Optimization in GLCanvas3D::_render_camera_target()

This commit is contained in:
enricoturri1966 2022-03-23 15:18:24 +01:00
parent 4b4ed423ef
commit 24bcbd9c0c

View file

@ -6070,35 +6070,34 @@ void GLCanvas3D::_render_camera_target()
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3f& target = wxGetApp().plater()->get_camera().get_target().cast<float>();
bool target_changed = !m_camera_target.target.isApprox(target.cast<double>());
m_camera_target.target = target.cast<double>();
for (int i = 0; i < 3; ++i) {
if (!m_camera_target.axis[i].is_initialized() || target_changed) {
if (!m_camera_target.axis[i].is_initialized()) {
m_camera_target.axis[i].reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = (i == X) ? ColorRGBA::X() : ((i == Y) ? ColorRGBA::Y() : ColorRGBA::Z());
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
if (i == X) {
init_data.add_vertex(Vec3f(target.x() - half_length, target.y(), target.z()));
init_data.add_vertex(Vec3f(target.x() + half_length, target.y(), target.z()));
init_data.add_vertex(Vec3f(-half_length, 0.0f, 0.0f));
init_data.add_vertex(Vec3f(+half_length, 0.0f, 0.0f));
}
else if (i == Y) {
init_data.add_vertex(Vec3f(target.x(), target.y() - half_length, target.z()));
init_data.add_vertex(Vec3f(target.x(), target.y() + half_length, target.z()));
init_data.add_vertex(Vec3f(0.0f, -half_length, 0.0f));
init_data.add_vertex(Vec3f(0.0f, +half_length, 0.0f));
}
else {
init_data.add_vertex(Vec3f(target.x(), target.y(), target.z() - half_length));
init_data.add_vertex(Vec3f(target.x(), target.y(), target.z() + half_length));
init_data.add_vertex(Vec3f(0.0f, 0.0f, -half_length));
init_data.add_vertex(Vec3f(0.0f, 0.0f, +half_length));
}
// indices
init_data.add_ushort_line(0, 1);
init_data.add_line(0, 1);
m_camera_target.axis[i].init_from(std::move(init_data));
}
@ -6109,7 +6108,7 @@ void GLCanvas3D::_render_camera_target()
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::assemble_transform(m_camera_target.target));
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
for (int i = 0; i < 3; ++i) {