Merge remote-tracking branch 'origin/dev2' into dev_native
This commit is contained in:
commit
20d0f046d2
34 changed files with 1300 additions and 694 deletions
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@ -196,7 +196,11 @@ const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
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GLVolume::GLVolume(float r, float g, float b, float a)
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: m_offset(Vec3d::Zero())
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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, m_rotation(Vec3d::Zero())
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#else
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, m_rotation(0.0)
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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, m_scaling_factor(1.0)
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, m_world_matrix(Transform3f::Identity())
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, m_world_matrix_dirty(true)
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@ -255,7 +259,24 @@ void GLVolume::set_render_color()
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set_render_color(color, 4);
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}
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double GLVolume::get_rotation()
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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const Vec3d& GLVolume::get_rotation() const
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{
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return m_rotation;
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}
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void GLVolume::set_rotation(const Vec3d& rotation)
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{
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if (m_rotation != rotation)
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{
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m_rotation = rotation;
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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#else
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double GLVolume::get_rotation() const
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{
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return m_rotation;
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}
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@ -270,6 +291,7 @@ void GLVolume::set_rotation(double rotation)
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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const Vec3d& GLVolume::get_offset() const
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{
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@ -327,7 +349,13 @@ const Transform3f& GLVolume::world_matrix() const
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{
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m_world_matrix = Transform3f::Identity();
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m_world_matrix.translate(m_offset.cast<float>());
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(2), Vec3f::UnitZ()));
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(1), Vec3f::UnitY()));
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(0), Vec3f::UnitX()));
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#else
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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m_world_matrix.scale((float)m_scaling_factor);
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m_world_matrix_dirty = false;
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}
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@ -403,7 +431,13 @@ void GLVolume::render() const
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::glCullFace(GL_BACK);
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::glPushMatrix();
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
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::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
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#else
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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if (this->indexed_vertex_array.indexed())
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this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
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@ -529,7 +563,13 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
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::glPushMatrix();
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
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::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
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#else
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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if (n_triangles > 0)
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@ -574,7 +614,13 @@ void GLVolume::render_legacy() const
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::glPushMatrix();
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
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::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
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#else
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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if (n_triangles > 0)
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@ -698,7 +744,11 @@ std::vector<int> GLVolumeCollection::load_object(
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#else
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v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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v.set_rotation(instance->get_rotation());
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#else
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v.set_rotation(instance->rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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v.set_scaling_factor(instance->scaling_factor);
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}
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}
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@ -2067,12 +2117,30 @@ void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, vo
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void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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}
