Yet some renaming to PrusaSlicer

This commit is contained in:
bubnikv 2019-05-13 15:47:33 +02:00
parent f1f003d56c
commit 253b57e4a3
6 changed files with 13 additions and 14 deletions

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@ -3,7 +3,7 @@
print "This script is currently used for installing Perl dependenices for running\n"; print "This script is currently used for installing Perl dependenices for running\n";
print "the libslic3r unit / integration tests through Perl prove.\n"; print "the libslic3r unit / integration tests through Perl prove.\n";
print "If you don't plan to run the unit / integration tests, you don't need to\n"; print "If you don't plan to run the unit / integration tests, you don't need to\n";
print "install these dependencies to build and run Slic3r.\n"; print "install these dependencies to build and run PrusaSlicer.\n";
use strict; use strict;
use warnings; use warnings;
@ -122,7 +122,7 @@ EOF
} }
print "\n"; print "\n";
print "In the next step, you need to build the Slic3r C++ library.\n"; print "In the next step, you need to build the PrusaSlicer C++ library.\n";
print "1) Create a build directory and change to it\n"; print "1) Create a build directory and change to it\n";
print "2) run cmake .. -DCMAKE_BUILD_TYPE=Release\n"; print "2) run cmake .. -DCMAKE_BUILD_TYPE=Release\n";
print "3) run make\n"; print "3) run make\n";

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@ -44,7 +44,7 @@ Alternatively, if you would like to use XCode GUI, modify the `cmake` command to
cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local" cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
and then open the `Slic3r.xcodeproj` file. and then open the `PrusaSlicer.xcodeproj` file.
This should open up XCode where you can perform build using the GUI or perform other tasks. This should open up XCode where you can perform build using the GUI or perform other tasks.
### Note on Mac OS X SDKs ### Note on Mac OS X SDKs

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@ -44,8 +44,8 @@ Note that if you're building a 32-bit variant, you will need to change the `"Vis
Conversely, if you're using Visual Studio version other than 2013, the version number will need to be changed accordingly. Conversely, if you're using Visual Studio version other than 2013, the version number will need to be changed accordingly.
If `cmake` has finished without errors, go to the build directory and open the `Slic3r.sln` solution file in Visual Studio. If `cmake` has finished without errors, go to the build directory and open the `PrusaSlicer.sln` solution file in Visual Studio.
Before building, make sure you're building the right project (use one of those starting with `slic3r_app_...`) and that you're building Before building, make sure you're building the right project (use one of those starting with `PrusaSlicer_app_...`) and that you're building
with the right configuration, i.e. _Release_ vs. _Debug_. When unsure, choose _Release_. with the right configuration, i.e. _Release_ vs. _Debug_. When unsure, choose _Release_.
Note that you won't be able to build a _Debug_ variant against a _Release_-only dependencies package. Note that you won't be able to build a _Debug_ variant against a _Release_-only dependencies package.

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@ -125,7 +125,6 @@ if (SLIC3R_GUI)
if (MSVC) if (MSVC)
target_link_libraries(PrusaSlicer user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib) target_link_libraries(PrusaSlicer user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "PrusaSlicer" PDB_NAME "libPrusaSlicer")
elseif (MINGW) elseif (MINGW)
target_link_libraries(PrusaSlicer -lopengl32) target_link_libraries(PrusaSlicer -lopengl32)
elseif (APPLE) elseif (APPLE)
@ -141,12 +140,12 @@ if (MSVC)
add_executable(PrusaSlicer_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc) add_executable(PrusaSlicer_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE) target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
add_dependencies(PrusaSlicer_app_gui PrusaSlicer) add_dependencies(PrusaSlicer_app_gui PrusaSlicer)
set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "PrusaSlicer") set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "prusa-slicer")
add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc) add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE) target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
add_dependencies(PrusaSlicer_app_console PrusaSlicer) add_dependencies(PrusaSlicer_app_console PrusaSlicer)
set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "PrusaSlicer-console") set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "prusa-slicer-console")
endif () endif ()
# Link the resources dir to where Slic3r GUI expects it # Link the resources dir to where Slic3r GUI expects it

