Do some hollowing finally.

This commit is contained in:
tamasmeszaros 2019-10-31 14:36:33 +01:00
parent ce9c2c5dd4
commit 2165537fa5
8 changed files with 202 additions and 62 deletions

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@ -12,23 +12,33 @@
#include "SLASpatIndex.hpp"
namespace Slic3r {
typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
namespace sla {
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
std::vector<Vec3i> indices;
std::vector<Vec3i> faces3;
std::vector<Vec4i> faces4;
Contour3D& merge(const Contour3D& ctr)
{
auto s3 = coord_t(points.size());
auto s = indices.size();
auto N = coord_t(points.size());
auto N_f3 = faces3.size();
auto N_f4 = faces4.size();
points.insert(points.end(), ctr.points.begin(), ctr.points.end());
indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end());
faces3.insert(faces3.end(), ctr.faces3.begin(), ctr.faces3.end());
faces4.insert(faces4.end(), ctr.faces4.begin(), ctr.faces4.end());
for(size_t n = s; n < indices.size(); n++) {
auto& idx = indices[n]; idx.x() += s3; idx.y() += s3; idx.z() += s3;
for(size_t n = N_f3; n < faces3.size(); n++) {
auto& idx = faces3[n]; idx.x() += N; idx.y() += N; idx.z() += N;
}
for(size_t n = N_f4; n < faces4.size(); n++) {
auto& idx = faces4[n]; for (int k = 0; k < 4; k++) idx(k) += N;
}
return *this;
@ -38,10 +48,10 @@ struct Contour3D {
{
const size_t offs = points.size();
points.insert(points.end(), triangles.begin(), triangles.end());
indices.reserve(indices.size() + points.size() / 3);
faces3.reserve(faces3.size() + points.size() / 3);
for(int i = int(offs); i < int(points.size()); i += 3)
indices.emplace_back(i, i + 1, i + 2);
faces3.emplace_back(i, i + 1, i + 2);
return *this;
}
@ -53,10 +63,16 @@ struct Contour3D {
stream << "v " << p.transpose() << "\n";
}
for(auto& f : indices) {
for(auto& f : faces3) {
stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
}
for(auto& f : faces4) {
stream << "f " << (f + Vec4i(1, 1, 1, 1)).transpose() << "\n";
}
}
bool empty() const { return points.empty() || (faces4.empty() && faces3.empty()); }
};
using ClusterEl = std::vector<unsigned>;
@ -82,19 +98,45 @@ ClusteredPoints cluster(
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& mesh,
const EigenMesh3D& convert_mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
/// Mesh from an existing contour.
inline TriangleMesh mesh(const Contour3D& ctour) {
return {ctour.points, ctour.indices};
inline TriangleMesh convert_mesh(const Contour3D& ctour) {
return {ctour.points, ctour.faces3};
}
/// Mesh from an evaporating 3D contour
inline TriangleMesh mesh(Contour3D&& ctour) {
return {std::move(ctour.points), std::move(ctour.indices)};
inline TriangleMesh convert_mesh(Contour3D&& ctour) {
return {std::move(ctour.points), std::move(ctour.faces3)};
}
inline Contour3D convert_mesh(const TriangleMesh &trmesh) {
Contour3D ret;
ret.points.reserve(trmesh.its.vertices.size());
ret.faces3.reserve(trmesh.its.indices.size());
for (auto &v : trmesh.its.vertices)
ret.points.emplace_back(v.cast<double>());
std::copy(trmesh.its.indices.begin(), trmesh.its.indices.end(),
std::back_inserter(ret.faces3));
return ret;
}
inline Contour3D convert_mesh(TriangleMesh &&trmesh) {
Contour3D ret;
ret.points.reserve(trmesh.its.vertices.size());
for (auto &v : trmesh.its.vertices)
ret.points.emplace_back(v.cast<double>());
ret.faces3.swap(trmesh.its.indices);
return ret;
}
}