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void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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}
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void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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}
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void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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}
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void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
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@ -256,8 +256,13 @@ public:
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private:
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// Offset of the volume to be rendered.
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Vec3d m_offset;
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// Rotation around three axes of the volume to be rendered.
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Vec3d m_rotation;
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#else
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// Rotation around Z axis of the volume to be rendered.
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double m_rotation;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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// Scale factor of the volume to be rendered.
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double m_scaling_factor;
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// World matrix of the volume to be rendered.
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@ -327,8 +332,13 @@ public:
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// Sets render color in dependence of current state
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void set_render_color();
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double get_rotation();
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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const Vec3d& get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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#else
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double get_rotation() const;
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void set_rotation(double rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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const Vec3d& get_offset() const;
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void set_offset(const Vec3d& offset);
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@ -558,7 +568,9 @@ public:
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static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
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static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
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@ -1095,6 +1095,9 @@ GLCanvas3D::Mouse::Drag::Drag()
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GLCanvas3D::Mouse::Mouse()
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: dragging(false)
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, position(DBL_MAX, DBL_MAX)
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#if ENABLE_GIZMOS_RESET
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, ignore_up_event(false)
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#endif // ENABLE_GIZMOS_RESET
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{
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}
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@ -1181,9 +1184,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
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return false;
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}
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#if !ENABLE_MODELINSTANCE_3D_ROTATION
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// temporary disable x and y grabbers
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gizmo->disable_grabber(0);
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gizmo->disable_grabber(1);
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#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
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@ -1349,6 +1354,18 @@ void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray)
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curr->update(mouse_ray);
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}
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#if ENABLE_GIZMOS_RESET
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void GLCanvas3D::Gizmos::process_double_click()
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{
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if (!m_enabled)
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return;
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GLGizmoBase* curr = _get_current();
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if (curr != nullptr)
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curr->process_double_click();
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}
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#endif // ENABLE_GIZMOS_RESET
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GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
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{
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return m_current;
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@ -1421,6 +1438,35 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
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reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
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}
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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Vec3d GLCanvas3D::Gizmos::get_rotation() const
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{
|
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if (!m_enabled)
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return Vec3d::Zero();
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GizmosMap::const_iterator it = m_gizmos.find(Rotate);
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
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}
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|
