Do some hollowing finally.
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@ -12,25 +12,35 @@
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#include "SLASpatIndex.hpp"
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namespace Slic3r {
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typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
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namespace sla {
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/// Intermediate struct for a 3D mesh
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struct Contour3D {
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Pointf3s points;
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std::vector<Vec3i> indices;
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std::vector<Vec3i> faces3;
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std::vector<Vec4i> faces4;
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Contour3D& merge(const Contour3D& ctr)
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{
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auto s3 = coord_t(points.size());
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auto s = indices.size();
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auto N = coord_t(points.size());
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auto N_f3 = faces3.size();
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auto N_f4 = faces4.size();
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points.insert(points.end(), ctr.points.begin(), ctr.points.end());
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indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end());
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faces3.insert(faces3.end(), ctr.faces3.begin(), ctr.faces3.end());
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faces4.insert(faces4.end(), ctr.faces4.begin(), ctr.faces4.end());
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for(size_t n = s; n < indices.size(); n++) {
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auto& idx = indices[n]; idx.x() += s3; idx.y() += s3; idx.z() += s3;
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for(size_t n = N_f3; n < faces3.size(); n++) {
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auto& idx = faces3[n]; idx.x() += N; idx.y() += N; idx.z() += N;
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}
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for(size_t n = N_f4; n < faces4.size(); n++) {
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auto& idx = faces4[n]; for (int k = 0; k < 4; k++) idx(k) += N;
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}
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return *this;
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}
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@ -38,10 +48,10 @@ struct Contour3D {
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{
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const size_t offs = points.size();
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points.insert(points.end(), triangles.begin(), triangles.end());
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indices.reserve(indices.size() + points.size() / 3);
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faces3.reserve(faces3.size() + points.size() / 3);
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for(int i = int(offs); i < int(points.size()); i += 3)
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indices.emplace_back(i, i + 1, i + 2);
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faces3.emplace_back(i, i + 1, i + 2);
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return *this;
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}
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@ -53,10 +63,16 @@ struct Contour3D {
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stream << "v " << p.transpose() << "\n";
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}
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for(auto& f : indices) {
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for(auto& f : faces3) {
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stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
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}
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for(auto& f : faces4) {
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stream << "f " << (f + Vec4i(1, 1, 1, 1)).transpose() << "\n";
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}
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}
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bool empty() const { return points.empty() || (faces4.empty() && faces3.empty()); }
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};
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using ClusterEl = std::vector<unsigned>;
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@ -82,19 +98,45 @@ ClusteredPoints cluster(
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// Calculate the normals for the selected points (from 'points' set) on the
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// mesh. This will call squared distance for each point.
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PointSet normals(const PointSet& points,
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const EigenMesh3D& mesh,
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const EigenMesh3D& convert_mesh,
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double eps = 0.05, // min distance from edges
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std::function<void()> throw_on_cancel = [](){},
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const std::vector<unsigned>& selected_points = {});
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/// Mesh from an existing contour.
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inline TriangleMesh mesh(const Contour3D& ctour) {
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return {ctour.points, ctour.indices};
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inline TriangleMesh convert_mesh(const Contour3D& ctour) {
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return {ctour.points, ctour.faces3};
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}
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/// Mesh from an evaporating 3D contour
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inline TriangleMesh mesh(Contour3D&& ctour) {
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return {std::move(ctour.points), std::move(ctour.indices)};
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inline TriangleMesh convert_mesh(Contour3D&& ctour) {
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return {std::move(ctour.points), std::move(ctour.faces3)};
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}
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inline Contour3D convert_mesh(const TriangleMesh &trmesh) {
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Contour3D ret;
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ret.points.reserve(trmesh.its.vertices.size());
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ret.faces3.reserve(trmesh.its.indices.size());
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for (auto &v : trmesh.its.vertices)
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ret.points.emplace_back(v.cast<double>());
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std::copy(trmesh.its.indices.begin(), trmesh.its.indices.end(),
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std::back_inserter(ret.faces3));
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return ret;
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}
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inline Contour3D convert_mesh(TriangleMesh &&trmesh) {
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Contour3D ret;
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ret.points.reserve(trmesh.its.vertices.size());
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for (auto &v : trmesh.its.vertices)
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ret.points.emplace_back(v.cast<double>());
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ret.faces3.swap(trmesh.its.indices);
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return ret;
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}
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}
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@ -69,7 +69,7 @@ Contour3D walls(
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// Shorthand for the vertex arrays
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auto& upts = upper.points, &lpts = lower.points;
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auto& rpts = ret.points; auto& ind = ret.indices;
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auto& rpts = ret.points; auto& ind = ret.faces3;
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// If the Z levels are flipped, or the offset difference is negative, we
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// will interpret that as the triangles normals should be inverted.
