Fix hollowing mouse click
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46044a210f
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1fa3a236a5
@ -429,19 +429,60 @@ bool GLGizmoHollow::on_mouse(const wxMouseEvent &mouse_event)
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Selection & selection = m_parent.get_selection();
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static bool pending_right_up = false;
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if (mouse_event.RightDown() && selection.get_object_idx() != -1 &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
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// we need to set the following right up as processed to avoid showing
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// the context menu if the user release the mouse over the object
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pending_right_up = true;
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// event was taken care of by the SlaSupports gizmo
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return true;
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// when control is down we allow scene pan and rotation even when clicking
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// over some object
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bool control_down = mouse_event.CmdDown();
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bool grabber_contains_mouse = (get_hover_id() != -1);
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int selected_object_idx = selection.get_object_idx();
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if (mouse_event.LeftDown()) {
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if ((!control_down || grabber_contains_mouse) &&
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gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false))
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// the gizmo got the event and took some action, there is no need
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// to do anything more
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return true;
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} else if (mouse_event.Dragging()) {
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if (m_parent.get_move_volume_id() != -1)
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// don't allow dragging objects with the Sla gizmo on
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return true;
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if (control_down) {
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if ((mouse_event.LeftIsDown() || mouse_event.RightIsDown())) {
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// CTRL has been pressed while already dragging -> stop current action
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if (mouse_event.LeftIsDown())
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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else if (mouse_event.RightIsDown())
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gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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}
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} else if(gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false)) {
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// the gizmo got the event and took some action, no need to do
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// anything more here
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m_parent.set_as_dirty();
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return true;
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}
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} else if (mouse_event.LeftUp()) {
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if (!m_parent.is_mouse_dragging()) {
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// in case gizmo is selected, we just pass the LeftUp event
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// and stop processing - neither object moving or selecting is
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// suppressed in that case
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(),
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control_down);
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return true;
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}
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} else if (mouse_event.RightDown()) {
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if (selection.get_object_idx() != -1 &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
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// we need to set the following right up as processed to avoid showing
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// the context menu if the user release the mouse over the object
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pending_right_up = true;
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// event was taken care of by the SlaSupports gizmo
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return true;
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}
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} else if (mouse_event.RightUp()) {
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if (pending_right_up) {
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pending_right_up = false;
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return true;
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}
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}
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if (pending_right_up && mouse_event.RightUp()) {
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pending_right_up = false;
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return true;
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}
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return false;
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}
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@ -643,21 +643,13 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
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{
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// TODO: distribute implementation into gizmos itself
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GLGizmosManager & mng = m_parent.get_gizmos_manager();
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GLGizmosManager::EType current_type = mng.get_current_type();
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// wxCoord == int --> wx/types.h
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Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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Vec2d mouse_pos = mouse_coord.cast<double>();
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if (mouse_event.Moving()) {
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if (current_type == GLGizmosManager::MmuSegmentation ||
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current_type == GLGizmosManager::FdmSupports)
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gizmo_event(SLAGizmoEventType::Moving, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(),
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false);
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gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false);
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return false;
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}
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// when control is down we allow scene pan and rotation even when clicking
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@ -667,79 +659,51 @@ bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
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const Selection &selection = m_parent.get_selection();
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int selected_object_idx = selection.get_object_idx();
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if (mouse_event.LeftDown() && (!control_down || grabber_contains_mouse)) {
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if ((current_type == GLGizmosManager::SlaSupports ||
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current_type == GLGizmosManager::Hollow ||
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current_type == GLGizmosManager::FdmSupports ||
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current_type == GLGizmosManager::Seam ||
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current_type == GLGizmosManager::MmuSegmentation) &&
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gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(), false))
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if (mouse_event.LeftDown()) {
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if ((!control_down || grabber_contains_mouse) &&
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gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false))