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void GLCanvas3D::Gizmos::set_rotation(const Vec3d& rotation)
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{
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if (!m_enabled)
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return;
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GizmosMap::const_iterator it = m_gizmos.find(Rotate);
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if (it != m_gizmos.end())
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reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
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}
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Vec3d GLCanvas3D::Gizmos::get_flattening_rotation() const
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{
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if (!m_enabled)
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return Vec3d::Zero();
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GizmosMap::const_iterator it = m_gizmos.find(Flatten);
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_rotation() : Vec3d::Zero();
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}
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#else
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float GLCanvas3D::Gizmos::get_angle_z() const
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{
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if (!m_enabled)
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@ -1448,6 +1494,7 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
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GizmosMap::const_iterator it = m_gizmos.find(Flatten);
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
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{
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@ -2385,7 +2432,11 @@ void GLCanvas3D::update_gizmos_data()
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m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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m_gizmos.set_scale(model_instance->scaling_factor);
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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m_gizmos.set_rotation(model_instance->get_rotation());
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#else
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m_gizmos.set_angle_z(model_instance->rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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m_gizmos.set_flattening_data(model_object);
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}
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||||
}
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@ -2394,7 +2445,11 @@ void GLCanvas3D::update_gizmos_data()
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{
|
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m_gizmos.set_position(Vec3d::Zero());
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||||
m_gizmos.set_scale(1.0f);
|
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#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_rotation(Vec3d::Zero());
|
||||
#else
|
||||
m_gizmos.set_angle_z(0.0f);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_gizmos.set_flattening_data(nullptr);
|
||||
}
|
||||
}
|
||||
|
@ -2757,6 +2812,19 @@ void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
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m_on_gizmo_scale_uniformly_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
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m_on_gizmo_rotate_3D_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_gizmo_flatten_3D_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_flatten_3D_callback.register_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
|
@ -2768,6 +2836,7 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
|
|||
if (callback != nullptr)
|
||||
m_on_gizmo_flatten_callback.register_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
|
||||
{
|
||||
|
@ -3043,6 +3112,41 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_toolbar_action_running = true;
|
||||
m_toolbar.do_action((unsigned int)toolbar_contains_mouse);
|
||||
}
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
else if (evt.LeftDClick() && m_gizmos.grabber_contains_mouse())
|
||||
{
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
m_mouse.ignore_up_event = true;
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
m_gizmos.process_double_click();
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||||
update_scale_values();
|
||||
m_dirty = true;
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
update_rotation_values();
|
||||
m_dirty = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
else if (evt.LeftDown() || evt.RightDown())
|
||||
{
|
||||
// If user pressed left or right button we first check whether this happened
|
||||
|
@ -3083,6 +3187,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
|
||||
|
||||
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Rotate the object so the normal points downward:
|
||||
const Vec3d& rotation = m_gizmos.get_flattening_rotation();
|
||||
m_on_gizmo_flatten_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
#else
|
||||
// Rotate the object so the normal points downward:
|
||||
Vec3d normal = m_gizmos.get_flattening_normal();
|
||||
if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) {
|
||||
|
@ -3090,6 +3199,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
float angle = acos(clamp(-1.0, 1.0, -normal(2)));
|
||||
m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
|
@ -3272,6 +3382,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
// Apply new temporary rotation
|
||||
Vec3d rotation = m_gizmos.get_rotation();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_rotation(rotation);
|
||||
}
|
||||
update_rotation_value(rotation);
|
||||
#else
|
||||
// Apply new temporary angle_z
|
||||
float angle_z = m_gizmos.get_angle_z();
|
||||
for (GLVolume* v : volumes)
|
||||
|
@ -3279,6 +3398,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
v->set_rotation((double)angle_z);
|
||||
}
|
||||
update_rotation_value((double)angle_z, Z);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -3377,12 +3497,20 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
|
||||
{
|
||||
// deselect and propagate event through callback
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
if (!m_mouse.ignore_up_event && m_picking_enabled && !m_toolbar_action_running)
|
||||
#else