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@ -69,7 +69,7 @@ Contour3D walls(
// Shorthand for the vertex arrays
auto& upts = upper.points, &lpts = lower.points;
auto& rpts = ret.points; auto& ind = ret.indices;
auto& rpts = ret.points; auto& ind = ret.faces3;
// If the Z levels are flipped, or the offset difference is negative, we
// will interpret that as the triangles normals should be inverted.
@ -677,7 +677,7 @@ void create_pad(const ExPolygons &sup_blueprint,
ThrowOnCancel thr)
{
Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
out.merge(mesh(std::move(t)));
out.merge(convert_mesh(std::move(t)));
}
std::string PadConfig::validate() const

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@ -12,7 +12,7 @@ Contour3D sphere(double rho, Portion portion, double fa) {
if(rho <= 1e-6 && rho >= -1e-6) return ret;
auto& vertices = ret.points;
auto& facets = ret.indices;
auto& facets = ret.faces3;
// Algorithm:
// Add points one-by-one to the sphere grid and form facets using relative
@ -102,7 +102,7 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
auto steps = int(ssteps);
auto& points = ret.points;
auto& indices = ret.indices;
auto& indices = ret.faces3;
points.reserve(2*ssteps);
double a = 2*PI/steps;
@ -211,8 +211,8 @@ Head::Head(double r_big_mm,
coord_t i1s1 = coord_t(idx1), i1s2 = coord_t(idx2);
coord_t i2s1 = i1s1 + 1, i2s2 = i1s2 + 1;
mesh.indices.emplace_back(i1s1, i2s1, i2s2);
mesh.indices.emplace_back(i1s1, i2s2, i1s2);
mesh.faces3.emplace_back(i1s1, i2s1, i2s2);
mesh.faces3.emplace_back(i1s1, i2s2, i1s2);
}
auto i1s1 = coord_t(s1.points.size()) - coord_t(steps);
@ -220,8 +220,8 @@ Head::Head(double r_big_mm,
auto i1s2 = coord_t(s1.points.size());
auto i2s2 = coord_t(s1.points.size()) + coord_t(steps) - 1;
mesh.indices.emplace_back(i2s2, i2s1, i1s1);
mesh.indices.emplace_back(i1s2, i2s2, i1s1);
mesh.faces3.emplace_back(i2s2, i2s1, i1s1);
mesh.faces3.emplace_back(i1s2, i2s2, i1s1);
// To simplify further processing, we translate the mesh so that the
// last vertex of the pointing sphere (the pinpoint) will be at (0,0,0)
@ -240,7 +240,7 @@ Pillar::Pillar(const Vec3d &jp, const Vec3d &endp, double radius, size_t st):
// move the data.
Contour3D body = cylinder(radius, height, st, endp);
mesh.points.swap(body.points);
mesh.indices.swap(body.indices);
mesh.faces3.swap(body.faces3);
}
}
@ -275,7 +275,7 @@ Pillar &Pillar::add_base(double baseheight, double radius)
base.points.emplace_back(endpt);
base.points.emplace_back(ep);
auto& indices = base.indices;
auto& indices = base.faces3;
auto hcenter = int(base.points.size() - 1);
auto lcenter = int(base.points.size() - 2);
auto offs = int(steps);
@ -466,7 +466,7 @@ const TriangleMesh &SupportTreeBuilder::merged_mesh() const
return m_meshcache;
}
m_meshcache = mesh(merged);
m_meshcache = convert_mesh(merged);
// The mesh will be passed by const-pointer to TriangleMeshSlicer,
// which will need this.

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@ -1,5 +1,5 @@
if(TARGET OpenVDB::openvdb)
add_executable(hollowing_tests hollowing_tests.cpp)
add_executable(hollowing_tests hollowing_test_main.cpp hollowing_tests.cpp openvdb_utils.cpp openvdb_utils.hpp)
#find_package(GTest REQUIRED)
#target_link_libraries(hollowing_tests libslic3r OpenVDB::openvdb GTest::GTest GTest::Main)

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@ -0,0 +1 @@
#include <catch_main.hpp>

