Fixed some compilation warnings.
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1adf916ced
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2424f9826f
@ -3909,7 +3909,7 @@ void GCodeProcessor::post_process()
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std::stringstream ss(cmd.substr(1));
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int tool_number = -1;
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ss >> tool_number;
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if (tool_number != -1)
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if (tool_number != -1) {
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if (tool_number < 0 || (int)m_extruder_temps_config.size() <= tool_number) {
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// found an invalid value, clamp it to a valid one
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tool_number = std::clamp<int>(0, m_extruder_temps_config.size() - 1, tool_number);
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@ -3944,6 +3944,7 @@ void GCodeProcessor::post_process()
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}
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return line;
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});
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}
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}
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};
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@ -84,16 +84,16 @@ void Layer::make_slices()
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co.MiterLimit = scaled<double>(3.);
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// Use the default zero edge merging distance. For this kind of safety offset the accuracy of normal direction is not important.
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// co.ShortestEdgeLength = delta * ClipperOffsetShortestEdgeFactor;
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static constexpr const double accept_area_threshold_ccw = sqr(scaled<double>(0.1 * delta));
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// static constexpr const double accept_area_threshold_ccw = sqr(scaled<double>(0.1 * delta));
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// Such a small hole should not survive the shrinkage, it should grow over
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static constexpr const double accept_area_threshold_cw = sqr(scaled<double>(0.2 * delta));
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// static constexpr const double accept_area_threshold_cw = sqr(scaled<double>(0.2 * delta));
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for (const ExPolygon &expoly : expolygons) {
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contours.clear();
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co.Clear();
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co.AddPath(expoly.contour.points, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
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co.Execute(contours, - delta);
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size_t num_prev = out.size();
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// size_t num_prev = out.size();
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if (! contours.empty()) {
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holes.clear();
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for (const Polygon &hole : expoly.holes) {
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@ -447,7 +447,7 @@ static void connect_layer_slices(
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for (int i = int(other_layer.lslices_ex.size()) - 1; i >= 0; -- i)
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if (contour_aabb.overlap(other_layer.lslices_ex[i].bbox))
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// it is potentially slow, but should be executed rarely
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if (Polygons overlap = intersection(contour_poly, other_layer.lslices[i]); ! overlap.empty())
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if (Polygons overlap = intersection(contour_poly, other_layer.lslices[i]); ! overlap.empty()) {
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if (other_has_duplicates) {
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// Find the contour with the largest overlap. It is expected that the other overlap will be very small.
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double a = area(overlap);
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@ -460,6 +460,7 @@ static void connect_layer_slices(
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i_largest = i;
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break;
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}
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}
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assert(i_largest >= 0);
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return i_largest;
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}
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@ -500,10 +501,10 @@ static void connect_layer_slices(
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#endif // NDEBUG
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// Scatter the links, but don't sort them yet.
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for (int32_t islice = 0; islice < below.lslices_ex.size(); ++ islice)
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for (int32_t islice = 0; islice < int32_t(below.lslices_ex.size()); ++ islice)
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for (LayerSlice::Link &link : below.lslices_ex[islice].overlaps_above)
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above.lslices_ex[link.slice_idx].overlaps_below.push_back({ islice, link.area });
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for (int32_t islice = 0; islice < above.lslices_ex.size(); ++ islice)
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for (int32_t islice = 0; islice < int32_t(above.lslices_ex.size()); ++ islice)
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for (LayerSlice::Link &link : above.lslices_ex[islice].overlaps_below)
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below.lslices_ex[link.slice_idx].overlaps_above.push_back({ islice, link.area });
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// Sort the links.
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@ -935,7 +936,7 @@ void Layer::sort_perimeters_into_islands(
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island.fill_region_id = LayerIsland::fill_region_composite_id;
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for (uint32_t fill_idx : fill_range) {
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if (const int fill_regon_id = map_expolygon_to_region_and_fill[fill_idx].region_id;
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fill_regon_id == -1 || (island.fill_region_id != LayerIsland::fill_region_composite_id && island.fill_region_id != fill_regon_id)) {
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fill_regon_id == -1 || (island.fill_region_id != LayerIsland::fill_region_composite_id && int(island.fill_region_id) != fill_regon_id)) {
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island.fill_region_id = LayerIsland::fill_region_composite_id;
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break;
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} else
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@ -743,7 +743,7 @@ ExtrusionPaths sort_extra_perimeters(const ExtrusionPaths& extra_perims, int ind
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}
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std::vector<bool> processed(extra_perims.size(), false);
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for (size_t path_idx = 0; path_idx < index_of_first_unanchored; path_idx++) {
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for (int path_idx = 0; path_idx < index_of_first_unanchored; path_idx++) {
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processed[path_idx] = true;
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}
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@ -301,7 +301,7 @@ void ThickPolyline::start_at_index(int index)
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{
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assert(index >= 0 && index < this->points.size());
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assert(this->points.front() == this->points.back() && this->width.front() == this->width.back());
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if (index != 0 && index != (this->points.size() - 1) && this->points.front() == this->points.back() && this->width.front() == this->width.back()) {
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if (index != 0 && index + 1 != int(this->points.size()) && this->points.front() == this->points.back() && this->width.front() == this->width.back()) {
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this->points.pop_back();
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assert(this->points.size() * 2 == this->width.size());
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std::rotate(this->points.begin(), this->points.begin() + index, this->points.end());
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