|
||||
if (m_picking_enabled && !m_toolbar_action_running)
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
{
|
||||
deselect_volumes();
|
||||
_on_select(-1, -1);
|
||||
update_gizmos_data();
|
||||
}
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
else if (m_mouse.ignore_up_event)
|
||||
m_mouse.ignore_up_event = false;
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
}
|
||||
else if (evt.LeftUp() && m_gizmos.is_dragging())
|
||||
{
|
||||
|
@ -3416,14 +3544,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
m_gizmos.stop_dragging();
|
||||
Slic3r::GUI::update_settings_value();
|
||||
update_settings_value();
|
||||
}
|
||||
|
||||
m_mouse.drag.move_volume_idx = -1;
|
||||
|
@ -3863,8 +3996,13 @@ void GLCanvas3D::_deregister_callbacks()
|
|||
m_on_wipe_tower_moved_callback.deregister_callback();
|
||||
m_on_enable_action_buttons_callback.deregister_callback();
|
||||
m_on_gizmo_scale_uniformly_callback.deregister_callback();
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_on_gizmo_rotate_3D_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_3D_callback.deregister_callback();
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.deregister_callback();
|
||||
m_on_gizmo_flatten_callback.deregister_callback();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_on_update_geometry_info_callback.deregister_callback();
|
||||
|
||||
m_action_add_callback.deregister_callback();
|
||||
|
|
|
@ -315,6 +315,9 @@ class GLCanvas3D
|
|||
bool dragging;
|
||||
Vec2d position;
|
||||
Drag drag;
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
bool ignore_up_event;
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
|
||||
Mouse();
|
||||
|
||||
|
@ -366,6 +369,9 @@ class GLCanvas3D
|
|||
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
|
||||
bool grabber_contains_mouse() const;
|
||||
void update(const Linef3& mouse_ray);
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
void process_double_click();
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
|
||||
EType get_current_type() const;
|
||||
|
||||
|
@ -381,11 +387,20 @@ class GLCanvas3D
|
|||
float get_scale() const;
|
||||
void set_scale(float scale);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_rotation() const;
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
#else
|
||||
float get_angle_z() const;
|
||||
void set_angle_z(float angle_z);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_flattening_rotation() const;
|
||||
#else
|
||||
Vec3d get_flattening_normal() const;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
|
||||
void render_current_gizmo(const BoundingBoxf3& box) const;
|
||||
|
||||
|
@ -501,8 +516,13 @@ class GLCanvas3D
|
|||
PerlCallback m_on_wipe_tower_moved_callback;
|
||||
PerlCallback m_on_enable_action_buttons_callback;
|
||||
PerlCallback m_on_gizmo_scale_uniformly_callback;
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
PerlCallback m_on_gizmo_rotate_3D_callback;
|
||||
PerlCallback m_on_gizmo_flatten_3D_callback;
|
||||
#else
|
||||
PerlCallback m_on_gizmo_rotate_callback;
|
||||
PerlCallback m_on_gizmo_flatten_callback;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
PerlCallback m_on_update_geometry_info_callback;
|
||||
|
||||
PerlCallback m_action_add_callback;
|
||||
|
@ -626,8 +646,13 @@ public:
|
|||
void register_on_wipe_tower_moved_callback(void* callback);
|
||||
void register_on_enable_action_buttons_callback(void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_gizmo_rotate_3D_callback(void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(void* callback);
|
||||
#else
|
||||
void register_on_gizmo_rotate_callback(void* callback);
|
||||
void register_on_gizmo_flatten_callback(void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_update_geometry_info_callback(void* callback);
|
||||
|
||||
void register_action_add_callback(void* callback);
|
||||
|
|
|
@ -699,6 +699,21 @@ void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* c
|
|||
it->second->register_on_gizmo_scale_uniformly_callback(callback);
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_rotate_3D_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_flatten_3D_callback(callback);
|
||||
}
|
||||
#else
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
|
@ -712,6 +727,7 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
|
|||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_flatten_callback(callback);
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
|
|
|
@ -163,8 +163,13 @@ public:
|
|||
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
|
||||
#else
|
||||
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
|
|
@ -759,6 +759,20 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
|
|||
do_scale_uniform(mouse_ray);
|
||||
}
|
||||
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
void GLGizmoScale3D::on_process_double_click()
|
||||
{
|
||||
if ((m_hover_id == 0) || (m_hover_id == 1))
|
||||
m_scale(0) = 1.0;
|
||||
else if ((m_hover_id == 2) || (m_hover_id == 3))
|
||||
m_scale(1) = 1.0;
|
||||
else if ((m_hover_id == 4) || (m_hover_id == 5))
|
||||
m_scale(2) = 1.0;
|
||||
else if (m_hover_id >= 6)
|
||||
m_scale = Vec3d::Ones();
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
|
||||
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
if (m_grabbers[0].dragging || m_grabbers[1].dragging)
|
||||
|
@ -1237,15 +1251,28 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
|
|||
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
for (const InstanceData& inst : m_instances) {
|
||||
Vec3d position = inst.position + dragged_offset;
|
||||
#else
|
||||
for (Vec3d offset : m_instances_positions) {
|
||||
offset += dragged_offset;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
for (Vec2d offset : m_instances_positions) {
|
||||
offset += to_2d(dragged_offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glTranslated(position(0), position(1), position(2));
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
@ -1268,13 +1295,25 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
|
|||
{
|
||||
::glColor3f(1.0f, 1.0f, picking_color_component(i));
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
for (const InstanceData& inst : m_instances) {
|
||||
#else
|
||||
for (const Vec3d& offset : m_instances_positions) {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
for (const Vec2d& offset : m_instances_positions) {
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
::glPushMatrix();
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
