Fix horrible complexity of custom seam lookup (#5067)
- polygons are offset individually - custom areas are kept separately for each PrintObject - AABB tree is used to get logN lookup complexity
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184e4f77cd
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22f93a34a8
@ -726,6 +726,36 @@ inline bool is_any_triangle_in_radius(
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return hit_point.allFinite();
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return hit_point.allFinite();
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}
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}
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// Traverse the tree and return the index of an entity whose bounding box
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// contains a given point. Returns size_t(-1) when the point is outside.
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template<typename TreeType, typename VectorType>
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size_t get_candidate_idx(const TreeType& tree, const VectorType& v)
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{
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if (tree.empty() || ! tree.node(0).bbox.contains(v))
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return size_t(-1);
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size_t node_idx = 0;
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while (true) {
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decltype(tree.node(node_idx)) node = tree.node(node_idx);
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static_assert(std::is_reference<decltype(node)>::value,
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"Nodes shall be addressed by reference.");
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assert(node.is_valid());
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assert(node.bbox.contains(v));
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if (! node.is_leaf()) {
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if (tree.left_child(node_idx).bbox.contains(v))
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node_idx = tree.left_child_idx(node_idx);
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else if (tree.right_child(node_idx).bbox.contains(v))
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node_idx = tree.right_child_idx(node_idx);
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else
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return size_t(-1);
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} else
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return node.idx;
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}
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}
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} // namespace AABBTreeIndirect
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} // namespace AABBTreeIndirect
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} // namespace Slic3r
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} // namespace Slic3r
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@ -191,19 +191,93 @@ void SeamPlacer::init(const Print& print)
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{
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{
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m_enforcers.clear();
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m_enforcers.clear();
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m_blockers.clear();
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m_blockers.clear();
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//m_last_seam_position.clear();
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m_seam_history.clear();
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m_seam_history.clear();
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m_po_list.clear();
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for (const PrintObject* po : print.objects()) {
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po->project_and_append_custom_facets(true, EnforcerBlockerType::ENFORCER, m_enforcers);
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po->project_and_append_custom_facets(true, EnforcerBlockerType::BLOCKER, m_blockers);
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}
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const std::vector<double>& nozzle_dmrs = print.config().nozzle_diameter.values;
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const std::vector<double>& nozzle_dmrs = print.config().nozzle_diameter.values;
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float max_nozzle_dmr = *std::max_element(nozzle_dmrs.begin(), nozzle_dmrs.end());
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float max_nozzle_dmr = *std::max_element(nozzle_dmrs.begin(), nozzle_dmrs.end());
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for (ExPolygons& explgs : m_enforcers)
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explgs = Slic3r::offset_ex(explgs, scale_(max_nozzle_dmr));
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for (ExPolygons& explgs : m_blockers)
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std::vector<ExPolygons> temp_enf;
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std::vector<ExPolygons> temp_blk;
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for (const PrintObject* po : print.objects()) {
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temp_enf.clear();
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temp_blk.clear();
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po->project_and_append_custom_facets(true, EnforcerBlockerType::ENFORCER, temp_enf);
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po->project_and_append_custom_facets(true, EnforcerBlockerType::BLOCKER, temp_blk);
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// Offset the triangles out slightly.
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for (auto* custom_per_object : {&temp_enf, &temp_blk})
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for (ExPolygons& explgs : *custom_per_object)
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explgs = Slic3r::offset_ex(explgs, scale_(max_nozzle_dmr));
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explgs = Slic3r::offset_ex(explgs, scale_(max_nozzle_dmr));
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// FIXME: Offsetting should be done somehow cheaper, but following does not work
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// for (auto* custom_per_object : {&temp_enf, &temp_blk}) {
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// for (ExPolygons& plgs : *custom_per_object) {
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// for (ExPolygon& plg : plgs) {
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// auto out = Slic3r::offset_ex(plg, scale_(max_nozzle_dmr));
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// plg = out.empty() ? ExPolygon() : out.front();
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// assert(out.empty() || out.size() == 1);
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// }
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// }
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// }
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// Remember this PrintObject and initialize a store of enforcers and blockers for it.
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m_po_list.push_back(po);
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size_t po_idx = m_po_list.size() - 1;
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m_enforcers.emplace_back(std::vector<CustomTrianglesPerLayer>(temp_enf.size()));
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m_blockers.emplace_back(std::vector<CustomTrianglesPerLayer>(temp_blk.size()));
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// A helper class to store data to build the AABB tree from.
