Added "uniform scaling" button

This commit is contained in:
YuSanka 2019-01-08 13:34:47 +01:00
parent 4d0c0ac748
commit 24e0c9b79e
2 changed files with 26 additions and 2 deletions

View file

@ -19,7 +19,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
OG_Settings(parent, true)
{
m_og->set_name(_(L("Object Manipulation")));
m_og->label_width = 100;
m_og->label_width = 125;
m_og->set_grid_vgap(5);
m_og->m_on_change = [this](const std::string& opt_key, const boost::any& value) {
@ -150,7 +150,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
m_og->append_line(line);
auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext)
auto add_og_to_object_settings = [this](const std::string& option_name, const std::string& sidetext)
{
Line line = { _(option_name), "" };
ConfigOptionDef def;
@ -164,6 +164,26 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
def.max = 360;
}
// Add "uniform scaling" button in front of "Scale" option
else if (option_name == "Scale") {
line.near_label_widget = [this](wxWindow* parent) {
auto btn = new PrusaLockButton(parent, wxID_ANY);
btn->Bind(wxEVT_BUTTON, [btn, this](wxCommandEvent &event){
event.Skip();
wxTheApp->CallAfter([btn, this]() { set_uniform_scaling(btn->IsLocked()); });
});
return btn;
};
}
// Add empty bmp (Its size have to be equal to PrusaLockButton) in front of "Size" option to label alignment
else if (option_name == "Size") {
line.near_label_widget = [this](wxWindow* parent) {
return new wxStaticBitmap(parent, wxID_ANY, wxNullBitmap, wxDefaultPosition,
wxBitmap(from_u8(var("one_layer_lock_on.png")), wxBITMAP_TYPE_PNG).GetSize());
};
}
const std::string lower_name = boost::algorithm::to_lower_copy(option_name);
std::vector<std::string> axes{ "x", "y", "z" };

View file

@ -74,6 +74,7 @@ class ObjectManipulation : public OG_Settings
Vec3d m_new_scale;
Vec3d m_new_size;
bool m_new_enabled;
bool m_uniform_scale {false};
public:
ObjectManipulation(wxWindow* parent);
@ -88,6 +89,9 @@ public:
// Called from the App to update the UI if dirty.
void update_if_dirty();
void set_uniform_scaling(const bool uniform_scale) { m_uniform_scale = uniform_scale;}
bool get_uniform_scaling() const { return m_uniform_scale; }
private:
void reset_settings_value();