Factored out the layer height logic
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@ -10,9 +10,9 @@ has 'object' => (is => 'ro', weak_ref => 1, required => 1);
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has 'regions' => (is => 'ro', default => sub { [] });
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has 'slicing_errors' => (is => 'rw');
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has 'slice_z' => (is => 'lazy');
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has 'print_z' => (is => 'lazy');
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has 'height' => (is => 'lazy');
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has 'slice_z' => (is => 'ro', required => 1); # Z used for slicing in scaled coordinates
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has 'print_z' => (is => 'ro', required => 1); # Z used for printing in scaled coordinates
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has 'height' => (is => 'ro', required => 1); # layer height in unscaled coordinates
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# collection of expolygons generated by slicing the original geometry;
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# also known as 'islands' (all regions are merged here)
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@ -28,34 +28,6 @@ sub _trigger_id {
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$_->_trigger_layer for @{$self->regions || []};
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}
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# Z used for slicing in scaled coordinates
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sub _build_slice_z {
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my $self = shift;
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if ($Slic3r::Config->raft_layers == 0) {
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if ($self->id == 0) {
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return scale $Slic3r::Config->get_value('first_layer_height') / 2;
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}
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return scale($Slic3r::Config->get_value('first_layer_height') + ($self->id-1 + 0.5) * $Slic3r::Config->layer_height);
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} else {
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return -1 if $self->id < $Slic3r::Config->raft_layers;
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my $object_layer_id = $self->id - $Slic3r::Config->raft_layers;
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return scale ($object_layer_id + 0.5) * $Slic3r::Config->layer_height;
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}
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}
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# Z used for printing in scaled coordinates
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sub _build_print_z {
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my $self = shift;
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return ($Slic3r::Config->get_value('first_layer_height') + ($self->id * $Slic3r::Config->layer_height)) / &Slic3r::SCALING_FACTOR;
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}
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# layer height in unscaled coordinates
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sub _build_height {
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my $self = shift;
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return $self->id == 0 ? $Slic3r::Config->get_value('first_layer_height') : $Slic3r::Config->layer_height;
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}
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# layer height of contact paths in unscaled coordinates
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sub support_material_contact_height {
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my $self = shift;
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@ -18,10 +18,30 @@ sub BUILD {
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my $self = shift;
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# make layers
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my $print_z = my $slice_z = my $raft_z = 0;
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while (!@{$self->layers} || $self->layers->[-1]->slice_z < $self->size->[Z]) {
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my $id = $#{$self->layers} + 1;
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my $height = $id == 0
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? $Slic3r::Config->get_value('first_layer_height')
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: $Slic3r::Config->layer_height;
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$print_z += $height;
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if ($id < $Slic3r::Config->raft_layers) {
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# this is a raft layer
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$raft_z += $height;
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$slice_z = -1;
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} else {
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$slice_z = $print_z - ($height/2) - $raft_z;
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}
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### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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push @{$self->layers}, Slic3r::Layer->new(
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object => $self,
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id => $#{$self->layers} + 1,
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id => $id,
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height => $height,
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print_z => scale $print_z,
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slice_z => scale $slice_z,
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);
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}
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}
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