Fix compilation, cherry picked from @alexrj fde6e2e61deabd097a3bf565d4948077147b25ab
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1 changed files with 13 additions and 14 deletions
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@ -54,8 +54,7 @@ PerimeterGenerator::process()
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for (Surfaces::const_iterator surface = this->slices->surfaces.begin();
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surface != this->slices->surfaces.end(); ++surface) {
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// detect how many perimeters must be generated for this island
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signed short loop_number = this->config->perimeters + surface->extra_perimeters;
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loop_number--; // 0-indexed loops
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const int loop_number = this->config->perimeters + surface->extra_perimeters -1; // 0-indexed loops
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Polygons gaps;
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@ -67,7 +66,7 @@ PerimeterGenerator::process()
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ThickPolylines thin_walls;
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// we loop one time more than needed in order to find gaps after the last perimeter was applied
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for (signed short i = 0; i <= loop_number+1; ++i) { // outer loop is 0
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for (int i = 0; i <= loop_number+1; ++i) { // outer loop is 0
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Polygons offsets;
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if (i == 0) {
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// the minimum thickness of a single loop is:
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@ -170,16 +169,16 @@ PerimeterGenerator::process()
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}
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// nest loops: holes first
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for (signed short d = 0; d <= loop_number; ++d) {
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for (int d = 0; d <= loop_number; ++d) {
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PerimeterGeneratorLoops &holes_d = holes[d];
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// loop through all holes having depth == d
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for (signed short i = 0; i < holes_d.size(); ++i) {
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for (int i = 0; i < (int)holes_d.size(); ++i) {
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const PerimeterGeneratorLoop &loop = holes_d[i];
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// find the hole loop that contains this one, if any
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for (signed short t = d+1; t <= loop_number; ++t) {
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for (signed short j = 0; j < holes[t].size(); ++j) {
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for (int t = d+1; t <= loop_number; ++t) {
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for (int j = 0; j < (int)holes[t].size(); ++j) {
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PerimeterGeneratorLoop &candidate_parent = holes[t][j];
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if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
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candidate_parent.children.push_back(loop);
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@ -191,8 +190,8 @@ PerimeterGenerator::process()
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}
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// if no hole contains this hole, find the contour loop that contains it
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for (signed short t = loop_number; t >= 0; --t) {
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for (signed short j = 0; j < contours[t].size(); ++j) {
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for (int t = loop_number; t >= 0; --t) {
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for (int j = 0; j < (int)contours[t].size(); ++j) {
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PerimeterGeneratorLoop &candidate_parent = contours[t][j];
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if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
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candidate_parent.children.push_back(loop);
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@ -207,16 +206,16 @@ PerimeterGenerator::process()
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}
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// nest contour loops
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for (signed short d = loop_number; d >= 1; --d) {
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for (int d = loop_number; d >= 1; --d) {
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PerimeterGeneratorLoops &contours_d = contours[d];
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// loop through all contours having depth == d
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for (signed short i = 0; i < contours_d.size(); ++i) {
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for (int i = 0; i < (int)contours_d.size(); ++i) {
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const PerimeterGeneratorLoop &loop = contours_d[i];
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// find the contour loop that contains it
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for (signed short t = d-1; t >= 0; --t) {
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for (signed short j = 0; j < contours[t].size(); ++j) {
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for (int t = d-1; t >= 0; --t) {
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for (int j = 0; j < contours[t].size(); ++j) {
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PerimeterGeneratorLoop &candidate_parent = contours[t][j];
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if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
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candidate_parent.children.push_back(loop);
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@ -459,7 +458,7 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
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ExtrusionPath path(role);
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ThickLines lines = p->thicklines();
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for (size_t i = 0; i < lines.size(); ++i) {
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for (int i = 0; i < (int)lines.size(); ++i) {
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const ThickLine& line = lines[i];
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const coordf_t line_len = line.length();
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