Faster algorithm for sorting perimeter loops
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parent
56853319d1
commit
24e8307e68
@ -5,7 +5,7 @@ use Slic3r::ExtrusionLoop ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale unscale chained_path);
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use Slic3r::Geometry qw(scale unscale chained_path);
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use Slic3r::Geometry::Clipper qw(union_ex diff diff_ex intersection_ex offset offset2
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use Slic3r::Geometry::Clipper qw(union_ex diff diff_ex intersection_ex offset offset2
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offset_ex offset2_ex union_pt intersection_ppl diff_ppl);
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offset_ex offset2_ex intersection_ppl diff_ppl);
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use Slic3r::Surface ':types';
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use Slic3r::Surface ':types';
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has 'slices' => (is => 'ro', required => 1); # SurfaceCollection
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has 'slices' => (is => 'ro', required => 1); # SurfaceCollection
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@ -90,20 +90,23 @@ sub process {
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# we need to process each island separately because we might have different
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# we need to process each island separately because we might have different
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# extra perimeters for each one
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# extra perimeters for each one
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foreach my $surface (@{$self->slices}) {
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foreach my $surface (@{$self->slices}) {
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my @contours = (); # array of Polygons with ccw orientation
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my @holes = (); # array of Polygons with cw orientation
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my @thin_walls = (); # array of ExPolygons
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# detect how many perimeters must be generated for this island
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# detect how many perimeters must be generated for this island
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my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
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my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
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$loop_number--; # 0-indexed loops
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my @gaps = (); # ExPolygons
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my @last = @{$surface->expolygon};
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my @last = @{$surface->expolygon};
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my @gaps = (); # array of ExPolygons
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if ($loop_number >= 0) { # no loops = -1
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if ($loop_number > 0) {
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my @contours = (); # depth => [ Polygon, Polygon ... ]
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my @holes = (); # depth => [ Polygon, Polygon ... ]
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my @thin_walls = (); # Polylines
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# we loop one time more than needed in order to find gaps after the last perimeter was applied
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# we loop one time more than needed in order to find gaps after the last perimeter was applied
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for my $i (1 .. ($loop_number+1)) { # outer loop is 1
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for my $i (0..($loop_number+1)) { # outer loop is 0
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my @offsets = ();
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my @offsets = ();
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if ($i == 1) {
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if ($i == 0) {
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# the minimum thickness of a single loop is:
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# the minimum thickness of a single loop is:
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# ext_width/2 + ext_spacing/2 + spacing/2 + width/2
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# ext_width/2 + ext_spacing/2 + spacing/2 + width/2
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if ($self->config->thin_walls) {
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if ($self->config->thin_walls) {
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@ -121,15 +124,34 @@ sub process {
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# look for thin walls
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# look for thin walls
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if ($self->config->thin_walls) {
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if ($self->config->thin_walls) {
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my $diff = diff_ex(
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my $diff = diff(
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\@last,
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\@last,
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offset(\@offsets, +0.5*$ext_pwidth),
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offset(\@offsets, +0.5*$ext_pwidth),
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1, # medial axis requires non-overlapping geometry
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1, # medial axis requires non-overlapping geometry
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);
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);
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push @thin_walls, @$diff;
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# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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# (actually, something larger than that still may exist due to mitering or other causes)
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my $min_width = $pwidth / 4;
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@thin_walls = @{offset2_ex($diff, -$min_width/2, +$min_width/2)};
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# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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@thin_walls = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
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Slic3r::debugf " %d thin walls detected\n", scalar(@thin_walls) if $Slic3r::debug;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"medial_axis.svg",
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no_arrows => 1,
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expolygons => union_ex($diff),
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green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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red_polylines => $self->_thin_wall_polylines,
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);
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}
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}
