Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box

This commit is contained in:
enricoturri1966 2022-01-18 10:42:46 +01:00
parent 8be67bc4d6
commit 22f38235ea
8 changed files with 201 additions and 19 deletions

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@ -0,0 +1,8 @@
#version 110
uniform vec4 uniform_color;
void main()
{
gl_FragColor = uniform_color;
}

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@ -0,0 +1,6 @@
#version 110
void main()
{
gl_Position = ftransform();
}

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@ -62,6 +62,8 @@
#define ENABLE_OBJECT_MANIPULATOR_FOCUS (1 && ENABLE_2_5_0_ALPHA1)
// Enable removal of wipe tower magic object_id equal to 1000
#define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable removal of old OpenGL render calls
#define ENABLE_GLBEGIN_GLEND_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
#endif // _prusaslicer_technologies_h_

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@ -5240,7 +5240,11 @@ void GLCanvas3D::_render_gcode()
m_gcode_viewer.render();
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLCanvas3D::_render_selection()
#else
void GLCanvas3D::_render_selection() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
float scale_factor = 1.0;
#if ENABLE_RETINA_GL
@ -5271,7 +5275,7 @@ void GLCanvas3D::_render_sequential_clearance()
}
#if ENABLE_RENDER_SELECTION_CENTER
void GLCanvas3D::_render_selection_center() const
void GLCanvas3D::_render_selection_center()
{
m_selection.render_center(m_gizmos.is_dragging());
}

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@ -915,10 +915,14 @@ private:
void _render_bed_for_picking(bool bottom);
void _render_objects(GLVolumeCollection::ERenderType type);
void _render_gcode();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void _render_selection();
#else
void _render_selection() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void _render_sequential_clearance();
#if ENABLE_RENDER_SELECTION_CENTER
void _render_selection_center() const;
void _render_selection_center();
#endif // ENABLE_RENDER_SELECTION_CENTER
void _check_and_update_toolbar_icon_scale();
void _render_overlays();

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@ -33,6 +33,10 @@ std::pair<bool, std::string> GLShadersManager::init()
bool valid = true;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// basic shader, used to render selection bbox
valid &= append_shader("flat", { "flat.vs", "flat.fs" });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
// used to render printbed