::glTranslated(inst.position(0), inst.position(1), inst.position(2));
|
||||
::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
|
||||
::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
|
||||
::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
|
||||
::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
|
||||
#else
|
||||
::glTranslated(offset(0), offset(1), offset(2));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
@ -1293,10 +1332,18 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
|
|||
|
||||
// ...and save the updated positions of the object instances:
|
||||
if (m_model_object && !m_model_object->instances.empty()) {
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_instances.clear();
|
||||
#else
|
||||
m_instances_positions.clear();
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
for (const auto* instance : m_model_object->instances)
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->get_offset());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
m_instances_positions.emplace_back(instance->offset);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
@ -1312,8 +1359,10 @@ void GLGizmoFlatten::update_planes()
|
|||
for (const ModelVolume* vol : m_model_object->volumes)
|
||||
ch.merge(vol->get_convex_hull());
|
||||
ch = ch.convex_hull_3d();
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
ch.scale(m_model_object->instances.front()->scaling_factor);
|
||||
ch.rotate_z(m_model_object->instances.front()->rotation);
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
m_planes.clear();
|
||||
|
||||
|
@ -1358,8 +1407,8 @@ void GLGizmoFlatten::update_planes()
|
|||
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
|
||||
if (m_planes.back().vertices.size() == 3 &&
|
||||
(m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
|
||||
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
|
||||
m_planes.pop_back();
|
||||
|| (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
|
||||
m_planes.pop_back();
|
||||
}
|
||||
|
||||
// Now we'll go through all the polygons, transform the points into xy plane to process them:
|
||||
|
@ -1462,8 +1511,10 @@ void GLGizmoFlatten::update_planes()
|
|||
m_source_data.bounding_boxes.clear();
|
||||
for (const auto& vol : m_model_object->volumes)
|
||||
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
|
||||
m_source_data.rotation = m_model_object->instances.front()->rotation;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
||||
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
|
||||
}
|
||||
|
@ -1475,10 +1526,14 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
|||
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
||||
return false;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size())
|
||||
#else
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|
||||
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|
||||
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
|
||||
return true;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
return true;
|
||||
|
||||
// now compare the bounding boxes:
|
||||
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
|
||||
|
@ -1493,11 +1548,22 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
|
|||
return false;
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d GLGizmoFlatten::get_flattening_rotation() const
|
||||
{
|
||||
// calculates the rotations in model space
|
||||
Eigen::Quaterniond q;
|
||||
Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
|
||||
m_normal = Vec3d::Zero();
|
||||
return Vec3d(angles(2), angles(1), angles(0));
|
||||
}
|
||||
#else
|
||||
Vec3d GLGizmoFlatten::get_flattening_normal() const {
|
||||
Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal;
|
||||
m_normal = Vec3d::Zero();
|
||||
return normal.normalized();
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
|
|
@ -94,6 +94,10 @@ public:
|
|||
|
||||
void update(const Linef3& mouse_ray);
|
||||
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
void process_double_click() { on_process_double_click(); }
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
|
||||
void render(const BoundingBoxf3& box) const { on_render(box); }
|
||||
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
|
||||
|
||||
|
@ -106,6 +110,9 @@ protected:
|
|||
virtual void on_start_dragging(const BoundingBoxf3& box) {}
|
||||
virtual void on_stop_dragging() {}
|
||||
virtual void on_update(const Linef3& mouse_ray) = 0;
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
virtual void on_process_double_click() {}
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
virtual void on_render(const BoundingBoxf3& box) const = 0;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
|
||||
|
||||
|
@ -155,6 +162,9 @@ protected:
|
|||
virtual bool on_init();
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_update(const Linef3& mouse_ray);
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
virtual void on_process_double_click() { m_angle = 0.0; }
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
|
@ -178,6 +188,10 @@ class GLGizmoRotate3D : public GLGizmoBase
|
|||
public:
|
||||
explicit GLGizmoRotate3D(GLCanvas3D& parent);
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
|
||||
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
|
||||
#else
|
||||
double get_angle_x() const { return m_gizmos[X].get_angle(); }
|
||||
void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); }
|
||||
|
||||
|
@ -186,6 +200,7 @@ public:
|
|||
|
||||
double get_angle_z() const { return m_gizmos[Z].get_angle(); }
|
||||
void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
@ -222,6 +237,13 @@ protected:
|
|||
g.update(mouse_ray);
|
||||
}
|
||||
}
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
virtual void on_process_double_click()
|
||||
{
|
||||
if (m_hover_id != -1)
|
||||
m_gizmos[m_hover_id].process_double_click();
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
|
@ -265,6 +287,9 @@ protected:
|
|||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_stop_dragging() { m_show_starting_box = false; }
|
||||
virtual void on_update(const Linef3& mouse_ray);
|
||||
#if ENABLE_GIZMOS_RESET
|
||||
virtual void on_process_double_click();
|
||||
#endif // ENABLE_GIZMOS_RESET
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
|
@ -320,8 +345,10 @@ private:
|
|||
};
|
||||
struct SourceDataSummary {
|
||||
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
float scaling_factor;
|
||||
float rotation;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d mesh_first_point;
|
||||
};
|
||||
|
||||
|
