Merge branch 'lm_drainholes_fix'
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commit
20da7a8175
@ -1114,6 +1114,15 @@ namespace Slic3r {
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float(std::atof(object_data_points[i+6].c_str())),
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float(std::atof(object_data_points[i+7].c_str())));
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}
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// The holes are saved elevated above the mesh and deeper (bad idea indeed).
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// This is retained for compatibility.
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// Place the hole to the mesh and make it shallower to compensate.
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// The offset is 1 mm above the mesh.
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for (sla::DrainHole& hole : sla_drain_holes) {
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hole.pos += hole.normal.normalized();
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hole.height -= 1.f;
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}
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if (!sla_drain_holes.empty())
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m_sla_drain_holes.insert(IdToSlaDrainHolesMap::value_type(object_id, sla_drain_holes));
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@ -2591,7 +2600,18 @@ namespace Slic3r {
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for (const ModelObject* object : model.objects)
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{
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++count;
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auto& drain_holes = object->sla_drain_holes;
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sla::DrainHoles drain_holes = object->sla_drain_holes;
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// The holes were placed 1mm above the mesh in the first implementation.
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// This was a bad idea and the reference point was changed in 2.3 so
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// to be on the mesh exactly. The elevated position is still saved
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// in 3MFs for compatibility reasons.
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for (sla::DrainHole& hole : drain_holes) {
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hole.pos -= hole.normal.normalized();
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hole.height += 1.f;
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}
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if (!drain_holes.empty())
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{
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out += string_printf(fmt, count);
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@ -35,6 +35,6 @@ namespace Slic3r {
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// The model could be modified during the export process if meshes are not repaired or have no shared vertices
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extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data = nullptr);
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}; // namespace Slic3r
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} // namespace Slic3r
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#endif /* slic3r_Format_3mf_hpp_ */
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@ -58,6 +58,8 @@ struct DrainHole
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using DrainHoles = std::vector<DrainHole>;
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constexpr float HoleStickOutLength = 1.f;
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std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh &mesh,
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const HollowingConfig & = {},
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const JobController &ctl = {});
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@ -28,15 +28,9 @@ void reproject_support_points(const IndexedMesh &mesh, std::vector<PointType> &p
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inline void reproject_points_and_holes(ModelObject *object)
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{
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bool has_sppoints = !object->sla_support_points.empty();
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bool has_holes = !object->sla_drain_holes.empty();
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// Disabling reprojection of holes as they have a significant offset away
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// from the model body which tolerates minor geometrical changes.
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//
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// TODO: uncomment and ensure the right offset of the hole points if
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// reprojection would still be necessary.
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// bool has_holes = !object->sla_drain_holes.empty();
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if (!object || (/*!has_holes &&*/ !has_sppoints)) return;
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if (!object || (!has_holes && !has_sppoints)) return;
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TriangleMesh rmsh = object->raw_mesh();
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rmsh.require_shared_vertices();
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@ -45,8 +39,8 @@ inline void reproject_points_and_holes(ModelObject *object)
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if (has_sppoints)
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reproject_support_points(emesh, object->sla_support_points);
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// if (has_holes)
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// reproject_support_points(emesh, object->sla_drain_holes);
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if (has_holes)
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reproject_support_points(emesh, object->sla_drain_holes);
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}
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}}
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@ -1181,6 +1181,12 @@ sla::DrainHoles SLAPrintObject::transformed_drainhole_points() const
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hl.normal = Vec3f(hl.normal(0)/(sc(0)*sc(0)),
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hl.normal(1)/(sc(1)*sc(1)),
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hl.normal(2)/(sc(2)*sc(2)));
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// Now shift the hole a bit above the object and make it deeper to
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// compensate for it. This is to avoid problems when the hole is placed
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// on (nearly) flat surface.
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hl.pos -= hl.normal.normalized() * sla::HoleStickOutLength;
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hl.height += sla::HoleStickOutLength;
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}
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return pts;
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@ -130,7 +130,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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const sla::DrainHole& drain_hole = drain_holes[i];
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const bool& point_selected = m_selected[i];
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if (is_mesh_point_clipped((drain_hole.pos+HoleStickOutLength*drain_hole.normal).cast<double>()))
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if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
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continue;
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// First decide about the color of the point.
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@ -174,10 +174,10 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height, 24, 1);
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glsafe(::glTranslated(0., 0., drain_hole.height));
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::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
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glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
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::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
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glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
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::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
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glsafe(::glPopMatrix());
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@ -307,13 +307,8 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
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if (unproject_on_mesh(mouse_position, pos_and_normal)) { // we got an intersection
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Add drainage hole")));
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Vec3d scaling = mo->instances[active_inst]->get_scaling_factor();
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Vec3f normal_transformed(pos_and_normal.second(0)/scaling(0),
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pos_and_normal.second(1)/scaling(1),
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pos_and_normal.second(2)/scaling(2));
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mo->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second/* normal_transformed.normalized()*/,
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-pos_and_normal.second, m_new_hole_radius, m_new_hole_height);
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mo->sla_drain_holes.emplace_back(pos_and_normal.first,
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-pos_and_normal.second, m_new_hole_radius, m_new_hole_height);
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m_selected.push_back(false);
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assert(m_selected.size() == mo->sla_drain_holes.size());
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m_parent.set_as_dirty();
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@ -447,7 +442,7 @@ void GLGizmoHollow::on_update(const UpdateData& data)
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std::pair<Vec3f, Vec3f> pos_and_normal;
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if (! unproject_on_mesh(data.mouse_pos.cast<double>(), pos_and_normal))
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return;
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drain_holes[m_hover_id].pos = pos_and_normal.first + HoleStickOutLength * pos_and_normal.second;
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drain_holes[m_hover_id].pos = pos_and_normal.first;
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drain_holes[m_hover_id].normal = -pos_and_normal.second;
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}
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}
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@ -661,9 +656,7 @@ RENDER_AGAIN:
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m_imgui->text(m_desc["hole_depth"]);
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ImGui::SameLine(diameter_slider_left);
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m_new_hole_height -= HoleStickOutLength;
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ImGui::SliderFloat(" ", &m_new_hole_height, 0.f, 10.f, "%.1f mm");
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m_new_hole_height += HoleStickOutLength;
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clicked |= ImGui::IsItemClicked();
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edited |= ImGui::IsItemEdited();
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@ -222,7 +222,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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render_color[3] = 0.7f;
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glsafe(::glColor4fv(render_color));
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for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
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if (is_mesh_point_clipped((drain_hole.pos+HoleStickOutLength*drain_hole.normal).cast<double>()))
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if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
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continue;
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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@ -241,10 +241,10 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height, 24, 1);
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glsafe(::glTranslated(0., 0., drain_hole.height));
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::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
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glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
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::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
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glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
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::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
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glsafe(::glPopMatrix());
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@ -15,8 +15,6 @@ namespace GUI {
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class GLCanvas3D;
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static constexpr float HoleStickOutLength = 1.f;
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enum class SLAGizmoEventType : unsigned char {
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LeftDown = 1,
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LeftUp,
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