Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fix in GLGizmoRotate::render_angle_arc():
Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Fix in GLModel::render()
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@ -998,7 +998,7 @@ void GLModel::render(const std::pair<size_t, size_t>& range)
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shader->set_uniform("uniform_color", data.color);
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_render_data.ibo_id));
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glsafe(::glDrawElements(mode, range.second - range.first + 1, index_type, (const void*)(range.first * Geometry::index_stride_bytes(data.format))));
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glsafe(::glDrawElements(mode, range.second - range.first, index_type, (const void*)(range.first * Geometry::index_stride_bytes(data.format))));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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if (tex_coord)
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@ -461,22 +461,26 @@ void GLGizmoRotate::render_angle() const
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const float ex_radius = m_radius * (1.0f + GrabberOffset);
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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if (!m_angle_arc.is_initialized() || radius_changed) {
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const bool angle_changed = std::abs(m_old_angle - m_angle) > EPSILON;
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m_old_angle = m_angle;
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if (!m_angle_arc.is_initialized() || radius_changed || angle_changed) {
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m_angle_arc.reset();
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if (m_angle > 0.0f) {
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
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init_data.reserve_vertices(1 + AngleResolution);
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init_data.reserve_indices(1 + AngleResolution);
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
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init_data.reserve_vertices(1 + AngleResolution);
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init_data.reserve_indices(1 + AngleResolution);
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// vertices + indices
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for (unsigned short i = 0; i <= AngleResolution; ++i) {
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const float angle = float(i) * step_angle;
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init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
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init_data.add_ushort_index(i);
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}
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// vertices + indices
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for (unsigned short i = 0; i <= AngleResolution; ++i) {
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const float angle = float(i) * step_angle;
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init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
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init_data.add_ushort_index(i);
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m_angle_arc.init_from(std::move(init_data));
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}
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m_angle_arc.init_from(std::move(init_data));
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}
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m_angle_arc.set_color(color);
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@ -50,6 +50,7 @@ private:
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GrabberConnection m_grabber_connection;
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float m_old_radius{ 0.0f };
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float m_old_hover_radius{ 0.0f };
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float m_old_angle{ 0.0f };
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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ColorRGBA m_drag_color;
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