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class CustomTriangleRef {
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public:
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CustomTriangleRef(size_t idx,
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Point&& centroid,
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BoundingBox&& bb)
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: m_idx{idx}, m_centroid{centroid},
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m_bbox{AlignedBoxType(bb.min, bb.max)}
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{}
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size_t idx() const { return m_idx; }
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const Point& centroid() const { return m_centroid; }
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const TreeType::BoundingBox& bbox() const { return m_bbox; }
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private:
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size_t m_idx;
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Point m_centroid;
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AlignedBoxType m_bbox;
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};
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// A lambda to extract the ExPolygons and save them into the member AABB tree.
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// Will be called for enforcers and blockers separately.
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auto add_custom = [](std::vector<ExPolygons>& src, std::vector<CustomTrianglesPerLayer>& dest) {
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// Go layer by layer, and append all the ExPolygons into the AABB tree.
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size_t layer_idx = 0;
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for (ExPolygons& expolys_on_layer : src) {
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CustomTrianglesPerLayer& layer_data = dest[layer_idx];
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std::vector<CustomTriangleRef> triangles_data;
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layer_data.polys.reserve(expolys_on_layer.size());
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triangles_data.reserve(expolys_on_layer.size());
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for (ExPolygon& expoly : expolys_on_layer) {
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if (expoly.empty())
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continue;
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layer_data.polys.emplace_back(std::move(expoly));
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triangles_data.emplace_back(layer_data.polys.size() - 1,
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layer_data.polys.back().centroid(),
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layer_data.polys.back().bounding_box());
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}
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// All polygons are saved, build the AABB tree for them.
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layer_data.tree.build(std::move(triangles_data));
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++layer_idx;
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}
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};
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add_custom(temp_enf, m_enforcers.at(po_idx));
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add_custom(temp_blk, m_blockers.at(po_idx));
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}
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}
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}
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@ -216,7 +290,9 @@ Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_posit
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BoundingBox polygon_bb = polygon.bounding_box();
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BoundingBox polygon_bb = polygon.bounding_box();
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const coord_t nozzle_r = coord_t(scale_(0.5 * nozzle_dmr) + 0.5);
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const coord_t nozzle_r = coord_t(scale_(0.5 * nozzle_dmr) + 0.5);
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if (this->is_custom_seam_on_layer(layer_idx)) {
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size_t po_idx = std::find(m_po_list.begin(), m_po_list.end(), po) - m_po_list.begin();
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if (this->is_custom_seam_on_layer(layer_idx, po_idx)) {
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// Seam enf/blockers can begin and end in between the original vertices.
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// Seam enf/blockers can begin and end in between the original vertices.
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// Let add extra points in between and update the leghths.
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// Let add extra points in between and update the leghths.
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polygon.densify(MINIMAL_POLYGON_SIDE);
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polygon.densify(MINIMAL_POLYGON_SIDE);
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@ -229,11 +305,10 @@ Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_posit
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if (seam_position == spAligned) {
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if (seam_position == spAligned) {
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// Seam is aligned to the seam at the preceding layer.
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// Seam is aligned to the seam at the preceding layer.
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if (po != nullptr) {
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if (po != nullptr) {
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std::optional<Point> pos = m_seam_history.get_last_seam(po, layer_idx, polygon_bb);
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std::optional<Point> pos = m_seam_history.get_last_seam(m_po_list[po_idx], layer_idx, polygon_bb);
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if (pos.has_value()) {
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if (pos.has_value()) {
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//last_pos = m_last_seam_position[po];
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last_pos = *pos;
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last_pos = *pos;
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last_pos_weight = is_custom_enforcer_on_layer(layer_idx) ? 0.f : 1.f;
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last_pos_weight = is_custom_enforcer_on_layer(layer_idx, po_idx) ? 0.f : 1.f;
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}
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}
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}
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}
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}
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}
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@ -313,12 +388,12 @@ Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_posit
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// Custom seam. Huge (negative) constant penalty is applied inside
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// Custom seam. Huge (negative) constant penalty is applied inside
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// blockers (enforcers) to rule out points that should not win.
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// blockers (enforcers) to rule out points that should not win.
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this->apply_custom_seam(polygon, penalties, lengths, layer_idx, seam_position);
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this->apply_custom_seam(polygon, po_idx, penalties, lengths, layer_idx, seam_position);
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// Find a point with a minimum penalty.