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}
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} else {
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} else {
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my $distance = ($i == 2) ? $ext_pspacing : $pspacing;
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my $distance = ($i == 1) ? $ext_pspacing : $pspacing;
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if ($self->config->thin_walls) {
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if ($self->config->thin_walls) {
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@offsets = @{offset2(
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@offsets = @{offset2(
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@ -159,17 +181,93 @@ sub process {
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last if !@offsets;
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last if !@offsets;
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last if $i > $loop_number; # we were only looking for gaps this time
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last if $i > $loop_number; # we were only looking for gaps this time
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# clone polygons because these ExPolygons will go out of scope very soon
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@last = @offsets;
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@last = @offsets;
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$contours[$i] = [];
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$holes[$i] = [];
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foreach my $polygon (@offsets) {
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foreach my $polygon (@offsets) {
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if ($polygon->is_counter_clockwise) {
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my $loop = Slic3r::Layer::PerimeterGenerator::Loop->new(
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push @contours, $polygon;
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polygon => $polygon,
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is_contour => $polygon->is_counter_clockwise,
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depth => $i,
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);
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if ($loop->is_contour) {
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push @{$contours[$i]}, $loop;
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} else {
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} else {
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push @holes, $polygon;
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push @{$holes[$i]}, $loop;
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}
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}
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}
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}
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}
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}
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# nest loops: holes first
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for my $d (0..$loop_number) {
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# loop through all holes having depth $d
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LOOP: for (my $i = 0; $i <= $#{$holes[$d]}; ++$i) {
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my $loop = $holes[$d][$i];
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# find the hole loop that contains this one, if any
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for my $t (($d+1)..$loop_number) {
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for (my $j = 0; $j <= $#{$holes[$t]}; ++$j) {
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my $candidate_parent = $holes[$t][$j];
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if ($candidate_parent->polygon->contains_point($loop->polygon->first_point)) {
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$candidate_parent->add_child($loop);
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splice @{$holes[$d]}, $i, 1;
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--$i;
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next LOOP;
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}
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}
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}
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# if no hole contains this hole, find the contour loop that contains it
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for my $t (reverse 0..$loop_number) {
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for (my $j = 0; $j <= $#{$contours[$t]}; ++$j) {
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my $candidate_parent = $contours[$t][$j];
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if ($candidate_parent->polygon->contains_point($loop->polygon->first_point)) {
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$candidate_parent->add_child($loop);
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splice @{$holes[$d]}, $i, 1;
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--$i;
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next LOOP;
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}
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}
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}
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}
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}
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# nest contour loops
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for my $d (reverse 1..$loop_number) {
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# loop through all contours having depth $d
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LOOP: for (my $i = 0; $i <= $#{$contours[$d]}; ++$i) {
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my $loop = $contours[$d][$i];
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# find the contour loop that contains it
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for my $t (reverse 0..($d-1)) {
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for (my $j = 0; $j <= $#{$contours[$t]}; ++$j) {
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my $candidate_parent = $contours[$t][$j];
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if ($candidate_parent->polygon->contains_point($loop->polygon->first_point)) {
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$candidate_parent->add_child($loop);
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splice @{$contours[$d]}, $i, 1;
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--$i;
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next LOOP;
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}
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}
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}
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}
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}
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# at this point, all loops should be in $contours[0]
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my @entities = $self->_traverse_loops($contours[0], \@thin_walls);
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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# TODO: add test for perimeter order
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@entities = reverse @entities
