SPE-1716 - Fixed synchronization of layer editing texture when using undo/redo
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@ -188,7 +188,7 @@ public:
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void assign(const LayerHeightProfile &rhs) { if (! this->timestamp_matches(rhs)) { m_data = rhs.m_data; this->copy_timestamp(rhs); } }
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void assign(const LayerHeightProfile &rhs) { if (! this->timestamp_matches(rhs)) { m_data = rhs.m_data; this->copy_timestamp(rhs); } }
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void assign(LayerHeightProfile &&rhs) { if (! this->timestamp_matches(rhs)) { m_data = std::move(rhs.m_data); this->copy_timestamp(rhs); } }
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void assign(LayerHeightProfile &&rhs) { if (! this->timestamp_matches(rhs)) { m_data = std::move(rhs.m_data); this->copy_timestamp(rhs); } }
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std::vector<coordf_t> get() const throw() { return m_data; }
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const std::vector<coordf_t>& get() const throw() { return m_data; }
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bool empty() const throw() { return m_data.empty(); }
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bool empty() const throw() { return m_data.empty(); }
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void set(const std::vector<coordf_t> &data) { if (m_data != data) { m_data = data; this->touch(); } }
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void set(const std::vector<coordf_t> &data) { if (m_data != data) { m_data = data; this->touch(); } }
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void set(std::vector<coordf_t> &&data) { if (m_data != data) { m_data = std::move(data); this->touch(); } }
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void set(std::vector<coordf_t> &&data) { if (m_data != data) { m_data = std::move(data); this->touch(); } }
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@ -2595,7 +2595,7 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
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if (layer_height_profile.empty()) {
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if (layer_height_profile.empty()) {
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// use the constructor because the assignement is crashing on ASAN OsX
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// use the constructor because the assignement is crashing on ASAN OsX
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layer_height_profile = std::vector<coordf_t>(model_object.layer_height_profile.get());
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layer_height_profile = model_object.layer_height_profile.get();
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// layer_height_profile = model_object.layer_height_profile;
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// layer_height_profile = model_object.layer_height_profile;
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// The layer height returned is sampled with high density for the UI layer height painting
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// The layer height returned is sampled with high density for the UI layer height painting
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// and smoothing tool to work.
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// and smoothing tool to work.
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@ -132,6 +132,9 @@ void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
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delete m_slicing_parameters;
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delete m_slicing_parameters;
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m_slicing_parameters = nullptr;
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m_slicing_parameters = nullptr;
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m_layers_texture.valid = false;
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m_layers_texture.valid = false;
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m_layer_height_profile.clear();
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m_layer_height_profile_modified = false;
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}
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}
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void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
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void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
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@ -141,6 +144,7 @@ void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
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// Changing maximum height of an object will invalidate the layer heigth editing profile.
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// Changing maximum height of an object will invalidate the layer heigth editing profile.
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// m_model_object->bounding_box() is cached, therefore it is cheap even if this method is called frequently.
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// m_model_object->bounding_box() is cached, therefore it is cheap even if this method is called frequently.
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const float new_max_z = (model_object_new == nullptr) ? 0.0f : static_cast<float>(model_object_new->max_z());
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const float new_max_z = (model_object_new == nullptr) ? 0.0f : static_cast<float>(model_object_new->max_z());
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if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
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if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
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(model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
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(model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
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m_layer_height_profile.clear();
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m_layer_height_profile.clear();
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@ -543,10 +547,10 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
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void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
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void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
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{
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{
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this->update_slicing_parameters();
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this->update_slicing_parameters();
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PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
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PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
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Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
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Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
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m_layer_height_profile_modified = true;
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m_layer_height_profile_modified = true;
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m_layers_texture.valid = false;
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m_layers_texture.valid = false;
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}
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}
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@ -581,14 +585,15 @@ void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas,
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void GLCanvas3D::LayersEditing::generate_layer_height_texture()
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void GLCanvas3D::LayersEditing::generate_layer_height_texture()
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{
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{
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this->update_slicing_parameters();
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this->update_slicing_parameters();
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// Always try to update the layer height profile.
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// Always try to update the layer height profile.
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bool update = ! m_layers_texture.valid;
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bool update = ! m_layers_texture.valid;
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if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
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if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
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// Initialized to the default value.
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// Initialized to the default value.
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m_layer_height_profile_modified = false;
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m_layer_height_profile_modified = false;
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update = true;
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update = true;
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}
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}
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// Update if the layer height profile was changed, or when the texture is not valid.
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// Update if the layer height profile was changed, or when the texture is not valid.
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if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
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if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
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// Texture is valid, don't update.
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// Texture is valid, don't update.
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@ -615,8 +620,8 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
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if (m_layer_height_profile_modified) {
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if (m_layer_height_profile_modified) {
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wxGetApp().plater()->take_snapshot(_L("Variable layer height - Manual edit"));
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wxGetApp().plater()->take_snapshot(_L("Variable layer height - Manual edit"));
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const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
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const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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wxGetApp().obj_list()->update_info_items(last_object_id);
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wxGetApp().obj_list()->update_info_items(last_object_id);
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wxGetApp().plater()->schedule_background_process();
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}
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}
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}
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}
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m_layer_height_profile_modified = false;
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m_layer_height_profile_modified = false;
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@ -926,8 +926,8 @@ void ObjectList::OnContextMenu(wxDataViewEvent& evt)
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// Do not show the context menu if the user pressed the right mouse button on the 3D scene and released it on the objects list
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// Do not show the context menu if the user pressed the right mouse button on the 3D scene and released it on the objects list
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GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
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GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
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bool evt_context_menu = (canvas != nullptr) ? !canvas->is_mouse_dragging() : true;
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bool evt_context_menu = (canvas != nullptr) ? !canvas->is_mouse_dragging() : true;
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if (!evt_context_menu)
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// if (!evt_context_menu)
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canvas->mouse_up_cleanup();
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// canvas->mouse_up_cleanup();
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list_manipulation(mouse_pos, evt_context_menu);
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list_manipulation(mouse_pos, evt_context_menu);
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}
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}
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