.selected ? ImVec4(0.757f, 0.404f, 0.216f, 1.0f) : ImVec4(0.75f, 0.75f, 0.75f, 1.0f));
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imgui.set_next_window_pos(x, y, ImGuiCond_Always, 0.5f, 0.5f);
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imgui.begin(owner.title, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove);
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imgui.begin(owner.title, ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove);
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ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
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float win_w = ImGui::GetWindowWidth();
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float label_len = imgui.calc_text_size(owner.label).x;
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