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@ -1,10 +1,8 @@
#include <iostream>
#include <catch_main.hpp>
#include <fstream>
#include <catch2/catch.hpp>
#include <openvdb/openvdb.h>
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
#include <libslic3r/TriangleMesh.hpp>
#include "openvdb_utils.hpp"
#include "libslic3r/Format/OBJ.hpp"
#if defined(WIN32) || defined(_WIN32)
@ -13,22 +11,6 @@
#define PATH_SEPARATOR R"(/)"
#endif
class TriangleMeshDataAdapter {
public:
Slic3r::TriangleMesh mesh;
size_t polygonCount() const { return mesh.its.indices.size(); }
size_t pointCount() const { return mesh.its.vertices.size(); }
size_t vertexCount(size_t) const { return 3; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const {
auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
pos = {double(p.x()), double(p.y()), p.z()};
}
};
static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
{
Slic3r::TriangleMesh mesh;
@ -38,24 +20,21 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
}
TEST_CASE("Load object", "[Hollowing]") {
TriangleMeshDataAdapter mesh{load_model("20mm_cube.obj")};
auto ptr = openvdb::tools::meshToVolume<openvdb::FloatGrid>(mesh, {});
Slic3r::TriangleMesh mesh = load_model("20mm_cube.obj");
Slic3r::sla::Contour3D imesh = Slic3r::sla::convert_mesh(mesh);
auto ptr = Slic3r::meshToVolume(imesh, {});
REQUIRE(ptr);
std::vector<openvdb::Vec3s> points;
std::vector<openvdb::Vec4I> quad_indices;
std::vector<openvdb::Vec3I> triangle_indices;
Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, -1., 0.0, true);
openvdb::tools::volumeToMesh(*ptr, points, triangle_indices, quad_indices, 0.0, 1.0, true);
REQUIRE(!omesh.empty());
std::cout << "Triangle count: " << triangle_indices.size() << std::endl;
std::cout << "Quad count: " << quad_indices.size() << std::endl;
std::cout << "Point count: " << points.size() << " vs " << mesh.mesh.its.vertices.size() << std::endl;
std::fstream outfile{"out.obj", std::ios::out};
omesh.to_obj(outfile);
imesh.merge(omesh);
std::fstream merged_outfile("merged_out.obj", std::ios::out);
imesh.to_obj(merged_outfile);
}
//int main(int argc, char **argv)
//{
// ::testing::InitGoogleTest(&argc, argv);
// return RUN_ALL_TESTS();
//}

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@ -0,0 +1,93 @@
#include "openvdb_utils.hpp"
namespace Slic3r {
class TriangleMeshDataAdapter {
public:
const TriangleMesh &mesh;
size_t polygonCount() const { return mesh.its.indices.size(); }
size_t pointCount() const { return mesh.its.vertices.size(); }
size_t vertexCount(size_t) const { return 3; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
class Contour3DDataAdapter {
public:
const sla::Contour3D &mesh;
size_t polygonCount() const { return mesh.faces3.size() + mesh.faces4.size(); }
size_t pointCount() const { return mesh.points.size(); }
size_t vertexCount(size_t n) const { return n < mesh.faces3.size() ? 3 : 4; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
void TriangleMeshDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
pos = {p.x(), p.y(), p.z()};
}
void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
size_t vidx = 0;
if (n < mesh.faces3.size()) vidx = size_t(mesh.faces3[n](Eigen::Index(v)));
else vidx = size_t(mesh.faces4[n - mesh.faces3.size()](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.points[vidx];
pos = {p.x(), p.y(), p.z()};
}
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
const openvdb::math::Transform &tr)
{
return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{mesh}, tr);
}
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr)
{
return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
Contour3DDataAdapter{mesh}, tr);
}
inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
std::vector<openvdb::Vec3s> points;
std::vector<openvdb::Vec3I> triangles;
std::vector<openvdb::Vec4I> quads;
openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
adaptivity, relaxDisorientedTriangles);
sla::Contour3D ret;
ret.points.reserve(points.size());
ret.faces3.reserve(triangles.size());
ret.faces4.reserve(quads.size());
for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
return ret;
}
} // namespace Slic3r

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@ -0,0 +1,25 @@
#ifndef OPENVDB_UTILS_HPP
#define OPENVDB_UTILS_HPP
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <openvdb/openvdb.h>
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
namespace Slic3r {
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
const openvdb::math::Transform &tr);
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr);
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
} // namespace Slic3r
#endif // OPENVDB_UTILS_HPP