Fixed synchronization of instances while rotating in Object Coordinates
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1 changed files with 1 additions and 1 deletions
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@ -1056,7 +1056,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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if (m_mode == Instance) {
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int rot_axis_max = 0;
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rotation.cwiseAbs().maxCoeff(&rot_axis_max);
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synchronize_unselected_instances((transformation_type.world() && rot_axis_max == 2) ? SyncRotationType::NONE : SyncRotationType::GENERAL);
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synchronize_unselected_instances((rot_axis_max == 2) ? SyncRotationType::NONE : SyncRotationType::GENERAL);
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}
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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