Fixed crash at startup on Mac OS

This commit is contained in:
enricoturri1966 2022-07-13 08:56:00 +02:00
parent a6a0e3e759
commit 22b634ca1d
11 changed files with 95 additions and 110 deletions
src/slic3r/GUI

View file

@ -2065,8 +2065,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
#if ENABLE_GL_CORE_PROFILE
GLuint vao_id = 0;
glsafe(::glGenVertexArrays(1, &vao_id));
glsafe(::glBindVertexArray(vao_id));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0)) {
glsafe(::glGenVertexArrays(1, &vao_id));
glsafe(::glBindVertexArray(vao_id));
}
#endif // ENABLE_GL_CORE_PROFILE
GLuint vbo_id = 0;
@ -2076,9 +2078,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
glsafe(::glBindVertexArray(0));
t_buffer.vertices.vaos.push_back(static_cast<unsigned int>(vao_id));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0)) {
glsafe(::glBindVertexArray(0));
t_buffer.vertices.vaos.push_back(static_cast<unsigned int>(vao_id));
}
#endif // ENABLE_GL_CORE_PROFILE
t_buffer.vertices.vbos.push_back(static_cast<unsigned int>(vbo_id));
t_buffer.vertices.sizes.push_back(size_bytes);
@ -2160,10 +2163,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
if (i_multibuffer.empty()) {
i_multibuffer.push_back(IndexBuffer());
#if ENABLE_GL_CORE_PROFILE
if (!t_buffer.vertices.vaos.empty()) {
if (!t_buffer.vertices.vaos.empty() && OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
vao_index_list.push_back(t_buffer.vertices.vaos[curr_vertex_buffer.first]);
if (!t_buffer.vertices.vbos.empty())
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
}
#else
if (!t_buffer.vertices.vbos.empty())
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
@ -2176,7 +2180,8 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - indiced_size_to_add) {
i_multibuffer.push_back(IndexBuffer());
#if ENABLE_GL_CORE_PROFILE
vao_index_list.push_back(t_buffer.vertices.vaos[curr_vertex_buffer.first]);
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
vao_index_list.push_back(t_buffer.vertices.vaos[curr_vertex_buffer.first]);
#endif // ENABLE_GL_CORE_PROFILE
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) {
@ -2194,7 +2199,8 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
++curr_vertex_buffer.first;
curr_vertex_buffer.second = 0;
#if ENABLE_GL_CORE_PROFILE
vao_index_list.push_back(t_buffer.vertices.vaos[curr_vertex_buffer.first]);
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
vao_index_list.push_back(t_buffer.vertices.vaos[curr_vertex_buffer.first]);
#endif // ENABLE_GL_CORE_PROFILE
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
@ -2254,7 +2260,8 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
IBuffer& ibuf = t_buffer.indices.back();
ibuf.count = size_elements;
#if ENABLE_GL_CORE_PROFILE
ibuf.vao = vao_indices[i][t_buffer.indices.size() - 1];
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
ibuf.vao = vao_indices[i][t_buffer.indices.size() - 1];
#endif // ENABLE_GL_CORE_PROFILE
ibuf.vbo = vbo_indices[i][t_buffer.indices.size() - 1];
@ -2886,7 +2893,8 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
const IBuffer& i_buffer = buffer.indices[ibuffer_id];
cap.buffer = &buffer;
#if ENABLE_GL_CORE_PROFILE
cap.vao = i_buffer.vao;
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
cap.vao = i_buffer.vao;
#endif // ENABLE_GL_CORE_PROFILE
cap.vbo = i_buffer.vbo;
@ -2934,7 +2942,8 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
const IBuffer& i_buffer = buffer.indices[ibuffer_id];
cap.buffer = &buffer;
#if ENABLE_GL_CORE_PROFILE
cap.vao = i_buffer.vao;
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
cap.vao = i_buffer.vao;
#endif // ENABLE_GL_CORE_PROFILE
cap.vbo = i_buffer.vbo;
@ -3113,7 +3122,8 @@ void GCodeViewer::render_toolpaths()
const IBuffer& i_buffer = buffer.indices[j];
buffer_range.last = buffer_range.first + i_buffer.count / indices_per_instance;
#if ENABLE_GL_CORE_PROFILE
glsafe(::glBindVertexArray(i_buffer.vao));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
glsafe(::glBindVertexArray(i_buffer.vao));
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -3172,7 +3182,8 @@ void GCodeViewer::render_toolpaths()
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
glsafe(::glBindVertexArray(0));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
glsafe(::glBindVertexArray(0));
#endif // ENABLE_GL_CORE_PROFILE
buffer_range.first = buffer_range.last;
@ -3239,7 +3250,8 @@ void GCodeViewer::render_toolpaths()
continue;
#if ENABLE_GL_CORE_PROFILE
glsafe(::glBindVertexArray(i_buffer.vao));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
glsafe(::glBindVertexArray(i_buffer.vao));
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -3301,7 +3313,8 @@ void GCodeViewer::render_toolpaths()
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
glsafe(::glBindVertexArray(0));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
glsafe(::glBindVertexArray(0));
#endif // ENABLE_GL_CORE_PROFILE
}
}
@ -3332,7 +3345,8 @@ void GCodeViewer::render_toolpaths()
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_CORE_PROFILE
glsafe(::glBindVertexArray(cap.vao));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
glsafe(::glBindVertexArray(cap.vao));
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo));
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -3381,7 +3395,8 @@ void GCodeViewer::render_toolpaths()
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_GL_CORE_PROFILE
glsafe(::glBindVertexArray(0));
if (OpenGLManager::get_gl_info().is_version_greater_or_equal_to(3, 0))
glsafe(::glBindVertexArray(0));
#endif // ENABLE_GL_CORE_PROFILE
shader->stop_using();