@ -330,7 +357,19 @@ private:
|
|||
|
||||
std::vector<PlaneData> m_planes;
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
struct InstanceData
|
||||
{
|
||||
Vec3d position;
|
||||
Vec3d rotation;
|
||||
double scaling_factor;
|
||||
|
||||
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
|
||||
};
|
||||
std::vector<InstanceData> m_instances;
|
||||
#else
|
||||
Pointf3s m_instances_positions;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#else
|
||||
std::vector<Vec2d> m_instances_positions;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
|
@ -344,7 +383,11 @@ public:
|
|||
explicit GLGizmoFlatten(GLCanvas3D& parent);
|
||||
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d get_flattening_rotation() const;
|
||||
#else
|
||||
Vec3d get_flattening_normal() const;
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "GUI.hpp"
|
||||
#include "../AppController.hpp"
|
||||
#include "WipeTowerDialog.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
@ -1405,4 +1406,23 @@ void desktop_open_datadir_folder()
|
|||
#endif
|
||||
}
|
||||
|
||||
namespace {
|
||||
AppControllerPtr g_appctl;
|
||||
}
|
||||
|
||||
AppControllerPtr get_appctl()
|
||||
{
|
||||
return g_appctl;
|
||||
}
|
||||
|
||||
void set_cli_appctl()
|
||||
{
|
||||
g_appctl = std::make_shared<AppControllerCli>();
|
||||
}
|
||||
|
||||
void set_gui_appctl()
|
||||
{
|
||||
g_appctl = std::make_shared<AppControllerGui>();
|
||||
}
|
||||
|
||||
} }
|
||||
|
|
|
@ -42,6 +42,9 @@ class TabIface;
|
|||
class PreviewIface;
|
||||
class Print;
|
||||
class GCodePreviewData;
|
||||
class AppControllerBase;
|
||||
|
||||
using AppControllerPtr = std::shared_ptr<AppControllerBase>;
|
||||
|
||||
#define _(s) Slic3r::GUI::I18N::translate((s))
|
||||
|
||||
|
@ -129,6 +132,10 @@ ProgressStatusBar* get_progress_status_bar();
|
|||
wxNotebook * get_tab_panel();
|
||||
wxNotebook* get_tab_panel();
|
||||
|
||||
AppControllerPtr get_appctl();
|
||||
void set_cli_appctl();
|
||||
void set_gui_appctl();
|
||||
|
||||
const wxColour& get_label_clr_modified();
|
||||
const wxColour& get_label_clr_sys();
|
||||
const wxColour& get_label_clr_default();
|
||||
|
|
|
@ -1802,11 +1802,15 @@ void update_scale_values(double scaling_factor)
|
|||
|
||||
void update_rotation_values()
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
|
||||
#else
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
|
||||
og->set_value("rotation_x", 0);
|
||||
og->set_value("rotation_y", 0);
|
||||
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
}
|
||||
|
||||
void update_rotation_value(double angle, Axis axis)
|
||||
|
@ -1836,6 +1840,16 @@ void update_rotation_value(double angle, Axis axis)
|
|||
og->set_value(axis_str, int(Geometry::rad2deg(angle)));
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void update_rotation_value(const Vec3d& rotation)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
og->set_value("rotation_x", int(Geometry::rad2deg(rotation(0))));
|
||||
og->set_value("rotation_y", int(Geometry::rad2deg(rotation(1))));
|
||||
og->set_value("rotation_z", int(Geometry::rad2deg(rotation(2))));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
|
||||
void set_uniform_scaling(const bool uniform_scale)
|
||||
{
|
||||
g_is_uniform_scale = uniform_scale;
|
||||
|
|
|
@ -124,6 +124,9 @@ void update_scale_values(double scaling_factor);
|
|||
void update_rotation_values();
|
||||
// update rotation value after "gizmos"
|
||||
void update_rotation_value(double angle, Axis axis);
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void update_rotation_value(const Vec3d& rotation);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void set_uniform_scaling(const bool uniform_scale);
|
||||
|
||||
void on_begin_drag(wxDataViewEvent &event);
|
||||
|
|
|
@ -152,20 +152,20 @@ bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, Print* prin
|
|||
bind_event_handlers();
|
||||
|
||||
// sets colors for gcode preview extrusion roles
|
||||
std::vector<std::string> extrusion_roles_colors = {
|
||||
"FFFF66", // Perimeter
|
||||
"FFA500", // External perimeter
|
||||
"0000FF", // Overhang perimeter
|
||||
"B1302A", // Internal infill
|
||||
"D732D7", // Solid infill
|
||||
"FF1A1A", // Top solid infill
|
||||
"9999FF", // Bridge infill
|
||||
"FFFFFF", // Gap fill
|
||||
"845321", // Skirt
|
||||
"00FF00", // Support material
|
||||
"008000", // Support material interface
|
||||
"B3E3AB", // Wipe tower
|
||||
"28CC94" // Custom
|
||||
std::vector<std::string> extrusion_roles_colors = {
|
||||
"Perimeter", "FFFF66",
|
||||
"External perimeter", "FFA500",
|
||||
"Overhang perimeter", "0000FF",
|
||||
"Internal infill", "B1302A",
|
||||
"Solid infill", "D732D7",
|
||||
"Top solid infill", "FF1A1A",
|
||||
"Bridge infill", "9999FF",
|
||||
"Gap fill", "FFFFFF",
|
||||
"Skirt", "845321",
|
||||
"Support material", "00FF00",
|
||||
"Support material interface", "008000",
|
||||
"Wipe tower", "B3E3AB",
|
||||
"Custom", "28CC94"
|
||||
};
|
||||
m_gcode_preview_data->set_extrusion_paths_colors(extrusion_roles_colors);
|
||||
|
||||
|
|
|
@ -14,31 +14,31 @@ public:
|
|||
using CancelFn = std::function<void(void)>; // Cancel function signature.
|
||||
|
||||
private:
|
||||
float state_ = .0f, max_ = 1.f, step_;
|
||||
CancelFn cancelfunc_ = [](){};
|
||||
float m_state = .0f, m_max = 1.f, m_step;
|
||||
CancelFn m_cancelfunc = [](){};
|
||||
|
||||
public:
|
||||
|
||||
inline virtual ~ProgressIndicator() {}
|
||||
|
||||
/// Get the maximum of the progress range.
|
||||
float max() const { return max_; }
|
||||
float max() const { return m_max; }
|
||||
|
||||
/// Get the current progress state
|
||||
float state() const { return state_; }
|
||||
float state() const { return m_state; }
|
||||
|
||||
/// Set the maximum of the progress range
|
||||
virtual void max(float maxval) { max_ = maxval; }
|
||||
virtual void max(float maxval) { m_max = maxval; }
|
||||
|
||||
/// Set the current state of the progress.
|
||||
virtual void state(float val) { state_ = val; }
|
||||
virtual void state(float val) { m_state = val; }
|
||||
|
||||
/**
|
||||
* @brief Number of states int the progress. Can be used instead of giving a
|
||||
* maximum value.
|
||||
*/
|
||||
virtual void states(unsigned statenum) {
|
||||
step_ = max_ / statenum;
|
||||
m_step = m_max / statenum;
|
||||
}
|
||||
|
||||
/// Message shown on the next status update.
|
||||
|
@ -51,13 +51,13 @@ public:
|
|||
virtual void message_fmt(const std::string& fmt, ...);
|
||||
|
||||
/// Set up a cancel callback for the operation if feasible.
