Fix compilation, cherry picked from @alexrj fde6e2e61deabd097a3bf565d4948077147b25ab

This commit is contained in:
Alessandro Ranellucci 2016-12-02 15:07:49 +01:00 committed by bubnikv
parent a26330a292
commit 24e0b568b5

View file

@ -54,8 +54,7 @@ PerimeterGenerator::process()
for (Surfaces::const_iterator surface = this->slices->surfaces.begin();
surface != this->slices->surfaces.end(); ++surface) {
// detect how many perimeters must be generated for this island
signed short loop_number = this->config->perimeters + surface->extra_perimeters;
loop_number--; // 0-indexed loops
const int loop_number = this->config->perimeters + surface->extra_perimeters -1; // 0-indexed loops
Polygons gaps;
@ -67,7 +66,7 @@ PerimeterGenerator::process()
ThickPolylines thin_walls;
// we loop one time more than needed in order to find gaps after the last perimeter was applied
for (signed short i = 0; i <= loop_number+1; ++i) { // outer loop is 0
for (int i = 0; i <= loop_number+1; ++i) { // outer loop is 0
Polygons offsets;
if (i == 0) {
// the minimum thickness of a single loop is:
@ -170,16 +169,16 @@ PerimeterGenerator::process()
}
// nest loops: holes first
for (signed short d = 0; d <= loop_number; ++d) {
for (int d = 0; d <= loop_number; ++d) {
PerimeterGeneratorLoops &holes_d = holes[d];
// loop through all holes having depth == d
for (signed short i = 0; i < holes_d.size(); ++i) {
for (int i = 0; i < (int)holes_d.size(); ++i) {
const PerimeterGeneratorLoop &loop = holes_d[i];
// find the hole loop that contains this one, if any
for (signed short t = d+1; t <= loop_number; ++t) {
for (signed short j = 0; j < holes[t].size(); ++j) {
for (int t = d+1; t <= loop_number; ++t) {
for (int j = 0; j < (int)holes[t].size(); ++j) {
PerimeterGeneratorLoop &candidate_parent = holes[t][j];
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
candidate_parent.children.push_back(loop);
@ -191,8 +190,8 @@ PerimeterGenerator::process()
}
// if no hole contains this hole, find the contour loop that contains it
for (signed short t = loop_number; t >= 0; --t) {
for (signed short j = 0; j < contours[t].size(); ++j) {
for (int t = loop_number; t >= 0; --t) {
for (int j = 0; j < (int)contours[t].size(); ++j) {
PerimeterGeneratorLoop &candidate_parent = contours[t][j];
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
candidate_parent.children.push_back(loop);
@ -207,16 +206,16 @@ PerimeterGenerator::process()
}
// nest contour loops
for (signed short d = loop_number; d >= 1; --d) {
for (int d = loop_number; d >= 1; --d) {
PerimeterGeneratorLoops &contours_d = contours[d];
// loop through all contours having depth == d
for (signed short i = 0; i < contours_d.size(); ++i) {
for (int i = 0; i < (int)contours_d.size(); ++i) {
const PerimeterGeneratorLoop &loop = contours_d[i];
// find the contour loop that contains it
for (signed short t = d-1; t >= 0; --t) {
for (signed short j = 0; j < contours[t].size(); ++j) {
for (int t = d-1; t >= 0; --t) {
for (int j = 0; j < contours[t].size(); ++j) {
PerimeterGeneratorLoop &candidate_parent = contours[t][j];
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
candidate_parent.children.push_back(loop);
@ -459,7 +458,7 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
ExtrusionPath path(role);
ThickLines lines = p->thicklines();
for (size_t i = 0; i < lines.size(); ++i) {
for (int i = 0; i < (int)lines.size(); ++i) {
const ThickLine& line = lines[i];
const coordf_t line_len = line.length();