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@ -132,9 +132,8 @@ bool Selection::init()
{
m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
#if ENABLE_RENDER_SELECTION_CENTER
m_vbo_sphere.init_from(make_sphere(0.75, 2*PI/24));
m_vbo_sphere.init_from(its_make_sphere(0.75, PI / 12.0));
#endif // ENABLE_RENDER_SELECTION_CENTER
return true;
@ -1256,20 +1255,29 @@ void Selection::erase()
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void Selection::render(float scale_factor)
#else
void Selection::render(float scale_factor) const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
if (!m_valid || is_empty())
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_scale_factor = scale_factor;
render_bounding_box(get_bounding_box(), ColorRGB::WHITE());
#else
*const_cast<float*>(&m_scale_factor) = scale_factor;
// render cumulative bounding box of selected volumes
render_selected_volumes();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_synchronized_volumes();
}
#if ENABLE_RENDER_SELECTION_CENTER
void Selection::render_center(bool gizmo_is_dragging) const
void Selection::render_center(bool gizmo_is_dragging)
{
if (!m_valid || is_empty())
return;
@ -1278,10 +1286,22 @@ void Selection::render_center(bool gizmo_is_dragging) const
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glColor3f(1.0f, 1.0f, 1.0f));
glsafe(::glPushMatrix());
glsafe(::glTranslated(center(0), center(1), center(2)));
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
m_vbo_sphere.set_color(-1, ColorRGBA::WHITE());
m_vbo_sphere.render();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glPopMatrix());
}
#endif // ENABLE_RENDER_SELECTION_CENTER
@ -1798,50 +1818,171 @@ void Selection::do_remove_object(unsigned int object_idx)
}
}
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
void Selection::render_selected_volumes() const
{
float color[3] = { 1.0f, 1.0f, 1.0f };
render_bounding_box(get_bounding_box(), color);
}
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void Selection::render_synchronized_volumes()
#else
void Selection::render_synchronized_volumes() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
if (m_mode == Instance)
return;
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
float color[3] = { 1.0f, 1.0f, 0.0f };
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
for (unsigned int i : m_list) {
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
int volume_idx = volume->volume_idx();
const GLVolume& volume = *(*m_volumes)[i];
int object_idx = volume.object_idx();
int volume_idx = volume.volume_idx();
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
if (i == j)
continue;
const GLVolume* v = (*m_volumes)[j];
if (v->object_idx() != object_idx || v->volume_idx() != volume_idx)
const GLVolume& v = *(*m_volumes)[j];
if (v.object_idx() != object_idx || v.volume_idx() != volume_idx)
continue;
render_bounding_box(v->transformed_convex_hull_bounding_box(), color);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
render_bounding_box(v.transformed_convex_hull_bounding_box(), ColorRGB::YELLOW());
#else
render_bounding_box(v.transformed_convex_hull_bounding_box(), color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color)
{
#else
void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) const
{
if (color == nullptr)
return;
Vec3f b_min = box.min.cast<float>();
Vec3f b_max = box.max.cast<float>();
Vec3f size = 0.2f * box.size().cast<float>();
const Vec3f b_min = box.min.cast<float>();
const Vec3f b_max = box.max.cast<float>();
const Vec3f size = 0.2f * box.size().cast<float>();
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glColor3fv(color));
glsafe(::glLineWidth(2.0f * m_scale_factor));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_REMOVAL
auto is_approx = [](const Vec3d& v1, const Vec3d& v2) {
for (int i = 0; i < 3; ++i) {
if (std::abs(v1[i] - v2[i]) > EPSILON)
return false;
}
return true;
};
const BoundingBoxf3& curr_box = m_box.get_bounding_box();
if (!m_box.is_initialized() || !is_approx(box.min, curr_box.min) || !is_approx(box.max, curr_box.max)) {
m_box.reset();
const Vec3f b_min = box.min.cast<float>();
const Vec3f b_max = box.max.cast<float>();
const Vec3f size = 0.2f * box.size().cast<float>();
GLModel::InitializationData init_data;
GUI::GLModel::InitializationData::Entity entity;
entity.type = GUI::GLModel::PrimitiveType::Lines;
entity.positions.reserve(48);
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y() + size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y() + size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y() - size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y() - size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y() + size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z() - size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y() + size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z() - size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y() - size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z() - size.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y() - size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z() - size.z()));
entity.normals.reserve(48);
for (size_t i = 0; i < 48; ++i) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
entity.indices.reserve(48);
for (size_t i = 0; i < 48; ++i) {
entity.indices.emplace_back(i);
}
init_data.entities.emplace_back(entity);
m_box.init_from(init_data);
}
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glColor3fv(color));
glsafe(::glLineWidth(2.0f * m_scale_factor));
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
m_box.set_color(-1, to_rgba(color));
m_box.render();
shader->stop_using();
#else
::glBegin(GL_LINES);
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_min(2));
@ -1877,6 +2018,7 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, float* color) cons
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
static ColorRGBA get_color(Axis axis)

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@ -218,6 +218,9 @@ private:
GLModel m_arrow;
GLModel m_curved_arrow;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLModel m_box;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
float m_scale_factor;
bool m_dragging;
@ -329,9 +332,13 @@ public:
void erase();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render(float scale_factor = 1.0);
#else
void render(float scale_factor = 1.0) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_RENDER_SELECTION_CENTER
void render_center(bool gizmo_is_dragging) const;
void render_center(bool gizmo_is_dragging);
#endif // ENABLE_RENDER_SELECTION_CENTER
void render_sidebar_hints(const std::string& sidebar_field) const;
@ -363,9 +370,14 @@ private:
void do_remove_instance(unsigned int object_idx, unsigned int instance_idx);
void do_remove_object(unsigned int object_idx);
void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_synchronized_volumes();
void render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color);
#else
void render_selected_volumes() const;
void render_synchronized_volumes() const;
void render_bounding_box(const BoundingBoxf3& box, float* color) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void render_sidebar_position_hints(const std::string& sidebar_field) const;
void render_sidebar_rotation_hints(const std::string& sidebar_field) const;
void render_sidebar_scale_hints(const std::string& sidebar_field) const;