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if $self->config->external_perimeters_first
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|| ($self->layer_id == 0 && $self->print_config->brim_width > 0);
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# append perimeters for this slice as a collection
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$self->loops->append(Slic3r::ExtrusionPath::Collection->new(@entities))
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if @entities;
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}
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}
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# fill gaps
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# fill gaps
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@ -219,86 +317,38 @@ sub process {
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-($pspacing/2 + $min_perimeter_infill_spacing/2),
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-($pspacing/2 + $min_perimeter_infill_spacing/2),
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+$min_perimeter_infill_spacing/2,
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+$min_perimeter_infill_spacing/2,
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)};
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)};
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# process thin walls by collapsing slices to single passes
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if (@thin_walls) {
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# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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# (actually, something larger than that still may exist due to mitering or other causes)
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my $min_width = $pwidth / 4;
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@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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$self->_thin_wall_polylines([ map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls ]);
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Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->_thin_wall_polylines}) if $Slic3r::debug;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"medial_axis.svg",
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no_arrows => 1,
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expolygons => \@thin_walls,
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green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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red_polylines => $self->_thin_wall_polylines,
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);
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}
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}
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# find nesting hierarchies separately for contours and holes
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my $contours_pt = union_pt(\@contours);
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$self->_holes_pt(union_pt(\@holes));
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# order loops from inner to outer (in terms of object slices)
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my @loops = $self->_traverse_pt($contours_pt, 0, 1);
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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# TODO: add test for perimeter order
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@loops = reverse @loops
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if $self->config->external_perimeters_first
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|| ($self->layer_id == 0 && $self->print_config->brim_width > 0);
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# append perimeters for this slice as a collection
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$self->loops->append(Slic3r::ExtrusionPath::Collection->new(@loops))
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if @loops;
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}
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}
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}
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}
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sub _traverse_pt {
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sub _traverse_loops {
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my ($self, $polynodes, $depth, $is_contour) = @_;
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my ($self, $loops, $thin_walls) = @_;
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# convert all polynodes to ExtrusionLoop objects
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# loops is an arrayref of ::Loop objects
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my $collection = Slic3r::ExtrusionPath::Collection->new; # temporary collection
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# turn each one into an ExtrusionLoop object
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my @children = ();
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my $coll = Slic3r::ExtrusionPath::Collection->new;
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foreach my $polynode (@$polynodes) {
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foreach my $loop (@$loops) {
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my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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my $is_external = $loop->is_external;
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my $role = EXTR_ROLE_PERIMETER;
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my ($role, $loop_role);
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my $loop_role = EXTRL_ROLE_DEFAULT;
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if ($is_external) {
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$role = EXTR_ROLE_EXTERNAL_PERIMETER;
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my $root_level = $depth == 0;
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} else {
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my $no_children = !@{ $polynode->{children} };
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$role = EXTR_ROLE_PERIMETER;
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my $is_external = $is_contour ? $root_level : $no_children;
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}
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my $is_internal = $is_contour ? $no_children : $root_level;
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if ($loop->is_internal_contour) {
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if ($is_contour && $is_internal) {
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# internal perimeters are root level in case of holes
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# and items with no children in case of contours
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# Note that we set loop role to ContourInternalPerimeter
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# Note that we set loop role to ContourInternalPerimeter
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# also when loop is both internal and external (i.e.
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# also when loop is both internal and external (i.e.
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# there's only one contour loop).
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# there's only one contour loop).