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// Find a point with a minimum penalty.
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size_t idx_min = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
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size_t idx_min = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
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if (seam_position != spAligned || ! is_custom_enforcer_on_layer(layer_idx)) {
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if (seam_position != spAligned || ! is_custom_enforcer_on_layer(layer_idx, po_idx)) {
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// Very likely the weight of idx_min is very close to the weight of last_pos_proj_idx.
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// Very likely the weight of idx_min is very close to the weight of last_pos_proj_idx.
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// In that case use last_pos_proj_idx instead.
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// In that case use last_pos_proj_idx instead.
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float penalty_aligned = penalties[last_pos_proj_idx];
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float penalty_aligned = penalties[last_pos_proj_idx];
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@ -368,15 +443,15 @@ Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_posit
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// The other loops will get a seam close to the random point chosen
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// The other loops will get a seam close to the random point chosen
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// on the innermost contour.
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// on the innermost contour.
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//FIXME This works correctly for inner contours first only.
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//FIXME This works correctly for inner contours first only.
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last_pos = this->get_random_seam(layer_idx, polygon);
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last_pos = this->get_random_seam(layer_idx, polygon, po_idx);
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}
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}
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if (loop.role() == erExternalPerimeter && is_custom_seam_on_layer(layer_idx)) {
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if (loop.role() == erExternalPerimeter && is_custom_seam_on_layer(layer_idx, po_idx)) {
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// There is a possibility that the loop will be influenced by custom
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// There is a possibility that the loop will be influenced by custom
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// seam enforcer/blocker. In this case do not inherit the seam
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// seam enforcer/blocker. In this case do not inherit the seam
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// from internal loops (which may conflict with the custom selection
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// from internal loops (which may conflict with the custom selection
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// and generate another random one.
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// and generate another random one.
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bool saw_custom = false;
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bool saw_custom = false;
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Point candidate = this->get_random_seam(layer_idx, polygon, &saw_custom);
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Point candidate = this->get_random_seam(layer_idx, polygon, po_idx, &saw_custom);
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if (saw_custom)
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if (saw_custom)
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last_pos = candidate;
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last_pos = candidate;
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}
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}
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@ -385,7 +460,7 @@ Point SeamPlacer::get_seam(const size_t layer_idx, const SeamPosition seam_posit
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}
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}
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Point SeamPlacer::get_random_seam(size_t layer_idx, const Polygon& polygon,
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Point SeamPlacer::get_random_seam(size_t layer_idx, const Polygon& polygon, size_t po_idx,
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bool* saw_custom) const
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bool* saw_custom) const
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{
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{
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// Parametrize the polygon by its length.
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// Parametrize the polygon by its length.
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@ -394,7 +469,7 @@ Point SeamPlacer::get_random_seam(size_t layer_idx, const Polygon& polygon,
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// Which of the points are inside enforcers/blockers?
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// Which of the points are inside enforcers/blockers?
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std::vector<size_t> enforcers_idxs;
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std::vector<size_t> enforcers_idxs;
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std::vector<size_t> blockers_idxs;
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std::vector<size_t> blockers_idxs;
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this->get_enforcers_and_blockers(layer_idx, polygon, enforcers_idxs, blockers_idxs);
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this->get_enforcers_and_blockers(layer_idx, polygon, po_idx, enforcers_idxs, blockers_idxs);
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bool has_enforcers = ! enforcers_idxs.empty();
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bool has_enforcers = ! enforcers_idxs.empty();
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bool has_blockers = ! blockers_idxs.empty();
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bool has_blockers = ! blockers_idxs.empty();
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@ -444,32 +519,44 @@ Point SeamPlacer::get_random_seam(size_t layer_idx, const Polygon& polygon,
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void SeamPlacer::get_enforcers_and_blockers(size_t layer_id,
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void SeamPlacer::get_enforcers_and_blockers(size_t layer_id,
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const Polygon& polygon,
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const Polygon& polygon,
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size_t po_idx,
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std::vector<size_t>& enforcers_idxs,
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std::vector<size_t>& enforcers_idxs,
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std::vector<size_t>& blockers_idxs) const
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std::vector<size_t>& blockers_idxs) const
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{
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{
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enforcers_idxs.clear();
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enforcers_idxs.clear();
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blockers_idxs.clear();
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blockers_idxs.clear();
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// FIXME: This is quadratic and it should be improved, maybe by building
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auto is_inside = [](const Point& pt,
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// an AABB tree (or at least utilize bounding boxes).