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@ -677,7 +677,7 @@ void create_pad(const ExPolygons &sup_blueprint,
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ThrowOnCancel thr)
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{
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Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
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out.merge(mesh(std::move(t)));
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out.merge(convert_mesh(std::move(t)));
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}
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std::string PadConfig::validate() const
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@ -12,7 +12,7 @@ Contour3D sphere(double rho, Portion portion, double fa) {
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if(rho <= 1e-6 && rho >= -1e-6) return ret;
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auto& vertices = ret.points;
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auto& facets = ret.indices;
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auto& facets = ret.faces3;
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// Algorithm:
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// Add points one-by-one to the sphere grid and form facets using relative
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@ -102,7 +102,7 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
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auto steps = int(ssteps);
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auto& points = ret.points;
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auto& indices = ret.indices;
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auto& indices = ret.faces3;
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points.reserve(2*ssteps);
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double a = 2*PI/steps;
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@ -211,8 +211,8 @@ Head::Head(double r_big_mm,
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coord_t i1s1 = coord_t(idx1), i1s2 = coord_t(idx2);
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coord_t i2s1 = i1s1 + 1, i2s2 = i1s2 + 1;
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mesh.indices.emplace_back(i1s1, i2s1, i2s2);
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mesh.indices.emplace_back(i1s1, i2s2, i1s2);
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mesh.faces3.emplace_back(i1s1, i2s1, i2s2);
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mesh.faces3.emplace_back(i1s1, i2s2, i1s2);
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}
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auto i1s1 = coord_t(s1.points.size()) - coord_t(steps);
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@ -220,8 +220,8 @@ Head::Head(double r_big_mm,
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auto i1s2 = coord_t(s1.points.size());
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auto i2s2 = coord_t(s1.points.size()) + coord_t(steps) - 1;
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mesh.indices.emplace_back(i2s2, i2s1, i1s1);
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mesh.indices.emplace_back(i1s2, i2s2, i1s1);
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mesh.faces3.emplace_back(i2s2, i2s1, i1s1);
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mesh.faces3.emplace_back(i1s2, i2s2, i1s1);
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// To simplify further processing, we translate the mesh so that the
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// last vertex of the pointing sphere (the pinpoint) will be at (0,0,0)
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@ -240,7 +240,7 @@ Pillar::Pillar(const Vec3d &jp, const Vec3d &endp, double radius, size_t st):
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// move the data.
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Contour3D body = cylinder(radius, height, st, endp);
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mesh.points.swap(body.points);
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mesh.indices.swap(body.indices);
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mesh.faces3.swap(body.faces3);
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}
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}
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@ -275,7 +275,7 @@ Pillar &Pillar::add_base(double baseheight, double radius)
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base.points.emplace_back(endpt);
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base.points.emplace_back(ep);
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auto& indices = base.indices;
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auto& indices = base.faces3;
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auto hcenter = int(base.points.size() - 1);
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auto lcenter = int(base.points.size() - 2);
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auto offs = int(steps);
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@ -466,7 +466,7 @@ const TriangleMesh &SupportTreeBuilder::merged_mesh() const
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return m_meshcache;
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}
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m_meshcache = mesh(merged);
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m_meshcache = convert_mesh(merged);
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// The mesh will be passed by const-pointer to TriangleMeshSlicer,
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// which will need this.
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@ -1,5 +1,5 @@
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if(TARGET OpenVDB::openvdb)
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add_executable(hollowing_tests hollowing_tests.cpp)
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add_executable(hollowing_tests hollowing_test_main.cpp hollowing_tests.cpp openvdb_utils.cpp openvdb_utils.hpp)
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#find_package(GTest REQUIRED)
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#target_link_libraries(hollowing_tests libslic3r OpenVDB::openvdb GTest::GTest GTest::Main)
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1
tests/hollowing/hollowing_test_main.cpp
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1
tests/hollowing/hollowing_test_main.cpp
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@ -0,0 +1 @@
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#include <catch_main.hpp>
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@ -1,10 +1,8 @@
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#include <iostream>
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#include <catch_main.hpp>
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#include <fstream>
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#include <catch2/catch.hpp>
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#include <openvdb/openvdb.h>
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#include <openvdb/tools/MeshToVolume.h>
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#include <openvdb/tools/VolumeToMesh.h>
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#include <libslic3r/TriangleMesh.hpp>
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#include "openvdb_utils.hpp"
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#include "libslic3r/Format/OBJ.hpp"
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#if defined(WIN32) || defined(_WIN32)
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@ -13,22 +11,6 @@
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#define PATH_SEPARATOR R"(/)"
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#endif
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class TriangleMeshDataAdapter {
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public:
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Slic3r::TriangleMesh mesh;
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size_t polygonCount() const { return mesh.its.indices.size(); }
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size_t pointCount() const { return mesh.its.vertices.size(); }
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size_t vertexCount(size_t) const { return 3; }
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// Return position pos in local grid index space for polygon n and vertex v
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void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const {
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auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
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Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
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pos = {double(p.x()), double(p.y()), p.z()};
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}
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};
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static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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{
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Slic3r::TriangleMesh mesh;
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@ -38,24 +20,21 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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}
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TEST_CASE("Load object", "[Hollowing]") {
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TriangleMeshDataAdapter mesh{load_model("20mm_cube.obj")};
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auto ptr = openvdb::tools::meshToVolume<openvdb::FloatGrid>(mesh, {});
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Slic3r::TriangleMesh mesh = load_model("20mm_cube.obj");
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Slic3r::sla::Contour3D imesh = Slic3r::sla::convert_mesh(mesh);