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$loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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$loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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}
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} else {
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if ($is_external) {
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$loop_role = EXTR_ROLE_PERIMETER;
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# external perimeters are root level in case of contours
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# and items with no children in case of holes
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$role = EXTR_ROLE_EXTERNAL_PERIMETER;
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}
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}
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# detect overhanging/bridging perimeters
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# detect overhanging/bridging perimeters
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my @paths = ();
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my @paths = ();
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if ($self->config->overhangs && $self->layer_id > 0) {
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if ($self->config->overhangs && $self->layer_id > 0) {
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# get non-overhang paths by intersecting this loop with the grown lower slices
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# get non-overhang paths by intersecting this loop with the grown lower slices
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foreach my $polyline (@{ intersection_ppl([ $polygon ], $self->_lower_slices_p) }) {
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foreach my $polyline (@{ intersection_ppl([ $loop->polygon ], $self->_lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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polyline => $polyline,
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role => $role,
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role => $role,
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@ -311,7 +361,7 @@ sub _traverse_pt {
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# get overhang paths by checking what parts of this loop fall
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# get overhang paths by checking what parts of this loop fall
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# outside the grown lower slices (thus where the distance between
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# outside the grown lower slices (thus where the distance between
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# the loop centerline and original lower slices is >= half nozzle diameter
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# the loop centerline and original lower slices is >= half nozzle diameter
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foreach my $polyline (@{ diff_ppl([ $polygon ], $self->_lower_slices_p) }) {
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foreach my $polyline (@{ diff_ppl([ $loop->polygon ], $self->_lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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polyline => $polyline,
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role => EXTR_ROLE_OVERHANG_PERIMETER,
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role => EXTR_ROLE_OVERHANG_PERIMETER,
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@ -329,37 +379,22 @@ sub _traverse_pt {
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@paths = map $_->clone, @{$collection->chained_path(0)};
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@paths = map $_->clone, @{$collection->chained_path(0)};
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} else {
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} else {
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push @paths, Slic3r::ExtrusionPath->new(
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polygon->split_at_first_point,
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polyline => $loop->polygon->split_at_first_point,
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role => $role,
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role => $role,
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mm3_per_mm => $self->_mm3_per_mm,
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mm3_per_mm => $self->_mm3_per_mm,
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width => $self->perimeter_flow->width,
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width => $self->perimeter_flow->width,
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height => $self->layer_height,
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height => $self->layer_height,
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);
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);
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}
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}
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my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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my $eloop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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$loop->role($loop_role);
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$eloop->role($loop_role);
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$coll->append($eloop);
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# return ccw contours and cw holes
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# GCode.pm will convert all of them to ccw, but it needs to know
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# what the holes are in order to compute the correct inwards move
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# We do this on the final Loop object because overhang clipping
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# does not keep orientation.
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if ($is_contour) {
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$loop->make_counter_clockwise;
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} else {
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$loop->make_clockwise;
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}
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$collection->append($loop);
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# save the children
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push @children, $polynode->{children};
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}
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}
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# if we're handling the top-level contours, add thin walls as candidates too
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# append thin walls to the nearest-neighbor search (only for first iteration)
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# in order to include them in the nearest-neighbor search
|
if (@$thin_walls) {
|
||||||
if ($is_contour && $depth == 0) {
|
foreach my $polyline (@$thin_walls) {
|
||||||
foreach my $polyline (@{$self->_thin_wall_polylines}) {
|
$coll->append(Slic3r::ExtrusionPath->new(
|
||||||
$collection->append(Slic3r::ExtrusionPath->new(
|
|
||||||
polyline => $polyline,
|
polyline => $polyline,
|
||||||
role => EXTR_ROLE_EXTERNAL_PERIMETER,
|
role => EXTR_ROLE_EXTERNAL_PERIMETER,
|
||||||
mm3_per_mm => $self->_mm3_per_mm,
|
mm3_per_mm => $self->_mm3_per_mm,
|
||||||
@ -367,51 +402,37 @@ sub _traverse_pt {
|
|||||||
height => $self->layer_height,
|
height => $self->layer_height,
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@$thin_walls = ();
|
||||||
}
|
}
|
||||||
|
|
||||||
# use a nearest neighbor search to order these children
|
# sort entities
|
||||||
# TODO: supply second argument to chained_path() too?
|
my $sorted_coll = $coll->chained_path_indices(0);
|
||||||
# (We used to skip this chained_path() when $is_contour &&
|
my @indices = @{$sorted_coll->orig_indices};