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const CustomTrianglesPerLayer& custom_data) -> bool {
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assert(! custom_data.polys.empty());
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// Now ask the AABB tree which polygon we should check and check it.
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size_t candidate = AABBTreeIndirect::get_candidate_idx(custom_data.tree, pt);
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if (candidate != size_t(-1)
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&& custom_data.polys[candidate].contains(pt))
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return true;
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return false;
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};
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if (! m_enforcers[po_idx].empty()) {
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const CustomTrianglesPerLayer& enforcers = m_enforcers[po_idx][layer_id];
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if (! enforcers.polys.empty()) {
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for (size_t i=0; i<polygon.points.size(); ++i) {
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for (size_t i=0; i<polygon.points.size(); ++i) {
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if (is_inside(polygon.points[i], enforcers))
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if (! m_enforcers.empty()) {
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enforcers_idxs.emplace_back(i);
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assert(layer_id < m_enforcers.size());
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}
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for (const ExPolygon& explg : m_enforcers[layer_id]) {
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if (explg.contains(polygon.points[i]))
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enforcers_idxs.push_back(i);
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}
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}
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}
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}
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if (! m_blockers.empty()) {
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if (! m_blockers[po_idx].empty()) {
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assert(layer_id < m_blockers.size());
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const CustomTrianglesPerLayer& blockers = m_blockers[po_idx][layer_id];
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for (const ExPolygon& explg : m_blockers[layer_id]) {
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if (! blockers.polys.empty()) {
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if (explg.contains(polygon.points[i]))
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for (size_t i=0; i<polygon.points.size(); ++i) {
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blockers_idxs.push_back(i);
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if (is_inside(polygon.points[i], blockers))
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blockers_idxs.emplace_back(i);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -543,17 +630,17 @@ static std::vector<size_t> find_enforcer_centers(const Polygon& polygon,
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void SeamPlacer::apply_custom_seam(const Polygon& polygon,
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void SeamPlacer::apply_custom_seam(const Polygon& polygon, size_t po_idx,
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std::vector<float>& penalties,
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std::vector<float>& penalties,
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const std::vector<float>& lengths,
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const std::vector<float>& lengths,
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int layer_id, SeamPosition seam_position) const
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int layer_id, SeamPosition seam_position) const
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{
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{
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if (! is_custom_seam_on_layer(layer_id))
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if (! is_custom_seam_on_layer(layer_id, po_idx))
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return;
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return;
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std::vector<size_t> enforcers_idxs;
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std::vector<size_t> enforcers_idxs;
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std::vector<size_t> blockers_idxs;
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std::vector<size_t> blockers_idxs;
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this->get_enforcers_and_blockers(layer_id, polygon, enforcers_idxs, blockers_idxs);
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this->get_enforcers_and_blockers(layer_id, polygon, po_idx, enforcers_idxs, blockers_idxs);
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for (size_t i : enforcers_idxs) {
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for (size_t i : enforcers_idxs) {
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assert(i < penalties.size());
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assert(i < penalties.size());
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@ -3,9 +3,10 @@
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#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
#include "libslic3r/ExPolygon.hpp"
|
#include "libslic3r/Polygon.hpp"
|
||||||
#include "libslic3r/PrintConfig.hpp"
|
#include "libslic3r/PrintConfig.hpp"
|
||||||
#include "libslic3r/BoundingBox.hpp"
|
#include "libslic3r/BoundingBox.hpp"
|
||||||
|
#include "libslic3r/AABBTreeIndirect.hpp"
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
|
|
||||||
@ -44,9 +45,20 @@ public:
|
|||||||
coordf_t nozzle_diameter, const PrintObject* po,
|
coordf_t nozzle_diameter, const PrintObject* po,
|
||||||
bool was_clockwise, const EdgeGrid::Grid* lower_layer_edge_grid);
|
bool was_clockwise, const EdgeGrid::Grid* lower_layer_edge_grid);
|
||||||
|
|
||||||
|
using TreeType = AABBTreeIndirect::Tree<2, coord_t>;
|
||||||
|
using AlignedBoxType = Eigen::AlignedBox<TreeType::CoordType, TreeType::NumDimensions>;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<ExPolygons> m_enforcers;
|
|
||||||
std::vector<ExPolygons> m_blockers;
|
struct CustomTrianglesPerLayer {
|
||||||
|
Polygons polys;
|
||||||
|
TreeType tree;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<std::vector<CustomTrianglesPerLayer>> m_enforcers;
|
||||||
|
std::vector<std::vector<CustomTrianglesPerLayer>> m_blockers;
|
||||||
|
std::vector<const PrintObject*> m_po_list;
|
||||||
|
|
||||||
//std::map<const PrintObject*, Point> m_last_seam_position;
|
//std::map<const PrintObject*, Point> m_last_seam_position;
|
||||||
SeamHistory m_seam_history;
|
SeamHistory m_seam_history;
|
||||||
@ -54,32 +66,33 @@ private:
|
|||||||
// Get indices of points inside enforcers and blockers.