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auto ptr = Slic3r::meshToVolume(imesh, {});
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REQUIRE(ptr);
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std::vector<openvdb::Vec3s> points;
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std::vector<openvdb::Vec4I> quad_indices;
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std::vector<openvdb::Vec3I> triangle_indices;
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Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, -1., 0.0, true);
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openvdb::tools::volumeToMesh(*ptr, points, triangle_indices, quad_indices, 0.0, 1.0, true);
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REQUIRE(!omesh.empty());
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std::cout << "Triangle count: " << triangle_indices.size() << std::endl;
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std::cout << "Quad count: " << quad_indices.size() << std::endl;
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std::cout << "Point count: " << points.size() << " vs " << mesh.mesh.its.vertices.size() << std::endl;
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std::fstream outfile{"out.obj", std::ios::out};
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omesh.to_obj(outfile);
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imesh.merge(omesh);
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std::fstream merged_outfile("merged_out.obj", std::ios::out);
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imesh.to_obj(merged_outfile);
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}
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//int main(int argc, char **argv)
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//{
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// ::testing::InitGoogleTest(&argc, argv);
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// return RUN_ALL_TESTS();
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//}
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93
tests/hollowing/openvdb_utils.cpp
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93
tests/hollowing/openvdb_utils.cpp
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@ -0,0 +1,93 @@
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#include "openvdb_utils.hpp"
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namespace Slic3r {
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class TriangleMeshDataAdapter {
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public:
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const TriangleMesh &mesh;
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size_t polygonCount() const { return mesh.its.indices.size(); }
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size_t pointCount() const { return mesh.its.vertices.size(); }
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size_t vertexCount(size_t) const { return 3; }
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// Return position pos in local grid index space for polygon n and vertex v
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void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
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};
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class Contour3DDataAdapter {
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public:
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const sla::Contour3D &mesh;
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size_t polygonCount() const { return mesh.faces3.size() + mesh.faces4.size(); }
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size_t pointCount() const { return mesh.points.size(); }
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size_t vertexCount(size_t n) const { return n < mesh.faces3.size() ? 3 : 4; }
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// Return position pos in local grid index space for polygon n and vertex v
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void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
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};
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void TriangleMeshDataAdapter::getIndexSpacePoint(size_t n,
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size_t v,
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openvdb::Vec3d &pos) const
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{
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auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
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Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
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pos = {p.x(), p.y(), p.z()};
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}
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void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
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size_t v,
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openvdb::Vec3d &pos) const
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{
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size_t vidx = 0;
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if (n < mesh.faces3.size()) vidx = size_t(mesh.faces3[n](Eigen::Index(v)));
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else vidx = size_t(mesh.faces4[n - mesh.faces3.size()](Eigen::Index(v)));
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Slic3r::Vec3d p = mesh.points[vidx];
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pos = {p.x(), p.y(), p.z()};
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}
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
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const openvdb::math::Transform &tr)
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{
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return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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TriangleMeshDataAdapter{mesh}, tr);
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}
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openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
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const openvdb::math::Transform &tr)
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{
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return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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Contour3DDataAdapter{mesh}, tr);
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}
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inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
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inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
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inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
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inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
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sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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{
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std::vector<openvdb::Vec3s> points;
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std::vector<openvdb::Vec3I> triangles;
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std::vector<openvdb::Vec4I> quads;
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openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
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adaptivity, relaxDisorientedTriangles);
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sla::Contour3D ret;
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ret.points.reserve(points.size());
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ret.faces3.reserve(triangles.size());
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ret.faces4.reserve(quads.size());
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for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
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for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
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for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
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return ret;
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}
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} // namespace Slic3r
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25
tests/hollowing/openvdb_utils.hpp
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25
tests/hollowing/openvdb_utils.hpp
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#ifndef OPENVDB_UTILS_HPP
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#define OPENVDB_UTILS_HPP
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/SLA/SLABoilerPlate.hpp>
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#include <openvdb/openvdb.h>
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#include <openvdb/tools/MeshToVolume.h>
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#include <openvdb/tools/VolumeToMesh.h>
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namespace Slic3r {
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
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const openvdb::math::Transform &tr);
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openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
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const openvdb::math::Transform &tr);
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sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
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double isovalue = 0.0,
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||||
double adaptivity = 0.0,
|
||||
bool relaxDisorientedTriangles = true);
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // OPENVDB_UTILS_HPP
|
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Reference in New Issue
Block a user