'gouraud' shader modified to allow to draw an object with two different colors in Cut Gizmo
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b40473be51
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224ee922c5
10 changed files with 89 additions and 24 deletions
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@ -387,6 +387,12 @@ private:
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// plane coeffs for clipping in shaders
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std::array<double, 4> m_clipping_plane;
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// plane coeffs for render volumes with different colors in shaders
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// used by cut gizmo
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std::array<double, 4> m_color_clip_plane;
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bool m_use_color_clip_plane{ false };
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std::array<ColorRGBA, 2> m_color_clip_plane_colors{ ColorRGBA::RED(), ColorRGBA::BLUE() };
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struct Slope
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{
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// toggle for slope rendering
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@ -445,6 +451,10 @@ public:
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const std::array<float, 2>& get_z_range() const { return m_z_range; }
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const std::array<double, 4>& get_clipping_plane() const { return m_clipping_plane; }
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void set_use_color_clip_plane(bool use) { m_use_color_clip_plane = use; }
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void set_color_clip_plane(const std::array<double, 4>& coeffs) { m_color_clip_plane = coeffs; }
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void set_color_clip_plane_colors(const std::array<ColorRGBA, 2>& colors) { m_color_clip_plane_colors = colors; }
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bool is_slope_active() const { return m_slope.active; }
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void set_slope_active(bool active) { m_slope.active = active; }
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