|
||||||
# $depth == 0 because slices are ordered at G_code export
|
|
||||||
# time, but multiple top-level perimeters might belong to
|
|
||||||
# the same slice actually, so that was a broken optimization.)
|
|
||||||
# We supply no_reverse = false because we want to permit reversal
|
|
||||||
# of thin walls, but we rely on the fact that loops will never
|
|
||||||
# be reversed anyway.
|
|
||||||
my $sorted_collection = $collection->chained_path_indices(0);
|
|
||||||
my @orig_indices = @{$sorted_collection->orig_indices};
|
|
||||||
|
|
||||||
my @loops = ();
|
# traverse children
|
||||||
foreach my $loop (@$sorted_collection) {
|
my @entities = ();
|
||||||
my $orig_index = shift @orig_indices;
|
for my $i (0..$#indices) {
|
||||||
|
my $idx = $indices[$i];
|
||||||
if ($loop->isa('Slic3r::ExtrusionPath')) {
|
if ($idx > $#$loops) {
|
||||||
push @loops, $loop->clone;
|
# this is a thin wall
|
||||||
|
# let's get it from the sorted collection as it might have been reversed
|
||||||
|
push @entities, $sorted_coll->[$i]->clone;
|
||||||
} else {
|
} else {
|
||||||
# if this is an external contour find all holes belonging to this contour(s)
|
my $loop = $loops->[$idx];
|
||||||
# and prepend them
|
my $eloop = $coll->[$idx]->clone;
|
||||||
if ($is_contour && $depth == 0) {
|
|
||||||
# $loop is the outermost loop of an island
|
my @children = $self->_traverse_loops($loop->children, $thin_walls);
|
||||||
my @holes = ();
|
if ($loop->is_contour) {
|
||||||
for (my $i = 0; $i <= $#{$self->_holes_pt}; $i++) {
|
$eloop->make_counter_clockwise;
|
||||||
if ($loop->polygon->contains_point($self->_holes_pt->[$i]{outer}->first_point)) {
|
push @entities, @children, $eloop;
|
||||||
push @holes, splice @{$self->_holes_pt}, $i, 1; # remove from candidates to reduce complexity
|
} else {
|
||||||
$i--;
|
$eloop->make_clockwise;
|
||||||
}
|
push @entities, $eloop, @children;
|
||||||
}
|
|
||||||
|
|
||||||
# order holes efficiently
|
|
||||||
@holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
|
|
||||||
|
|
||||||
push @loops, reverse map $self->_traverse_pt([$_], 0, 0), @holes;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# traverse children and prepend them to this loop
|
|
||||||
push @loops, $self->_traverse_pt($children[$orig_index], $depth+1, $is_contour);
|
|
||||||
push @loops, $loop->clone;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return @loops;
|
return @entities;
|
||||||
}
|
}
|
||||||
|
|
||||||
sub _fill_gaps {
|
sub _fill_gaps {
|
||||||
@ -460,4 +481,35 @@ sub _fill_gaps {
|
|||||||
return @entities;
|
return @entities;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
package Slic3r::Layer::PerimeterGenerator::Loop;
|
||||||
|
use Moo;
|
||||||
|
|
||||||
|
has 'polygon' => (is => 'ro', required => 1);
|
||||||
|
has 'is_contour' => (is => 'ro', required => 1);
|
||||||
|
has 'depth' => (is => 'ro', required => 1);
|
||||||
|
has 'children' => (is => 'ro', default => sub { [] });
|
||||||
|
|
||||||
|
use List::Util qw(first);
|
||||||
|
|
||||||
|
sub add_child {
|
||||||
|
my ($self, $child) = @_;
|
||||||
|
push @{$self->children}, $child;
|
||||||
|
}
|
||||||
|
|
||||||
|
sub is_external {
|
||||||
|
my ($self) = @_;
|
||||||
|
return $self->depth == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
sub is_internal_contour {
|
||||||
|
my ($self) = @_;
|
||||||
|
|
||||||
|
if ($self->is_contour) {
|
||||||
|
# an internal contour is a contour containing no other contours
|
||||||
|
return !defined first { $_->is_contour } @{$self->children};
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
1;
|
1;
|
||||||
|
Loading…
Reference in New Issue
Block a user