|
// Get indices of points inside enforcers and blockers.
|
||||||
void get_enforcers_and_blockers(size_t layer_id,
|
void get_enforcers_and_blockers(size_t layer_id,
|
||||||
const Polygon& polygon,
|
const Polygon& polygon,
|
||||||
|
size_t po_id,
|
||||||
std::vector<size_t>& enforcers_idxs,
|
std::vector<size_t>& enforcers_idxs,
|
||||||
std::vector<size_t>& blockers_idxs) const;
|
std::vector<size_t>& blockers_idxs) const;
|
||||||
|
|
||||||
// Apply penalties to points inside enforcers/blockers.
|
// Apply penalties to points inside enforcers/blockers.
|
||||||
void apply_custom_seam(const Polygon& polygon,
|
void apply_custom_seam(const Polygon& polygon, size_t po_id,
|
||||||
std::vector<float>& penalties,
|
std::vector<float>& penalties,
|
||||||
const std::vector<float>& lengths,
|
const std::vector<float>& lengths,
|
||||||
int layer_id, SeamPosition seam_position) const;
|
int layer_id, SeamPosition seam_position) const;
|
||||||
|
|
||||||
// Return random point of a polygon. The distribution will be uniform
|
// Return random point of a polygon. The distribution will be uniform
|
||||||
// along the contour and account for enforcers and blockers.
|
// along the contour and account for enforcers and blockers.
|
||||||
Point get_random_seam(size_t layer_idx, const Polygon& polygon,
|
Point get_random_seam(size_t layer_idx, const Polygon& polygon, size_t po_id,
|
||||||
bool* saw_custom = nullptr) const;
|
bool* saw_custom = nullptr) const;
|
||||||
|
|
||||||
// Is there any enforcer/blocker on this layer?
|
// Is there any enforcer/blocker on this layer?
|
||||||
bool is_custom_seam_on_layer(size_t layer_id) const {
|
bool is_custom_seam_on_layer(size_t layer_id, size_t po_idx) const {
|
||||||
return is_custom_enforcer_on_layer(layer_id)
|
return is_custom_enforcer_on_layer(layer_id, po_idx)
|
||||||
|| is_custom_blocker_on_layer(layer_id);
|
|| is_custom_blocker_on_layer(layer_id, po_idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool is_custom_enforcer_on_layer(size_t layer_id) const {
|
bool is_custom_enforcer_on_layer(size_t layer_id, size_t po_idx) const {
|
||||||
return (! m_enforcers.empty() && ! m_enforcers[layer_id].empty());
|
return (! m_enforcers.at(po_idx).empty() && ! m_enforcers.at(po_idx)[layer_id].polys.empty());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool is_custom_blocker_on_layer(size_t layer_id) const {
|
bool is_custom_blocker_on_layer(size_t layer_id, size_t po_idx) const {
|
||||||
return (! m_blockers.empty() && ! m_blockers[layer_id].empty());
|
return (! m_blockers.at(po_idx).empty() && ! m_blockers.at(po_idx)[layer_id].polys.empty());
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -11,7 +11,6 @@
|
|||||||
#include "Slicing.hpp"
|
#include "Slicing.hpp"
|
||||||
#include "Tesselate.hpp"
|
#include "Tesselate.hpp"
|
||||||
#include "Utils.hpp"
|
#include "Utils.hpp"
|
||||||
#include "AABBTreeIndirect.hpp"
|
|
||||||
#include "Fill/FillAdaptive.hpp"
|
#include "Fill/FillAdaptive.hpp"
|
||||||
#include "Format/STL.hpp"
|
#include "Format/STL.hpp"
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user