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@ -48,10 +48,10 @@ public:
wc.lpfnWndProc = OpenGLVersionCheck::supports_opengl2_wndproc; wc.lpfnWndProc = OpenGLVersionCheck::supports_opengl2_wndproc;
wc.hInstance = (HINSTANCE)GetModuleHandle(nullptr); wc.hInstance = (HINSTANCE)GetModuleHandle(nullptr);
wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND); wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
wc.lpszClassName = L"slic3r_opengl_version_check"; wc.lpszClassName = L"PrusaSlicer_opengl_version_check";
wc.style = CS_OWNDC; wc.style = CS_OWNDC;
if (RegisterClass(&wc)) { if (RegisterClass(&wc)) {
HWND hwnd = CreateWindowW(wc.lpszClassName, L"slic3r_opengl_version_check", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, wc.hInstance, (LPVOID)this); HWND hwnd = CreateWindowW(wc.lpszClassName, L"PrusaSlicer_opengl_version_check", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, wc.hInstance, (LPVOID)this);
if (hwnd) { if (hwnd) {
message_pump_exit = false; message_pump_exit = false;
while (GetMessage(&msg, NULL, 0, 0 ) > 0 && ! message_pump_exit) while (GetMessage(&msg, NULL, 0, 0 ) > 0 && ! message_pump_exit)
@ -271,11 +271,11 @@ int wmain(int argc, wchar_t **argv)
wchar_t path_to_slic3r[MAX_PATH + 1] = { 0 }; wchar_t path_to_slic3r[MAX_PATH + 1] = { 0 };
wcscpy(path_to_slic3r, path_to_exe); wcscpy(path_to_slic3r, path_to_exe);
wcscat(path_to_slic3r, L"slic3r.dll"); wcscat(path_to_slic3r, L"PrusaSlicer.dll");
// printf("Loading Slic3r library: %S\n", path_to_slic3r); // printf("Loading Slic3r library: %S\n", path_to_slic3r);
HINSTANCE hInstance_Slic3r = LoadLibraryExW(path_to_slic3r, nullptr, 0); HINSTANCE hInstance_Slic3r = LoadLibraryExW(path_to_slic3r, nullptr, 0);
if (hInstance_Slic3r == nullptr) { if (hInstance_Slic3r == nullptr) {
printf("slic3r.dll was not loaded\n"); printf("PrusaSlicer.dll was not loaded\n");
return -1; return -1;
} }
@ -289,7 +289,7 @@ int wmain(int argc, wchar_t **argv)
#endif #endif
); );
if (slic3r_main == nullptr) { if (slic3r_main == nullptr) {
printf("could not locate the function slic3r_main in slic3r.dll\n"); printf("could not locate the function slic3r_main in PrusaSlicer.dll\n");
return -1; return -1;
} }
// argc minus the trailing nullptr of the argv // argc minus the trailing nullptr of the argv

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@ -33,7 +33,7 @@ namespace Slic3r {
namespace GUI { namespace GUI {
MainFrame::MainFrame() : MainFrame::MainFrame() :
DPIFrame(NULL, wxID_ANY, wxString(SLIC3R_BUILD) + " " + _(L("based on Slic3r")), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, "mainframe"), DPIFrame(NULL, wxID_ANY, wxString(SLIC3R_APP_NAME) + " " + wxString(SLIC3R_BUILD) + " " + _(L("based on Slic3r")), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, "mainframe"),
m_printhost_queue_dlg(new PrintHostQueueDialog(this)) m_printhost_queue_dlg(new PrintHostQueueDialog(this))
{ {
// Fonts were created by the DPIFrame constructor for the monitor, on which the window opened. // Fonts were created by the DPIFrame constructor for the monitor, on which the window opened.