Tech ENABLE_RAYCAST_PICKING - Small refactoring
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6 changed files with 24 additions and 33 deletions
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@ -659,10 +659,10 @@ public:
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void post_event(wxEvent &&event);
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#if ENABLE_RAYCAST_PICKING
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std::shared_ptr<SceneRaycasterItem> add_raycaster_for_picking(SceneRaycaster::EType type, PickingId id, const MeshRaycaster& raycaster, const Transform3d& trafo) {
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std::shared_ptr<SceneRaycasterItem> add_raycaster_for_picking(SceneRaycaster::EType type, int id, const MeshRaycaster& raycaster, const Transform3d& trafo) {
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return m_scene_raycaster.add_raycaster(type, id, raycaster, trafo);
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}
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void remove_raycasters_for_picking(SceneRaycaster::EType type, PickingId id) {
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void remove_raycasters_for_picking(SceneRaycaster::EType type, int id) {
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m_scene_raycaster.remove_raycasters(type, id);
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}
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void remove_raycasters_for_picking(SceneRaycaster::EType type) {
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