|
||||
virtual void on_cancel(CancelFn func = CancelFn()) { cancelfunc_ = func; }
|
||||
virtual void on_cancel(CancelFn func = CancelFn()) { m_cancelfunc = func; }
|
||||
|
||||
/**
|
||||
* Explicitly shut down the progress indicator and call the associated
|
||||
* callback.
|
||||
*/
|
||||
virtual void cancel() { cancelfunc_(); }
|
||||
virtual void cancel() { m_cancelfunc(); }
|
||||
|
||||
/// Convenience function to call message and status update in one function.
|
||||
void update(float st, const std::string& msg) {
|
||||
|
|
|
@ -14,117 +14,117 @@ namespace Slic3r {
|
|||
ProgressStatusBar::ProgressStatusBar(wxWindow *parent, int id):
|
||||
self(new wxStatusBar(parent ? parent : GUI::get_main_frame(),
|
||||
id == -1? wxID_ANY : id)),
|
||||
timer_(new wxTimer(self)),
|
||||
prog_ (new wxGauge(self,
|
||||
m_timer(new wxTimer(self)),
|
||||
m_prog (new wxGauge(self,
|
||||
wxGA_HORIZONTAL,
|
||||
100,
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize)),
|
||||
cancelbutton_(new wxButton(self,
|
||||
m_cancelbutton(new wxButton(self,
|
||||
-1,
|
||||
"Cancel",
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize))
|
||||
{
|
||||
prog_->Hide();
|
||||
cancelbutton_->Hide();
|
||||
m_prog->Hide();
|
||||
m_cancelbutton->Hide();
|
||||
|
||||
self->SetFieldsCount(3);
|
||||
int w[] = {-1, 150, 155};
|
||||
self->SetStatusWidths(3, w);
|
||||
|
||||
self->Bind(wxEVT_TIMER, [this](const wxTimerEvent&) {
|
||||
if (prog_->IsShown()) timer_->Stop();
|
||||
if(is_busy()) prog_->Pulse();
|
||||
if (m_prog->IsShown()) m_timer->Stop();
|
||||
if(is_busy()) m_prog->Pulse();
|
||||
});
|
||||
|
||||
self->Bind(wxEVT_SIZE, [this](wxSizeEvent& event){
|
||||
wxRect rect;
|
||||
self->GetFieldRect(1, rect);
|
||||
auto offset = 0;
|
||||
cancelbutton_->Move(rect.GetX() + offset, rect.GetY() + offset);
|
||||
cancelbutton_->SetSize(rect.GetWidth() - offset, rect.GetHeight());
|
||||
m_cancelbutton->Move(rect.GetX() + offset, rect.GetY() + offset);
|
||||
m_cancelbutton->SetSize(rect.GetWidth() - offset, rect.GetHeight());
|
||||
|
||||
self->GetFieldRect(2, rect);
|
||||
prog_->Move(rect.GetX() + offset, rect.GetY() + offset);
|
||||
prog_->SetSize(rect.GetWidth() - offset, rect.GetHeight());
|
||||
m_prog->Move(rect.GetX() + offset, rect.GetY() + offset);
|
||||
m_prog->SetSize(rect.GetWidth() - offset, rect.GetHeight());
|
||||
|
||||
event.Skip();
|
||||
});
|
||||
|
||||
cancelbutton_->Bind(wxEVT_BUTTON, [this](const wxCommandEvent&) {
|
||||
if(cancel_cb_) cancel_cb_();
|
||||
m_cancelbutton->Bind(wxEVT_BUTTON, [this](const wxCommandEvent&) {
|
||||
if(m_cancel_cb) m_cancel_cb();
|
||||
m_perl_cancel_callback.call();
|
||||
cancelbutton_->Hide();
|
||||
m_cancelbutton->Hide();
|
||||
});
|
||||
}
|
||||
|
||||
ProgressStatusBar::~ProgressStatusBar() {
|
||||
if(timer_->IsRunning()) timer_->Stop();
|
||||
if(m_timer->IsRunning()) m_timer->Stop();
|
||||
}
|
||||
|
||||
int ProgressStatusBar::get_progress() const
|
||||
{
|
||||
return prog_->GetValue();
|
||||
return m_prog->GetValue();
|
||||
}
|
||||
|
||||
void ProgressStatusBar::set_progress(int val)
|
||||
{
|
||||
if(!prog_->IsShown()) show_progress(true);
|
||||
if(!m_prog->IsShown()) show_progress(true);
|
||||
|
||||
if(val == prog_->GetRange()) {
|
||||