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// the gizmo got the event and took some action, there is no need
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// to do anything more
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return true;
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} else if (mouse_event.RightDown() && !control_down && selected_object_idx != -1 &&
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(current_type == GLGizmosManager::FdmSupports ||
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current_type == GLGizmosManager::Seam ||
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current_type == GLGizmosManager::MmuSegmentation) &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
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// event was taken care of by the FdmSupports / Seam / MMUPainting gizmo
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return true;
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} else if (mouse_event.Dragging() &&
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m_parent.get_move_volume_id() != -1 &&
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(current_type == GLGizmosManager::SlaSupports ||
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current_type == GLGizmosManager::Hollow ||
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current_type == GLGizmosManager::FdmSupports ||
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current_type == GLGizmosManager::Seam ||
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current_type == GLGizmosManager::MmuSegmentation))
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// don't allow dragging objects with the Sla gizmo on
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return true;
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else if (mouse_event.Dragging() && !control_down &&
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(current_type == GLGizmosManager::SlaSupports ||
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current_type == GLGizmosManager::Hollow ||
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current_type == GLGizmosManager::FdmSupports ||
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current_type == GLGizmosManager::Seam ||
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current_type == GLGizmosManager::MmuSegmentation) &&
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gizmo_event(SLAGizmoEventType::Dragging, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(), false)) {
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// the gizmo got the event and took some action, no need to do
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// anything more here
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m_parent.set_as_dirty();
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return true;
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} else if (mouse_event.Dragging() && control_down &&
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(mouse_event.LeftIsDown() || mouse_event.RightIsDown())) {
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// CTRL has been pressed while already dragging -> stop current action
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if (mouse_event.LeftIsDown())
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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else if (mouse_event.RightIsDown())
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gizmo_event(SLAGizmoEventType::RightUp, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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} else if (mouse_event.LeftUp() &&
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(current_type == GLGizmosManager::SlaSupports ||
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current_type == GLGizmosManager::Hollow ||
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current_type == GLGizmosManager::FdmSupports ||
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current_type == GLGizmosManager::Seam ||
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current_type == GLGizmosManager::MmuSegmentation) &&
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!m_parent.is_mouse_dragging()) {
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// in case SLA/FDM gizmo is selected, we just pass the LeftUp event
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// and stop processing - neither object moving or selecting is
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// suppressed in that case
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(),
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control_down);
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return true;
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} else if (mouse_event.RightUp() &&
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(current_type == GLGizmosManager::FdmSupports ||
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current_type == GLGizmosManager::Seam ||
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current_type == GLGizmosManager::MmuSegmentation) &&
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!m_parent.is_mouse_dragging()) {
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gizmo_event(SLAGizmoEventType::RightUp, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(),
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control_down);
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return true;
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} else if (mouse_event.RightDown()){
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if (!control_down && selected_object_idx != -1 &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false))
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// event was taken care of
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return true;
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} else if (mouse_event.Dragging()) {
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if (m_parent.get_move_volume_id() != -1)
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// don't allow dragging objects with the Sla gizmo on
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return true;
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if (!control_down && gizmo_event(SLAGizmoEventType::Dragging,
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mouse_pos, mouse_event.ShiftDown(),
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mouse_event.AltDown(), false)) {
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// the gizmo got the event and took some action, no need to do
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// anything more here
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m_parent.set_as_dirty();
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return true;
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}
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if(control_down && (mouse_event.LeftIsDown() || mouse_event.RightIsDown()))
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{
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// CTRL has been pressed while already dragging -> stop current action
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if (mouse_event.LeftIsDown())
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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else if (mouse_event.RightIsDown())
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gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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return false;
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}
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} else if (mouse_event.LeftUp()) {
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if (!m_parent.is_mouse_dragging()) {
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// in case SLA/FDM gizmo is selected, we just pass the LeftUp
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// event and stop processing - neither object moving or selecting
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// is suppressed in that case
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), control_down);
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return true;
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}
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} else if (mouse_event.RightUp()) {
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if (!m_parent.is_mouse_dragging()) {
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gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), control_down);
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return true;
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}
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}
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return false;
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}
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