Slic3r was split to a Slic3r.dll / Slic3r.exe / Slic3r-console.exe /

Slic3r-noconsole.exe on Windows.
This commit is contained in:
bubnikv 2018-10-26 11:57:52 +02:00
parent f651182101
commit 21caa9de48
3 changed files with 55 additions and 12 deletions

View File

@ -57,12 +57,18 @@ add_subdirectory(slic3r)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.rc.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.manifest @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
add_executable(slic3r slic3r.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
if(SLIC3R_GUI)
if (MSVC)
add_library(slic3r SHARED slic3r.cpp)
else ()
add_executable(slic3r slic3r.cpp)
endif ()
if (NOT MSVC)
if(SLIC3R_GUI)
set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-gui")
else()
else()
set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-console")
endif()
endif()
endif ()
target_link_libraries(slic3r libslic3r)
if (APPLE)
@ -113,6 +119,27 @@ if (SLIC3R_GUI)
endif ()
endif ()
# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
if (MSVC)
add_executable(slic3r_app_gui WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
target_compile_definitions(slic3r_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_GUI)
add_dependencies(slic3r_app_gui slic3r)
target_link_libraries(slic3r_app_gui "-lShell32.lib")
set_target_properties(slic3r_app_gui PROPERTIES OUTPUT_NAME "slic3r")
add_executable(slic3r_app_console slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
target_compile_definitions(slic3r_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE -DSLIC3R_WRAPPER_NOGUI)
add_dependencies(slic3r_app_console slic3r)
set_target_properties(slic3r_app_console PROPERTIES OUTPUT_NAME "slic3r-console")
add_executable(slic3r_app_noconsole WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
target_compile_definitions(slic3r_app_noconsole PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_NOGUI)
add_dependencies(slic3r_app_noconsole slic3r)
target_link_libraries(slic3r_app_gui "-lShell32.lib")
set_target_properties(slic3r_app_noconsole PROPERTIES OUTPUT_NAME "slic3r-noconsole")
endif ()
# Link the resources dir to where Slic3r GUI expects it
if (MSVC)
if (CMAKE_CONFIGURATION_TYPES)

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@ -1,6 +1,7 @@
#ifndef slic3r_WipeTower_hpp_
#define slic3r_WipeTower_hpp_
#include <math.h>
#include <utility>
#include <string>
#include <vector>

View File

@ -42,14 +42,12 @@ using namespace Slic3r;
/// utility function for displaying CLI usage
void printUsage();
using namespace Slic3r;
#ifdef _MSC_VER
int slic3r_main_(int argc, char **argv)
#else
int main(int argc, char **argv)
#endif
{
// Convert arguments to UTF-8 (needed on Windows). argv then points to memory owned by a.
//FIXME On Windows, we want to receive the arguments as 16bit characters!
boost::nowide::args a(argc, argv);
{
const char *loglevel = boost::nowide::getenv("SLIC3R_LOGLEVEL");
if (loglevel != nullptr) {
@ -253,3 +251,20 @@ void printUsage()
print_print_options(boost::nowide::cout);
std::cout << "****\n";
}
#ifdef _MSC_VER
extern "C" {
__declspec(dllexport) int __stdcall slic3r_main(int argc, wchar_t **argv)
{
// Convert wchar_t arguments to UTF8.
std::vector<std::string> argv_narrow;
std::vector<char*> argv_ptrs(argc + 1, nullptr);
for (size_t i = 0; i < argc; ++ i)
argv_narrow.emplace_back(boost::nowide::narrow(argv[i]));
for (size_t i = 0; i < argc; ++ i)
argv_ptrs[i] = const_cast<char*>(argv_narrow[i].data());
// Call the UTF8 main.
return slic3r_main_(argc, argv_ptrs.data());
}
}
#endif /* _MSC_VER */