Yet some renaming to PrusaSlicer
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6 changed files with 13 additions and 14 deletions
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@ -44,7 +44,7 @@ Alternatively, if you would like to use XCode GUI, modify the `cmake` command to
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cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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and then open the `Slic3r.xcodeproj` file.
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and then open the `PrusaSlicer.xcodeproj` file.
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This should open up XCode where you can perform build using the GUI or perform other tasks.
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### Note on Mac OS X SDKs
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@ -44,8 +44,8 @@ Note that if you're building a 32-bit variant, you will need to change the `"Vis
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Conversely, if you're using Visual Studio version other than 2013, the version number will need to be changed accordingly.
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If `cmake` has finished without errors, go to the build directory and open the `Slic3r.sln` solution file in Visual Studio.
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Before building, make sure you're building the right project (use one of those starting with `slic3r_app_...`) and that you're building
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If `cmake` has finished without errors, go to the build directory and open the `PrusaSlicer.sln` solution file in Visual Studio.
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Before building, make sure you're building the right project (use one of those starting with `PrusaSlicer_app_...`) and that you're building
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with the right configuration, i.e. _Release_ vs. _Debug_. When unsure, choose _Release_.
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Note that you won't be able to build a _Debug_ variant against a _Release_-only dependencies package.
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