prog_->SetValue(0);
|
||||
if(val == m_prog->GetRange()) {
|
||||
m_prog->SetValue(0);
|
||||
show_progress(false);
|
||||
} else {
|
||||
prog_->SetValue(val);
|
||||
m_prog->SetValue(val);
|
||||
}
|
||||
}
|
||||
|
||||
int ProgressStatusBar::get_range() const
|
||||
{
|
||||
return prog_->GetRange();
|
||||
return m_prog->GetRange();
|
||||
}
|
||||
|
||||
void ProgressStatusBar::set_range(int val)
|
||||
{
|
||||
if(val != prog_->GetRange()) {
|
||||
prog_->SetRange(val);
|
||||
if(val != m_prog->GetRange()) {
|
||||
m_prog->SetRange(val);
|
||||
}
|
||||
}
|
||||
|
||||
void ProgressStatusBar::show_progress(bool show)
|
||||
{
|
||||
prog_->Show(show);
|
||||
prog_->Pulse();
|
||||
m_prog->Show(show);
|
||||
m_prog->Pulse();
|
||||
}
|
||||
|
||||
void ProgressStatusBar::start_busy(int rate)
|
||||
{
|
||||
busy_ = true;
|
||||
m_busy = true;
|
||||
show_progress(true);
|
||||
if (!timer_->IsRunning()) {
|
||||
timer_->Start(rate);
|
||||
if (!m_timer->IsRunning()) {
|
||||
m_timer->Start(rate);
|
||||
}
|
||||
}
|
||||
|
||||
void ProgressStatusBar::stop_busy()
|
||||
{
|
||||
timer_->Stop();
|
||||
m_timer->Stop();
|
||||
show_progress(false);
|
||||
prog_->SetValue(0);
|
||||
busy_ = false;
|
||||
m_prog->SetValue(0);
|
||||
m_busy = false;
|
||||
}
|
||||
|
||||
void ProgressStatusBar::set_cancel_callback(ProgressStatusBar::CancelFn ccb) {
|
||||
cancel_cb_ = ccb;
|
||||
if(ccb) cancelbutton_->Show();
|
||||
else cancelbutton_->Hide();
|
||||
m_cancel_cb = ccb;
|
||||
if(ccb) m_cancelbutton->Show();
|
||||
else m_cancelbutton->Hide();
|
||||
}
|
||||
|
||||
void ProgressStatusBar::run(int rate)
|
||||
{
|
||||
if(!timer_->IsRunning()) {
|
||||
timer_->Start(rate);
|
||||
if(!m_timer->IsRunning()) {
|
||||
m_timer->Start(rate);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,12 +141,12 @@ void ProgressStatusBar::set_status_text(const wxString& txt)
|
|||
|
||||
void ProgressStatusBar::show_cancel_button()
|
||||
{
|
||||
cancelbutton_->Show();
|
||||
m_cancelbutton->Show();
|
||||
}
|
||||
|
||||
void ProgressStatusBar::hide_cancel_button()
|
||||
{
|
||||
cancelbutton_->Hide();
|
||||
m_cancelbutton->Hide();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -24,9 +24,9 @@ namespace Slic3r {
|
|||
*/
|
||||
class ProgressStatusBar {
|
||||
wxStatusBar *self; // we cheat! It should be the base class but: perl!
|
||||
wxTimer *timer_;
|
||||
wxGauge *prog_;
|
||||
wxButton *cancelbutton_;
|
||||
wxTimer *m_timer;
|
||||
wxGauge *m_prog;
|
||||
wxButton *m_cancelbutton;
|
||||
public:
|
||||
|
||||
/// Cancel callback function type
|
||||
|
@ -42,7 +42,7 @@ public:
|
|||
void show_progress(bool);
|
||||
void start_busy(int = 100);
|
||||
void stop_busy();
|
||||
inline bool is_busy() const { return busy_; }
|
||||
inline bool is_busy() const { return m_busy; }
|
||||
void set_cancel_callback(CancelFn = CancelFn());
|
||||
inline void remove_cancel_callback() { set_cancel_callback(); }
|
||||
void run(int rate);
|
||||
|
@ -55,8 +55,8 @@ public:
|
|||
|
||||
PerlCallback m_perl_cancel_callback;
|
||||
private:
|
||||
bool busy_ = false;
|
||||
CancelFn cancel_cb_;
|
||||
bool m_busy = false;
|
||||
CancelFn m_cancel_cb;
|
||||
};
|
||||
|
||||
namespace GUI {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue