SPE-1716 - Fixed synchronization of layer editing texture when using undo/redo
This commit is contained in:
parent
3e5c0bb40e
commit
25575bb3f3
@ -188,7 +188,7 @@ public:
|
||||
void assign(const LayerHeightProfile &rhs) { if (! this->timestamp_matches(rhs)) { m_data = rhs.m_data; this->copy_timestamp(rhs); } }
|
||||
void assign(LayerHeightProfile &&rhs) { if (! this->timestamp_matches(rhs)) { m_data = std::move(rhs.m_data); this->copy_timestamp(rhs); } }
|
||||
|
||||
std::vector<coordf_t> get() const throw() { return m_data; }
|
||||
const std::vector<coordf_t>& get() const throw() { return m_data; }
|
||||
bool empty() const throw() { return m_data.empty(); }
|
||||
void set(const std::vector<coordf_t> &data) { if (m_data != data) { m_data = data; this->touch(); } }
|
||||
void set(std::vector<coordf_t> &&data) { if (m_data != data) { m_data = std::move(data); this->touch(); } }
|
||||
|
@ -2595,7 +2595,7 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
|
||||
|
||||
if (layer_height_profile.empty()) {
|
||||
// use the constructor because the assignement is crashing on ASAN OsX
|
||||
layer_height_profile = std::vector<coordf_t>(model_object.layer_height_profile.get());
|
||||
layer_height_profile = model_object.layer_height_profile.get();
|
||||
// layer_height_profile = model_object.layer_height_profile;
|
||||
// The layer height returned is sampled with high density for the UI layer height painting
|
||||
// and smoothing tool to work.
|
||||
|
@ -132,6 +132,9 @@ void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
|
||||
delete m_slicing_parameters;
|
||||
m_slicing_parameters = nullptr;
|
||||
m_layers_texture.valid = false;
|
||||
|
||||
m_layer_height_profile.clear();
|
||||
m_layer_height_profile_modified = false;
|
||||
}
|
||||
|
||||
void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
|
||||
@ -141,6 +144,7 @@ void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
|
||||
// Changing maximum height of an object will invalidate the layer heigth editing profile.
|
||||
// m_model_object->bounding_box() is cached, therefore it is cheap even if this method is called frequently.
|
||||
const float new_max_z = (model_object_new == nullptr) ? 0.0f : static_cast<float>(model_object_new->max_z());
|
||||
|
||||
if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
|
||||
(model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
|
||||
m_layer_height_profile.clear();
|
||||
@ -589,6 +593,7 @@ void GLCanvas3D::LayersEditing::generate_layer_height_texture()
|
||||
m_layer_height_profile_modified = false;
|
||||
update = true;
|
||||
}
|
||||
|
||||
// Update if the layer height profile was changed, or when the texture is not valid.
|
||||
if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
|
||||
// Texture is valid, don't update.
|
||||
@ -615,8 +620,8 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
|
||||
if (m_layer_height_profile_modified) {
|
||||
wxGetApp().plater()->take_snapshot(_L("Variable layer height - Manual edit"));
|
||||
const_cast<ModelObject*>(m_model_object)->layer_height_profile.set(m_layer_height_profile);
|
||||
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
wxGetApp().obj_list()->update_info_items(last_object_id);
|
||||
wxGetApp().plater()->schedule_background_process();
|
||||
}
|
||||
}
|
||||
m_layer_height_profile_modified = false;
|
||||
|
@ -926,8 +926,8 @@ void ObjectList::OnContextMenu(wxDataViewEvent& evt)
|
||||
// Do not show the context menu if the user pressed the right mouse button on the 3D scene and released it on the objects list
|
||||
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
|
||||
bool evt_context_menu = (canvas != nullptr) ? !canvas->is_mouse_dragging() : true;
|
||||
if (!evt_context_menu)
|
||||
canvas->mouse_up_cleanup();
|
||||
// if (!evt_context_menu)
|
||||
// canvas->mouse_up_cleanup();
|
||||
|
||||
list_manipulation(mouse_pos, evt_context_menu);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user